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-rw-r--r--include/gal/opengl/glm/gtx/associated_min_max.hpp106
-rw-r--r--include/gal/opengl/glm/gtx/associated_min_max.inl912
-rw-r--r--include/gal/opengl/glm/gtx/bit.hpp140
-rw-r--r--include/gal/opengl/glm/gtx/bit.inl600
-rw-r--r--include/gal/opengl/glm/gtx/closest_point.hpp66
-rw-r--r--include/gal/opengl/glm/gtx/closest_point.inl36
-rw-r--r--include/gal/opengl/glm/gtx/color_cast.hpp124
-rw-r--r--include/gal/opengl/glm/gtx/color_cast.inl733
-rw-r--r--include/gal/opengl/glm/gtx/color_space.hpp96
-rw-r--r--include/gal/opengl/glm/gtx/color_space.inl149
-rw-r--r--include/gal/opengl/glm/gtx/color_space_YCoCg.hpp84
-rw-r--r--include/gal/opengl/glm/gtx/color_space_YCoCg.inl64
-rw-r--r--include/gal/opengl/glm/gtx/compatibility.hpp176
-rw-r--r--include/gal/opengl/glm/gtx/compatibility.inl60
-rw-r--r--include/gal/opengl/glm/gtx/component_wise.hpp82
-rw-r--r--include/gal/opengl/glm/gtx/component_wise.inl47
-rw-r--r--include/gal/opengl/glm/gtx/constants.hpp33
-rw-r--r--include/gal/opengl/glm/gtx/epsilon.hpp29
-rw-r--r--include/gal/opengl/glm/gtx/euler_angles.hpp156
-rw-r--r--include/gal/opengl/glm/gtx/euler_angles.inl244
-rw-r--r--include/gal/opengl/glm/gtx/extend.hpp66
-rw-r--r--include/gal/opengl/glm/gtx/extend.inl55
-rw-r--r--include/gal/opengl/glm/gtx/extented_min_max.hpp194
-rw-r--r--include/gal/opengl/glm/gtx/extented_min_max.inl178
-rw-r--r--include/gal/opengl/glm/gtx/fast_exponential.hpp99
-rw-r--r--include/gal/opengl/glm/gtx/fast_exponential.inl148
-rw-r--r--include/gal/opengl/glm/gtx/fast_square_root.hpp85
-rw-r--r--include/gal/opengl/glm/gtx/fast_square_root.inl136
-rw-r--r--include/gal/opengl/glm/gtx/fast_trigonometry.hpp100
-rw-r--r--include/gal/opengl/glm/gtx/fast_trigonometry.inl75
-rw-r--r--include/gal/opengl/glm/gtx/gradient_paint.hpp76
-rw-r--r--include/gal/opengl/glm/gtx/gradient_paint.inl43
-rw-r--r--include/gal/opengl/glm/gtx/handed_coordinate_space.hpp74
-rw-r--r--include/gal/opengl/glm/gtx/handed_coordinate_space.inl33
-rw-r--r--include/gal/opengl/glm/gtx/inertia.hpp115
-rw-r--r--include/gal/opengl/glm/gtx/inertia.inl114
-rw-r--r--include/gal/opengl/glm/gtx/int_10_10_10_2.hpp64
-rw-r--r--include/gal/opengl/glm/gtx/int_10_10_10_2.inl19
-rw-r--r--include/gal/opengl/glm/gtx/integer.hpp104
-rw-r--r--include/gal/opengl/glm/gtx/integer.inl203
-rw-r--r--include/gal/opengl/glm/gtx/intersect.hpp102
-rw-r--r--include/gal/opengl/glm/gtx/intersect.inl196
-rw-r--r--include/gal/opengl/glm/gtx/log_base.hpp65
-rw-r--r--include/gal/opengl/glm/gtx/log_base.inl24
-rw-r--r--include/gal/opengl/glm/gtx/matrix_cross_product.hpp71
-rw-r--r--include/gal/opengl/glm/gtx/matrix_cross_product.inl44
-rw-r--r--include/gal/opengl/glm/gtx/matrix_interpolation.hpp88
-rw-r--r--include/gal/opengl/glm/gtx/matrix_interpolation.inl131
-rw-r--r--include/gal/opengl/glm/gtx/matrix_major_storage.hpp143
-rw-r--r--include/gal/opengl/glm/gtx/matrix_major_storage.inl173
-rw-r--r--include/gal/opengl/glm/gtx/matrix_operation.hpp112
-rw-r--r--include/gal/opengl/glm/gtx/matrix_operation.inl124
-rw-r--r--include/gal/opengl/glm/gtx/matrix_query.hpp117
-rw-r--r--include/gal/opengl/glm/gtx/matrix_query.inl154
-rw-r--r--include/gal/opengl/glm/gtx/mixed_product.hpp65
-rw-r--r--include/gal/opengl/glm/gtx/mixed_product.inl22
-rw-r--r--include/gal/opengl/glm/gtx/multiple.hpp73
-rw-r--r--include/gal/opengl/glm/gtx/multiple.inl128
-rw-r--r--include/gal/opengl/glm/gtx/noise.hpp29
-rw-r--r--include/gal/opengl/glm/gtx/norm.hpp133
-rw-r--r--include/gal/opengl/glm/gtx/norm.inl156
-rw-r--r--include/gal/opengl/glm/gtx/normal.hpp67
-rw-r--r--include/gal/opengl/glm/gtx/normal.inl22
-rw-r--r--include/gal/opengl/glm/gtx/normalize_dot.hpp76
-rw-r--r--include/gal/opengl/glm/gtx/normalize_dot.inl115
-rw-r--r--include/gal/opengl/glm/gtx/number_precision.hpp88
-rw-r--r--include/gal/opengl/glm/gtx/number_precision.inl13
-rw-r--r--include/gal/opengl/glm/gtx/ocl_type.hpp132
-rw-r--r--include/gal/opengl/glm/gtx/ocl_type.inl27
-rw-r--r--include/gal/opengl/glm/gtx/optimum_pow.hpp91
-rw-r--r--include/gal/opengl/glm/gtx/optimum_pow.inl58
-rw-r--r--include/gal/opengl/glm/gtx/orthonormalize.hpp72
-rw-r--r--include/gal/opengl/glm/gtx/orthonormalize.inl43
-rw-r--r--include/gal/opengl/glm/gtx/perpendicular.hpp67
-rw-r--r--include/gal/opengl/glm/gtx/perpendicular.inl21
-rw-r--r--include/gal/opengl/glm/gtx/polar_coordinates.hpp72
-rw-r--r--include/gal/opengl/glm/gtx/polar_coordinates.inl55
-rw-r--r--include/gal/opengl/glm/gtx/projection.hpp65
-rw-r--r--include/gal/opengl/glm/gtx/projection.inl21
-rw-r--r--include/gal/opengl/glm/gtx/quaternion.hpp195
-rw-r--r--include/gal/opengl/glm/gtx/quaternion.inl208
-rw-r--r--include/gal/opengl/glm/gtx/random.hpp29
-rw-r--r--include/gal/opengl/glm/gtx/raw_data.hpp75
-rw-r--r--include/gal/opengl/glm/gtx/raw_data.inl11
-rw-r--r--include/gal/opengl/glm/gtx/reciprocal.hpp26
-rw-r--r--include/gal/opengl/glm/gtx/rotate_vector.hpp132
-rw-r--r--include/gal/opengl/glm/gtx/rotate_vector.inl215
-rw-r--r--include/gal/opengl/glm/gtx/simd_mat4.hpp206
-rw-r--r--include/gal/opengl/glm/gtx/simd_mat4.inl590
-rw-r--r--include/gal/opengl/glm/gtx/simd_vec4.hpp517
-rw-r--r--include/gal/opengl/glm/gtx/simd_vec4.inl727
-rw-r--r--include/gal/opengl/glm/gtx/spline.hpp90
-rw-r--r--include/gal/opengl/glm/gtx/spline.inl70
-rw-r--r--include/gal/opengl/glm/gtx/std_based_type.hpp83
-rw-r--r--include/gal/opengl/glm/gtx/std_based_type.inl13
-rw-r--r--include/gal/opengl/glm/gtx/string_cast.hpp70
-rw-r--r--include/gal/opengl/glm/gtx/string_cast.inl588
-rw-r--r--include/gal/opengl/glm/gtx/transform.hpp131
-rw-r--r--include/gal/opengl/glm/gtx/transform.inl90
-rw-r--r--include/gal/opengl/glm/gtx/transform2.hpp135
-rw-r--r--include/gal/opengl/glm/gtx/transform2.inl154
-rw-r--r--include/gal/opengl/glm/gtx/ulp.hpp29
-rw-r--r--include/gal/opengl/glm/gtx/unsigned_int.hpp26
-rw-r--r--include/gal/opengl/glm/gtx/unsigned_int.inl13
-rw-r--r--include/gal/opengl/glm/gtx/vec1.hpp137
-rw-r--r--include/gal/opengl/glm/gtx/vec1.inl27
-rw-r--r--include/gal/opengl/glm/gtx/vector_access.hpp85
-rw-r--r--include/gal/opengl/glm/gtx/vector_access.inl53
-rw-r--r--include/gal/opengl/glm/gtx/vector_angle.hpp88
-rw-r--r--include/gal/opengl/glm/gtx/vector_angle.inl57
-rw-r--r--include/gal/opengl/glm/gtx/vector_query.hpp112
-rw-r--r--include/gal/opengl/glm/gtx/vector_query.inl164
-rw-r--r--include/gal/opengl/glm/gtx/verbose_operator.hpp83
-rw-r--r--include/gal/opengl/glm/gtx/verbose_operator.inl124
-rw-r--r--include/gal/opengl/glm/gtx/wrap.hpp73
-rw-r--r--include/gal/opengl/glm/gtx/wrap.inl165
116 files changed, 14764 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/associated_min_max.hpp b/include/gal/opengl/glm/gtx/associated_min_max.hpp
new file mode 100644
index 0000000..7283b69
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/associated_min_max.hpp
@@ -0,0 +1,106 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_associated_min_max
+/// @file glm/gtx/associated_min_max.hpp
+/// @date 2008-03-10 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max
+/// @ingroup gtx
+///
+/// @brief Min and max functions that return associated values not the compared onces.
+/// <glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_associated_min_max
+#define GLM_GTX_associated_min_max GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_associated_min_max extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_associated_min_max
+ /// @{
+
+ /// Min comparison between 2 variables
+ /// @see gtx_associated_min_max
+ template<typename genTypeT, typename genTypeU>
+ genTypeU associatedMin(
+ const genTypeT& x, const genTypeU& a,
+ const genTypeT& y, const genTypeU& b);
+
+ /// Min comparison between 3 variables
+ /// @see gtx_associated_min_max
+ template<typename genTypeT, typename genTypeU>
+ genTypeU associatedMin(
+ const genTypeT& x, const genTypeU& a,
+ const genTypeT& y, const genTypeU& b,
+ const genTypeT& z, const genTypeU& c);
+
+ /// Min comparison between 4 variables
+ /// @see gtx_associated_min_max
+ template<typename genTypeT, typename genTypeU>
+ genTypeU associatedMin(
+ const genTypeT& x, const genTypeU& a,
+ const genTypeT& y, const genTypeU& b,
+ const genTypeT& z, const genTypeU& c,
+ const genTypeT& w, const genTypeU& d);
+
+ /// Max comparison between 2 variables
+ /// @see gtx_associated_min_max
+ template<typename genTypeT, typename genTypeU>
+ genTypeU associatedMax(
+ const genTypeT& x, const genTypeU& a,
+ const genTypeT& y, const genTypeU& b);
+
+ /// Max comparison between 3 variables
+ /// @see gtx_associated_min_max
+ template<typename genTypeT, typename genTypeU>
+ genTypeU associatedMax(
+ const genTypeT& x, const genTypeU& a,
+ const genTypeT& y, const genTypeU& b,
+ const genTypeT& z, const genTypeU& c);
+
+ /// Max comparison between 4 variables
+ /// @see gtx_associated_min_max
+ template<typename genTypeT, typename genTypeU>
+ genTypeU associatedMax(
+ const genTypeT& x, const genTypeU& a,
+ const genTypeT& y, const genTypeU& b,
+ const genTypeT& z, const genTypeU& c,
+ const genTypeT& w, const genTypeU& d);
+
+ /// @}
+} //namespace glm
+
+#include "associated_min_max.inl"
+
+#endif//GLM_GTX_associated_min_max
diff --git a/include/gal/opengl/glm/gtx/associated_min_max.inl b/include/gal/opengl/glm/gtx/associated_min_max.inl
new file mode 100644
index 0000000..ffaa1ef
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/associated_min_max.inl
@@ -0,0 +1,912 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-03-10
+// Updated : 2008-03-15
+// Licence : This source is under MIT License
+// File : gtx_associated_min_max.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+
+// Min comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b)
+{
+ return x < y ? a : b;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
+(
+ const detail::tvec2<T>& x, const detail::tvec2<U>& a,
+ const detail::tvec2<T>& y, const detail::tvec2<U>& b
+)
+{
+ detail::tvec2<U> Result;
+ //Result.x = x[0] < y[0] ? a[0] : b[0];
+ //Result.y = x[1] < y[1] ? a[1] : b[1];
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ Result[i] = x[i] < y[i] ? a[i] : b[i];
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
+(
+ const detail::tvec3<T>& x, const detail::tvec3<U>& a,
+ const detail::tvec3<T>& y, const detail::tvec3<U>& b
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ Result[i] = x[i] < y[i] ? a[i] : b[i];
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
+(
+ const detail::tvec4<T>& x, const detail::tvec4<U>& a,
+ const detail::tvec4<T>& y, const detail::tvec4<U>& b
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ Result[i] = x[i] < y[i] ? a[i] : b[i];
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
+(
+ T x, const detail::tvec2<U>& a,
+ T y, const detail::tvec2<U>& b
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ Result[i] = x < y ? a[i] : b[i];
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
+(
+ T x, const detail::tvec3<U>& a,
+ T y, const detail::tvec3<U>& b
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ Result[i] = x < y ? a[i] : b[i];
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
+(
+ T x, const detail::tvec4<U>& a,
+ T y, const detail::tvec4<U>& b
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ Result[i] = x < y ? a[i] : b[i];
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
+(
+ const detail::tvec2<T>& x, U a,
+ const detail::tvec2<T>& y, U b
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
+ Result[i] = x[i] < y[i] ? a : b;
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
+(
+ const detail::tvec3<T>& x, U a,
+ const detail::tvec3<T>& y, U b
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
+ Result[i] = x[i] < y[i] ? a : b;
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
+(
+ const detail::tvec4<T>& x, U a,
+ const detail::tvec4<T>& y, U b
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
+ Result[i] = x[i] < y[i] ? a : b;
+ return Result;
+}
+
+// Min comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMin
+(
+ T x, U a,
+ T y, U b,
+ T z, U c
+)
+{
+ U Result = x < y ? (x < z ? a : c) : (y < z ? b : c);
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
+(
+ const detail::tvec2<T>& x, const detail::tvec2<U>& a,
+ const detail::tvec2<T>& y, const detail::tvec2<U>& b,
+ const detail::tvec2<T>& z, const detail::tvec2<U>& c
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
+(
+ const detail::tvec3<T>& x, const detail::tvec3<U>& a,
+ const detail::tvec3<T>& y, const detail::tvec3<U>& b,
+ const detail::tvec3<T>& z, const detail::tvec3<U>& c
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
+(
+ const detail::tvec4<T>& x, const detail::tvec4<U>& a,
+ const detail::tvec4<T>& y, const detail::tvec4<U>& b,
+ const detail::tvec4<T>& z, const detail::tvec4<U>& c
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMin
+(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d
+)
+{
+ T Test1 = min(x, y);
+ T Test2 = min(z, w);;
+ U Result1 = x < y ? a : b;
+ U Result2 = z < w ? c : d;
+ U Result = Test1 < Test2 ? Result1 : Result2;
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
+(
+ const detail::tvec2<T>& x, const detail::tvec2<U>& a,
+ const detail::tvec2<T>& y, const detail::tvec2<U>& b,
+ const detail::tvec2<T>& z, const detail::tvec2<U>& c,
+ const detail::tvec2<T>& w, const detail::tvec2<U>& d
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);
+ U Result1 = x[i] < y[i] ? a[i] : b[i];
+ U Result2 = z[i] < w[i] ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
+(
+ const detail::tvec3<T>& x, const detail::tvec3<U>& a,
+ const detail::tvec3<T>& y, const detail::tvec3<U>& b,
+ const detail::tvec3<T>& z, const detail::tvec3<U>& c,
+ const detail::tvec3<T>& w, const detail::tvec3<U>& d
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);
+ U Result1 = x[i] < y[i] ? a[i] : b[i];
+ U Result2 = z[i] < w[i] ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
+(
+ const detail::tvec4<T>& x, const detail::tvec4<U>& a,
+ const detail::tvec4<T>& y, const detail::tvec4<U>& b,
+ const detail::tvec4<T>& z, const detail::tvec4<U>& c,
+ const detail::tvec4<T>& w, const detail::tvec4<U>& d
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);
+ U Result1 = x[i] < y[i] ? a[i] : b[i];
+ U Result2 = z[i] < w[i] ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
+(
+ T x, const detail::tvec2<U>& a,
+ T y, const detail::tvec2<U>& b,
+ T z, const detail::tvec2<U>& c,
+ T w, const detail::tvec2<U>& d
+)
+{
+ T Test1 = min(x, y);
+ T Test2 = min(z, w);
+
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ {
+ U Result1 = x < y ? a[i] : b[i];
+ U Result2 = z < w ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
+(
+ T x, const detail::tvec3<U>& a,
+ T y, const detail::tvec3<U>& b,
+ T z, const detail::tvec3<U>& c,
+ T w, const detail::tvec3<U>& d
+)
+{
+ T Test1 = min(x, y);
+ T Test2 = min(z, w);
+
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ {
+ U Result1 = x < y ? a[i] : b[i];
+ U Result2 = z < w ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
+(
+ T x, const detail::tvec4<U>& a,
+ T y, const detail::tvec4<U>& b,
+ T z, const detail::tvec4<U>& c,
+ T w, const detail::tvec4<U>& d
+)
+{
+ T Test1 = min(x, y);
+ T Test2 = min(z, w);
+
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ {
+ U Result1 = x < y ? a[i] : b[i];
+ U Result2 = z < w ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
+(
+ const detail::tvec2<T>& x, U a,
+ const detail::tvec2<T>& y, U b,
+ const detail::tvec2<T>& z, U c,
+ const detail::tvec2<T>& w, U d
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);;
+ U Result1 = x[i] < y[i] ? a : b;
+ U Result2 = z[i] < w[i] ? c : d;
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
+(
+ const detail::tvec3<T>& x, U a,
+ const detail::tvec3<T>& y, U b,
+ const detail::tvec3<T>& z, U c,
+ const detail::tvec3<T>& w, U d
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);;
+ U Result1 = x[i] < y[i] ? a : b;
+ U Result2 = z[i] < w[i] ? c : d;
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
+(
+ const detail::tvec4<T>& x, U a,
+ const detail::tvec4<T>& y, U b,
+ const detail::tvec4<T>& z, U c,
+ const detail::tvec4<T>& w, U d
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);;
+ U Result1 = x[i] < y[i] ? a : b;
+ U Result2 = z[i] < w[i] ? c : d;
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b)
+{
+ return x > y ? a : b;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
+(
+ const detail::tvec2<T>& x, const detail::tvec2<U>& a,
+ const detail::tvec2<T>& y, const detail::tvec2<U>& b
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ Result[i] = x[i] > y[i] ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
+(
+ const detail::tvec3<T>& x, const detail::tvec3<U>& a,
+ const detail::tvec3<T>& y, const detail::tvec3<U>& b
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ Result[i] = x[i] > y[i] ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
+(
+ const detail::tvec4<T>& x, const detail::tvec4<U>& a,
+ const detail::tvec4<T>& y, const detail::tvec4<U>& b
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ Result[i] = x[i] > y[i] ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
+(
+ T x, const detail::tvec2<U>& a,
+ T y, const detail::tvec2<U>& b
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ Result[i] = x > y ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
+(
+ T x, const detail::tvec3<U>& a,
+ T y, const detail::tvec3<U>& b
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ Result[i] = x > y ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
+(
+ T x, const detail::tvec4<U>& a,
+ T y, const detail::tvec4<U>& b
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ Result[i] = x > y ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
+(
+ const detail::tvec2<T>& x, U a,
+ const detail::tvec2<T>& y, U b
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
+ Result[i] = x[i] > y[i] ? a : b;
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
+(
+ const detail::tvec3<T>& x, U a,
+ const detail::tvec3<T>& y, U b
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
+ Result[i] = x[i] > y[i] ? a : b;
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
+(
+ const detail::tvec4<T>& x, U a,
+ const detail::tvec4<T>& y, U b
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
+ Result[i] = x[i] > y[i] ? a : b;
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax
+(
+ T x, U a,
+ T y, U b,
+ T z, U c
+)
+{
+ U Result = x > y ? (x > z ? a : c) : (y > z ? b : c);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
+(
+ const detail::tvec2<T>& x, const detail::tvec2<U>& a,
+ const detail::tvec2<T>& y, const detail::tvec2<U>& b,
+ const detail::tvec2<T>& z, const detail::tvec2<U>& c
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
+(
+ const detail::tvec3<T>& x, const detail::tvec3<U>& a,
+ const detail::tvec3<T>& y, const detail::tvec3<U>& b,
+ const detail::tvec3<T>& z, const detail::tvec3<U>& c
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
+(
+ const detail::tvec4<T>& x, const detail::tvec4<U>& a,
+ const detail::tvec4<T>& y, const detail::tvec4<U>& b,
+ const detail::tvec4<T>& z, const detail::tvec4<U>& c
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
+(
+ T x, const detail::tvec2<U>& a,
+ T y, const detail::tvec2<U>& b,
+ T z, const detail::tvec2<U>& c
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
+(
+ T x, const detail::tvec3<U>& a,
+ T y, const detail::tvec3<U>& b,
+ T z, const detail::tvec3<U>& c
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
+(
+ T x, const detail::tvec4<U>& a,
+ T y, const detail::tvec4<U>& b,
+ T z, const detail::tvec4<U>& c
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
+(
+ const detail::tvec2<T>& x, U a,
+ const detail::tvec2<T>& y, U b,
+ const detail::tvec2<T>& z, U c
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
+(
+ const detail::tvec3<T>& x, U a,
+ const detail::tvec3<T>& y, U b,
+ const detail::tvec3<T>& z, U c
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
+(
+ const detail::tvec4<T>& x, U a,
+ const detail::tvec4<T>& y, U b,
+ const detail::tvec4<T>& z, U c
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax
+(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d
+)
+{
+ T Test1 = max(x, y);
+ T Test2 = max(z, w);;
+ U Result1 = x > y ? a : b;
+ U Result2 = z > w ? c : d;
+ U Result = Test1 > Test2 ? Result1 : Result2;
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
+(
+ const detail::tvec2<T>& x, const detail::tvec2<U>& a,
+ const detail::tvec2<T>& y, const detail::tvec2<U>& b,
+ const detail::tvec2<T>& z, const detail::tvec2<U>& c,
+ const detail::tvec2<T>& w, const detail::tvec2<U>& d
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);
+ U Result1 = x[i] > y[i] ? a[i] : b[i];
+ U Result2 = z[i] > w[i] ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
+(
+ const detail::tvec3<T>& x, const detail::tvec3<U>& a,
+ const detail::tvec3<T>& y, const detail::tvec3<U>& b,
+ const detail::tvec3<T>& z, const detail::tvec3<U>& c,
+ const detail::tvec3<T>& w, const detail::tvec3<U>& d
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);
+ U Result1 = x[i] > y[i] ? a[i] : b[i];
+ U Result2 = z[i] > w[i] ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
+(
+ const detail::tvec4<T>& x, const detail::tvec4<U>& a,
+ const detail::tvec4<T>& y, const detail::tvec4<U>& b,
+ const detail::tvec4<T>& z, const detail::tvec4<U>& c,
+ const detail::tvec4<T>& w, const detail::tvec4<U>& d
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);
+ U Result1 = x[i] > y[i] ? a[i] : b[i];
+ U Result2 = z[i] > w[i] ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
+(
+ T x, const detail::tvec2<U>& a,
+ T y, const detail::tvec2<U>& b,
+ T z, const detail::tvec2<U>& c,
+ T w, const detail::tvec2<U>& d
+)
+{
+ T Test1 = max(x, y);
+ T Test2 = max(z, w);
+
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
+ {
+ U Result1 = x > y ? a[i] : b[i];
+ U Result2 = z > w ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
+(
+ T x, const detail::tvec3<U>& a,
+ T y, const detail::tvec3<U>& b,
+ T z, const detail::tvec3<U>& c,
+ T w, const detail::tvec3<U>& d
+)
+{
+ T Test1 = max(x, y);
+ T Test2 = max(z, w);
+
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
+ {
+ U Result1 = x > y ? a[i] : b[i];
+ U Result2 = z > w ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
+(
+ T x, const detail::tvec4<U>& a,
+ T y, const detail::tvec4<U>& b,
+ T z, const detail::tvec4<U>& c,
+ T w, const detail::tvec4<U>& d
+)
+{
+ T Test1 = max(x, y);
+ T Test2 = max(z, w);
+
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
+ {
+ U Result1 = x > y ? a[i] : b[i];
+ U Result2 = z > w ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
+(
+ const detail::tvec2<T>& x, U a,
+ const detail::tvec2<T>& y, U b,
+ const detail::tvec2<T>& z, U c,
+ const detail::tvec2<T>& w, U d
+)
+{
+ detail::tvec2<U> Result;
+ for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);;
+ U Result1 = x[i] > y[i] ? a : b;
+ U Result2 = z[i] > w[i] ? c : d;
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
+(
+ const detail::tvec3<T>& x, U a,
+ const detail::tvec3<T>& y, U b,
+ const detail::tvec3<T>& z, U c,
+ const detail::tvec3<T>& w, U d
+)
+{
+ detail::tvec3<U> Result;
+ for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);;
+ U Result1 = x[i] > y[i] ? a : b;
+ U Result2 = z[i] > w[i] ? c : d;
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
+(
+ const detail::tvec4<T>& x, U a,
+ const detail::tvec4<T>& y, U b,
+ const detail::tvec4<T>& z, U c,
+ const detail::tvec4<T>& w, U d
+)
+{
+ detail::tvec4<U> Result;
+ for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);;
+ U Result1 = x[i] > y[i] ? a : b;
+ U Result2 = z[i] > w[i] ? c : d;
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/bit.hpp b/include/gal/opengl/glm/gtx/bit.hpp
new file mode 100644
index 0000000..94aaae5
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/bit.hpp
@@ -0,0 +1,140 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_bit
+/// @file glm/gtx/bit.hpp
+/// @date 2007-03-14 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_bit GLM_GTX_bit
+/// @ingroup gtx
+///
+/// @brief Allow to perform bit operations on integer values
+///
+/// <glm/gtx/bit.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_bit
+#define GLM_GTX_bit GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_bit extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_bit
+ /// @{
+
+ /// Build a mask of 'count' bits
+ /// @see gtx_bit
+ template <typename genIType>
+ genIType mask(genIType const & count);
+
+ /// Component wise extraction of bit fields.
+ /// genType and genIType could be a scalar or a vector.
+ /// @see gtx_bit
+ template <typename genIUType, typename sizeType>
+ GLM_DEPRECATED genIUType extractField(
+ genIUType const & v,
+ sizeType const & first,
+ sizeType const & count);
+
+ //! Find the lowest bit set to 1 in a integer variable.
+ /// @see gtx_bit
+ template <typename genType>
+ GLM_DEPRECATED int lowestBit(genType const & value);
+
+ //! Find the highest bit set to 1 in a integer variable.
+ /// @see gtx_bit
+ template <typename genType>
+ GLM_DEPRECATED int highestBit(genType const & value);
+
+ //! Find the highest bit set to 1 in a integer variable and return its value.
+ /// @see gtx_bit
+ template <typename genType>
+ genType highestBitValue(genType const & value);
+
+ //! Return true if the value is a power of two number.
+ /// @see gtx_bit
+ template <typename genType>
+ bool isPowerOfTwo(genType const & value);
+
+ //! Return the power of two number which value is just higher the input value.
+ /// @see gtx_bit
+ template <typename genType>
+ genType powerOfTwoAbove(genType const & value);
+
+ //! Return the power of two number which value is just lower the input value.
+ /// @see gtx_bit
+ template <typename genType>
+ genType powerOfTwoBelow(genType const & value);
+
+ //! Return the power of two number which value is the closet to the input value.
+ /// @see gtx_bit
+ template <typename genType>
+ genType powerOfTwoNearest(genType const & value);
+
+ //! Revert all bits of any integer based type.
+ /// @see gtx_bit
+ template <typename genType>
+ GLM_DEPRECATED genType bitRevert(genType const & value);
+
+ //! Rotate all bits to the right.
+ /// @see gtx_bit
+ template <typename genType>
+ genType bitRotateRight(genType const & In, std::size_t Shift);
+
+ //! Rotate all bits to the left.
+ /// @see gtx_bit
+ template <typename genType>
+ genType bitRotateLeft(genType const & In, std::size_t Shift);
+
+ //! Set to 1 a range of bits.
+ /// @see gtx_bit
+ template <typename genIUType>
+ genIUType fillBitfieldWithOne(
+ genIUType const & Value,
+ int const & FromBit,
+ int const & ToBit);
+
+ //! Set to 0 a range of bits.
+ /// @see gtx_bit
+ template <typename genIUType>
+ genIUType fillBitfieldWithZero(
+ genIUType const & Value,
+ int const & FromBit,
+ int const & ToBit);
+
+ /// @}
+} //namespace glm
+
+#include "bit.inl"
+
+#endif//GLM_GTX_bit
diff --git a/include/gal/opengl/glm/gtx/bit.inl b/include/gal/opengl/glm/gtx/bit.inl
new file mode 100644
index 0000000..27647ae
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/bit.inl
@@ -0,0 +1,600 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-14
+// Updated : 2008-11-14
+// Licence : This source is under MIT License
+// File : glm/gtx/bit.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genIType>
+ GLM_FUNC_QUALIFIER genIType mask
+ (
+ genIType const & count
+ )
+ {
+ return ((genIType(1) << (count)) - genIType(1));
+ }
+
+ VECTORIZE_VEC(mask)
+
+ // extractField
+ template <typename genIType>
+ GLM_FUNC_QUALIFIER genIType extractField
+ (
+ half const & value,
+ genIType const & first,
+ genIType const & count
+ )
+ {
+ assert(first + count < sizeof(half));
+ return (value._data() << first) >> ((sizeof(half) << 3) - count);
+ }
+
+ template <typename genIType>
+ GLM_FUNC_QUALIFIER genIType extractField
+ (
+ float const & value,
+ genIType const & first,
+ genIType const & count
+ )
+ {
+ assert(first + count < sizeof(float));
+ return (detail::uif32(value).i << first) >> ((sizeof(float) << 3) - count);
+ }
+
+ template <typename genIType>
+ GLM_FUNC_QUALIFIER genIType extractField
+ (
+ double const & value,
+ genIType const & first,
+ genIType const & count
+ )
+ {
+ assert(first + count < sizeof(double));
+ return (detail::uif64(value).i << first) >> ((sizeof(double) << genIType(3)) - count);
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER genIUType extractField
+ (
+ genIUType const & Value,
+ sizeType const & First,
+ sizeType const & Count
+ )
+ {
+ sizeType GenSize = sizeof(genIUType) << 3;
+
+ assert(First + Count <= GenSize);
+
+ genIUType ShiftLeft = Count ? Value << (GenSize - (Count + First)) : 0;
+ genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Count);
+
+ return ShiftBack;
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER detail::tvec2<genIUType> extractField
+ (
+ detail::tvec2<genIUType> const & value,
+ sizeType const & first,
+ sizeType const & count
+ )
+ {
+ return detail::tvec2<genIUType>(
+ extractField(value[0], first, count),
+ extractField(value[1], first, count));
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER detail::tvec3<genIUType> extractField
+ (
+ detail::tvec3<genIUType> const & value,
+ sizeType const & first,
+ sizeType const & count
+ )
+ {
+ return detail::tvec3<genIUType>(
+ extractField(value[0], first, count),
+ extractField(value[1], first, count),
+ extractField(value[2], first, count));
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER detail::tvec4<genIUType> extractField
+ (
+ detail::tvec4<genIUType> const & value,
+ sizeType const & first,
+ sizeType const & count
+ )
+ {
+ return detail::tvec4<genIUType>(
+ extractField(value[0], first, count),
+ extractField(value[1], first, count),
+ extractField(value[2], first, count),
+ extractField(value[3], first, count));
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER detail::tvec2<genIUType> extractField
+ (
+ detail::tvec2<genIUType> const & value,
+ detail::tvec2<sizeType> const & first,
+ detail::tvec2<sizeType> const & count
+ )
+ {
+ return detail::tvec2<genIUType>(
+ extractField(value[0], first[0], count[0]),
+ extractField(value[1], first[1], count[1]));
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER detail::tvec3<genIUType> extractField
+ (
+ detail::tvec3<genIUType> const & value,
+ detail::tvec3<sizeType> const & first,
+ detail::tvec3<sizeType> const & count
+ )
+ {
+ return detail::tvec3<genIUType>(
+ extractField(value[0], first[0], count[0]),
+ extractField(value[1], first[1], count[1]),
+ extractField(value[2], first[2], count[2]));
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER detail::tvec4<genIUType> extractField
+ (
+ detail::tvec4<genIUType> const & value,
+ detail::tvec4<sizeType> const & first,
+ detail::tvec4<sizeType> const & count
+ )
+ {
+ return detail::tvec4<genIUType>(
+ extractField(value[0], first[0], count[0]),
+ extractField(value[1], first[1], count[1]),
+ extractField(value[2], first[2], count[2]),
+ extractField(value[3], first[3], count[3]));
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER detail::tvec2<genIUType> extractField
+ (
+ genIUType const & value,
+ detail::tvec2<sizeType> const & first,
+ detail::tvec2<sizeType> const & count
+ )
+ {
+ return detail::tvec2<genIUType>(
+ extractField(value, first[0], count[0]),
+ extractField(value, first[1], count[1]));
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER detail::tvec3<genIUType> extractField
+ (
+ genIUType const & value,
+ detail::tvec3<sizeType> const & first,
+ detail::tvec3<sizeType> const & count
+ )
+ {
+ return detail::tvec3<genIUType>(
+ extractField(value, first[0], count[0]),
+ extractField(value, first[1], count[1]),
+ extractField(value, first[2], count[2]));
+ }
+
+ template <typename genIUType, typename sizeType>
+ GLM_FUNC_QUALIFIER detail::tvec4<genIUType> extractField
+ (
+ genIUType const & value,
+ detail::tvec4<sizeType> const & first,
+ detail::tvec4<sizeType> const & count
+ )
+ {
+ return detail::tvec4<genIUType>(
+ extractField(value, first[0], count[0]),
+ extractField(value, first[1], count[1]),
+ extractField(value, first[2], count[2]),
+ extractField(value, first[3], count[3]));
+ }
+
+ // lowestBit
+ template <typename genType>
+ GLM_FUNC_QUALIFIER int lowestBit
+ (
+ genType const & Value
+ )
+ {
+ assert(Value != genType(0)); // not valid call
+
+ genType Bit;
+ for(Bit = genType(0); !(Value & (1 << Bit)); ++Bit){}
+ return Bit;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<int> lowestBit
+ (
+ detail::tvec2<valType> const & value
+ )
+ {
+ return detail::tvec2<int>(
+ lowestBit(value[0]),
+ lowestBit(value[1]));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<int> lowestBit
+ (
+ detail::tvec3<valType> const & value
+ )
+ {
+ return detail::tvec3<int>(
+ lowestBit(value[0]),
+ lowestBit(value[1]),
+ lowestBit(value[2]));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<int> lowestBit
+ (
+ detail::tvec4<valType> const & value
+ )
+ {
+ return detail::tvec4<int>(
+ lowestBit(value[0]),
+ lowestBit(value[1]),
+ lowestBit(value[2]),
+ lowestBit(value[3]));
+ }
+
+ // highestBit
+ template <typename genType>
+ GLM_FUNC_QUALIFIER int highestBit
+ (
+ genType const & value
+ )
+ {
+ assert(value != genType(0)); // not valid call
+
+ genType bit = genType(-1);
+ for(genType tmp = value; tmp; tmp >>= 1, ++bit){}
+ return bit;
+ }
+
+ //template <>
+ //GLM_FUNC_QUALIFIER int highestBit<int>
+ //(
+ // int value
+ //)
+ //{
+ // int bit = -1;
+ // for(int tmp = value; tmp; tmp >>= 1, ++bit);
+ // return bit;
+ //}
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<int> highestBit
+ (
+ detail::tvec2<valType> const & value
+ )
+ {
+ return detail::tvec2<int>(
+ highestBit(value[0]),
+ highestBit(value[1]));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<int> highestBit
+ (
+ detail::tvec3<valType> const & value
+ )
+ {
+ return detail::tvec3<int>(
+ highestBit(value[0]),
+ highestBit(value[1]),
+ highestBit(value[2]));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<int> highestBit
+ (
+ detail::tvec4<valType> const & value
+ )
+ {
+ return detail::tvec4<int>(
+ highestBit(value[0]),
+ highestBit(value[1]),
+ highestBit(value[2]),
+ highestBit(value[3]));
+ }
+
+ // highestBitValue
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType highestBitValue
+ (
+ genType const & value
+ )
+ {
+ genType tmp = value;
+ genType result = genType(0);
+ while(tmp)
+ {
+ result = (tmp & (~tmp + 1)); // grab lowest bit
+ tmp &= ~result; // clear lowest bit
+ }
+ return result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<int> highestBitValue
+ (
+ detail::tvec2<valType> const & value
+ )
+ {
+ return detail::tvec2<int>(
+ highestBitValue(value[0]),
+ highestBitValue(value[1]));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<int> highestBitValue
+ (
+ detail::tvec3<valType> const & value
+ )
+ {
+ return detail::tvec3<int>(
+ highestBitValue(value[0]),
+ highestBitValue(value[1]),
+ highestBitValue(value[2]));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<int> highestBitValue
+ (
+ detail::tvec4<valType> const & value
+ )
+ {
+ return detail::tvec4<int>(
+ highestBitValue(value[0]),
+ highestBitValue(value[1]),
+ highestBitValue(value[2]),
+ highestBitValue(value[3]));
+ }
+
+ // isPowerOfTwo
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType const & Value)
+ {
+ //detail::If<std::numeric_limits<genType>::is_signed>::apply(abs, Value);
+ //return !(Value & (Value - 1));
+
+ // For old complier?
+ genType Result = Value;
+ if(std::numeric_limits<genType>::is_signed)
+ Result = abs(Result);
+ return !(Result & (Result - 1));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<bool> isPowerOfTwo
+ (
+ detail::tvec2<valType> const & value
+ )
+ {
+ return detail::tvec2<bool>(
+ isPowerOfTwo(value[0]),
+ isPowerOfTwo(value[1]));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<bool> isPowerOfTwo
+ (
+ detail::tvec3<valType> const & value
+ )
+ {
+ return detail::tvec3<bool>(
+ isPowerOfTwo(value[0]),
+ isPowerOfTwo(value[1]),
+ isPowerOfTwo(value[2]));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> isPowerOfTwo
+ (
+ detail::tvec4<valType> const & value
+ )
+ {
+ return detail::tvec4<bool>(
+ isPowerOfTwo(value[0]),
+ isPowerOfTwo(value[1]),
+ isPowerOfTwo(value[2]),
+ isPowerOfTwo(value[3]));
+ }
+
+ // powerOfTwoAbove
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType const & value)
+ {
+ return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
+ }
+
+ VECTORIZE_VEC(powerOfTwoAbove)
+
+ // powerOfTwoBelow
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType powerOfTwoBelow
+ (
+ genType const & value
+ )
+ {
+ return isPowerOfTwo(value) ? value : highestBitValue(value);
+ }
+
+ VECTORIZE_VEC(powerOfTwoBelow)
+
+ // powerOfTwoNearest
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType powerOfTwoNearest
+ (
+ genType const & value
+ )
+ {
+ if(isPowerOfTwo(value))
+ return value;
+
+ genType prev = highestBitValue(value);
+ genType next = prev << 1;
+ return (next - value) < (value - prev) ? next : prev;
+ }
+
+ VECTORIZE_VEC(powerOfTwoNearest)
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType bitRevert(genType const & In)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRevert' only accept integer values");
+
+ genType Out = 0;
+ std::size_t BitSize = sizeof(genType) * 8;
+ for(std::size_t i = 0; i < BitSize; ++i)
+ if(In & (genType(1) << i))
+ Out |= genType(1) << (BitSize - 1 - i);
+ return Out;
+ }
+
+ VECTORIZE_VEC(bitRevert)
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType bitRotateRight(genType const & In, std::size_t Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateRight' only accept integer values");
+
+ std::size_t BitSize = sizeof(genType) * 8;
+ return (In << Shift) | (In >> (BitSize - Shift));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> bitRotateRight
+ (
+ detail::tvec2<valType> const & Value,
+ std::size_t Shift
+ )
+ {
+ return detail::tvec2<valType>(
+ bitRotateRight(Value[0], Shift),
+ bitRotateRight(Value[1], Shift));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> bitRotateRight
+ (
+ detail::tvec3<valType> const & Value,
+ std::size_t Shift
+ )
+ {
+ return detail::tvec3<valType>(
+ bitRotateRight(Value[0], Shift),
+ bitRotateRight(Value[1], Shift),
+ bitRotateRight(Value[2], Shift));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> bitRotateRight
+ (
+ detail::tvec4<valType> const & Value,
+ std::size_t Shift
+ )
+ {
+ return detail::tvec4<valType>(
+ bitRotateRight(Value[0], Shift),
+ bitRotateRight(Value[1], Shift),
+ bitRotateRight(Value[2], Shift),
+ bitRotateRight(Value[3], Shift));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType bitRotateLeft(genType const & In, std::size_t Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateLeft' only accept integer values");
+
+ std::size_t BitSize = sizeof(genType) * 8;
+ return (In >> Shift) | (In << (BitSize - Shift));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> bitRotateLeft
+ (
+ detail::tvec2<valType> const & Value,
+ std::size_t Shift
+ )
+ {
+ return detail::tvec2<valType>(
+ bitRotateLeft(Value[0], Shift),
+ bitRotateLeft(Value[1], Shift));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> bitRotateLeft
+ (
+ detail::tvec3<valType> const & Value,
+ std::size_t Shift
+ )
+ {
+ return detail::tvec3<valType>(
+ bitRotateLeft(Value[0], Shift),
+ bitRotateLeft(Value[1], Shift),
+ bitRotateLeft(Value[2], Shift));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> bitRotateLeft
+ (
+ detail::tvec4<valType> const & Value,
+ std::size_t Shift
+ )
+ {
+ return detail::tvec4<valType>(
+ bitRotateLeft(Value[0], Shift),
+ bitRotateLeft(Value[1], Shift),
+ bitRotateLeft(Value[2], Shift),
+ bitRotateLeft(Value[3], Shift));
+ }
+
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType fillBitfieldWithOne
+ (
+ genIUType const & Value,
+ int const & FromBit,
+ int const & ToBit
+ )
+ {
+ assert(FromBit <= ToBit);
+ assert(ToBit <= sizeof(genIUType) * std::size_t(8));
+
+ genIUType Result = Value;
+ for(std::size_t i = 0; i <= ToBit; ++i)
+ Result |= (1 << i);
+ return Result;
+ }
+
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType fillBitfieldWithZero
+ (
+ genIUType const & Value,
+ int const & FromBit,
+ int const & ToBit
+ )
+ {
+ assert(FromBit <= ToBit);
+ assert(ToBit <= sizeof(genIUType) * std::size_t(8));
+
+ genIUType Result = Value;
+ for(std::size_t i = 0; i <= ToBit; ++i)
+ Result &= ~(1 << i);
+ return Result;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/closest_point.hpp b/include/gal/opengl/glm/gtx/closest_point.hpp
new file mode 100644
index 0000000..7f79556
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/closest_point.hpp
@@ -0,0 +1,66 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_bit
+/// @file glm/gtx/bit.hpp
+/// @date 2005-12-30 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_closest_point GLM_GTX_closest_point
+/// @ingroup gtx
+///
+/// @brief Find the point on a straight line which is the closet of a point.
+///
+/// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_closest_point
+#define GLM_GTX_closest_point GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_closest_point extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_closest_point
+ /// @{
+
+ /// Find the point on a straight line which is the closet of a point.
+ /// @see gtx_closest_point
+ template <typename T>
+ detail::tvec3<T> closestPointOnLine(
+ detail::tvec3<T> const & point,
+ detail::tvec3<T> const & a,
+ detail::tvec3<T> const & b);
+
+ /// @}
+}// namespace glm
+
+#include "closest_point.inl"
+
+#endif//GLM_GTX_closest_point
diff --git a/include/gal/opengl/glm/gtx/closest_point.inl b/include/gal/opengl/glm/gtx/closest_point.inl
new file mode 100644
index 0000000..d018c1d
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/closest_point.inl
@@ -0,0 +1,36 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-30
+// Updated : 2008-10-05
+// Licence : This source is under MIT License
+// File : glm/gtx/closest_point.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_closest_point
+#define glm_gtx_closest_point
+
+namespace glm
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine
+ (
+ detail::tvec3<valType> const & point,
+ detail::tvec3<valType> const & a,
+ detail::tvec3<valType> const & b
+ )
+ {
+ valType LineLength = distance(a, b);
+ detail::tvec3<valType> Vector = point - a;
+ detail::tvec3<valType> LineDirection = (b - a) / LineLength;
+
+ // Project Vector to LineDirection to get the distance of point from a
+ valType Distance = dot(Vector, LineDirection);
+
+ if(Distance <= valType(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+}//namespace glm
+
+#endif//glm_gtx_closest_point
diff --git a/include/gal/opengl/glm/gtx/color_cast.hpp b/include/gal/opengl/glm/gtx/color_cast.hpp
new file mode 100644
index 0000000..5dada88
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/color_cast.hpp
@@ -0,0 +1,124 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_color_cast
+/// @file glm/gtx/color_cast.hpp
+/// @date 2007-06-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_number_precision (dependence)
+///
+/// @defgroup gtx_color_cast GLM_GTX_color_cast
+/// @ingroup gtx
+///
+/// @brief Conversion between two color types.
+///
+/// <glm/gtx/color_cast.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_color_cast
+#define GLM_GTX_color_cast GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/number_precision.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_color_cast extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_color_cast
+ /// @{
+
+ //! Conversion of a floating value into a 8bit unsigned int value.
+ /// @see gtx_color_cast
+ template <typename valType> uint8 u8channel_cast(valType a);
+
+ /// Conversion of a floating value into a 16bit unsigned int value.
+ /// @see gtx_color_cast
+ template <typename valType> uint16 u16channel_cast(valType a);
+
+ template <typename T> uint32 u32_rgbx_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint32 u32_xrgb_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint32 u32_bgrx_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint32 u32_xbgr_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+
+ template <typename T> uint32 u32_rgba_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint32 u32_argb_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint32 u32_bgra_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint32 u32_abgr_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+
+ template <typename T> uint64 u64_rgbx_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint64 u64_xrgb_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint64 u64_bgrx_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint64 u64_xbgr_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+
+ template <typename T> uint64 u64_rgba_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint64 u64_argb_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint64 u64_bgra_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+ template <typename T> uint64 u64_abgr_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+
+ template <typename T> f16 f16_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
+
+ template <typename T> f16vec3 f16_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f16vec3 f16_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f16vec3 f16_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f16vec3 f16_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+
+ template <typename T> f16vec4 f16_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f16vec4 f16_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f16vec4 f16_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f16vec4 f16_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+
+ template <typename T> f32 f32_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
+
+ template <typename T> f32vec3 f32_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f32vec3 f32_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f32vec3 f32_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f32vec3 f32_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+
+ template <typename T> f32vec4 f32_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f32vec4 f32_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f32vec4 f32_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f32vec4 f32_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+
+ template <typename T> f64 f64_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
+
+ template <typename T> f64vec3 f64_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f64vec3 f64_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f64vec3 f64_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f64vec3 f64_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+
+ template <typename T> f64vec4 f64_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f64vec4 f64_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f64vec4 f64_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+ template <typename T> f64vec4 f64_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+
+ /// @}
+}//namespace glm
+
+#include "color_cast.inl"
+
+#endif//GLM_GTX_color_cast
diff --git a/include/gal/opengl/glm/gtx/color_cast.inl b/include/gal/opengl/glm/gtx/color_cast.inl
new file mode 100644
index 0000000..55fd1ce
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/color_cast.inl
@@ -0,0 +1,733 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-06-21
+// Updated : 2007-08-03
+// Licence : This source is under MIT License
+// File : glm/gtx/color_cast.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint8 u8channel_cast(T a)
+ {
+ return static_cast<uint8>(a * T(255));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint16 u16channel_cast(T a)
+ {
+ return static_cast<uint16>(a * T(65535));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint32 u32_rgbx_cast(const detail::tvec3<T>& c)
+ {
+ uint32 result = 0;
+ result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 0;
+ result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 8;
+ result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 16;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint32 u32_xrgb_cast(const detail::tvec3<T>& c)
+ {
+ uint32 result = 0;
+ result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 8;
+ result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 16;
+ result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 24;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint32 u32_bgrx_cast(const detail::tvec3<T>& c)
+ {
+ uint32 result = 0;
+ result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 16;
+ result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 8;
+ result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 0;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint32 u32_xbgr_cast(const detail::tvec3<T>& c)
+ {
+ uint32 result = 0;
+ result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 24;
+ result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 16;
+ result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 8;
+ result += static_cast<uint32>(c.w * detail::tvec3<T>::value_type(255)) << 0;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint32 u32_rgba_cast(const detail::tvec4<T>& c)
+ {
+ uint32 result = 0;
+ result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 0;
+ result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 8;
+ result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 16;
+ result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 24;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint32 u32_argb_cast(const detail::tvec4<T>& c)
+ {
+ uint32 result = 0;
+ result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 8;
+ result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 16;
+ result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 24;
+ result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 0;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint32 u32_bgra_cast(const detail::tvec4<T>& c)
+ {
+ uint32 result = 0;
+ result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 16;
+ result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 8;
+ result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 0;
+ result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 24;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint32 u32_abgr_cast(const detail::tvec4<T>& c)
+ {
+ uint32 result = 0;
+ result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 24;
+ result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 16;
+ result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 8;
+ result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 0;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint64 u64_rgbx_cast(const detail::tvec3<T>& c)
+ {
+ uint64 result = 0;
+ result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 0;
+ result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 16;
+ result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 32;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint64 u32_xrgb_cast(const detail::tvec3<T>& c)
+ {
+ uint64 result = 0;
+ result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 16;
+ result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 32;
+ result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 48;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint64 u32_bgrx_cast(const detail::tvec3<T>& c)
+ {
+ uint64 result = 0;
+ result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 32;
+ result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 16;
+ result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 0;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint64 u32_xbgr_cast(const detail::tvec3<T>& c)
+ {
+ uint64 result = 0;
+ result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 48;
+ result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 32;
+ result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 16;
+ result += static_cast<uint64>(c.w * detail::tvec3<T>::value_type(65535)) << 0;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint64 u64_rgba_cast(const detail::tvec4<T>& c)
+ {
+ uint64 result = 0;
+ result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 0;
+ result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 16;
+ result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 32;
+ result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 48;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint64 u64_argb_cast(const detail::tvec4<T>& c)
+ {
+ uint64 result = 0;
+ result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 16;
+ result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 32;
+ result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 48;
+ result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 0;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint64 u64_bgra_cast(const detail::tvec4<T>& c)
+ {
+ uint64 result = 0;
+ result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 32;
+ result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 16;
+ result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 0;
+ result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 48;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint64 u64_abgr_cast(const detail::tvec4<T>& c)
+ {
+ uint64 result = 0;
+ result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 48;
+ result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 32;
+ result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 16;
+ result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 0;
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER f16 f16_channel_cast<uint32>(uint32 color)
+ {
+ return f16(static_cast<float>(color >> 0) / static_cast<float>(255));
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color)
+ {
+ f16vec3 result;
+ result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
+ result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
+ result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color)
+ {
+ f16vec3 result;
+ result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
+ result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
+ result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER f16vec3 f16_bgrx_cast<uint32>(uint32 color)
+ {
+ f16vec3 result;
+ result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
+ result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
+ result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER f16vec3 f16_xbgr_cast<uint32>(uint32 color)
+ {
+ f16vec3 result;
+ result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
+ result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
+ result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER f16vec4 f16_rgba_cast<uint32>(uint32 color)
+ {
+ f16vec4 result;
+ result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
+ result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
+ result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
+ result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER f16vec4 f16_argb_cast<uint32>(uint32 color)
+ {
+ f16vec4 result;
+ result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
+ result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
+ result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
+ result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER f16vec4 f16_bgra_cast<uint32>(uint32 color)
+ {
+ f16vec4 result;
+ result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
+ result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
+ result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
+ result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER f16vec4 f16_abgr_cast<uint32>(uint32 color)
+ {
+ f16vec4 result;
+ result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
+ result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
+ result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
+ result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER float f32_channel_cast<uint8>(uint8 color)
+ {
+ return static_cast<float>(color >> 0) / static_cast<float>(255);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint32>(uint32 color)
+ {
+ detail::tvec3<float> result;
+ result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
+ result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
+ result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint32>(uint32 color)
+ {
+ detail::tvec3<float> result;
+ result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
+ result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
+ result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint32>(uint32 color)
+ {
+ detail::tvec3<float> result;
+ result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
+ result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
+ result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint32>(uint32 color)
+ {
+ detail::tvec3<float> result;
+ result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
+ result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
+ result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint32>(uint32 color)
+ {
+ detail::tvec4<float> result;
+ result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
+ result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
+ result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
+ result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint32>(uint32 color)
+ {
+ detail::tvec4<float> result;
+ result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
+ result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
+ result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
+ result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint32>(uint32 color)
+ {
+ detail::tvec4<float> result;
+ result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
+ result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
+ result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
+ result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint32>(uint32 color)
+ {
+ detail::tvec4<float> result;
+ result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
+ result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
+ result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
+ result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double f64_channel_cast<uint8>(uint8 color)
+ {
+ return static_cast<double>(color >> 0) / static_cast<double>(255);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint32>(uint32 color)
+ {
+ detail::tvec3<double> result;
+ result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
+ result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
+ result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint32>(uint32 color)
+ {
+ detail::tvec3<double> result;
+ result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
+ result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
+ result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint32>(uint32 color)
+ {
+ detail::tvec3<double> result;
+ result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
+ result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
+ result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint32>(uint32 color)
+ {
+ detail::tvec3<double> result;
+ result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
+ result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
+ result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint32>(uint32 color)
+ {
+ detail::tvec4<double> result;
+ result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
+ result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
+ result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
+ result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint32>(uint32 color)
+ {
+ detail::tvec4<double> result;
+ result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
+ result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
+ result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
+ result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint32>(uint32 color)
+ {
+ detail::tvec4<double> result;
+ result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
+ result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
+ result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
+ result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint32>(uint32 color)
+ {
+ detail::tvec4<double> result;
+ result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
+ result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
+ result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
+ result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::half f16_channel_cast<uint16>(uint16 color)
+ {
+ return detail::half(static_cast<float>(color >> 0) / static_cast<float>(65535));
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_rgbx_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<detail::half> result;
+ result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
+ result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
+ result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xrgb_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<detail::half> result;
+ result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
+ result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
+ result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_bgrx_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<detail::half> result;
+ result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
+ result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
+ result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xbgr_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<detail::half> result;
+ result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
+ result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
+ result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_rgba_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<detail::half> result;
+ result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
+ result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
+ result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
+ result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_argb_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<detail::half> result;
+ result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
+ result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
+ result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
+ result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_bgra_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<detail::half> result;
+ result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
+ result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
+ result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
+ result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_abgr_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<detail::half> result;
+ result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
+ result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
+ result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
+ result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER float f32_channel_cast<uint16>(uint16 color)
+ {
+ return static_cast<float>(color >> 0) / static_cast<float>(65535);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<float> result;
+ result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
+ result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
+ result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<float> result;
+ result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
+ result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
+ result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<float> result;
+ result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
+ result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
+ result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<float> result;
+ result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
+ result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
+ result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<float> result;
+ result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
+ result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
+ result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
+ result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<float> result;
+ result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
+ result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
+ result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
+ result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<float> result;
+ result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
+ result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
+ result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
+ result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<float> result;
+ result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
+ result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
+ result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
+ result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double f64_channel_cast<uint16>(uint16 color)
+ {
+ return static_cast<double>(color >> 0) / static_cast<double>(65535);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<double> result;
+ result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
+ result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
+ result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<double> result;
+ result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
+ result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
+ result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<double> result;
+ result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
+ result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
+ result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint64>(uint64 color)
+ {
+ detail::tvec3<double> result;
+ result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
+ result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
+ result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<double> result;
+ result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
+ result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
+ result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
+ result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<double> result;
+ result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
+ result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
+ result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
+ result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<double> result;
+ result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
+ result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
+ result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
+ result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
+ return result;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint64>(uint64 color)
+ {
+ detail::tvec4<double> result;
+ result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
+ result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
+ result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
+ result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
+ return result;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/color_space.hpp b/include/gal/opengl/glm/gtx/color_space.hpp
new file mode 100644
index 0000000..f144378
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/color_space.hpp
@@ -0,0 +1,96 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_color_space
+/// @file glm/gtx/color_space.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_color_space GLM_GTX_color_space
+/// @ingroup gtx
+///
+/// @brief Related to RGB to HSV conversions and operations.
+///
+/// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_color_space
+#define GLM_GTX_color_space GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_color_space extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_color_space
+ /// @{
+
+ /// Converts a color from HSV color space to its color in RGB color space.
+ /// @see gtx_color_space
+ template <typename valType>
+ detail::tvec3<valType> rgbColor(
+ detail::tvec3<valType> const & hsvValue);
+
+ /// Converts a color from RGB color space to its color in HSV color space.
+ /// @see gtx_color_space
+ template <typename valType>
+ detail::tvec3<valType> hsvColor(
+ detail::tvec3<valType> const & rgbValue);
+
+ /// Build a saturation matrix.
+ /// @see gtx_color_space
+ template <typename valType>
+ detail::tmat4x4<valType> saturation(
+ valType const s);
+
+ /// Modify the saturation of a color.
+ /// @see gtx_color_space
+ template <typename valType>
+ detail::tvec3<valType> saturation(
+ valType const s,
+ detail::tvec3<valType> const & color);
+
+ /// Modify the saturation of a color.
+ /// @see gtx_color_space
+ template <typename valType>
+ detail::tvec4<valType> saturation(
+ valType const s,
+ detail::tvec4<valType> const & color);
+
+ /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
+ /// @see gtx_color_space
+ template <typename valType>
+ valType luminosity(
+ detail::tvec3<valType> const & color);
+
+ /// @}
+}//namespace glm
+
+#include "color_space.inl"
+
+#endif//GLM_GTX_color_space
diff --git a/include/gal/opengl/glm/gtx/color_space.inl b/include/gal/opengl/glm/gtx/color_space.inl
new file mode 100644
index 0000000..15cdc35
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/color_space.inl
@@ -0,0 +1,149 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2007-02-22
+// Licence : This source is under MIT License
+// File : glm/gtx/color_space.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> rgbColor(const detail::tvec3<T>& hsvColor)
+ {
+ detail::tvec3<T> hsv = hsvColor;
+ detail::tvec3<T> rgbColor;
+
+ if(hsv.y == T(0))
+ // achromatic (grey)
+ rgbColor = detail::tvec3<T>(hsv.z);
+ else
+ {
+ T sector = floor(hsv.x / T(60));
+ T frac = (hsv.x / T(60)) - sector;
+ // factorial part of h
+ T o = hsv.z * (T(1) - hsv.y);
+ T p = hsv.z * (T(1) - hsv.y * frac);
+ T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
+
+ switch(int(sector))
+ {
+ default:
+ case 0:
+ rgbColor.r = hsv.z;
+ rgbColor.g = q;
+ rgbColor.b = o;
+ break;
+ case 1:
+ rgbColor.r = p;
+ rgbColor.g = hsv.z;
+ rgbColor.b = o;
+ break;
+ case 2:
+ rgbColor.r = o;
+ rgbColor.g = hsv.z;
+ rgbColor.b = q;
+ break;
+ case 3:
+ rgbColor.r = o;
+ rgbColor.g = p;
+ rgbColor.b = hsv.z;
+ break;
+ case 4:
+ rgbColor.r = q;
+ rgbColor.g = o;
+ rgbColor.b = hsv.z;
+ break;
+ case 5:
+ rgbColor.r = hsv.z;
+ rgbColor.g = o;
+ rgbColor.b = p;
+ break;
+ }
+ }
+
+ return rgbColor;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> hsvColor(const detail::tvec3<T>& rgbColor)
+ {
+ detail::tvec3<T> hsv = rgbColor;
+ float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
+ float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
+ float Delta = Max - Min;
+
+ hsv.z = Max;
+
+ if(Max != T(0))
+ {
+ hsv.y = Delta / hsv.z;
+ T h = T(0);
+
+ if(rgbColor.r == Max)
+ // between yellow & magenta
+ h = T(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
+ else if(rgbColor.g == Max)
+ // between cyan & yellow
+ h = T(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
+ else
+ // between magenta & cyan
+ h = T(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
+
+ if(h < T(0))
+ hsv.x = h + T(360);
+ else
+ hsv.x = h;
+ }
+ else
+ {
+ // If r = g = b = 0 then s = 0, h is undefined
+ hsv.y = T(0);
+ hsv.x = T(0);
+ }
+
+ return hsv;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> saturation(const T s)
+ {
+ detail::tvec3<T> rgbw = detail::tvec3<T>(T(0.2126), T(0.7152), T(0.0722));
+
+ T col0 = (T(1) - s) * rgbw.r;
+ T col1 = (T(1) - s) * rgbw.g;
+ T col2 = (T(1) - s) * rgbw.b;
+
+ detail::tmat4x4<T> result(T(1));
+ result[0][0] = col0 + s;
+ result[0][1] = col0;
+ result[0][2] = col0;
+ result[1][0] = col1;
+ result[1][1] = col1 + s;
+ result[1][2] = col1;
+ result[2][0] = col2;
+ result[2][1] = col2;
+ result[2][2] = col2 + s;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> saturation(const T s, const detail::tvec3<T>& color)
+ {
+ return detail::tvec3<T>(saturation(s) * detail::tvec4<T>(color, T(0)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> saturation(const T s, const detail::tvec4<T>& color)
+ {
+ return saturation(s) * color;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T luminosity(const detail::tvec3<T>& color)
+ {
+ const detail::tvec3<T> tmp = detail::tvec3<T>(0.33, 0.59, 0.11);
+ return dot(color, tmp);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/color_space_YCoCg.hpp b/include/gal/opengl/glm/gtx/color_space_YCoCg.hpp
new file mode 100644
index 0000000..8ca4b10
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/color_space_YCoCg.hpp
@@ -0,0 +1,84 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_color_space_YCoCg
+/// @file glm/gtx/color_space_YCoCg.hpp
+/// @date 2008-10-28 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg
+/// @ingroup gtx
+///
+/// @brief RGB to YCoCg conversions and operations
+///
+/// <glm/gtx/color_space_YCoCg.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_color_space_YCoCg
+#define glm_gtx_color_space_YCoCg GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_color_space_YCoCg
+ /// @{
+
+ /// Convert a color from RGB color space to YCoCg color space.
+ /// @see gtx_color_space_YCoCg
+ template <typename valType>
+ detail::tvec3<valType> rgb2YCoCg(
+ detail::tvec3<valType> const & rgbColor);
+
+ /// Convert a color from YCoCg color space to RGB color space.
+ /// @see gtx_color_space_YCoCg
+ template <typename valType>
+ detail::tvec3<valType> YCoCg2rgb(
+ detail::tvec3<valType> const & YCoCgColor);
+
+ /// Convert a color from RGB color space to YCoCgR color space.
+ /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+ /// @see gtx_color_space_YCoCg
+ template <typename valType>
+ detail::tvec3<valType> rgb2YCoCgR(
+ detail::tvec3<valType> const & rgbColor);
+
+ /// Convert a color from YCoCgR color space to RGB color space.
+ /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+ /// @see gtx_color_space_YCoCg
+ template <typename valType>
+ detail::tvec3<valType> YCoCgR2rgb(
+ detail::tvec3<valType> const & YCoCgColor);
+
+ /// @}
+}//namespace glm
+
+#include "color_space_YCoCg.inl"
+
+#endif//glm_gtx_color_space_YCoCg
diff --git a/include/gal/opengl/glm/gtx/color_space_YCoCg.inl b/include/gal/opengl/glm/gtx/color_space_YCoCg.inl
new file mode 100644
index 0000000..08d8440
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/color_space_YCoCg.inl
@@ -0,0 +1,64 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-10-28
+// Updated : 2008-10-28
+// Licence : This source is under MIT License
+// File : glm/gtx/color_space_YCoCg.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCg
+ (
+ detail::tvec3<valType> const & rgbColor
+ )
+ {
+ detail::tvec3<valType> result;
+ result.x/*Y */ = rgbColor.r / valType(4) + rgbColor.g / valType(2) + rgbColor.b / valType(4);
+ result.y/*Co*/ = rgbColor.r / valType(2) + rgbColor.g * valType(0) - rgbColor.b / valType(2);
+ result.z/*Cg*/ = - rgbColor.r / valType(4) + rgbColor.g / valType(2) - rgbColor.b / valType(4);
+ return result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCgR
+ (
+ detail::tvec3<valType> const & rgbColor
+ )
+ {
+ detail::tvec3<valType> result;
+ result.x/*Y */ = rgbColor.g / valType(2) + (rgbColor.r + rgbColor.b) / valType(4);
+ result.y/*Co*/ = rgbColor.r - rgbColor.b;
+ result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / valType(2);
+ return result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCg2rgb
+ (
+ detail::tvec3<valType> const & YCoCgColor
+ )
+ {
+ detail::tvec3<valType> result;
+ result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
+ result.g = YCoCgColor.x + YCoCgColor.z;
+ result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
+ return result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCgR2rgb
+ (
+ detail::tvec3<valType> const & YCoCgRColor
+ )
+ {
+ detail::tvec3<valType> result;
+ valType tmp = YCoCgRColor.x - (YCoCgRColor.z / valType(2));
+ result.g = YCoCgRColor.z + tmp;
+ result.b = tmp - (YCoCgRColor.y / valType(2));
+ result.r = result.b + YCoCgRColor.y;
+ return result;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/compatibility.hpp b/include/gal/opengl/glm/gtx/compatibility.hpp
new file mode 100644
index 0000000..c394a43
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/compatibility.hpp
@@ -0,0 +1,176 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_compatibility
+/// @file glm/gtx/compatibility.hpp
+/// @date 2007-01-24 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_compatibility GLM_GTX_compatibility
+/// @ingroup gtx
+///
+/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
+///
+/// <glm/gtx/compatibility.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_compatibility
+#define GLM_GTX_compatibility GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_compatibility extension included")
+#endif
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+# include <cfloat>
+#elif(GLM_COMPILER & GLM_COMPILER_GCC)
+# include <cmath>
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+# undef isfinite
+# endif
+#endif//GLM_COMPILER
+
+namespace glm
+{
+ /// @addtogroup gtx_compatibility
+ /// @{
+
+ template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T> lerp(const detail::tvec2<T>& x, const detail::tvec2<T>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> lerp(const detail::tvec3<T>& x, const detail::tvec3<T>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> lerp(const detail::tvec4<T>& x, const detail::tvec4<T>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T> lerp(const detail::tvec2<T>& x, const detail::tvec2<T>& y, const detail::tvec2<T>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> lerp(const detail::tvec3<T>& x, const detail::tvec3<T>& y, const detail::tvec3<T>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> lerp(const detail::tvec4<T>& x, const detail::tvec4<T>& y, const detail::tvec4<T>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+
+ template <typename T> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T> const & x, detail::tquat<T> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions.
+
+ template <typename T> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T> saturate(const detail::tvec2<T>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> saturate(const detail::tvec3<T>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> saturate(const detail::tvec4<T>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+
+ template <typename T> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T> atan2(const detail::tvec2<T>& x, const detail::tvec2<T>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> atan2(const detail::tvec3<T>& x, const detail::tvec3<T>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+ template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> atan2(const detail::tvec4<T>& x, const detail::tvec4<T>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+
+ template <typename genType> bool isfinite(genType const & x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template <typename valType> detail::tvec2<bool> isfinite(const detail::tvec2<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template <typename valType> detail::tvec3<bool> isfinite(const detail::tvec3<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template <typename valType> detail::tvec4<bool> isfinite(const detail::tvec4<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+
+ typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec2<bool> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec3<bool> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec4<bool> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x2<bool> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x3<bool> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x4<bool> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x2<bool> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x3<bool> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x4<bool> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x2<bool> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x3<bool> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x4<bool> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec2<int> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec3<int> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec4<int> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x2<int> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x3<int> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x4<int> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x2<int> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x3<int> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x4<int> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x2<int> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x3<int> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x4<int> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef detail::half half1; //!< \brief half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec2<detail::half> half2; //!< \brief half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec3<detail::half> half3; //!< \brief half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec4<detail::half> half4; //!< \brief half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+
+ typedef detail::half half1x1; //!< \brief half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x2<detail::half> half2x2; //!< \brief half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x3<detail::half> half2x3; //!< \brief half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x4<detail::half> half2x4; //!< \brief half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x2<detail::half> half3x2; //!< \brief half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x3<detail::half> half3x3; //!< \brief half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x4<detail::half> half3x4; //!< \brief half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x2<detail::half> half4x2; //!< \brief half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x3<detail::half> half4x3; //!< \brief half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x4<detail::half> half4x4; //!< \brief half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef float float1; //!< \brief single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec2<float> float2; //!< \brief single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec3<float> float3; //!< \brief single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec4<float> float4; //!< \brief single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef float float1x1; //!< \brief single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x2<float> float2x2; //!< \brief single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x3<float> float2x3; //!< \brief single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x4<float> float2x4; //!< \brief single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x2<float> float3x2; //!< \brief single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x3<float> float3x3; //!< \brief single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x4<float> float3x4; //!< \brief single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x2<float> float4x2; //!< \brief single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x3<float> float4x3; //!< \brief single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x4<float> float4x4; //!< \brief single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef double double1; //!< \brief double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec2<double> double2; //!< \brief double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec3<double> double3; //!< \brief double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tvec4<double> double4; //!< \brief double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef double double1x1; //!< \brief double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x2<double> double2x2; //!< \brief double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x3<double> double2x3; //!< \brief double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat2x4<double> double2x4; //!< \brief double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x2<double> double3x2; //!< \brief double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x3<double> double3x3; //!< \brief double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat3x4<double> double3x4; //!< \brief double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x2<double> double4x2; //!< \brief double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x3<double> double4x3; //!< \brief double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef detail::tmat4x4<double> double4x4; //!< \brief double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ /// @}
+}//namespace glm
+
+#include "compatibility.inl"
+
+#endif//GLM_GTX_compatibility
+
diff --git a/include/gal/opengl/glm/gtx/compatibility.inl b/include/gal/opengl/glm/gtx/compatibility.inl
new file mode 100644
index 0000000..073c694
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/compatibility.inl
@@ -0,0 +1,60 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-16
+// Updated : 2008-10-24
+// Licence : This source is under MIT License
+// File : glm/gtx/compatibility.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ // isfinite
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isfinite(
+ genType const & x)
+ {
+# if(GLM_COMPILER & GLM_COMPILER_VC)
+ return _finite(x);
+# elif(GLM_COMPILER & GLM_COMPILER_GCC)
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return _isfinite(x) != 0;
+# else
+ return std::isfinite(x) != 0;
+# endif
+# else
+ return std::isfinite(x) != 0;
+# endif
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite(
+ detail::tvec2<valType> const & x)
+ {
+ return detail::tvec2<bool>(
+ isfinite(x.x),
+ isfinite(x.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite(
+ detail::tvec3<valType> const & x)
+ {
+ return detail::tvec3<bool>(
+ isfinite(x.x),
+ isfinite(x.y),
+ isfinite(x.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite(
+ detail::tvec4<valType> const & x)
+ {
+ return detail::tvec4<bool>(
+ isfinite(x.x),
+ isfinite(x.y),
+ isfinite(x.z),
+ isfinite(x.w));
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/component_wise.hpp b/include/gal/opengl/glm/gtx/component_wise.hpp
new file mode 100644
index 0000000..d3274be
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/component_wise.hpp
@@ -0,0 +1,82 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_component_wise
+/// @file glm/gtx/component_wise.hpp
+/// @date 2007-05-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_component_wise GLM_GTX_component_wise
+/// @ingroup gtx
+///
+/// @brief Operations between components of a type
+///
+/// <glm/gtx/component_wise.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_component_wise
+#define GLM_GTX_component_wise GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_component_wise extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_component_wise
+ /// @{
+
+ /// Add all vector components together.
+ /// @see gtx_component_wise
+ template <typename genType>
+ typename genType::value_type compAdd(
+ genType const & v);
+
+ /// Multiply all vector components together.
+ /// @see gtx_component_wise
+ template <typename genType>
+ typename genType::value_type compMul(
+ genType const & v);
+
+ /// Find the minimum value between single vector components.
+ /// @see gtx_component_wise
+ template <typename genType>
+ typename genType::value_type compMin(
+ genType const & v);
+
+ /// Find the maximum value between single vector components.
+ /// @see gtx_component_wise
+ template <typename genType>
+ typename genType::value_type compMax(
+ genType const & v);
+
+ /// @}
+}//namespace glm
+
+#include "component_wise.inl"
+
+#endif//GLM_GTX_component_wise
diff --git a/include/gal/opengl/glm/gtx/component_wise.inl b/include/gal/opengl/glm/gtx/component_wise.inl
new file mode 100644
index 0000000..8baea62
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/component_wise.inl
@@ -0,0 +1,47 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-05-21
+// Updated : 2010-02-12
+// Licence : This source is under MIT License
+// File : gtx_component_wise.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::value_type compAdd(genType const & v)
+ {
+ typename genType::value_type result = typename genType::value_type(0);
+ for(typename genType::size_type i = 0; i < v.length(); ++i)
+ result += v[i];
+ return result;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::value_type compMul(genType const & v)
+ {
+ typename genType::value_type result = typename genType::value_type(1);
+ for(typename genType::size_type i = 0; i < v.length(); ++i)
+ result *= v[i];
+ return result;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::value_type compMin(genType const & v)
+ {
+ typename genType::value_type result = typename genType::value_type(v[0]);
+ for(typename genType::size_type i = 1; i < v.length(); ++i)
+ result = min(result, v[i]);
+ return result;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::value_type compMax(genType const & v)
+ {
+ typename genType::value_type result = typename genType::value_type(v[0]);
+ for(typename genType::size_type i = 1; i < v.length(); ++i)
+ result = max(result, v[i]);
+ return result;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/constants.hpp b/include/gal/opengl/glm/gtx/constants.hpp
new file mode 100644
index 0000000..78356ff
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/constants.hpp
@@ -0,0 +1,33 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_constants
+#define GLM_GTX_constants GLM_VERSION
+
+#include "../gtc/constants.hpp"
+
+#if(defined(GLM_MESSAGES))
+# pragma message("GLM: GLM_GTX_constants extension is deprecated, include GLM_GTC_constants (glm/gtc/constants.hpp) instead")
+#endif
+
+#endif//GLM_GTX_constants
diff --git a/include/gal/opengl/glm/gtx/epsilon.hpp b/include/gal/opengl/glm/gtx/epsilon.hpp
new file mode 100644
index 0000000..9cb91cb
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/epsilon.hpp
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+# pragma message("GLM: GLM_GTX_epsilon extension is deprecated, include GLM_GTC_epsilon (glm/gtc/epsilon) instead")
+#endif
+
+// Promoted:
+#include "../gtc/epsilon.hpp"
diff --git a/include/gal/opengl/glm/gtx/euler_angles.hpp b/include/gal/opengl/glm/gtx/euler_angles.hpp
new file mode 100644
index 0000000..ab04042
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/euler_angles.hpp
@@ -0,0 +1,156 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_euler_angles
+/// @file glm/gtx/euler_angles.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
+/// @ingroup gtx
+///
+/// @brief Build matrices from Euler angles.
+///
+/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_euler_angles
+#define GLM_GTX_euler_angles GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_euler_angles extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_euler_angles
+ /// @{
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleX(
+ valType const & angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleY(
+ valType const & angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleZ(
+ valType const & angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleXY(
+ valType const & angleX,
+ valType const & angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleYX(
+ valType const & angleY,
+ valType const & angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleXZ(
+ valType const & angleX,
+ valType const & angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleZX(
+ valType const & angleZ,
+ valType const & angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleYZ(
+ valType const & angleY,
+ valType const & angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleZY(
+ valType const & angleZ,
+ valType const & angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleYXZ(
+ valType const & yaw,
+ valType const & pitch,
+ valType const & roll);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> yawPitchRoll(
+ valType const & yaw,
+ valType const & pitch,
+ valType const & roll);
+
+ /// Creates a 2D 2 * 2 rotation matrix from an euler angle.
+ /// @see gtx_euler_angles
+ template <typename T>
+ detail::tmat2x2<T> orientate2(T const & angle);
+
+ /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
+ /// @see gtx_euler_angles
+ template <typename T>
+ detail::tmat3x3<T> orientate3(T const & angle);
+
+ /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ detail::tmat3x3<T> orientate3(detail::tvec3<T> const & angles);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ detail::tmat4x4<T> orientate4(detail::tvec3<T> const & angles);
+
+ /// @}
+}//namespace glm
+
+#include "euler_angles.inl"
+
+#endif//GLM_GTX_euler_angles
diff --git a/include/gal/opengl/glm/gtx/euler_angles.inl b/include/gal/opengl/glm/gtx/euler_angles.inl
new file mode 100644
index 0000000..a6ca0ab
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/euler_angles.inl
@@ -0,0 +1,244 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2007-08-14
+// Licence : This source is under MIT License
+// File : glm/gtx/euler_angles.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleX
+ (
+ valType const & angleX
+ )
+ {
+ valType cosX = glm::cos(angleX);
+ valType sinX = glm::sin(angleX);
+
+ return detail::tmat4x4<valType>(
+ valType(1), valType(0), valType(0), valType(0),
+ valType(0), cosX, sinX, valType(0),
+ valType(0),-sinX, cosX, valType(0),
+ valType(0), valType(0), valType(0), valType(1));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleY
+ (
+ valType const & angleY
+ )
+ {
+ valType cosY = glm::cos(angleY);
+ valType sinY = glm::sin(angleY);
+
+ return detail::tmat4x4<valType>(
+ cosY, valType(0),-sinY, valType(0),
+ valType(0), valType(1), valType(0), valType(0),
+ sinY, valType(0), cosY, valType(0),
+ valType(0), valType(0), valType(0), valType(1));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleZ
+ (
+ valType const & angleZ
+ )
+ {
+ valType cosZ = glm::cos(angleZ);
+ valType sinZ = glm::sin(angleZ);
+
+ return detail::tmat4x4<valType>(
+ cosZ, sinZ, valType(0), valType(0),
+ -sinZ, cosZ, valType(0), valType(0),
+ valType(0), valType(0), valType(1), valType(0),
+ valType(0), valType(0), valType(0), valType(1));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleXY
+ (
+ valType const & angleX,
+ valType const & angleY
+ )
+ {
+ valType cosX = glm::cos(angleX);
+ valType sinX = glm::sin(angleX);
+ valType cosY = glm::cos(angleY);
+ valType sinY = glm::sin(angleY);
+
+ return detail::tmat4x4<valType>(
+ cosY, -sinX * sinY, cosX * sinY, valType(0),
+ valType(0), cosX, sinX, valType(0),
+ -sinY , -sinX * cosY, cosX * cosY, valType(0),
+ valType(0), valType(0), valType(0), valType(1));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleYX
+ (
+ valType const & angleY,
+ valType const & angleX
+ )
+ {
+ valType cosX = glm::cos(angleX);
+ valType sinX = glm::sin(angleX);
+ valType cosY = glm::cos(angleY);
+ valType sinY = glm::sin(angleY);
+
+ return detail::tmat4x4<valType>(
+ cosY, valType(0), sinY, valType(0),
+ -sinX * sinY, cosX, sinX * cosY, valType(0),
+ -cosX * sinY, -sinX, cosX * cosY, valType(0),
+ valType(0), valType(0), valType(0), valType(1));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleXZ
+ (
+ valType const & angleX,
+ valType const & angleZ
+ )
+ {
+ return eulerAngleX(angleX) * eulerAngleZ(angleZ);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleZX
+ (
+ valType const & angleZ,
+ valType const & angleX
+ )
+ {
+ return eulerAngleZ(angleZ) * eulerAngleX(angleX);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleYXZ
+ (
+ valType const & yaw,
+ valType const & pitch,
+ valType const & roll
+ )
+ {
+ valType tmp_ch = glm::cos(yaw);
+ valType tmp_sh = glm::sin(yaw);
+ valType tmp_cp = glm::cos(pitch);
+ valType tmp_sp = glm::sin(pitch);
+ valType tmp_cb = glm::cos(roll);
+ valType tmp_sb = glm::sin(roll);
+
+ detail::tmat4x4<valType> Result;
+ Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
+ Result[0][1] = tmp_sb * tmp_cp;
+ Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
+ Result[0][3] = valType(0);
+ Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
+ Result[1][1] = tmp_cb * tmp_cp;
+ Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
+ Result[1][3] = valType(0);
+ Result[2][0] = tmp_sh * tmp_cp;
+ Result[2][1] = -tmp_sp;
+ Result[2][2] = tmp_ch * tmp_cp;
+ Result[2][3] = valType(0);
+ Result[3][0] = valType(0);
+ Result[3][1] = valType(0);
+ Result[3][2] = valType(0);
+ Result[3][3] = valType(1);
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> yawPitchRoll
+ (
+ valType const & yaw,
+ valType const & pitch,
+ valType const & roll
+ )
+ {
+ valType tmp_ch = glm::cos(yaw);
+ valType tmp_sh = glm::sin(yaw);
+ valType tmp_cp = glm::cos(pitch);
+ valType tmp_sp = glm::sin(pitch);
+ valType tmp_cb = glm::cos(roll);
+ valType tmp_sb = glm::sin(roll);
+
+ detail::tmat4x4<valType> Result;
+ Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
+ Result[0][1] = tmp_sb * tmp_cp;
+ Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
+ Result[0][3] = valType(0);
+ Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
+ Result[1][1] = tmp_cb * tmp_cp;
+ Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
+ Result[1][3] = valType(0);
+ Result[2][0] = tmp_sh * tmp_cp;
+ Result[2][1] = -tmp_sp;
+ Result[2][2] = tmp_ch * tmp_cp;
+ Result[2][3] = valType(0);
+ Result[3][0] = valType(0);
+ Result[3][1] = valType(0);
+ Result[3][2] = valType(0);
+ Result[3][3] = valType(1);
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<valType> orientate2
+ (
+ valType const & angle
+ )
+ {
+ valType c = glm::cos(angle);
+ valType s = glm::sin(angle);
+
+ detail::tmat2x2<valType> Result;
+ Result[0][0] = c;
+ Result[0][1] = s;
+ Result[1][0] = -s;
+ Result[1][1] = c;
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<valType> orientate3
+ (
+ valType const & angle
+ )
+ {
+ valType c = glm::cos(angle);
+ valType s = glm::sin(angle);
+
+ detail::tmat3x3<valType> Result;
+ Result[0][0] = c;
+ Result[0][1] = s;
+ Result[0][2] = 0.0f;
+ Result[1][0] = -s;
+ Result[1][1] = c;
+ Result[1][2] = 0.0f;
+ Result[2][0] = 0.0f;
+ Result[2][1] = 0.0f;
+ Result[2][2] = 1.0f;
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<valType> orientate3
+ (
+ detail::tvec3<valType> const & angles
+ )
+ {
+ return detail::tmat3x3<valType>(yawPitchRoll(angles.x, angles.y, angles.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> orientate4
+ (
+ detail::tvec3<valType> const & angles
+ )
+ {
+ return yawPitchRoll(angles.z, angles.x, angles.y);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/extend.hpp b/include/gal/opengl/glm/gtx/extend.hpp
new file mode 100644
index 0000000..d23beba
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/extend.hpp
@@ -0,0 +1,66 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_extend
+/// @file glm/gtx/extend.hpp
+/// @date 2006-01-07 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_extend GLM_GTX_extend
+/// @ingroup gtx
+///
+/// @brief Extend a position from a source to a position at a defined length.
+///
+/// <glm/gtx/extend.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_extend
+#define GLM_GTX_extend GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_extend extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_extend
+ /// @{
+
+ /// Extends of Length the Origin position using the (Source - Origin) direction.
+ /// @see gtx_extend
+ template <typename genType>
+ genType extend(
+ genType const & Origin,
+ genType const & Source,
+ typename genType::value_type const Length);
+
+ /// @}
+}//namespace glm
+
+#include "extend.inl"
+
+#endif//GLM_GTX_extend
diff --git a/include/gal/opengl/glm/gtx/extend.inl b/include/gal/opengl/glm/gtx/extend.inl
new file mode 100644
index 0000000..9827401
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/extend.inl
@@ -0,0 +1,55 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-07
+// Updated : 2008-10-05
+// Licence : This source is under MIT License
+// File : glm/gtx/extend.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ genType extend
+ (
+ genType const & Origin,
+ genType const & Source,
+ genType const & Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+
+ template <typename valType>
+ detail::tvec2<valType> extend
+ (
+ detail::tvec2<valType> const & Origin,
+ detail::tvec2<valType> const & Source,
+ valType const & Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+
+ template <typename valType>
+ detail::tvec3<valType> extend
+ (
+ detail::tvec3<valType> const & Origin,
+ detail::tvec3<valType> const & Source,
+ valType const & Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+
+ template <typename valType>
+ detail::tvec4<valType> extend
+ (
+ detail::tvec4<valType> const & Origin,
+ detail::tvec4<valType> const & Source,
+ valType const & Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/extented_min_max.hpp b/include/gal/opengl/glm/gtx/extented_min_max.hpp
new file mode 100644
index 0000000..c623409
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/extented_min_max.hpp
@@ -0,0 +1,194 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_extented_min_max
+/// @file glm/gtx/extented_min_max.hpp
+/// @date 2007-03-14 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_half_float (dependence)
+///
+/// @defgroup gtx_extented_min_max GLM_GTX_extented_min_max
+/// @ingroup gtx
+///
+/// Min and max functions for 3 to 4 parameters.
+///
+/// <glm/gtx/extented_min_max.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_extented_min_max
+#define GLM_GTX_extented_min_max GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_extented_min_max extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_extented_min_max
+ /// @{
+
+ /// Return the minimum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template <typename T>
+ T min(
+ T const & x,
+ T const & y,
+ T const & z);
+
+ /// Return the minimum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ C<T> min(
+ C<T> const & x,
+ typename C<T>::value_type const & y,
+ typename C<T>::value_type const & z);
+
+ /// Return the minimum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ C<T> min(
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z);
+
+ /// Return the minimum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template <typename T>
+ T min(
+ T const & x,
+ T const & y,
+ T const & z,
+ T const & w);
+
+ /// Return the minimum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ C<T> min(
+ C<T> const & x,
+ typename C<T>::value_type const & y,
+ typename C<T>::value_type const & z,
+ typename C<T>::value_type const & w);
+
+ /// Return the minimum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ C<T> min(
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z,
+ C<T> const & w);
+
+ /// Return the maximum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template <typename T>
+ T max(
+ T const & x,
+ T const & y,
+ T const & z);
+
+ /// Return the maximum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ C<T> max(
+ C<T> const & x,
+ typename C<T>::value_type const & y,
+ typename C<T>::value_type const & z);
+
+ /// Return the maximum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ C<T> max(
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z);
+
+ /// Return the maximum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template <typename T>
+ T max(
+ T const & x,
+ T const & y,
+ T const & z,
+ T const & w);
+
+ /// Return the maximum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ C<T> max(
+ C<T> const & x,
+ typename C<T>::value_type const & y,
+ typename C<T>::value_type const & z,
+ typename C<T>::value_type const & w);
+
+ /// Return the maximum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ C<T> max(
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z,
+ C<T> const & w);
+
+ /// @}
+}//namespace glm
+
+#include "extented_min_max.inl"
+
+#endif//GLM_GTX_extented_min_max
diff --git a/include/gal/opengl/glm/gtx/extented_min_max.inl b/include/gal/opengl/glm/gtx/extented_min_max.inl
new file mode 100644
index 0000000..d0a74ef
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/extented_min_max.inl
@@ -0,0 +1,178 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-14
+// Updated : 2010-02-19
+// Licence : This source is under MIT License
+// File : gtx_extented_min_max.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER T min(
+ T const & x,
+ T const & y,
+ T const & z)
+ {
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const & x,
+ typename C<T>::value_type const & y,
+ typename C<T>::value_type const & z
+ )
+ {
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z
+ )
+ {
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T min
+ (
+ T const & x,
+ T const & y,
+ T const & z,
+ T const & w
+ )
+ {
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const & x,
+ typename C<T>::value_type const & y,
+ typename C<T>::value_type const & z,
+ typename C<T>::value_type const & w
+ )
+ {
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z,
+ C<T> const & w
+ )
+ {
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T max(
+ T const & x,
+ T const & y,
+ T const & z)
+ {
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const & x,
+ typename C<T>::value_type const & y,
+ typename C<T>::value_type const & z
+ )
+ {
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z
+ )
+ {
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T max
+ (
+ T const & x,
+ T const & y,
+ T const & z,
+ T const & w
+ )
+ {
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const & x,
+ typename C<T>::value_type const & y,
+ typename C<T>::value_type const & z,
+ typename C<T>::value_type const & w
+ )
+ {
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+
+ template
+ <
+ typename T,
+ template <typename> class C
+ >
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z,
+ C<T> const & w
+ )
+ {
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/fast_exponential.hpp b/include/gal/opengl/glm/gtx/fast_exponential.hpp
new file mode 100644
index 0000000..ff50eec
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/fast_exponential.hpp
@@ -0,0 +1,99 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_fast_exponential
+/// @file glm/gtx/fast_exponential.hpp
+/// @date 2006-01-09 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_half_float (dependence)
+///
+/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential
+/// @ingroup gtx
+///
+/// @brief Fast but less accurate implementations of exponential based functions.
+///
+/// <glm/gtx/fast_exponential.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_fast_exponential
+#define GLM_GTX_fast_exponential GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_fast_exponential extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_fast_exponential
+ /// @{
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename genType>
+ genType fastPow(
+ genType const & x,
+ genType const & y);
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename genTypeT, typename genTypeU>
+ genTypeT fastPow(
+ genTypeT const & x,
+ genTypeU const & y);
+
+ /// Faster than the common exp function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T>
+ T fastExp(const T& x);
+
+ /// Faster than the common log function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T>
+ T fastLog(const T& x);
+
+ /// Faster than the common exp2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T>
+ T fastExp2(const T& x);
+
+ /// Faster than the common log2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T>
+ T fastLog2(const T& x);
+
+ /// Faster than the common ln function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T>
+ T fastLn(const T& x);
+
+ /// @}
+}//namespace glm
+
+#include "fast_exponential.inl"
+
+#endif//GLM_GTX_fast_exponential
diff --git a/include/gal/opengl/glm/gtx/fast_exponential.inl b/include/gal/opengl/glm/gtx/fast_exponential.inl
new file mode 100644
index 0000000..80837ff
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/fast_exponential.inl
@@ -0,0 +1,148 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-09
+// Updated : 2006-01-09
+// Licence : This source is under MIT License
+// File : glm/gtx/fast_exponential.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ // fastPow:
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastPow(genType const & x, genType const & y)
+ {
+ return exp(y * log(x));
+ }
+
+ VECTORIZE_VEC_VEC(fastPow)
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastPow(const T x, int y)
+ {
+ T f = T(1);
+ for(int i = 0; i < y; ++i)
+ f *= x;
+ return f;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> fastPow(
+ const detail::tvec2<T>& x,
+ const detail::tvec2<int>& y)
+ {
+ return detail::tvec2<T>(
+ fastPow(x.x, y.x),
+ fastPow(x.y, y.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> fastPow(
+ const detail::tvec3<T>& x,
+ const detail::tvec3<int>& y)
+ {
+ return detail::tvec3<T>(
+ fastPow(x.x, y.x),
+ fastPow(x.y, y.y),
+ fastPow(x.z, y.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> fastPow(
+ const detail::tvec4<T>& x,
+ const detail::tvec4<int>& y)
+ {
+ return detail::tvec4<T>(
+ fastPow(x.x, y.x),
+ fastPow(x.y, y.y),
+ fastPow(x.z, y.z),
+ fastPow(x.w, y.w));
+ }
+
+ // fastExp
+ // Note: This function provides accurate results only for value between -1 and 1, else avoid it.
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastExp(const T x)
+ {
+ // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
+ // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
+ T x2 = x * x;
+ T x3 = x2 * x;
+ T x4 = x3 * x;
+ T x5 = x4 * x;
+ return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
+ }
+ /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
+ GLM_FUNC_QUALIFIER float fastExp(float x)
+ {
+ const float e = 2.718281828f;
+ const float IntegerPart = floor(x);
+ const float FloatPart = x - IntegerPart;
+ float z = 1.f;
+
+ for(int i = 0; i < int(IntegerPart); ++i)
+ z *= e;
+
+ const float x2 = FloatPart * FloatPart;
+ const float x3 = x2 * FloatPart;
+ const float x4 = x3 * FloatPart;
+ const float x5 = x4 * FloatPart;
+ return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
+ }
+
+ // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
+ GLM_FUNC_QUALIFIER float fastExp(float x)
+ {
+ // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
+ // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
+ float x2 = x * x;
+ float x3 = x2 * x;
+ float x4 = x3 * x;
+ float x5 = x4 * x;
+ float x6 = x5 * x;
+ float x7 = x6 * x;
+ float x8 = x7 * x;
+ return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
+ }
+ */
+
+ VECTORIZE_VEC(fastExp)
+
+ // fastLog
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastLog(genType const & x)
+ {
+ return std::log(x);
+ }
+
+ /* Slower than the VC7.1 function...
+ GLM_FUNC_QUALIFIER float fastLog(float x)
+ {
+ float y1 = (x - 1.0f) / (x + 1.0f);
+ float y2 = y1 * y1;
+ return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
+ }
+ */
+
+ VECTORIZE_VEC(fastLog)
+
+ //fastExp2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastExp2(genType const & x)
+ {
+ return fastExp(0.69314718055994530941723212145818f * x);
+ }
+
+ VECTORIZE_VEC(fastExp2)
+
+ // fastLog2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastLog2(genType const & x)
+ {
+ return fastLog(x) / 0.69314718055994530941723212145818f;
+ }
+
+ VECTORIZE_VEC(fastLog2)
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/fast_square_root.hpp b/include/gal/opengl/glm/gtx/fast_square_root.hpp
new file mode 100644
index 0000000..a49ae94
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/fast_square_root.hpp
@@ -0,0 +1,85 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_fast_square_root
+/// @file glm/gtx/fast_square_root.hpp
+/// @date 2006-01-04 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
+/// @ingroup gtx
+///
+/// @brief Fast but less accurate implementations of square root based functions.
+/// - Sqrt optimisation based on Newton's method,
+/// www.gamedev.net/community/forums/topic.asp?topic id=139956
+///
+/// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_fast_square_root
+#define GLM_GTX_fast_square_root GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_fast_square_root extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_fast_square_root
+ /// @{
+
+ //! Faster than the common sqrt function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ genType fastSqrt(genType const & x);
+
+ //! Faster than the common inversesqrt function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ genType fastInverseSqrt(genType const & x);
+
+ //! Faster than the common length function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ typename genType::value_type fastLength(genType const & x);
+
+ //! Faster than the common distance function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ typename genType::value_type fastDistance(genType const & x, genType const & y);
+
+ //! Faster than the common normalize function but less accurate.
+ //! From GLM_GTX_fast_square_root extension.
+ template <typename genType>
+ genType fastNormalize(genType const & x);
+
+ /// @}
+}// namespace glm
+
+#include "fast_square_root.inl"
+
+#endif//GLM_GTX_fast_square_root
diff --git a/include/gal/opengl/glm/gtx/fast_square_root.inl b/include/gal/opengl/glm/gtx/fast_square_root.inl
new file mode 100644
index 0000000..0f51fbb
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/fast_square_root.inl
@@ -0,0 +1,136 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-04
+// Updated : 2011-10-14
+// Licence : This source is under MIT License
+// File : glm/gtx/fast_square_root.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ // fastSqrt
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastSqrt
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'fastSqrt' only accept floating-point input");
+
+ return genType(1) / fastInverseSqrt(x);
+ }
+
+ VECTORIZE_VEC(fastSqrt)
+
+ // fastInversesqrt
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastInverseSqrt
+ (
+ genType const & x
+ )
+ {
+ genType tmp = x;
+ float xhalf = 0.5f * float(tmp);
+ uint i = *(uint*)&x;
+ i = 0x5f375a86 - (i >> 1);
+ //x = *(float*)&i;
+ //x = *((float*)(char*)&i);
+ tmp = detail::uif(i).f;
+ tmp = tmp * (1.5f - xhalf * tmp * tmp);
+ return genType(tmp);
+ }
+
+ VECTORIZE_VEC(fastInverseSqrt)
+
+ // fastLength
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastLength
+ (
+ genType const & x
+ )
+ {
+ return abs(x);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType fastLength
+ (
+ detail::tvec2<valType> const & x
+ )
+ {
+ valType sqr = x.x * x.x + x.y * x.y;
+ return fastSqrt(sqr);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType fastLength
+ (
+ detail::tvec3<valType> const & x
+ )
+ {
+ valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
+ return fastSqrt(sqr);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType fastLength
+ (
+ detail::tvec4<valType> const & x
+ )
+ {
+ valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
+ return fastSqrt(sqr);
+ }
+
+ // fastDistance
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastDistance
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ return fastLength(y - x);
+ }
+
+ // fastNormalize
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastNormalize
+ (
+ genType const & x
+ )
+ {
+ return x > genType(0) ? genType(1) : -genType(1);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> fastNormalize
+ (
+ detail::tvec2<valType> const & x
+ )
+ {
+ valType sqr = x.x * x.x + x.y * x.y;
+ return x * fastInverseSqrt(sqr);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> fastNormalize
+ (
+ detail::tvec3<valType> const & x
+ )
+ {
+ valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
+ return x * fastInverseSqrt(sqr);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> fastNormalize
+ (
+ detail::tvec4<valType> const & x
+ )
+ {
+ valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
+ return x * fastInverseSqrt(sqr);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/fast_trigonometry.hpp b/include/gal/opengl/glm/gtx/fast_trigonometry.hpp
new file mode 100644
index 0000000..16f326d
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/fast_trigonometry.hpp
@@ -0,0 +1,100 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_fast_trigonometry
+/// @file glm/gtx/fast_trigonometry.hpp
+/// @date 2006-01-08 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry
+/// @ingroup gtx
+///
+/// @brief Fast but less accurate implementations of trigonometric functions.
+///
+/// <glm/gtx/fast_trigonometry.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_fast_trigonometry
+#define GLM_GTX_fast_trigonometry GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_fast_trigonometry
+ /// @{
+
+ //! Faster than the common sin function but less accurate.
+ //! Defined between -2pi and 2pi.
+ //! From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ T fastSin(const T& angle);
+
+ //! Faster than the common cos function but less accurate.
+ //! Defined between -2pi and 2pi.
+ //! From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ T fastCos(const T& angle);
+
+ //! Faster than the common tan function but less accurate.
+ //! Defined between -2pi and 2pi.
+ //! From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ T fastTan(const T& angle);
+
+ //! Faster than the common asin function but less accurate.
+ //! Defined between -2pi and 2pi.
+ //! From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ T fastAsin(const T& angle);
+
+ //! Faster than the common acos function but less accurate.
+ //! Defined between -2pi and 2pi.
+ //! From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ T fastAcos(const T& angle);
+
+ //! Faster than the common atan function but less accurate.
+ //! Defined between -2pi and 2pi.
+ //! From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ T fastAtan(const T& y, const T& x);
+
+ //! Faster than the common atan function but less accurate.
+ //! Defined between -2pi and 2pi.
+ //! From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ T fastAtan(const T& angle);
+
+ /// @}
+}//namespace glm
+
+#include "fast_trigonometry.inl"
+
+#endif//GLM_GTX_fast_trigonometry
diff --git a/include/gal/opengl/glm/gtx/fast_trigonometry.inl b/include/gal/opengl/glm/gtx/fast_trigonometry.inl
new file mode 100644
index 0000000..b2179a6
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/fast_trigonometry.inl
@@ -0,0 +1,75 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-08
+// Updated : 2011-10-14
+// Licence : This source is under MIT License
+// File : glm/gtx/fast_trigonometry.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ // sin
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastSin(T const & x)
+ {
+ return x - ((x * x * x) / T(6)) + ((x * x * x * x * x) / T(120)) - ((x * x * x * x * x * x * x) / T(5040));
+ }
+
+ VECTORIZE_VEC(fastSin)
+
+ // cos
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastCos(T const & x)
+ {
+ return T(1) - (x * x * T(0.5)) + (x * x * x * x * T(0.041666666666)) - (x * x * x * x * x * x * T(0.00138888888888));
+ }
+
+ VECTORIZE_VEC(fastCos)
+
+ // tan
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastTan(T const & x)
+ {
+ return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539));
+ }
+
+ VECTORIZE_VEC(fastTan)
+
+ // asin
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastAsin(T const & x)
+ {
+ return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159));
+ }
+
+ VECTORIZE_VEC(fastAsin)
+
+ // acos
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastAcos(T const & x)
+ {
+ return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2)
+ }
+
+ VECTORIZE_VEC(fastAcos)
+
+ // atan
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastAtan(T const & y, T const & x)
+ {
+ T sgn = sign(y) * sign(x);
+ return abs(fastAtan(y / x)) * sgn;
+ }
+
+ VECTORIZE_VEC_VEC(fastAtan)
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastAtan(T const & x)
+ {
+ return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909));
+ }
+
+ VECTORIZE_VEC(fastAtan)
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/gradient_paint.hpp b/include/gal/opengl/glm/gtx/gradient_paint.hpp
new file mode 100644
index 0000000..f3bfde7
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/gradient_paint.hpp
@@ -0,0 +1,76 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_gradient_paint
+/// @file glm/gtx/gradient_paint.hpp
+/// @date 2009-03-06 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_optimum_pow (dependence)
+///
+/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
+/// @ingroup gtx
+///
+/// @brief Functions that return the color of procedural gradient for specific coordinates.
+/// <glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_gradient_paint
+#define GLM_GTX_gradient_paint GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/optimum_pow.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_gradient_paint extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_gradient_paint
+ /// @{
+
+ /// Return a color from a radial gradient.
+ /// @see - gtx_gradient_paint
+ template <typename valType>
+ valType radialGradient(
+ detail::tvec2<valType> const & Center,
+ valType const & Radius,
+ detail::tvec2<valType> const & Focal,
+ detail::tvec2<valType> const & Position);
+
+ /// Return a color from a linear gradient.
+ /// @see - gtx_gradient_paint
+ template <typename valType>
+ valType linearGradient(
+ detail::tvec2<valType> const & Point0,
+ detail::tvec2<valType> const & Point1,
+ detail::tvec2<valType> const & Position);
+
+ /// @}
+}// namespace glm
+
+#include "gradient_paint.inl"
+
+#endif//GLM_GTX_gradient_paint
diff --git a/include/gal/opengl/glm/gtx/gradient_paint.inl b/include/gal/opengl/glm/gtx/gradient_paint.inl
new file mode 100644
index 0000000..bdf5a65
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/gradient_paint.inl
@@ -0,0 +1,43 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-03-06
+// Updated : 2009-03-09
+// Licence : This source is under MIT License
+// File : glm/gtx/gradient_paint.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename valType>
+ valType radialGradient
+ (
+ detail::tvec2<valType> const & Center,
+ valType const & Radius,
+ detail::tvec2<valType> const & Focal,
+ detail::tvec2<valType> const & Position
+ )
+ {
+ detail::tvec2<valType> F = Focal - Center;
+ detail::tvec2<valType> D = Position - Focal;
+ valType Radius2 = pow2(Radius);
+ valType Fx2 = pow2(F.x);
+ valType Fy2 = pow2(F.y);
+
+ valType Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
+ valType Denominator = Radius2 - (Fx2 + Fy2);
+ return Numerator / Denominator;
+ }
+
+ template <typename valType>
+ valType linearGradient
+ (
+ detail::tvec2<valType> const & Point0,
+ detail::tvec2<valType> const & Point1,
+ detail::tvec2<valType> const & Position
+ )
+ {
+ detail::tvec2<valType> Dist = Point1 - Point0;
+ return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/handed_coordinate_space.hpp b/include/gal/opengl/glm/gtx/handed_coordinate_space.hpp
new file mode 100644
index 0000000..5ed0b0b
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/handed_coordinate_space.hpp
@@ -0,0 +1,74 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_handed_coordinate_space
+/// @file glm/gtx/handed_coordinate_space.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
+/// @ingroup gtx
+///
+/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
+///
+/// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_handed_coordinate_space
+#define GLM_GTX_handed_coordinate_space GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_handed_coordinate_space
+ /// @{
+
+ //! Return if a trihedron right handed or not.
+ //! From GLM_GTX_handed_coordinate_space extension.
+ template <typename T>
+ bool rightHanded(
+ detail::tvec3<T> const & tangent,
+ detail::tvec3<T> const & binormal,
+ detail::tvec3<T> const & normal);
+
+ //! Return if a trihedron left handed or not.
+ //! From GLM_GTX_handed_coordinate_space extension.
+ template <typename T>
+ bool leftHanded(
+ detail::tvec3<T> const & tangent,
+ detail::tvec3<T> const & binormal,
+ detail::tvec3<T> const & normal);
+
+ /// @}
+}// namespace glm
+
+#include "handed_coordinate_space.inl"
+
+#endif//GLM_GTX_handed_coordinate_space
diff --git a/include/gal/opengl/glm/gtx/handed_coordinate_space.inl b/include/gal/opengl/glm/gtx/handed_coordinate_space.inl
new file mode 100644
index 0000000..51a0553
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/handed_coordinate_space.inl
@@ -0,0 +1,33 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2009-02-19
+// Licence : This source is under MIT License
+// File : glm/gtx/handed_coordinate_space.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool rightHanded
+ (
+ detail::tvec3<T> const & tangent,
+ detail::tvec3<T> const & binormal,
+ detail::tvec3<T> const & normal
+ )
+ {
+ return dot(cross(normal, tangent), binormal) > T(0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool leftHanded
+ (
+ detail::tvec3<T> const & tangent,
+ detail::tvec3<T> const & binormal,
+ detail::tvec3<T> const & normal
+ )
+ {
+ return dot(cross(normal, tangent), binormal) < T(0);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/inertia.hpp b/include/gal/opengl/glm/gtx/inertia.hpp
new file mode 100644
index 0000000..9133299
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/inertia.hpp
@@ -0,0 +1,115 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_inertia
+/// @file glm/gtx/inertia.hpp
+/// @date 2006-04-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_inertia GLM_GTX_inertia
+/// @ingroup gtx
+///
+/// @brief Create inertia matrices
+///
+/// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_inertia
+#define GLM_GTX_inertia GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_inertia extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_inertia
+ /// @{
+
+ //! Build an inertia matrix for a box.
+ //! From GLM_GTX_inertia extension.
+ template <typename T>
+ detail::tmat3x3<T> boxInertia3(
+ T const & Mass,
+ detail::tvec3<T> const & Scale);
+
+ //! Build an inertia matrix for a box.
+ //! From GLM_GTX_inertia extension.
+ template <typename T>
+ detail::tmat4x4<T> boxInertia4(
+ T const & Mass,
+ detail::tvec3<T> const & Scale);
+
+ //! Build an inertia matrix for a disk.
+ //! From GLM_GTX_inertia extension.
+ template <typename T>
+ detail::tmat3x3<T> diskInertia3(
+ T const & Mass,
+ T const & Radius);
+
+ //! Build an inertia matrix for a disk.
+ //! From GLM_GTX_inertia extension.
+ template <typename T>
+ detail::tmat4x4<T> diskInertia4(
+ T const & Mass,
+ T const & Radius);
+
+ //! Build an inertia matrix for a ball.
+ //! From GLM_GTX_inertia extension.
+ template <typename T>
+ detail::tmat3x3<T> ballInertia3(
+ T const & Mass,
+ T const & Radius);
+
+ //! Build an inertia matrix for a ball.
+ //! From GLM_GTX_inertia extension.
+ template <typename T>
+ detail::tmat4x4<T> ballInertia4(
+ T const & Mass,
+ T const & Radius);
+
+ //! Build an inertia matrix for a sphere.
+ //! From GLM_GTX_inertia extension.
+ template <typename T>
+ detail::tmat3x3<T> sphereInertia3(
+ T const & Mass,
+ T const & Radius);
+
+ //! Build an inertia matrix for a sphere.
+ //! From GLM_GTX_inertia extension.
+ template <typename T>
+ detail::tmat4x4<T> sphereInertia4(
+ T const & Mass,
+ T const & Radius);
+
+ /// @}
+}// namespace glm
+
+#include "inertia.inl"
+
+#endif//GLM_GTX_inertia
diff --git a/include/gal/opengl/glm/gtx/inertia.inl b/include/gal/opengl/glm/gtx/inertia.inl
new file mode 100644
index 0000000..a8f2ad7
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/inertia.inl
@@ -0,0 +1,114 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-04-21
+// Updated : 2006-12-06
+// Licence : This source is under MIT License
+// File : glm/gtx/inertia.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> boxInertia3
+ (
+ T const & Mass,
+ detail::tvec3<T> const & Scale
+ )
+ {
+ detail::tmat3x3<T> Result(T(1));
+ Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12);
+ Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12);
+ Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> boxInertia4
+ (
+ T const & Mass,
+ detail::tvec3<T> const & Scale
+ )
+ {
+ detail::tmat4x4<T> Result(T(1));
+ Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12);
+ Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12);
+ Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> diskInertia3
+ (
+ T const & Mass,
+ T const & Radius
+ )
+ {
+ T a = Mass * Radius * Radius / T(2);
+ detail::tmat3x3<T> Result(a);
+ Result[2][2] *= T(2);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> diskInertia4
+ (
+ T const & Mass,
+ T const & Radius
+ )
+ {
+ T a = Mass * Radius * Radius / T(2);
+ detail::tmat4x4<T> Result(a);
+ Result[2][2] *= T(2);
+ Result[3][3] = T(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> ballInertia3
+ (
+ T const & Mass,
+ T const & Radius
+ )
+ {
+ T a = T(2) * Mass * Radius * Radius / T(5);
+ return detail::tmat3x3<T>(a);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> ballInertia4
+ (
+ T const & Mass,
+ T const & Radius
+ )
+ {
+ T a = T(2) * Mass * Radius * Radius / T(5);
+ detail::tmat4x4<T> Result(a);
+ Result[3][3] = T(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> sphereInertia3
+ (
+ T const & Mass,
+ T const & Radius
+ )
+ {
+ T a = T(2) * Mass * Radius * Radius / T(3);
+ return detail::tmat3x3<T>(a);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> sphereInertia4
+ (
+ T const & Mass,
+ T const & Radius
+ )
+ {
+ T a = T(2) * Mass * Radius * Radius / T(3);
+ detail::tmat4x4<T> Result(a);
+ Result[3][3] = T(1);
+ return Result;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/int_10_10_10_2.hpp b/include/gal/opengl/glm/gtx/int_10_10_10_2.hpp
new file mode 100644
index 0000000..1270481
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/int_10_10_10_2.hpp
@@ -0,0 +1,64 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_int_10_10_10_2
+/// @file glm/gtx/int_10_10_10_2.hpp
+/// @date 2010-07-07 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_raw_data (dependence)
+///
+/// @defgroup gtx_int_10_10_10_2 GLM_GTX_int_10_10_10_2
+/// @ingroup gtx
+///
+/// @brief Pack vector to 1010102 integers. Storage only.
+///
+/// <glm/gtx/int_10_10_10_2.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_int_10_10_10_2
+#define GLM_GTX_int_10_10_10_2 GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/raw_data.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_int_10_10_10_2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_int_10_10_10_2
+ /// @{
+
+ //! From GLM_GTX_int_10_10_10_2 extension.
+ //! Cast a vec4 to an u_10_10_10_2.
+ dword uint10_10_10_2_cast(glm::vec4 const & v);
+
+ /// @}
+}//namespace glm
+
+#include "int_10_10_10_2.inl"
+
+#endif//GLM_GTX_int_10_10_10_2
diff --git a/include/gal/opengl/glm/gtx/int_10_10_10_2.inl b/include/gal/opengl/glm/gtx/int_10_10_10_2.inl
new file mode 100644
index 0000000..c1ec201
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/int_10_10_10_2.inl
@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-07-07
+// Updated : 2010-07-07
+// Licence : This source is under MIT License
+// File : glm/gtx/int_10_10_10_2.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ GLM_FUNC_QUALIFIER dword uint10_10_10_2_cast
+ (
+ glm::vec4 const & v
+ )
+ {
+ return dword(uint(v.x * 2047.f) << 0 | uint(v.y * 2047.f) << 10 | uint(v.z * 2047.f) << 20 | uint(v.w * 3.f) << 30);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/integer.hpp b/include/gal/opengl/glm/gtx/integer.hpp
new file mode 100644
index 0000000..b3e21fd
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/integer.hpp
@@ -0,0 +1,104 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_integer
+/// @file glm/gtx/integer.hpp
+/// @date 2005-12-24 / 2011-10-13
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_integer GLM_GTX_integer
+/// @ingroup gtx
+///
+/// @brief Add support for integer for core functions
+///
+/// <glm/gtx/integer.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_integer
+#define GLM_GTX_integer GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_integer
+ /// @{
+
+ //! Returns x raised to the y power.
+ //! From GLM_GTX_integer extension.
+ int pow(int x, int y);
+
+ //! Returns the positive square root of x.
+ //! From GLM_GTX_integer extension.
+ int sqrt(int x);
+
+ //! Returns the log2 of x. Can be reliably using to compute mipmap count from the texture size.
+ //! From GLM_GTX_integer extension.
+ template <typename genIUType>
+ genIUType log2(genIUType const & x);
+
+ //! Returns the floor log2 of x.
+ //! From GLM_GTX_integer extension.
+ unsigned int floor_log2(unsigned int x);
+
+ //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
+ //! From GLM_GTX_integer extension.
+ int mod(int x, int y);
+
+ //! Return the factorial value of a number (!12 max, integer only)
+ //! From GLM_GTX_integer extension.
+ template <typename genType>
+ genType factorial(genType const & x);
+
+ //! 32bit signed integer.
+ //! From GLM_GTX_integer extension.
+ typedef signed int sint;
+
+ //! Returns x raised to the y power.
+ //! From GLM_GTX_integer extension.
+ uint pow(uint x, uint y);
+
+ //! Returns the positive square root of x.
+ //! From GLM_GTX_integer extension.
+ uint sqrt(uint x);
+
+ //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
+ //! From GLM_GTX_integer extension.
+ uint mod(uint x, uint y);
+
+ //! Returns the number of leading zeros.
+ //! From GLM_GTX_integer extension.
+ uint nlz(uint x);
+
+ /// @}
+}//namespace glm
+
+#include "integer.inl"
+
+#endif//GLM_GTX_integer
diff --git a/include/gal/opengl/glm/gtx/integer.inl b/include/gal/opengl/glm/gtx/integer.inl
new file mode 100644
index 0000000..2478616
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/integer.inl
@@ -0,0 +1,203 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-24
+// Updated : 2011-10-13
+// Licence : This source is under MIT License
+// File : glm/gtx/integer.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ // pow
+ GLM_FUNC_QUALIFIER int pow(int x, int y)
+ {
+ if(y == 0)
+ return 1;
+ int result = x;
+ for(int i = 1; i < y; ++i)
+ result *= x;
+ return result;
+ }
+
+ // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387
+ GLM_FUNC_QUALIFIER int sqrt(int x)
+ {
+ if(x <= 1) return x;
+
+ int NextTrial = x >> 1;
+ int CurrentAnswer;
+
+ do
+ {
+ CurrentAnswer = NextTrial;
+ NextTrial = (NextTrial + x / NextTrial) >> 1;
+ } while(NextTrial < CurrentAnswer);
+
+ return CurrentAnswer;
+ }
+
+// Henry Gordon Dietz: http://aggregate.org/MAGIC/
+namespace _detail
+{
+ GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x)
+ {
+ /* 32-bit recursive reduction using SWAR...
+ but first step is mapping 2-bit values
+ into sum of 2 1-bit values in sneaky way
+ */
+ x -= ((x >> 1) & 0x55555555);
+ x = (((x >> 2) & 0x33333333) + (x & 0x33333333));
+ x = (((x >> 4) + x) & 0x0f0f0f0f);
+ x += (x >> 8);
+ x += (x >> 16);
+ return(x & 0x0000003f);
+ }
+
+ template <>
+ struct _compute_log2<detail::float_or_int_value::GLM_INT>
+ {
+ template <typename T>
+ GLM_FUNC_QUALIFIER T operator() (T const & Value) const
+ {
+#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
+ return Value <= T(1) ? T(0) : T(32) - nlz(Value - T(1));
+#else
+ return T(32) - nlz(Value - T(1));
+#endif
+ }
+ };
+
+}//namespace _detail
+
+ // Henry Gordon Dietz: http://aggregate.org/MAGIC/
+/*
+ GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x)
+ {
+ x |= (x >> 1);
+ x |= (x >> 2);
+ x |= (x >> 4);
+ x |= (x >> 8);
+ x |= (x >> 16);
+
+ return _detail::ones32(x) >> 1;
+ }
+*/
+ // mod
+ GLM_FUNC_QUALIFIER int mod(int x, int y)
+ {
+ return x - y * (x / y);
+ }
+
+ // factorial (!12 max, integer only)
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType factorial(genType const & x)
+ {
+ genType Temp = x;
+ genType Result;
+ for(Result = 1; Temp > 1; --Temp)
+ Result *= Temp;
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> factorial(
+ detail::tvec2<valType> const & x)
+ {
+ return detail::tvec2<valType>(
+ factorial(x.x),
+ factorial(x.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> factorial(
+ detail::tvec3<valType> const & x)
+ {
+ return detail::tvec3<valType>(
+ factorial(x.x),
+ factorial(x.y),
+ factorial(x.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> factorial(
+ detail::tvec4<valType> const & x)
+ {
+ return detail::tvec4<valType>(
+ factorial(x.x),
+ factorial(x.y),
+ factorial(x.z),
+ factorial(x.w));
+ }
+
+ GLM_FUNC_QUALIFIER uint pow(uint x, uint y)
+ {
+ uint result = x;
+ for(uint i = 1; i < y; ++i)
+ result *= x;
+ return result;
+ }
+
+ GLM_FUNC_QUALIFIER uint sqrt(uint x)
+ {
+ if(x <= 1) return x;
+
+ uint NextTrial = x >> 1;
+ uint CurrentAnswer;
+
+ do
+ {
+ CurrentAnswer = NextTrial;
+ NextTrial = (NextTrial + x / NextTrial) >> 1;
+ } while(NextTrial < CurrentAnswer);
+
+ return CurrentAnswer;
+ }
+
+ GLM_FUNC_QUALIFIER uint mod(uint x, uint y)
+ {
+ return x - y * (x / y);
+ }
+
+#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
+
+ GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
+ {
+ return 31u - findMSB(x);
+ }
+
+#else
+
+ // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt
+ GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
+ {
+ int y, m, n;
+
+ y = -int(x >> 16); // If left half of x is 0,
+ m = (y >> 16) & 16; // set n = 16. If left half
+ n = 16 - m; // is nonzero, set n = 0 and
+ x = x >> m; // shift x right 16.
+ // Now x is of the form 0000xxxx.
+ y = x - 0x100; // If positions 8-15 are 0,
+ m = (y >> 16) & 8; // add 8 to n and shift x left 8.
+ n = n + m;
+ x = x << m;
+
+ y = x - 0x1000; // If positions 12-15 are 0,
+ m = (y >> 16) & 4; // add 4 to n and shift x left 4.
+ n = n + m;
+ x = x << m;
+
+ y = x - 0x4000; // If positions 14-15 are 0,
+ m = (y >> 16) & 2; // add 2 to n and shift x left 2.
+ n = n + m;
+ x = x << m;
+
+ y = x >> 14; // Set y = 0, 1, 2, or 3.
+ m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp.
+ return unsigned(n + 2 - m);
+ }
+
+#endif//(GLM_COMPILER)
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/intersect.hpp b/include/gal/opengl/glm/gtx/intersect.hpp
new file mode 100644
index 0000000..e3319ee
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/intersect.hpp
@@ -0,0 +1,102 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_intersect
+/// @file glm/gtx/intersect.hpp
+/// @date 2007-04-03 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_closest_point (dependence)
+///
+/// @defgroup gtx_intersect GLM_GTX_intersect
+/// @ingroup gtx
+///
+/// @brief Add intersection functions
+///
+/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_intersect
+#define GLM_GTX_intersect GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/closest_point.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_closest_point extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_intersect
+ /// @{
+
+ //! Compute the intersection of a ray and a triangle.
+ //! From GLM_GTX_intersect extension.
+ template <typename genType>
+ bool intersectRayTriangle(
+ genType const & orig, genType const & dir,
+ genType const & vert0, genType const & vert1, genType const & vert2,
+ genType & baryPosition);
+
+ //! Compute the intersection of a line and a triangle.
+ //! From GLM_GTX_intersect extension.
+ template <typename genType>
+ bool intersectLineTriangle(
+ genType const & orig, genType const & dir,
+ genType const & vert0, genType const & vert1, genType const & vert2,
+ genType & position);
+
+ //! Compute the intersection distance of a ray and a sphere.
+ //! The ray direction vector is unit length.
+ //! From GLM_GTX_intersect extension.
+ template <typename genType>
+ bool intersectRaySphere(
+ genType const & rayStarting, genType const & rayNormalizedDirection,
+ genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
+ typename genType::value_type & intersectionDistance);
+
+ //! Compute the intersection of a ray and a sphere.
+ //! From GLM_GTX_intersect extension.
+ template <typename genType>
+ bool intersectRaySphere(
+ genType const & rayStarting, genType const & rayNormalizedDirection,
+ genType const & sphereCenter, const typename genType::value_type sphereRadius,
+ genType & intersectionPosition, genType & intersectionNormal);
+
+ //! Compute the intersection of a line and a sphere.
+ //! From GLM_GTX_intersect extension
+ template <typename genType>
+ bool intersectLineSphere(
+ genType const & point0, genType const & point1,
+ genType const & sphereCenter, typename genType::value_type sphereRadius,
+ genType & intersectionPosition1, genType & intersectionNormal1,
+ genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
+
+ /// @}
+}//namespace glm
+
+#include "intersect.inl"
+
+#endif//GLM_GTX_intersect
diff --git a/include/gal/opengl/glm/gtx/intersect.inl b/include/gal/opengl/glm/gtx/intersect.inl
new file mode 100644
index 0000000..3fd8cea
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/intersect.inl
@@ -0,0 +1,196 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-04-03
+// Updated : 2009-01-20
+// Licence : This source is under MIT licence
+// File : glm/gtx/intersect.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <cfloat>
+#include <limits>
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRayTriangle
+ (
+ genType const & orig, genType const & dir,
+ genType const & v0, genType const & v1, genType const & v2,
+ genType & baryPosition
+ )
+ {
+ genType e1 = v1 - v0;
+ genType e2 = v2 - v0;
+
+ genType p = glm::cross(dir, e2);
+
+ typename genType::value_type a = glm::dot(e1, p);
+
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+ if(a < Epsilon)
+ return false;
+
+ typename genType::value_type f = typename genType::value_type(1.0f) / a;
+
+ genType s = orig - v0;
+ baryPosition.x = f * glm::dot(s, p);
+ if(baryPosition.x < typename genType::value_type(0.0f))
+ return false;
+ if(baryPosition.x > typename genType::value_type(1.0f))
+ return false;
+
+ genType q = glm::cross(s, e1);
+ baryPosition.y = f * glm::dot(dir, q);
+ if(baryPosition.y < typename genType::value_type(0.0f))
+ return false;
+ if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
+ return false;
+
+ baryPosition.z = f * glm::dot(e2, q);
+
+ return baryPosition.z >= typename genType::value_type(0.0f);
+ }
+
+ //template <typename genType>
+ //GLM_FUNC_QUALIFIER bool intersectRayTriangle
+ //(
+ // genType const & orig, genType const & dir,
+ // genType const & vert0, genType const & vert1, genType const & vert2,
+ // genType & position
+ //)
+ //{
+ // typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+ //
+ // genType edge1 = vert1 - vert0;
+ // genType edge2 = vert2 - vert0;
+ //
+ // genType pvec = cross(dir, edge2);
+ //
+ // float det = dot(edge1, pvec);
+ // if(det < Epsilon)
+ // return false;
+ //
+ // genType tvec = orig - vert0;
+ //
+ // position.y = dot(tvec, pvec);
+ // if (position.y < typename genType::value_type(0) || position.y > det)
+ // return typename genType::value_type(0);
+ //
+ // genType qvec = cross(tvec, edge1);
+ //
+ // position.z = dot(dir, qvec);
+ // if (position.z < typename genType::value_type(0) || position.y + position.z > det)
+ // return typename genType::value_type(0);
+ //
+ // position.x = dot(edge2, qvec);
+ // position *= typename genType::value_type(1) / det;
+ //
+ // return typename genType::value_type(1);
+ //}
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectLineTriangle
+ (
+ genType const & orig, genType const & dir,
+ genType const & vert0, genType const & vert1, genType const & vert2,
+ genType & position
+ )
+ {
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+
+ genType edge1 = vert1 - vert0;
+ genType edge2 = vert2 - vert0;
+
+ genType pvec = cross(dir, edge2);
+
+ float det = dot(edge1, pvec);
+
+ if (det > -Epsilon && det < Epsilon)
+ return false;
+ float inv_det = typename genType::value_type(1) / det;
+
+ genType tvec = orig - vert0;
+
+ position.y = dot(tvec, pvec) * inv_det;
+ if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
+ return false;
+
+ genType qvec = cross(tvec, edge1);
+
+ position.z = dot(dir, qvec) * inv_det;
+ if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
+ return false;
+
+ position.x = dot(edge2, qvec) * inv_det;
+
+ return true;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRaySphere
+ (
+ genType const & rayStarting, genType const & rayNormalizedDirection,
+ genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
+ typename genType::value_type & intersectionDistance
+ )
+ {
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+ genType diff = sphereCenter - rayStarting;
+ typename genType::value_type t0 = dot(diff, rayNormalizedDirection);
+ typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
+ if( dSquared > sphereRadiusSquered )
+ {
+ return false;
+ }
+ typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared );
+ intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1;
+ return intersectionDistance > Epsilon;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRaySphere
+ (
+ genType const & rayStarting, genType const & rayNormalizedDirection,
+ genType const & sphereCenter, const typename genType::value_type sphereRadius,
+ genType & intersectionPosition, genType & intersectionNormal
+ )
+ {
+ typename genType::value_type distance;
+ if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) )
+ {
+ intersectionPosition = rayStarting + rayNormalizedDirection * distance;
+ intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius;
+ return true;
+ }
+ return false;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectLineSphere
+ (
+ genType const & point0, genType const & point1,
+ genType const & sphereCenter, typename genType::value_type sphereRadius,
+ genType & intersectionPoint1, genType & intersectionNormal1,
+ genType & intersectionPoint2, genType & intersectionNormal2
+ )
+ {
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+ genType dir = normalize(point1 - point0);
+ genType diff = sphereCenter - point0;
+ typename genType::value_type t0 = dot(diff, dir);
+ typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
+ if( dSquared > sphereRadius * sphereRadius )
+ {
+ return false;
+ }
+ typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared );
+ if( t0 < t1 + Epsilon )
+ t1 = -t1;
+ intersectionPoint1 = point0 + dir * (t0 - t1);
+ intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius;
+ intersectionPoint2 = point0 + dir * (t0 + t1);
+ intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius;
+ return true;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/log_base.hpp b/include/gal/opengl/glm/gtx/log_base.hpp
new file mode 100644
index 0000000..0f2033e
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/log_base.hpp
@@ -0,0 +1,65 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_log_base
+/// @file glm/gtx/log_base.hpp
+/// @date 2008-10-24 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_log_base GLM_GTX_log_base
+/// @ingroup gtx
+///
+/// @brief Logarithm for any base. base can be a vector or a scalar.
+///
+/// <glm/gtx/log_base.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_log_base
+#define GLM_GTX_log_base GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_log_base extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_log_base
+ /// @{
+
+ //! Logarithm for any base.
+ //! From GLM_GTX_log_base.
+ template <typename genType>
+ genType log(
+ genType const & x,
+ genType const & base);
+
+ /// @}
+}//namespace glm
+
+#include "log_base.inl"
+
+#endif//GLM_GTX_log_base
diff --git a/include/gal/opengl/glm/gtx/log_base.inl b/include/gal/opengl/glm/gtx/log_base.inl
new file mode 100644
index 0000000..d8be51e
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/log_base.inl
@@ -0,0 +1,24 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-10-24
+// Updated : 2008-10-24
+// Licence : This source is under MIT License
+// File : glm/gtx/log_base.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType log(
+ genType const & x,
+ genType const & base)
+ {
+ assert(x != genType(0));
+
+ return glm::log(x) / glm::log(base);
+ }
+
+ VECTORIZE_VEC_SCA(log)
+ VECTORIZE_VEC_VEC(log)
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/matrix_cross_product.hpp b/include/gal/opengl/glm/gtx/matrix_cross_product.hpp
new file mode 100644
index 0000000..a298ab8
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_cross_product.hpp
@@ -0,0 +1,71 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_cross_product
+/// @file glm/gtx/matrix_cross_product.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
+/// @ingroup gtx
+///
+/// @brief Build cross product matrices
+///
+/// <glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_cross_product
+#define GLM_GTX_matrix_cross_product GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_cross_product
+ /// @{
+
+ //! Build a cross product matrix.
+ //! From GLM_GTX_matrix_cross_product extension.
+ template <typename T>
+ detail::tmat3x3<T> matrixCross3(
+ detail::tvec3<T> const & x);
+
+ //! Build a cross product matrix.
+ //! From GLM_GTX_matrix_cross_product extension.
+ template <typename T>
+ detail::tmat4x4<T> matrixCross4(
+ detail::tvec3<T> const & x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_cross_product.inl"
+
+#endif//GLM_GTX_matrix_cross_product
diff --git a/include/gal/opengl/glm/gtx/matrix_cross_product.inl b/include/gal/opengl/glm/gtx/matrix_cross_product.inl
new file mode 100644
index 0000000..5da4403
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_cross_product.inl
@@ -0,0 +1,44 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2005-12-21
+// Licence : This source is under MIT License
+// File : glm/gtx/matrix_cross_product.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> matrixCross3
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ detail::tmat3x3<T> Result(T(0));
+ Result[0][1] = x.z;
+ Result[1][0] = -x.z;
+ Result[0][2] = -x.y;
+ Result[2][0] = x.y;
+ Result[1][2] = x.x;
+ Result[2][1] = -x.x;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> matrixCross4
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ detail::tmat4x4<T> Result(T(0));
+ Result[0][1] = x.z;
+ Result[1][0] = -x.z;
+ Result[0][2] = -x.y;
+ Result[2][0] = x.y;
+ Result[1][2] = x.x;
+ Result[2][1] = -x.x;
+ return Result;
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/matrix_interpolation.hpp b/include/gal/opengl/glm/gtx/matrix_interpolation.hpp
new file mode 100644
index 0000000..75f2047
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_interpolation.hpp
@@ -0,0 +1,88 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_interpolation
+/// @file glm/gtx/matrix_interpolation.hpp
+/// @date 2011-03-05 / 2011-06-07
+/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
+/// @ingroup gtx
+///
+/// @brief Allows to directly interpolate two exiciting matrices.
+///
+/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_interpolation
+#define GLM_GTX_matrix_interpolation GLM_VERSION
+
+// Dependency:
+//#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_interpolation
+ /// @{
+
+ //! Get the axis and angle of the rotation from a matrix.
+ //! From GLM_GTX_matrix_interpolation extension.
+ template <typename T>
+ void axisAngle(
+ detail::tmat4x4<T> const & mat,
+ detail::tvec3<T> & axis,
+ T & angle);
+
+ //! Build a matrix from axis and angle.
+ //! From GLM_GTX_matrix_interpolation extension.
+ template <typename T>
+ detail::tmat4x4<T> axisAngleMatrix(
+ detail::tvec3<T> const & axis,
+ T const angle);
+
+ //! Extracts the rotation part of a matrix.
+ //! From GLM_GTX_matrix_interpolation extension.
+ template <typename T>
+ detail::tmat4x4<T> extractMatrixRotation(
+ detail::tmat4x4<T> const & mat);
+
+ //! Build a interpolation of 4 * 4 matrixes.
+ //! From GLM_GTX_matrix_interpolation extension.
+ //! Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
+ template <typename T>
+ detail::tmat4x4<T> interpolate(
+ detail::tmat4x4<T> const & m1,
+ detail::tmat4x4<T> const & m2,
+ T const delta);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_interpolation.inl"
+
+#endif//GLM_GTX_matrix_interpolation
diff --git a/include/gal/opengl/glm/gtx/matrix_interpolation.inl b/include/gal/opengl/glm/gtx/matrix_interpolation.inl
new file mode 100644
index 0000000..8ab1343
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_interpolation.inl
@@ -0,0 +1,131 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2011-03-05
+// Updated : 2011-03-05
+// Licence : This source is under MIT License
+// File : glm/gtx/matrix_interpolation.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER void axisAngle
+ (
+ detail::tmat4x4<T> const & mat,
+ detail::tvec3<T> & axis,
+ T & angle
+ )
+ {
+ T epsilon = (T)0.01;
+ T epsilon2 = (T)0.1;
+
+ if ((fabs(mat[1][0] - mat[0][1]) < epsilon) && (fabs(mat[2][0] - mat[0][2]) < epsilon) && (fabs(mat[2][1] - mat[1][2]) < epsilon)) {
+ if ((fabs(mat[1][0] + mat[0][1]) < epsilon2) && (fabs(mat[2][0] + mat[0][2]) < epsilon2) && (fabs(mat[2][1] + mat[1][2]) < epsilon2) && (fabs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2)) {
+ angle = (T)0.0;
+ axis.x = (T)1.0;
+ axis.y = (T)0.0;
+ axis.z = (T)0.0;
+ return;
+ }
+ angle = T(3.1415926535897932384626433832795);
+ T xx = (mat[0][0] + (T)1.0) / (T)2.0;
+ T yy = (mat[1][1] + (T)1.0) / (T)2.0;
+ T zz = (mat[2][2] + (T)1.0) / (T)2.0;
+ T xy = (mat[1][0] + mat[0][1]) / (T)4.0;
+ T xz = (mat[2][0] + mat[0][2]) / (T)4.0;
+ T yz = (mat[2][1] + mat[1][2]) / (T)4.0;
+ if ((xx > yy) && (xx > zz)) {
+ if (xx < epsilon) {
+ axis.x = (T)0.0;
+ axis.y = (T)0.7071;
+ axis.z = (T)0.7071;
+ } else {
+ axis.x = sqrt(xx);
+ axis.y = xy / axis.x;
+ axis.z = xz / axis.x;
+ }
+ } else if (yy > zz) {
+ if (yy < epsilon) {
+ axis.x = (T)0.7071;
+ axis.y = (T)0.0;
+ axis.z = (T)0.7071;
+ } else {
+ axis.y = sqrt(yy);
+ axis.x = xy / axis.y;
+ axis.z = yz / axis.y;
+ }
+ } else {
+ if (zz < epsilon) {
+ axis.x = (T)0.7071;
+ axis.y = (T)0.7071;
+ axis.z = (T)0.0;
+ } else {
+ axis.z = sqrt(zz);
+ axis.x = xz / axis.z;
+ axis.y = yz / axis.z;
+ }
+ }
+ return;
+ }
+ T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1]));
+ if (glm::abs(s) < T(0.001))
+ s = (T)1.0;
+ angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) / (T)2.0);
+ axis.x = (mat[1][2] - mat[2][1]) / s;
+ axis.y = (mat[2][0] - mat[0][2]) / s;
+ axis.z = (mat[0][1] - mat[1][0]) / s;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> axisAngleMatrix
+ (
+ detail::tvec3<T> const & axis,
+ T const angle
+ )
+ {
+ T c = cos(angle);
+ T s = sin(angle);
+ T t = T(1) - c;
+ detail::tvec3<T> n = normalize(axis);
+
+ return detail::tmat4x4<T>(
+ t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, T(0),
+ t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, T(0),
+ t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, T(0),
+ T(0), T(0), T(0), T(1)
+ );
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> extractMatrixRotation(
+ detail::tmat4x4<T> const & mat)
+ {
+ return detail::tmat4x4<T>(
+ mat[0][0], mat[0][1], mat[0][2], 0.0,
+ mat[1][0], mat[1][1], mat[1][2], 0.0,
+ mat[2][0], mat[2][1], mat[2][2], 0.0,
+ 0.0, 0.0, 0.0, 1.0
+ );
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> interpolate
+ (
+ detail::tmat4x4<T> const & m1,
+ detail::tmat4x4<T> const & m2,
+ T const delta
+ )
+ {
+ detail::tmat4x4<T> m1rot = extractMatrixRotation(m1);
+ detail::tmat4x4<T> dltRotation = m2 * transpose(m1rot);
+ detail::tvec3<T> dltAxis;
+ T dltAngle;
+ axisAngle(dltRotation, dltAxis, dltAngle);
+ detail::tmat4x4<T> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;
+ out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]);
+ out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]);
+ out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]);
+ return out;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/matrix_major_storage.hpp b/include/gal/opengl/glm/gtx/matrix_major_storage.hpp
new file mode 100644
index 0000000..74b5db0
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_major_storage.hpp
@@ -0,0 +1,143 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_major_storage
+/// @file glm/gtx/matrix_major_storage.hpp
+/// @date 2006-04-19 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage
+/// @ingroup gtx
+///
+/// @brief Build matrices with specific matrix order, row or column
+///
+/// <glm/gtx/matrix_major_storage.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_major_storage
+#define GLM_GTX_matrix_major_storage GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_major_storage
+ /// @{
+
+ //! Build a row major matrix from row vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat2x2<T> rowMajor2(
+ detail::tvec2<T> const & v1,
+ detail::tvec2<T> const & v2);
+
+ //! Build a row major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat2x2<T> rowMajor2(
+ detail::tmat2x2<T> const & m);
+
+ //! Build a row major matrix from row vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat3x3<T> rowMajor3(
+ detail::tvec3<T> const & v1,
+ detail::tvec3<T> const & v2,
+ detail::tvec3<T> const & v3);
+
+ //! Build a row major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat3x3<T> rowMajor3(
+ detail::tmat3x3<T> const & m);
+
+ //! Build a row major matrix from row vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat4x4<T> rowMajor4(
+ detail::tvec4<T> const & v1,
+ detail::tvec4<T> const & v2,
+ detail::tvec4<T> const & v3,
+ detail::tvec4<T> const & v4);
+
+ //! Build a row major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat4x4<T> rowMajor4(
+ detail::tmat4x4<T> const & m);
+
+ //! Build a column major matrix from column vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat2x2<T> colMajor2(
+ detail::tvec2<T> const & v1,
+ detail::tvec2<T> const & v2);
+
+ //! Build a column major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat2x2<T> colMajor2(
+ detail::tmat2x2<T> const & m);
+
+ //! Build a column major matrix from column vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat3x3<T> colMajor3(
+ detail::tvec3<T> const & v1,
+ detail::tvec3<T> const & v2,
+ detail::tvec3<T> const & v3);
+
+ //! Build a column major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat3x3<T> colMajor3(
+ detail::tmat3x3<T> const & m);
+
+ //! Build a column major matrix from column vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat4x4<T> colMajor4(
+ detail::tvec4<T> const & v1,
+ detail::tvec4<T> const & v2,
+ detail::tvec4<T> const & v3,
+ detail::tvec4<T> const & v4);
+
+ //! Build a column major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T>
+ detail::tmat4x4<T> colMajor4(
+ detail::tmat4x4<T> const & m);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_major_storage.inl"
+
+#endif//GLM_GTX_matrix_major_storage
diff --git a/include/gal/opengl/glm/gtx/matrix_major_storage.inl b/include/gal/opengl/glm/gtx/matrix_major_storage.inl
new file mode 100644
index 0000000..a12ed36
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_major_storage.inl
@@ -0,0 +1,173 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-04-19
+// Updated : 2009-02-19
+// Licence : This source is under MIT License
+// File : glm/gtx/matrix_major_storage.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> rowMajor2
+ (
+ detail::tvec2<T> const & v1,
+ detail::tvec2<T> const & v2
+ )
+ {
+ detail::tmat2x2<T> Result;
+ Result[0][0] = v1.x;
+ Result[1][0] = v1.y;
+ Result[0][1] = v2.x;
+ Result[1][1] = v2.y;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> rowMajor2(
+ const detail::tmat2x2<T>& m)
+ {
+ detail::tmat2x2<T> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> rowMajor3(
+ const detail::tvec3<T>& v1,
+ const detail::tvec3<T>& v2,
+ const detail::tvec3<T>& v3)
+ {
+ detail::tmat3x3<T> Result;
+ Result[0][0] = v1.x;
+ Result[1][0] = v1.y;
+ Result[2][0] = v1.z;
+ Result[0][1] = v2.x;
+ Result[1][1] = v2.y;
+ Result[2][1] = v2.z;
+ Result[0][2] = v3.x;
+ Result[1][2] = v3.y;
+ Result[2][2] = v3.z;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> rowMajor3(
+ const detail::tmat3x3<T>& m)
+ {
+ detail::tmat3x3<T> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> rowMajor4(
+ const detail::tvec4<T>& v1,
+ const detail::tvec4<T>& v2,
+ const detail::tvec4<T>& v3,
+ const detail::tvec4<T>& v4)
+ {
+ detail::tmat4x4<T> Result;
+ Result[0][0] = v1.x;
+ Result[1][0] = v1.y;
+ Result[2][0] = v1.z;
+ Result[3][0] = v1.w;
+ Result[0][1] = v2.x;
+ Result[1][1] = v2.y;
+ Result[2][1] = v2.z;
+ Result[3][1] = v2.w;
+ Result[0][2] = v3.x;
+ Result[1][2] = v3.y;
+ Result[2][2] = v3.z;
+ Result[3][2] = v3.w;
+ Result[0][3] = v4.x;
+ Result[1][3] = v4.y;
+ Result[2][3] = v4.z;
+ Result[3][3] = v4.w;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> rowMajor4(
+ const detail::tmat4x4<T>& m)
+ {
+ detail::tmat4x4<T> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[0][3] = m[3][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[1][3] = m[3][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ Result[2][3] = m[3][2];
+ Result[3][0] = m[0][3];
+ Result[3][1] = m[1][3];
+ Result[3][2] = m[2][3];
+ Result[3][3] = m[3][3];
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> colMajor2(
+ const detail::tvec2<T>& v1,
+ const detail::tvec2<T>& v2)
+ {
+ return detail::tmat2x2<T>(v1, v2);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> colMajor2(
+ const detail::tmat2x2<T>& m)
+ {
+ return detail::tmat2x2<T>(m);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> colMajor3(
+ const detail::tvec3<T>& v1,
+ const detail::tvec3<T>& v2,
+ const detail::tvec3<T>& v3)
+ {
+ return detail::tmat3x3<T>(v1, v2, v3);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> colMajor3(
+ const detail::tmat3x3<T>& m)
+ {
+ return detail::tmat3x3<T>(m);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> colMajor4(
+ const detail::tvec4<T>& v1,
+ const detail::tvec4<T>& v2,
+ const detail::tvec4<T>& v3,
+ const detail::tvec4<T>& v4)
+ {
+ return detail::tmat4x4<T>(v1, v2, v3, v4);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> colMajor4(
+ const detail::tmat4x4<T>& m)
+ {
+ return detail::tmat4x4<T>(m);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/matrix_operation.hpp b/include/gal/opengl/glm/gtx/matrix_operation.hpp
new file mode 100644
index 0000000..8a57324
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_operation.hpp
@@ -0,0 +1,112 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_operation
+/// @file glm/gtx/matrix_operation.hpp
+/// @date 2009-08-29 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
+/// @ingroup gtx
+///
+/// @brief Build diagonal matrices from vectors.
+///
+/// <glm/gtx/matrix_operation.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_operation
+#define GLM_GTX_matrix_operation GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_matrix_operation extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_operation
+ /// @{
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename valType>
+ detail::tmat2x2<valType> diagonal2x2(
+ detail::tvec2<valType> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename valType>
+ detail::tmat2x3<valType> diagonal2x3(
+ detail::tvec2<valType> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename valType>
+ detail::tmat2x4<valType> diagonal2x4(
+ detail::tvec2<valType> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename valType>
+ detail::tmat3x2<valType> diagonal3x2(
+ detail::tvec2<valType> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename valType>
+ detail::tmat3x3<valType> diagonal3x3(
+ detail::tvec3<valType> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename valType>
+ detail::tmat3x4<valType> diagonal3x4(
+ detail::tvec3<valType> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename valType>
+ detail::tmat4x2<valType> diagonal4x2(
+ detail::tvec2<valType> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename valType>
+ detail::tmat4x3<valType> diagonal4x3(
+ detail::tvec3<valType> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename valType>
+ detail::tmat4x4<valType> diagonal4x4(
+ detail::tvec4<valType> const & v);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_operation.inl"
+
+#endif//GLM_GTX_matrix_operation
diff --git a/include/gal/opengl/glm/gtx/matrix_operation.inl b/include/gal/opengl/glm/gtx/matrix_operation.inl
new file mode 100644
index 0000000..37b2b02
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_operation.inl
@@ -0,0 +1,124 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-08-29
+// Updated : 2009-08-29
+// Licence : This source is under MIT License
+// File : glm/gtx/matrix_operation.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<valType> diagonal2x2
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat2x2<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat2x3<valType> diagonal2x3
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat2x3<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat2x4<valType> diagonal2x4
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat2x4<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat3x2<valType> diagonal3x2
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat3x2<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<valType> diagonal3x3
+ (
+ detail::tvec3<valType> const & v
+ )
+ {
+ detail::tmat3x3<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat3x4<valType> diagonal3x4
+ (
+ detail::tvec3<valType> const & v
+ )
+ {
+ detail::tmat3x4<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> diagonal4x4
+ (
+ detail::tvec4<valType> const & v
+ )
+ {
+ detail::tmat4x4<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ Result[3][3] = v[3];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x3<valType> diagonal4x3
+ (
+ detail::tvec3<valType> const & v
+ )
+ {
+ detail::tmat4x3<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x2<valType> diagonal4x2
+ (
+ detail::tvec2<valType> const & v
+ )
+ {
+ detail::tmat4x2<valType> Result(valType(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/matrix_query.hpp b/include/gal/opengl/glm/gtx/matrix_query.hpp
new file mode 100644
index 0000000..bba233b
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_query.hpp
@@ -0,0 +1,117 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_query
+/// @file glm/gtx/matrix_query.hpp
+/// @date 2007-03-05 / 2011-08-28
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_vector_query (dependence)
+///
+/// @defgroup gtx_matrix_query GLM_GTX_matrix_query
+/// @ingroup gtx
+///
+/// @brief Query to evaluate matrix properties
+///
+/// <glm/gtx/matrix_query.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_query
+#define GLM_GTX_matrix_query GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/vector_query.hpp"
+#include <limits>
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_matrix_query extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_query
+ /// @{
+
+ /// Return whether a matrix a null matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T>
+ bool isNull(
+ detail::tmat2x2<T> const & m,
+ T const & epsilon/* = std::numeric_limits<T>::epsilon()*/);
+
+ /// Return whether a matrix a null matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T>
+ bool isNull(
+ detail::tmat3x3<T> const & m,
+ T const & epsilon/* = std::numeric_limits<T>::epsilon()*/);
+
+ /// Return whether a matrix is a null matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T>
+ bool isNull(
+ detail::tmat4x4<T> const & m,
+ T const & epsilon/* = std::numeric_limits<T>::epsilon()*/);
+
+ /// Return whether a matrix is an identity matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename genType>
+ bool isIdentity(
+ genType const & m,
+ typename genType::value_type const & epsilon/* = std::numeric_limits<typename genType::value_type>::epsilon()*/);
+
+ /// Return whether a matrix is a normalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename valType>
+ bool isNormalized(
+ detail::tmat2x2<valType> const & m,
+ valType const & epsilon/* = std::numeric_limits<valType>::epsilon()*/);
+
+ /// Return whether a matrix is a normalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename valType>
+ bool isNormalized(
+ detail::tmat3x3<valType> const & m,
+ valType const & epsilon/* = std::numeric_limits<valType>::epsilon()*/);
+
+ /// Return whether a matrix is a normalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename valType>
+ bool isNormalized(
+ detail::tmat4x4<valType> const & m,
+ valType const & epsilon/* = std::numeric_limits<valType>::epsilon()*/);
+
+ /// Return whether a matrix is an orthonormalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename valType, template <typename> class matType>
+ bool isOrthogonal(
+ matType<valType> const & m,
+ valType const & epsilon/* = std::numeric_limits<genType>::epsilon()*/);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_query.inl"
+
+#endif//GLM_GTX_matrix_query
diff --git a/include/gal/opengl/glm/gtx/matrix_query.inl b/include/gal/opengl/glm/gtx/matrix_query.inl
new file mode 100644
index 0000000..6db3391
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/matrix_query.inl
@@ -0,0 +1,154 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-05
+// Updated : 2007-03-05
+// Licence : This source is under MIT License
+// File : glm/gtx/matrix_query.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool isNull
+ (
+ detail::tmat2x2<T> const & m,
+ T const & epsilon)
+ {
+ bool result = true;
+ for(int i = 0; result && i < 2 ; ++i)
+ result = isNull(m[i], epsilon);
+ return result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool isNull
+ (
+ detail::tmat3x3<T> const & m,
+ T const & epsilon
+ )
+ {
+ bool result = true;
+ for(int i = 0; result && i < 3 ; ++i)
+ result = isNull(m[i], epsilon);
+ return result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool isNull
+ (
+ detail::tmat4x4<T> const & m,
+ T const & epsilon
+ )
+ {
+ bool result = true;
+ for(int i = 0; result && i < 4 ; ++i)
+ result = isNull(m[i], epsilon);
+ return result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool isIdentity
+ (
+ genType const & m,
+ typename genType::value_type const & epsilon
+ )
+ {
+ bool result = true;
+ for(typename genType::size_type i = typename genType::size_type(0); result && i < genType::col_size(); ++i)
+ {
+ for(typename genType::size_type j = typename genType::size_type(0); result && j < i ; ++j)
+ result = abs(m[i][j]) <= epsilon;
+ if(result)
+ result = abs(m[i][i] - typename genType::value_type(1)) <= epsilon;
+ for(typename genType::size_type j = i + typename genType::size_type(1); result && j < genType::row_size(); ++j)
+ result = abs(m[i][j]) <= epsilon;
+ }
+ return result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool isNormalized
+ (
+ detail::tmat2x2<genType> const & m,
+ genType const & epsilon
+ )
+ {
+ bool result(true);
+ for(typename detail::tmat2x2<genType>::size_type i(0); result && i < m.length(); ++i)
+ result = isNormalized(m[i], epsilon);
+ for(typename detail::tmat2x2<genType>::size_type i(0); result && i < m.length(); ++i)
+ {
+ typename detail::tmat2x2<genType>::col_type v;
+ for(typename detail::tmat2x2<genType>::size_type j(0); j < m.length(); ++j)
+ v[j] = m[j][i];
+ result = isNormalized(v, epsilon);
+ }
+ return result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool isNormalized
+ (
+ detail::tmat3x3<genType> const & m,
+ genType const & epsilon
+ )
+ {
+ bool result(true);
+ for(typename detail::tmat3x3<genType>::size_type i(0); result && i < m.length(); ++i)
+ result = isNormalized(m[i], epsilon);
+ for(typename detail::tmat3x3<genType>::size_type i(0); result && i < m.length(); ++i)
+ {
+ typename detail::tmat3x3<genType>::col_type v;
+ for(typename detail::tmat3x3<genType>::size_type j(0); j < m.length(); ++j)
+ v[j] = m[j][i];
+ result = isNormalized(v, epsilon);
+ }
+ return result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool isNormalized
+ (
+ detail::tmat4x4<genType> const & m,
+ genType const & epsilon
+ )
+ {
+ bool result(true);
+ for(typename detail::tmat4x4<genType>::size_type i(0); result && i < m.length(); ++i)
+ result = isNormalized(m[i], epsilon);
+ for(typename detail::tmat4x4<genType>::size_type i(0); result && i < m.length(); ++i)
+ {
+ typename detail::tmat4x4<genType>::col_type v;
+ for(typename detail::tmat4x4<genType>::size_type j(0); j < m.length(); ++j)
+ v[j] = m[j][i];
+ result = isNormalized(v, epsilon);
+ }
+ return result;
+ }
+
+ template<typename genType, template <typename> class matType>
+ GLM_FUNC_QUALIFIER bool isOrthogonal
+ (
+ matType<genType> const & m,
+ genType const & epsilon
+ )
+ {
+ bool result(true);
+ for(typename matType<genType>::size_type i(0); result && i < m.length() - 1; ++i)
+ for(typename matType<genType>::size_type j(i + 1); result && j < m.length(); ++j)
+ result = areOrthogonal(m[i], m[j], epsilon);
+
+ if(result)
+ {
+ matType<genType> tmp = transpose(m);
+ for(typename matType<genType>::size_type i(0); result && i < m.length() - 1 ; ++i)
+ for(typename matType<genType>::size_type j(i + 1); result && j < m.length(); ++j)
+ result = areOrthogonal(tmp[i], tmp[j], epsilon);
+ }
+ return result;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/mixed_product.hpp b/include/gal/opengl/glm/gtx/mixed_product.hpp
new file mode 100644
index 0000000..b222271
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/mixed_product.hpp
@@ -0,0 +1,65 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_mixed_product
+/// @file glm/gtx/mixed_product.hpp
+/// @date 2007-04-03 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte
+/// @ingroup gtx
+///
+/// @brief Mixed product of 3 vectors.
+///
+/// <glm/gtx/mixed_product.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_mixed_product
+#define GLM_GTX_mixed_product GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_mixed_product extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_mixed_product
+ /// @{
+
+ /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
+ template <typename valType>
+ valType mixedProduct(
+ detail::tvec3<valType> const & v1,
+ detail::tvec3<valType> const & v2,
+ detail::tvec3<valType> const & v3);
+
+ /// @}
+}// namespace glm
+
+#include "mixed_product.inl"
+
+#endif//GLM_GTX_mixed_product
diff --git a/include/gal/opengl/glm/gtx/mixed_product.inl b/include/gal/opengl/glm/gtx/mixed_product.inl
new file mode 100644
index 0000000..9c3a179
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/mixed_product.inl
@@ -0,0 +1,22 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-04-03
+// Updated : 2008-09-17
+// Licence : This source is under MIT License
+// File : glm/gtx/mixed_product.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType mixedProduct
+ (
+ detail::tvec3<valType> const & v1,
+ detail::tvec3<valType> const & v2,
+ detail::tvec3<valType> const & v3
+ )
+ {
+ return dot(cross(v1, v2), v3);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/multiple.hpp b/include/gal/opengl/glm/gtx/multiple.hpp
new file mode 100644
index 0000000..0092802
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/multiple.hpp
@@ -0,0 +1,73 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_multiple
+/// @file glm/gtx/multiple.hpp
+/// @date 2009-10-26 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_multiple GLM_GTX_multiple
+/// @ingroup gtx
+///
+/// @brief Find the closest number of a number multiple of other number.
+///
+/// <glm/gtx/multiple.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_multiple
+#define GLM_GTX_multiple GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_multiple extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_multiple
+ /// @{
+
+ //! Higher Multiple number of Source.
+ //! From GLM_GTX_multiple extension.
+ template <typename genType>
+ genType higherMultiple(
+ genType const & Source,
+ genType const & Multiple);
+
+ //! Lower Multiple number of Source.
+ //! From GLM_GTX_multiple extension.
+ template <typename genType>
+ genType lowerMultiple(
+ genType const & Source,
+ genType const & Multiple);
+
+ /// @}
+}//namespace glm
+
+#include "multiple.inl"
+
+#endif//GLM_GTX_multiple
diff --git a/include/gal/opengl/glm/gtx/multiple.inl b/include/gal/opengl/glm/gtx/multiple.inl
new file mode 100644
index 0000000..e7d25b0
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/multiple.inl
@@ -0,0 +1,128 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-10-26
+// Updated : 2011-06-07
+// Licence : This source is under MIT License
+// File : glm/gtx/multiple.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////
+ // higherMultiple
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType higherMultiple
+ (
+ genType const & Source,
+ genType const & Multiple
+ )
+ {
+ if (Source > 0)
+ {
+ genType Tmp = Source - 1;
+ return Tmp + (Multiple - (Tmp % Multiple));
+ }
+ else
+ return Source + (-Source % Multiple);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::half higherMultiple
+ (
+ detail::half const & SourceH,
+ detail::half const & MultipleH
+ )
+ {
+ float Source = SourceH.toFloat();
+ float Multiple = MultipleH.toFloat();
+
+ int Tmp = int(float(Source)) % int(Multiple);
+ return detail::half(Tmp ? Source + Multiple - float(Tmp) : Source);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER float higherMultiple
+ (
+ float const & Source,
+ float const & Multiple
+ )
+ {
+ int Tmp = int(Source) % int(Multiple);
+ return Tmp ? Source + Multiple - float(Tmp) : Source;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double higherMultiple
+ (
+ double const & Source,
+ double const & Multiple
+ )
+ {
+ long Tmp = long(Source) % long(Multiple);
+ return Tmp ? Source + Multiple - double(Tmp) : Source;
+ }
+
+ VECTORIZE_VEC_VEC(higherMultiple)
+
+ //////////////////////
+ // lowerMultiple
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType lowerMultiple
+ (
+ genType const & Source,
+ genType const & Multiple
+ )
+ {
+ if (Source >= 0)
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + 1;
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::half lowerMultiple
+ (
+ detail::half const & SourceH,
+ detail::half const & MultipleH
+ )
+ {
+ float Source = SourceH.toFloat();
+ float Multiple = MultipleH.toFloat();
+
+ int Tmp = int(float(Source)) % int(float(Multiple));
+ return detail::half(Tmp ? Source - float(Tmp) : Source);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER float lowerMultiple
+ (
+ float const & Source,
+ float const & Multiple
+ )
+ {
+ int Tmp = int(Source) % int(Multiple);
+ return Tmp ? Source - float(Tmp) : Source;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double lowerMultiple
+ (
+ double const & Source,
+ double const & Multiple
+ )
+ {
+ long Tmp = long(Source) % long(Multiple);
+ return Tmp ? Source - double(Tmp) : Source;
+ }
+
+ VECTORIZE_VEC_VEC(lowerMultiple)
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/noise.hpp b/include/gal/opengl/glm/gtx/noise.hpp
new file mode 100644
index 0000000..f081dac
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/noise.hpp
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+# pragma message("GLM: GLM_GTX_random extension is deprecated, include GLM_GTC_random (glm/gtc/noise.hpp) instead")
+#endif
+
+// Promoted:
+#include "../gtc/noise.hpp"
diff --git a/include/gal/opengl/glm/gtx/norm.hpp b/include/gal/opengl/glm/gtx/norm.hpp
new file mode 100644
index 0000000..2b065f4
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/norm.hpp
@@ -0,0 +1,133 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_norm
+/// @file glm/gtx/norm.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_quaternion (dependence)
+///
+/// @defgroup gtx_norm GLM_GTX_norm
+/// @ingroup gtx
+///
+/// @brief Various ways to compute vector norms.
+///
+/// <glm/gtx/norm.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_norm
+#define GLM_GTX_norm GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_norm extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_norm
+ /// @{
+
+ //! Returns the squared length of x.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T length2(
+ T const & x);
+
+ //! Returns the squared length of x.
+ //! From GLM_GTX_norm extension.
+ template <typename genType>
+ typename genType::value_type length2(
+ genType const & x);
+
+ //! Returns the squared length of x.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T length2(
+ detail::tquat<T> const & q);
+
+ //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T distance2(
+ T const & p0,
+ T const & p1);
+
+ //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
+ //! From GLM_GTX_norm extension.
+ template <typename genType>
+ typename genType::value_type distance2(
+ genType const & p0,
+ genType const & p1);
+
+ //! Returns the L1 norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T l1Norm(
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y);
+
+ //! Returns the L1 norm of v.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T l1Norm(
+ detail::tvec3<T> const & v);
+
+ //! Returns the L2 norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T l2Norm(
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y);
+
+ //! Returns the L2 norm of v.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T l2Norm(
+ detail::tvec3<T> const & x);
+
+ //! Returns the L norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T lxNorm(
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y,
+ unsigned int Depth);
+
+ //! Returns the L norm of v.
+ //! From GLM_GTX_norm extension.
+ template <typename T>
+ T lxNorm(
+ detail::tvec3<T> const & x,
+ unsigned int Depth);
+
+ /// @}
+}//namespace glm
+
+#include "norm.inl"
+
+#endif//GLM_GTX_norm
diff --git a/include/gal/opengl/glm/gtx/norm.inl b/include/gal/opengl/glm/gtx/norm.inl
new file mode 100644
index 0000000..427a5a1
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/norm.inl
@@ -0,0 +1,156 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2008-07-24
+// Licence : This source is under MIT License
+// File : glm/gtx/norm.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER T length2
+ (
+ T const & x
+ )
+ {
+ return x * x;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T length2
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return dot(x, x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T length2
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return dot(x, x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T length2
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return dot(x, x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T length2
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T distance2
+ (
+ T const & p0,
+ T const & p1
+ )
+ {
+ return length2(p1 - p0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T distance2
+ (
+ detail::tvec2<T> const & p0,
+ detail::tvec2<T> const & p1
+ )
+ {
+ return length2(p1 - p0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T distance2
+ (
+ detail::tvec3<T> const & p0,
+ detail::tvec3<T> const & p1
+ )
+ {
+ return length2(p1 - p0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T distance2
+ (
+ detail::tvec4<T> const & p0,
+ detail::tvec4<T> const & p1
+ )
+ {
+ return length2(p1 - p0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T l1Norm
+ (
+ detail::tvec3<T> const & a,
+ detail::tvec3<T> const & b
+ )
+ {
+ return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T l1Norm
+ (
+ detail::tvec3<T> const & v
+ )
+ {
+ return abs(v.x) + abs(v.y) + abs(v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T l2Norm
+ (
+ detail::tvec3<T> const & a,
+ detail::tvec3<T> const & b
+ )
+ {
+ return length(b - a);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T l2Norm
+ (
+ detail::tvec3<T> const & v
+ )
+ {
+ return length(v);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T lxNorm
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y,
+ unsigned int Depth
+ )
+ {
+ return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T lxNorm
+ (
+ detail::tvec3<T> const & v,
+ unsigned int Depth
+ )
+ {
+ return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth));
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/normal.hpp b/include/gal/opengl/glm/gtx/normal.hpp
new file mode 100644
index 0000000..a04e304
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/normal.hpp
@@ -0,0 +1,67 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_normal
+/// @file glm/gtx/normal.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_normal GLM_GTX_normal
+/// @ingroup gtx
+///
+/// @brief Compute the normal of a triangle.
+///
+/// <glm/gtx/normal.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_normal
+#define GLM_GTX_normal GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_normal extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_normal
+ /// @{
+
+ //! Computes triangle normal from triangle points.
+ //! From GLM_GTX_normal extension.
+ template <typename T>
+ detail::tvec3<T> triangleNormal(
+ detail::tvec3<T> const & p1,
+ detail::tvec3<T> const & p2,
+ detail::tvec3<T> const & p3);
+
+ /// @}
+}//namespace glm
+
+#include "normal.inl"
+
+#endif//GLM_GTX_normal
diff --git a/include/gal/opengl/glm/gtx/normal.inl b/include/gal/opengl/glm/gtx/normal.inl
new file mode 100644
index 0000000..5aedcc7
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/normal.inl
@@ -0,0 +1,22 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2011-06-07
+// Licence : This source is under MIT License
+// File : glm/gtx/normal.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> triangleNormal
+ (
+ detail::tvec3<T> const & p1,
+ detail::tvec3<T> const & p2,
+ detail::tvec3<T> const & p3
+ )
+ {
+ return normalize(cross(p1 - p2, p1 - p3));
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/normalize_dot.hpp b/include/gal/opengl/glm/gtx/normalize_dot.hpp
new file mode 100644
index 0000000..1ba027a
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/normalize_dot.hpp
@@ -0,0 +1,76 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_normalize_dot
+/// @file glm/gtx/normalize_dot.hpp
+/// @date 2007-09-28 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_fast_square_root (dependence)
+///
+/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
+/// @ingroup gtx
+///
+/// @brief Dot product of vectors that need to be normalize with a single square root.
+///
+/// <glm/gtx/normalized_dot.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_normalize_dot
+#define GLM_GTX_normalize_dot GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/fast_square_root.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_normalize_dot extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_normalize_dot
+ /// @{
+
+ //! Normalize parameters and returns the dot product of x and y.
+ //! It's faster that dot(normalize(x), normalize(y)).
+ //! From GLM_GTX_normalize_dot extension.
+ template <typename genType>
+ typename genType::value_type normalizeDot(
+ genType const & x,
+ genType const & y);
+
+ //! Normalize parameters and returns the dot product of x and y.
+ //! Faster that dot(fastNormalize(x), fastNormalize(y)).
+ //! From GLM_GTX_normalize_dot extension.
+ template <typename genType>
+ typename genType::value_type fastNormalizeDot(
+ genType const & x,
+ genType const & y);
+
+ /// @}
+}//namespace glm
+
+#include "normalize_dot.inl"
+
+#endif//GLM_GTX_normalize_dot
diff --git a/include/gal/opengl/glm/gtx/normalize_dot.inl b/include/gal/opengl/glm/gtx/normalize_dot.inl
new file mode 100644
index 0000000..5058eac
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/normalize_dot.inl
@@ -0,0 +1,115 @@
+//////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+//////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-09-28
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File : glm/gtx/normalize_dot.inl
+//////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType normalizeDot
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType normalizeDot
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType normalizeDot
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType normalizeDot
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastNormalizeDot
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType fastNormalizeDot
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType fastNormalizeDot
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType fastNormalizeDot
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/number_precision.hpp b/include/gal/opengl/glm/gtx/number_precision.hpp
new file mode 100644
index 0000000..1597936
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/number_precision.hpp
@@ -0,0 +1,88 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_number_precision
+/// @file glm/gtx/number_precision.hpp
+/// @date 2007-05-10 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_type_precision (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_number_precision GLM_GTX_number_precision
+/// @ingroup gtx
+///
+/// @brief Defined size types.
+///
+/// <glm/gtx/number_precision.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_number_precision
+#define GLM_GTX_number_precision GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/type_precision.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_number_precision extension included")
+#endif
+
+namespace glm{
+namespace gtx
+{
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// @addtogroup gtx_number_precision
+ /// @{
+
+ typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
+ //////////////////////
+ // Float vector types
+
+ typedef f16 f16vec1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+
+ //////////////////////
+ // Float matrix types
+
+ typedef f16 f16mat1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f16 f16mat1x1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+
+ /// @}
+}//namespace gtx
+}//namespace glm
+
+#include "number_precision.inl"
+
+#endif//GLM_GTX_number_precision
diff --git a/include/gal/opengl/glm/gtx/number_precision.inl b/include/gal/opengl/glm/gtx/number_precision.inl
new file mode 100644
index 0000000..3981856
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/number_precision.inl
@@ -0,0 +1,13 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-05-10
+// Updated : 2007-05-10
+// Licence : This source is under MIT License
+// File : glm/gtx/number_precision.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+
+}
diff --git a/include/gal/opengl/glm/gtx/ocl_type.hpp b/include/gal/opengl/glm/gtx/ocl_type.hpp
new file mode 100644
index 0000000..7e8af09
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/ocl_type.hpp
@@ -0,0 +1,132 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_ocl_type
+/// @file glm/gtx/ocl_type.hpp
+/// @date 2009-05-07 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_ocl_type GLM_GTX_ocl_type
+/// @ingroup gtx
+///
+/// @brief OpenCL types.
+///
+/// <glm/gtx/ocl_type.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_ocl_type
+#define GLM_GTX_ocl_type GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_ocl_type extension included")
+#endif
+
+namespace glm{
+namespace gtx
+{
+ ///////////////////////////
+ // Scalar types
+
+ /// @addtogroup gtx_ocl_type
+ /// @{
+
+ typedef detail::int8 cl_char; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::int16 cl_short; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::int32 cl_int; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::int64 cl_long; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+
+ typedef detail::uint8 cl_uchar; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::uint16 cl_ushort; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::uint32 cl_uint; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::uint64 cl_ulong; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+
+ typedef detail::float16 cl_half; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+ typedef detail::float32 cl_float; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+
+
+ typedef detail::int8 cl_char1; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::int16 cl_short1; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::int32 cl_int1; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::int64 cl_long1; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+
+ typedef detail::uint8 cl_uchar1; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::uint16 cl_ushort1; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::uint32 cl_uint1; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::uint64 cl_ulong1; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+
+ //typedef detail::float16 cl_half1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+ typedef detail::float32 cl_float1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+
+
+ typedef detail::tvec2<detail::int8> cl_char2; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec2<detail::int16> cl_short2; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec2<detail::int32> cl_int2; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec2<detail::int64> cl_long2; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+
+ typedef detail::tvec2<detail::uint8> cl_uchar2; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec2<detail::uint16> cl_ushort2; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec2<detail::uint32> cl_uint2; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec2<detail::uint64> cl_ulong2; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+
+ //typedef detail::tvec2<detail::float16> cl_half2; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec2<detail::float32> cl_float2; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+
+
+ typedef detail::tvec3<detail::int8> cl_char3; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec3<detail::int16> cl_short3; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec3<detail::int32> cl_int3; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec3<detail::int64> cl_long3; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+
+ typedef detail::tvec3<detail::uint8> cl_uchar3; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec3<detail::uint16> cl_ushort3; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec3<detail::uint32> cl_uint3; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec3<detail::uint64> cl_ulong3; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+
+ //typedef detail::tvec3<detail::float16> cl_half3; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec3<detail::float32> cl_float3; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+
+
+ typedef detail::tvec4<detail::int8> cl_char4; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec4<detail::int16> cl_short4; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec4<detail::int32> cl_int4; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec4<detail::int64> cl_long4; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec4<detail::uint8> cl_uchar4; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec4<detail::uint16> cl_ushort4; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec4<detail::uint32> cl_uint4; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec4<detail::uint64> cl_ulong4; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
+
+ //typedef detail::tvec4<detail::float16> cl_half4; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+ typedef detail::tvec4<detail::float32> cl_float4; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+
+ /// @}
+}//namespace gtx
+}//namespace glm
+
+#include "ocl_type.inl"
+
+#endif//GLM_GTX_ocl_type
diff --git a/include/gal/opengl/glm/gtx/ocl_type.inl b/include/gal/opengl/glm/gtx/ocl_type.inl
new file mode 100644
index 0000000..ac15145
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/ocl_type.inl
@@ -0,0 +1,27 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_ocl_type
+/// @file glm/gtx/ocl_type.inl
+/// @date 2013-03-16 / 2013-03-16
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/include/gal/opengl/glm/gtx/optimum_pow.hpp b/include/gal/opengl/glm/gtx/optimum_pow.hpp
new file mode 100644
index 0000000..d348473
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/optimum_pow.hpp
@@ -0,0 +1,91 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_optimum_pow
+/// @file glm/gtx/optimum_pow.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow
+/// @ingroup gtx
+///
+/// @brief Integer exponentiation of power functions.
+///
+/// <glm/gtx/optimum_pow.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_optimum_pow
+#define GLM_GTX_optimum_pow GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_optimum_pow extension included")
+#endif
+
+namespace glm{
+namespace gtx
+{
+ /// @addtogroup gtx_optimum_pow
+ /// @{
+
+ //! Returns x raised to the power of 2.
+ //! From GLM_GTX_optimum_pow extension.
+ template <typename genType>
+ genType pow2(const genType& x);
+
+ //! Returns x raised to the power of 3.
+ //! From GLM_GTX_optimum_pow extension.
+ template <typename genType>
+ genType pow3(const genType& x);
+
+ //! Returns x raised to the power of 4.
+ //! From GLM_GTX_optimum_pow extension.
+ template <typename genType>
+ genType pow4(const genType& x);
+
+ //! Checks if the parameter is a power of 2 number.
+ //! From GLM_GTX_optimum_pow extension.
+ bool powOfTwo(int num);
+
+ //! Checks to determine if the parameter component are power of 2 numbers.
+ //! From GLM_GTX_optimum_pow extension.
+ detail::tvec2<bool> powOfTwo(const detail::tvec2<int>& x);
+
+ //! Checks to determine if the parameter component are power of 2 numbers.
+ //! From GLM_GTX_optimum_pow extension.
+ detail::tvec3<bool> powOfTwo(const detail::tvec3<int>& x);
+
+ //! Checks to determine if the parameter component are power of 2 numbers.
+ //! From GLM_GTX_optimum_pow extension.
+ detail::tvec4<bool> powOfTwo(const detail::tvec4<int>& x);
+
+ /// @}
+}//namespace gtx
+}//namespace glm
+
+#include "optimum_pow.inl"
+
+#endif//GLM_GTX_optimum_pow
diff --git a/include/gal/opengl/glm/gtx/optimum_pow.inl b/include/gal/opengl/glm/gtx/optimum_pow.inl
new file mode 100644
index 0000000..1e6f226
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/optimum_pow.inl
@@ -0,0 +1,58 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2005-12-27
+// Licence : This source is under MIT License
+// File : glm/gtx/optimum_pow.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType pow2(const genType& x)
+ {
+ return x * x;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType pow3(const genType& x)
+ {
+ return x * x * x;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType pow4(const genType& x)
+ {
+ return x * x * x * x;
+ }
+
+ GLM_FUNC_QUALIFIER bool powOfTwo(int x)
+ {
+ return !(x & (x - 1));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<bool> powOfTwo(const detail::tvec2<int>& x)
+ {
+ return detail::tvec2<bool>(
+ powOfTwo(x.x),
+ powOfTwo(x.y));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec3<bool> powOfTwo(const detail::tvec3<int>& x)
+ {
+ return detail::tvec3<bool>(
+ powOfTwo(x.x),
+ powOfTwo(x.y),
+ powOfTwo(x.z));
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> powOfTwo(const detail::tvec4<int>& x)
+ {
+ return detail::tvec4<bool>(
+ powOfTwo(x.x),
+ powOfTwo(x.y),
+ powOfTwo(x.z),
+ powOfTwo(x.w));
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/orthonormalize.hpp b/include/gal/opengl/glm/gtx/orthonormalize.hpp
new file mode 100644
index 0000000..9f97f66
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/orthonormalize.hpp
@@ -0,0 +1,72 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_orthonormalize
+/// @file glm/gtx/orthonormalize.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
+/// @ingroup gtx
+///
+/// @brief Orthonormalize matrices.
+///
+/// <glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_orthonormalize
+#define GLM_GTX_orthonormalize GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_orthonormalize extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_orthonormalize
+ /// @{
+
+ //! Returns the orthonormalized matrix of m.
+ //! From GLM_GTX_orthonormalize extension.
+ template <typename T>
+ detail::tmat3x3<T> orthonormalize(
+ const detail::tmat3x3<T>& m);
+
+ //! Orthonormalizes x according y.
+ //! From GLM_GTX_orthonormalize extension.
+ template <typename T>
+ detail::tvec3<T> orthonormalize(
+ const detail::tvec3<T>& x,
+ const detail::tvec3<T>& y);
+
+ /// @}
+}//namespace glm
+
+#include "orthonormalize.inl"
+
+#endif//GLM_GTX_orthonormalize
diff --git a/include/gal/opengl/glm/gtx/orthonormalize.inl b/include/gal/opengl/glm/gtx/orthonormalize.inl
new file mode 100644
index 0000000..ea9ff7f
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/orthonormalize.inl
@@ -0,0 +1,43 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2005-12-21
+// Licence : This source is under MIT License
+// File : glm/gtx/orthonormalize.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> orthonormalize
+ (
+ const detail::tmat3x3<T>& m
+ )
+ {
+ detail::tmat3x3<T> r = m;
+
+ r[0] = normalize(r[0]);
+
+ float d0 = dot(r[0], r[1]);
+ r[1] -= r[0] * d0;
+ r[1] = normalize(r[1]);
+
+ float d1 = dot(r[1], r[2]);
+ d0 = dot(r[0], r[2]);
+ r[2] -= r[0] * d0 + r[1] * d1;
+ r[2] = normalize(r[2]);
+
+ return r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> orthonormalize
+ (
+ const detail::tvec3<T>& x,
+ const detail::tvec3<T>& y
+ )
+ {
+ return normalize(x - y * dot(y, x));
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/perpendicular.hpp b/include/gal/opengl/glm/gtx/perpendicular.hpp
new file mode 100644
index 0000000..f6515ab
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/perpendicular.hpp
@@ -0,0 +1,67 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_perpendicular
+/// @file glm/gtx/perpendicular.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_projection (dependence)
+///
+/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
+/// @ingroup gtx
+///
+/// @brief Perpendicular of a vector from other one
+///
+/// <glm/gtx/perpendicular.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_perpendicular
+#define GLM_GTX_perpendicular GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/projection.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_perpendicular extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_perpendicular
+ /// @{
+
+ //! Projects x a perpendicular axis of Normal.
+ //! From GLM_GTX_perpendicular extension.
+ template <typename vecType>
+ vecType perp(
+ vecType const & x,
+ vecType const & Normal);
+
+ /// @}
+}//namespace glm
+
+#include "perpendicular.inl"
+
+#endif//GLM_GTX_perpendicular
diff --git a/include/gal/opengl/glm/gtx/perpendicular.inl b/include/gal/opengl/glm/gtx/perpendicular.inl
new file mode 100644
index 0000000..c96812a
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/perpendicular.inl
@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2009-03-06
+// Licence : This source is under MIT License
+// File : glm/gtx/perpendicular.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename vecType>
+ GLM_FUNC_QUALIFIER vecType perp
+ (
+ vecType const & x,
+ vecType const & Normal
+ )
+ {
+ return x - proj(x, Normal);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/polar_coordinates.hpp b/include/gal/opengl/glm/gtx/polar_coordinates.hpp
new file mode 100644
index 0000000..1cba486
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/polar_coordinates.hpp
@@ -0,0 +1,72 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_polar_coordinates
+/// @file glm/gtx/polar_coordinates.hpp
+/// @date 2007-03-06 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
+/// @ingroup gtx
+///
+/// @brief Conversion from Euclidean space to polar space and revert.
+///
+/// <glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_polar_coordinates
+#define GLM_GTX_polar_coordinates GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_polar_coordinates extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_polar_coordinates
+ /// @{
+
+ /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
+ ///
+ /// @see gtx_polar_coordinates
+ template <typename T>
+ detail::tvec3<T> polar(
+ detail::tvec3<T> const & euclidean);
+
+ /// Convert Polar to Euclidean coordinates.
+ ///
+ /// @see gtx_polar_coordinates
+ template <typename T>
+ detail::tvec3<T> euclidean(
+ detail::tvec2<T> const & polar);
+
+ /// @}
+}//namespace glm
+
+#include "polar_coordinates.inl"
+
+#endif//GLM_GTX_polar_coordinates
diff --git a/include/gal/opengl/glm/gtx/polar_coordinates.inl b/include/gal/opengl/glm/gtx/polar_coordinates.inl
new file mode 100644
index 0000000..376a31c
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/polar_coordinates.inl
@@ -0,0 +1,55 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-06
+// Updated : 2009-05-01
+// Licence : This source is under MIT License
+// File : glm/gtx/polar_coordinates.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> polar
+ (
+ detail::tvec3<T> const & euclidean
+ )
+ {
+ T const Length(length(euclidean));
+ detail::tvec3<T> const tmp(euclidean / Length);
+ T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z));
+
+#ifdef GLM_FORCE_RADIANS
+ return detail::tvec3<T>(
+ atan(xz_dist, tmp.y), // latitude
+ atan(tmp.x, tmp.z), // longitude
+ xz_dist); // xz distance
+#else
+ return detail::tvec3<T>(
+ degrees(atan(xz_dist, tmp.y)), // latitude
+ degrees(atan(tmp.x, tmp.z)), // longitude
+ xz_dist); // xz distance
+#endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> euclidean
+ (
+ detail::tvec2<T> const & polar
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ T const latitude(polar.x);
+ T const longitude(polar.y);
+#else
+ T const latitude(radians(polar.x));
+ T const longitude(radians(polar.y));
+#endif
+
+ return detail::tvec3<T>(
+ cos(latitude) * sin(longitude),
+ sin(latitude),
+ cos(latitude) * cos(longitude));
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/projection.hpp b/include/gal/opengl/glm/gtx/projection.hpp
new file mode 100644
index 0000000..6e20922
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/projection.hpp
@@ -0,0 +1,65 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_projection
+/// @file glm/gtx/projection.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_projection GLM_GTX_projection
+/// @ingroup gtx
+///
+/// @brief Projection of a vector to other one
+///
+/// <glm/gtx/projection.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_projection
+#define GLM_GTX_projection GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_projection extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_projection
+ /// @{
+
+ //! Projects x on Normal.
+ //! From GLM_GTX_projection extension.
+ template <typename vecType>
+ vecType proj(
+ vecType const & x,
+ vecType const & Normal);
+
+ /// @}
+}//namespace glm
+
+#include "projection.inl"
+
+#endif//GLM_GTX_projection
diff --git a/include/gal/opengl/glm/gtx/projection.inl b/include/gal/opengl/glm/gtx/projection.inl
new file mode 100644
index 0000000..4107d89
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/projection.inl
@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2009-03-06
+// Licence : This source is under MIT License
+// File : glm/gtx/projection.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename vecType>
+ GLM_FUNC_QUALIFIER vecType proj
+ (
+ vecType const & x,
+ vecType const & Normal
+ )
+ {
+ return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/quaternion.hpp b/include/gal/opengl/glm/gtx/quaternion.hpp
new file mode 100644
index 0000000..3c9e8b0
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/quaternion.hpp
@@ -0,0 +1,195 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_quaternion
+/// @file glm/gtx/quaternion.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_quaternion GLM_GTX_quaternion
+/// @ingroup gtx
+///
+/// @brief Extented quaternion types and functions
+///
+/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_quaternion
+#define GLM_GTX_quaternion GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_quaternion extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_quaternion
+ /// @{
+
+ //! Compute a cross product between a quaternion and a vector.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tvec3<valType> cross(
+ detail::tquat<valType> const & q,
+ detail::tvec3<valType> const & v);
+
+ //! Compute a cross product between a vector and a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tvec3<valType> cross(
+ detail::tvec3<valType> const & v,
+ detail::tquat<valType> const & q);
+
+ //! Compute a point on a path according squad equation.
+ //! q1 and q2 are control points; s1 and s2 are intermediate control points.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tquat<valType> squad(
+ detail::tquat<valType> const & q1,
+ detail::tquat<valType> const & q2,
+ detail::tquat<valType> const & s1,
+ detail::tquat<valType> const & s2,
+ valType const & h);
+
+ //! Returns an intermediate control point for squad interpolation.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tquat<valType> intermediate(
+ detail::tquat<valType> const & prev,
+ detail::tquat<valType> const & curr,
+ detail::tquat<valType> const & next);
+
+ //! Returns a exp of a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tquat<valType> exp(
+ detail::tquat<valType> const & q);
+
+ //! Returns a log of a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tquat<valType> log(
+ detail::tquat<valType> const & q);
+
+ /// Returns x raised to the y power.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tquat<valType> pow(
+ detail::tquat<valType> const & x,
+ valType const & y);
+
+ //! Returns quarternion square root.
+ ///
+ /// @see gtx_quaternion
+ //template <typename valType>
+ //detail::tquat<valType> sqrt(
+ // detail::tquat<valType> const & q);
+
+ //! Rotates a 3 components vector by a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tvec3<valType> rotate(
+ detail::tquat<valType> const & q,
+ detail::tvec3<valType> const & v);
+
+ /// Rotates a 4 components vector by a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tvec4<valType> rotate(
+ detail::tquat<valType> const & q,
+ detail::tvec4<valType> const & v);
+
+ /// Extract the real component of a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ valType extractRealComponent(
+ detail::tquat<valType> const & q);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tmat3x3<valType> toMat3(
+ detail::tquat<valType> const & x){return mat3_cast(x);}
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tmat4x4<valType> toMat4(
+ detail::tquat<valType> const & x){return mat4_cast(x);}
+
+ /// Converts a 3 * 3 matrix to a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tquat<valType> toQuat(
+ detail::tmat3x3<valType> const & x){return quat_cast(x);}
+
+ /// Converts a 4 * 4 matrix to a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ detail::tquat<valType> toQuat(
+ detail::tmat4x4<valType> const & x){return quat_cast(x);}
+
+ /// Quaternion interpolation using the rotation short path.
+ ///
+ /// @see gtx_quaternion
+ template <typename T>
+ detail::tquat<T> shortMix(
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a);
+
+ /// Quaternion normalized linear interpolation.
+ ///
+ /// @see gtx_quaternion
+ template <typename T>
+ detail::tquat<T> fastMix(
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a);
+
+ /// @}
+}//namespace glm
+
+#include "quaternion.inl"
+
+#endif//GLM_GTX_quaternion
diff --git a/include/gal/opengl/glm/gtx/quaternion.inl b/include/gal/opengl/glm/gtx/quaternion.inl
new file mode 100644
index 0000000..32155ce
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/quaternion.inl
@@ -0,0 +1,208 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2008-11-27
+// Licence : This source is under MIT License
+// File : glm/gtx/quaternion.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <limits>
+
+namespace glm
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> cross
+ (
+ detail::tvec3<valType> const & v,
+ detail::tquat<valType> const & q
+ )
+ {
+ return inverse(q) * v;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> cross
+ (
+ detail::tquat<valType> const & q,
+ detail::tvec3<valType> const & v
+ )
+ {
+ return q * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> squad
+ (
+ detail::tquat<T> const & q1,
+ detail::tquat<T> const & q2,
+ detail::tquat<T> const & s1,
+ detail::tquat<T> const & s2,
+ T const & h)
+ {
+ return mix(mix(q1, q2, h), mix(s1, s2, h), T(2) * (T(1) - h) * h);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> intermediate
+ (
+ detail::tquat<T> const & prev,
+ detail::tquat<T> const & curr,
+ detail::tquat<T> const & next
+ )
+ {
+ detail::tquat<T> invQuat = inverse(curr);
+ return exp((log(next + invQuat) + log(prev + invQuat)) / T(-4)) * curr;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> exp
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ detail::tvec3<T> u(q.x, q.y, q.z);
+ float Angle = glm::length(u);
+ detail::tvec3<T> v(u / Angle);
+ return detail::tquat<T>(cos(Angle), sin(Angle) * v);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> log
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ if((q.x == T(0)) && (q.y == T(0)) && (q.z == T(0)))
+ {
+ if(q.w > T(0))
+ return detail::tquat<T>(log(q.w), T(0), T(0), T(0));
+ else if(q.w < T(0))
+ return detail::tquat<T>(log(-q.w), T(3.1415926535897932384626433832795), T(0),T(0));
+ else
+ return detail::tquat<T>(std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity());
+ }
+ else
+ {
+ T Vec3Len = sqrt(q.x * q.x + q.y * q.y + q.z * q.z);
+ T QuatLen = sqrt(Vec3Len * Vec3Len + q.w * q.w);
+ T t = atan(Vec3Len, T(q.w)) / Vec3Len;
+ return detail::tquat<T>(t * q.x, t * q.y, t * q.z, log(QuatLen));
+ }
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> pow
+ (
+ detail::tquat<T> const & x,
+ T const & y
+ )
+ {
+ if(abs(x.w) > T(0.9999))
+ return x;
+ float Angle = acos(y);
+ float NewAngle = Angle * y;
+ float Div = sin(NewAngle) / sin(Angle);
+ return detail::tquat<T>(
+ cos(NewAngle),
+ x.x * Div,
+ x.y * Div,
+ x.z * Div);
+ }
+
+ //template <typename T>
+ //GLM_FUNC_QUALIFIER detail::tquat<T> sqrt
+ //(
+ // detail::tquat<T> const & q
+ //)
+ //{
+ // T q0 = T(1) - dot(q, q);
+ // return T(2) * (T(1) + q0) * q;
+ //}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> rotate
+ (
+ detail::tquat<T> const & q,
+ detail::tvec3<T> const & v
+ )
+ {
+ return q * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> rotate
+ (
+ detail::tquat<T> const & q,
+ detail::tvec4<T> const & v
+ )
+ {
+ return q * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T extractRealComponent
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ T w = T(1.0) - q.x * q.x - q.y * q.y - q.z * q.z;
+ if(w < T(0))
+ return T(0);
+ else
+ return -sqrt(w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> shortMix
+ (
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a
+ )
+ {
+ if(a <= typename detail::tquat<T>::value_type(0)) return x;
+ if(a >= typename detail::tquat<T>::value_type(1)) return y;
+
+ T fCos = dot(x, y);
+ detail::tquat<T> y2(y); //BUG!!! tquat<T> y2;
+ if(fCos < T(0))
+ {
+ y2 = -y;
+ fCos = -fCos;
+ }
+
+ //if(fCos > 1.0f) // problem
+ T k0, k1;
+ if(fCos > T(0.9999))
+ {
+ k0 = T(1) - a;
+ k1 = T(0) + a; //BUG!!! 1.0f + a;
+ }
+ else
+ {
+ T fSin = sqrt(T(1) - fCos * fCos);
+ T fAngle = atan(fSin, fCos);
+ T fOneOverSin = T(1) / fSin;
+ k0 = sin((T(1) - a) * fAngle) * fOneOverSin;
+ k1 = sin((T(0) + a) * fAngle) * fOneOverSin;
+ }
+
+ return detail::tquat<T>(
+ k0 * x.w + k1 * y2.w,
+ k0 * x.x + k1 * y2.x,
+ k0 * x.y + k1 * y2.y,
+ k0 * x.z + k1 * y2.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> fastMix
+ (
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a
+ )
+ {
+ return glm::normalize(x * (T(1) - a) + (y * a));
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/random.hpp b/include/gal/opengl/glm/gtx/random.hpp
new file mode 100644
index 0000000..a23d894
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/random.hpp
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+# pragma message("GLM: GLM_GTX_random extension is deprecated, include GLM_GTC_random instead")
+#endif
+
+// Promoted:
+#include "../gtc/random.hpp"
diff --git a/include/gal/opengl/glm/gtx/raw_data.hpp b/include/gal/opengl/glm/gtx/raw_data.hpp
new file mode 100644
index 0000000..4ec6cf0
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/raw_data.hpp
@@ -0,0 +1,75 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_raw_data
+/// @file glm/gtx/raw_data.hpp
+/// @date 2008-11-19 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_raw_data GLM_GTX_raw_data
+/// @ingroup gtx
+///
+/// @brief Projection of a vector to other one
+///
+/// <glm/gtx/raw_data.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_raw_data
+#define GLM_GTX_raw_data GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/type_precision.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_raw_data extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_raw_data
+ /// @{
+
+ //! Type for byte numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef uint8 byte;
+
+ //! Type for word numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef uint16 word;
+
+ //! Type for dword numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef uint32 dword;
+
+ //! Type for qword numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef uint64 qword;
+
+ /// @}
+}// namespace glm
+
+#include "raw_data.inl"
+
+#endif//GLM_GTX_raw_data
diff --git a/include/gal/opengl/glm/gtx/raw_data.inl b/include/gal/opengl/glm/gtx/raw_data.inl
new file mode 100644
index 0000000..526e3cd
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/raw_data.inl
@@ -0,0 +1,11 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-11-19
+// Updated : 2008-11-19
+// Licence : This source is under MIT License
+// File : glm/gtx/raw_data.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/include/gal/opengl/glm/gtx/reciprocal.hpp b/include/gal/opengl/glm/gtx/reciprocal.hpp
new file mode 100644
index 0000000..3519861
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/reciprocal.hpp
@@ -0,0 +1,26 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+# pragma message("GLM: GLM_GTX_reciprocal extension is deprecated, include GLM_GTC_reciprocal instead")
+#endif
diff --git a/include/gal/opengl/glm/gtx/rotate_vector.hpp b/include/gal/opengl/glm/gtx/rotate_vector.hpp
new file mode 100644
index 0000000..70c5e03
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/rotate_vector.hpp
@@ -0,0 +1,132 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_rotate_vector
+/// @file glm/gtx/rotate_vector.hpp
+/// @date 2006-11-02 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
+/// @ingroup gtx
+///
+/// @brief Function to directly rotate a vector
+///
+/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_rotate_vector
+#define GLM_GTX_rotate_vector GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_rotate_vector extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_rotate_vector
+ /// @{
+
+ //! Rotate a two dimensional vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tvec2<T> rotate(
+ detail::tvec2<T> const & v,
+ T const & angle);
+
+ //! Rotate a three dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tvec3<T> rotate(
+ detail::tvec3<T> const & v,
+ T const & angle,
+ detail::tvec3<T> const & normal);
+
+ //! Rotate a four dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tvec4<T> rotate(
+ detail::tvec4<T> const & v,
+ T const & angle,
+ detail::tvec3<T> const & normal);
+
+ //! Rotate a three dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tvec3<T> rotateX(
+ detail::tvec3<T> const & v,
+ T const & angle);
+
+ //! Rotate a three dimensional vector around the Y axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tvec3<T> rotateY(
+ detail::tvec3<T> const & v,
+ T const & angle);
+
+ //! Rotate a three dimensional vector around the Z axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tvec3<T> rotateZ(
+ detail::tvec3<T> const & v,
+ T const & angle);
+
+ //! Rotate a four dimentionnals vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tvec4<T> rotateX(
+ detail::tvec4<T> const & v,
+ T const & angle);
+
+ //! Rotate a four dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tvec4<T> rotateY(
+ detail::tvec4<T> const & v,
+ T const & angle);
+
+ //! Rotate a four dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tvec4<T> rotateZ(
+ detail::tvec4<T> const & v,
+ T const & angle);
+
+ //! Build a rotation matrix from a normal and a up vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T>
+ detail::tmat4x4<T> orientation(
+ detail::tvec3<T> const & Normal,
+ detail::tvec3<T> const & Up);
+
+ /// @}
+}//namespace glm
+
+#include "rotate_vector.inl"
+
+#endif//GLM_GTX_rotate_vector
diff --git a/include/gal/opengl/glm/gtx/rotate_vector.inl b/include/gal/opengl/glm/gtx/rotate_vector.inl
new file mode 100644
index 0000000..1ec1717
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/rotate_vector.inl
@@ -0,0 +1,215 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-11-02
+// Updated : 2009-02-19
+// Licence : This source is under MIT License
+// File : glm/gtx/rotate_vector.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> rotate
+ (
+ detail::tvec2<T> const & v,
+ T const & angle
+ )
+ {
+ detail::tvec2<T> Result;
+#ifdef GLM_FORCE_RADIANS
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+#else
+ T const Cos = cos(radians(angle));
+ T const Sin = sin(radians(angle));
+#endif
+ Result.x = v.x * Cos - v.y * Sin;
+ Result.y = v.x * Sin + v.y * Cos;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> rotate
+ (
+ detail::tvec3<T> const & v,
+ T const & angle,
+ detail::tvec3<T> const & normal
+ )
+ {
+ return detail::tmat3x3<T>(glm::rotate(angle, normal)) * v;
+ }
+ /*
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> rotateGTX(
+ const detail::tvec3<T>& x,
+ T angle,
+ const detail::tvec3<T>& normal)
+ {
+ const T Cos = cos(radians(angle));
+ const T Sin = sin(radians(angle));
+ return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin;
+ }
+ */
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> rotate
+ (
+ detail::tvec4<T> const & v,
+ T const & angle,
+ detail::tvec3<T> const & normal
+ )
+ {
+ return rotate(angle, normal) * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> rotateX
+ (
+ detail::tvec3<T> const & v,
+ T const & angle
+ )
+ {
+ detail::tvec3<T> Result(v);
+
+#ifdef GLM_FORCE_RADIANS
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+#else
+ T const Cos = cos(radians(angle));
+ T const Sin = sin(radians(angle));
+#endif
+
+ Result.y = v.y * Cos - v.z * Sin;
+ Result.z = v.y * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> rotateY
+ (
+ detail::tvec3<T> const & v,
+ T const & angle
+ )
+ {
+ detail::tvec3<T> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+#else
+ T const Cos(cos(radians(angle)));
+ T const Sin(sin(radians(angle)));
+#endif
+
+ Result.x = v.x * Cos + v.z * Sin;
+ Result.z = -v.x * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> rotateZ
+ (
+ detail::tvec3<T> const & v,
+ T const & angle
+ )
+ {
+ detail::tvec3<T> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+#else
+ T const Cos(cos(radians(angle)));
+ T const Sin(sin(radians(angle)));
+#endif
+
+ Result.x = v.x * Cos - v.y * Sin;
+ Result.y = v.x * Sin + v.y * Cos;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> rotateX
+ (
+ detail::tvec4<T> const & v,
+ T const & angle
+ )
+ {
+ detail::tvec4<T> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+#else
+ T const Cos(cos(radians(angle)));
+ T const Sin(sin(radians(angle)));
+#endif
+
+ Result.y = v.y * Cos - v.z * Sin;
+ Result.z = v.y * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> rotateY
+ (
+ detail::tvec4<T> const & v,
+ T const & angle
+ )
+ {
+ detail::tvec4<T> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+#else
+ T const Cos(cos(radians(angle)));
+ T const Sin(sin(radians(angle)));
+#endif
+
+ Result.x = v.x * Cos + v.z * Sin;
+ Result.z = -v.x * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> rotateZ
+ (
+ detail::tvec4<T> const & v,
+ T const & angle
+ )
+ {
+ detail::tvec4<T> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+#else
+ T const Cos(cos(radians(angle)));
+ T const Sin(sin(radians(angle)));
+#endif
+
+ Result.x = v.x * Cos - v.y * Sin;
+ Result.y = v.x * Sin + v.y * Cos;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> orientation
+ (
+ detail::tvec3<T> const & Normal,
+ detail::tvec3<T> const & Up
+ )
+ {
+ if(all(equal(Normal, Up)))
+ return detail::tmat4x4<T>(T(1));
+
+ detail::tvec3<T> RotationAxis = cross(Up, Normal);
+# ifdef GLM_FORCE_RADIANS
+ T Angle = acos(dot(Normal, Up));
+# else
+ T Angle = degrees(acos(dot(Normal, Up)));
+# endif
+ return rotate(Angle, RotationAxis);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/simd_mat4.hpp b/include/gal/opengl/glm/gtx/simd_mat4.hpp
new file mode 100644
index 0000000..b435b11
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/simd_mat4.hpp
@@ -0,0 +1,206 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_simd_vec4
+/// @file glm/gtx/simd_vec4.hpp
+/// @date 2009-05-07 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_simd_mat4 GLM_GTX_simd_mat4
+/// @ingroup gtx
+///
+/// @brief SIMD implementation of mat4 type.
+///
+/// <glm/gtx/simd_mat4.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_simd_mat4
+#define GLM_GTX_simd_mat4 GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(GLM_ARCH != GLM_ARCH_PURE)
+
+#if(GLM_ARCH & GLM_ARCH_SSE2)
+# include "../core/intrinsic_matrix.hpp"
+# include "../gtx/simd_vec4.hpp"
+#else
+# error "GLM: GLM_GTX_simd_mat4 requires compiler support of SSE2 through intrinsics"
+#endif
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_simd_mat4 extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+ /// 4x4 Matrix implemented using SIMD SEE intrinsics.
+ /// \ingroup gtx_simd_mat4
+ GLM_ALIGNED_STRUCT(16) fmat4x4SIMD
+ {
+ enum ctor{null};
+
+ typedef float value_type;
+ typedef fvec4SIMD col_type;
+ typedef fvec4SIMD row_type;
+ typedef std::size_t size_type;
+ static size_type value_size();
+ static size_type col_size();
+ static size_type row_size();
+ static bool is_matrix();
+
+ fvec4SIMD Data[4];
+
+ //////////////////////////////////////
+ // Constructors
+
+ fmat4x4SIMD();
+ explicit fmat4x4SIMD(float const & s);
+ explicit fmat4x4SIMD(
+ float const & x0, float const & y0, float const & z0, float const & w0,
+ float const & x1, float const & y1, float const & z1, float const & w1,
+ float const & x2, float const & y2, float const & z2, float const & w2,
+ float const & x3, float const & y3, float const & z3, float const & w3);
+ explicit fmat4x4SIMD(
+ fvec4SIMD const & v0,
+ fvec4SIMD const & v1,
+ fvec4SIMD const & v2,
+ fvec4SIMD const & v3);
+ explicit fmat4x4SIMD(
+ tmat4x4<float> const & m);
+ explicit fmat4x4SIMD(
+ __m128 const in[4]);
+
+ // Conversions
+ //template <typename U>
+ //explicit tmat4x4(tmat4x4<U> const & m);
+
+ //explicit tmat4x4(tmat2x2<T> const & x);
+ //explicit tmat4x4(tmat3x3<T> const & x);
+ //explicit tmat4x4(tmat2x3<T> const & x);
+ //explicit tmat4x4(tmat3x2<T> const & x);
+ //explicit tmat4x4(tmat2x4<T> const & x);
+ //explicit tmat4x4(tmat4x2<T> const & x);
+ //explicit tmat4x4(tmat3x4<T> const & x);
+ //explicit tmat4x4(tmat4x3<T> const & x);
+
+ // Accesses
+ fvec4SIMD & operator[](size_type i);
+ fvec4SIMD const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ fmat4x4SIMD & operator= (fmat4x4SIMD const & m);
+ fmat4x4SIMD & operator+= (float const & s);
+ fmat4x4SIMD & operator+= (fmat4x4SIMD const & m);
+ fmat4x4SIMD & operator-= (float const & s);
+ fmat4x4SIMD & operator-= (fmat4x4SIMD const & m);
+ fmat4x4SIMD & operator*= (float const & s);
+ fmat4x4SIMD & operator*= (fmat4x4SIMD const & m);
+ fmat4x4SIMD & operator/= (float const & s);
+ fmat4x4SIMD & operator/= (fmat4x4SIMD const & m);
+ fmat4x4SIMD & operator++ ();
+ fmat4x4SIMD & operator-- ();
+ };
+
+ // Binary operators
+ fmat4x4SIMD operator+ (fmat4x4SIMD const & m, float const & s);
+ fmat4x4SIMD operator+ (float const & s, fmat4x4SIMD const & m);
+ fmat4x4SIMD operator+ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+ fmat4x4SIMD operator- (fmat4x4SIMD const & m, float const & s);
+ fmat4x4SIMD operator- (float const & s, fmat4x4SIMD const & m);
+ fmat4x4SIMD operator- (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+ fmat4x4SIMD operator* (fmat4x4SIMD const & m, float const & s);
+ fmat4x4SIMD operator* (float const & s, fmat4x4SIMD const & m);
+
+ fvec4SIMD operator* (fmat4x4SIMD const & m, fvec4SIMD const & v);
+ fvec4SIMD operator* (fvec4SIMD const & v, fmat4x4SIMD const & m);
+
+ fmat4x4SIMD operator* (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+ fmat4x4SIMD operator/ (fmat4x4SIMD const & m, float const & s);
+ fmat4x4SIMD operator/ (float const & s, fmat4x4SIMD const & m);
+
+ fvec4SIMD operator/ (fmat4x4SIMD const & m, fvec4SIMD const & v);
+ fvec4SIMD operator/ (fvec4SIMD const & v, fmat4x4SIMD const & m);
+
+ fmat4x4SIMD operator/ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+ // Unary constant operators
+ fmat4x4SIMD const operator- (fmat4x4SIMD const & m);
+ fmat4x4SIMD const operator-- (fmat4x4SIMD const & m, int);
+ fmat4x4SIMD const operator++ (fmat4x4SIMD const & m, int);
+}//namespace detail
+
+ typedef detail::fmat4x4SIMD simdMat4;
+
+ /// @addtogroup gtx_simd_mat4
+ /// @{
+
+ //! Convert a simdMat4 to a mat4.
+ //! (From GLM_GTX_simd_mat4 extension)
+ detail::tmat4x4<float> mat4_cast(
+ detail::fmat4x4SIMD const & x);
+
+ //! Multiply matrix x by matrix y component-wise, i.e.,
+ //! result[i][j] is the scalar product of x[i][j] and y[i][j].
+ //! (From GLM_GTX_simd_mat4 extension).
+ detail::fmat4x4SIMD matrixCompMult(
+ detail::fmat4x4SIMD const & x,
+ detail::fmat4x4SIMD const & y);
+
+ //! Treats the first parameter c as a column vector
+ //! and the second parameter r as a row vector
+ //! and does a linear algebraic matrix multiply c * r.
+ //! (From GLM_GTX_simd_mat4 extension).
+ detail::fmat4x4SIMD outerProduct(
+ detail::fvec4SIMD const & c,
+ detail::fvec4SIMD const & r);
+
+ //! Returns the transposed matrix of x
+ //! (From GLM_GTX_simd_mat4 extension).
+ detail::fmat4x4SIMD transpose(
+ detail::fmat4x4SIMD const & x);
+
+ //! Return the determinant of a mat4 matrix.
+ //! (From GLM_GTX_simd_mat4 extension).
+ float determinant(
+ detail::fmat4x4SIMD const & m);
+
+ //! Return the inverse of a mat4 matrix.
+ //! (From GLM_GTX_simd_mat4 extension).
+ detail::fmat4x4SIMD inverse(
+ detail::fmat4x4SIMD const & m);
+
+ /// @}
+}// namespace glm
+
+#include "simd_mat4.inl"
+
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
+
+#endif//GLM_GTX_simd_mat4
diff --git a/include/gal/opengl/glm/gtx/simd_mat4.inl b/include/gal/opengl/glm/gtx/simd_mat4.inl
new file mode 100644
index 0000000..d6ec8ca
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/simd_mat4.inl
@@ -0,0 +1,590 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-19
+// Updated : 2009-05-19
+// Licence : This source is under MIT License
+// File : glm/gtx/simd_mat4.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::value_size()
+{
+ return sizeof(value_type);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::col_size()
+{
+ return 4;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::row_size()
+{
+ return 4;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD()
+{
+#ifndef GLM_SIMD_ENABLE_DEFAULT_INIT
+ this->Data[0] = fvec4SIMD(1.0f, 0, 0, 0);
+ this->Data[1] = fvec4SIMD(0, 1.0f, 0, 0);
+ this->Data[2] = fvec4SIMD(0, 0, 1.0f, 0);
+ this->Data[3] = fvec4SIMD(0, 0, 0, 1.0f);
+#endif
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD(float const & s)
+{
+ this->Data[0] = fvec4SIMD(s, 0, 0, 0);
+ this->Data[1] = fvec4SIMD(0, s, 0, 0);
+ this->Data[2] = fvec4SIMD(0, 0, s, 0);
+ this->Data[3] = fvec4SIMD(0, 0, 0, s);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+ float const & x0, float const & y0, float const & z0, float const & w0,
+ float const & x1, float const & y1, float const & z1, float const & w1,
+ float const & x2, float const & y2, float const & z2, float const & w2,
+ float const & x3, float const & y3, float const & z3, float const & w3
+)
+{
+ this->Data[0] = fvec4SIMD(x0, y0, z0, w0);
+ this->Data[1] = fvec4SIMD(x1, y1, z1, w1);
+ this->Data[2] = fvec4SIMD(x2, y2, z2, w2);
+ this->Data[3] = fvec4SIMD(x3, y3, z3, w3);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+ fvec4SIMD const & v0,
+ fvec4SIMD const & v1,
+ fvec4SIMD const & v2,
+ fvec4SIMD const & v3
+)
+{
+ this->Data[0] = v0;
+ this->Data[1] = v1;
+ this->Data[2] = v2;
+ this->Data[3] = v3;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+ tmat4x4<float> const & m
+)
+{
+ this->Data[0] = fvec4SIMD(m[0]);
+ this->Data[1] = fvec4SIMD(m[1]);
+ this->Data[2] = fvec4SIMD(m[2]);
+ this->Data[3] = fvec4SIMD(m[3]);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+ __m128 const in[4]
+)
+{
+ this->Data[0] = in[0];
+ this->Data[1] = in[1];
+ this->Data[2] = in[2];
+ this->Data[3] = in[3];
+}
+
+//////////////////////////////////////
+// Accesses
+
+GLM_FUNC_QUALIFIER fvec4SIMD & fmat4x4SIMD::operator[]
+(
+ fmat4x4SIMD::size_type i
+)
+{
+ assert(
+ //i >= fmat4x4SIMD::size_type(0) &&
+ i < fmat4x4SIMD::col_size());
+
+ return this->Data[i];
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD const & fmat4x4SIMD::operator[]
+(
+ fmat4x4SIMD::size_type i
+) const
+{
+ assert(
+ //i >= fmat4x4SIMD::size_type(0) &&
+ i < fmat4x4SIMD::col_size());
+
+ return this->Data[i];
+}
+
+//////////////////////////////////////////////////////////////
+// mat4 operators
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD& fmat4x4SIMD::operator=
+(
+ fmat4x4SIMD const & m
+)
+{
+ this->Data[0] = m[0];
+ this->Data[1] = m[1];
+ this->Data[2] = m[2];
+ this->Data[3] = m[3];
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+=
+(
+ fmat4x4SIMD const & m
+)
+{
+ this->Data[0].Data = _mm_add_ps(this->Data[0].Data, m[0].Data);
+ this->Data[1].Data = _mm_add_ps(this->Data[1].Data, m[1].Data);
+ this->Data[2].Data = _mm_add_ps(this->Data[2].Data, m[2].Data);
+ this->Data[3].Data = _mm_add_ps(this->Data[3].Data, m[3].Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-=
+(
+ fmat4x4SIMD const & m
+)
+{
+ this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, m[0].Data);
+ this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, m[1].Data);
+ this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, m[2].Data);
+ this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, m[3].Data);
+
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*=
+(
+ fmat4x4SIMD const & m
+)
+{
+ sse_mul_ps(&this->Data[0].Data, &m.Data[0].Data, &this->Data[0].Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/=
+(
+ fmat4x4SIMD const & m
+)
+{
+ __m128 Inv[4];
+ sse_inverse_ps(&m.Data[0].Data, Inv);
+ sse_mul_ps(&this->Data[0].Data, Inv, &this->Data[0].Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+=
+(
+ float const & s
+)
+{
+ __m128 Operand = _mm_set_ps1(s);
+ this->Data[0].Data = _mm_add_ps(this->Data[0].Data, Operand);
+ this->Data[1].Data = _mm_add_ps(this->Data[1].Data, Operand);
+ this->Data[2].Data = _mm_add_ps(this->Data[2].Data, Operand);
+ this->Data[3].Data = _mm_add_ps(this->Data[3].Data, Operand);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-=
+(
+ float const & s
+)
+{
+ __m128 Operand = _mm_set_ps1(s);
+ this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, Operand);
+ this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, Operand);
+ this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, Operand);
+ this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, Operand);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*=
+(
+ float const & s
+)
+{
+ __m128 Operand = _mm_set_ps1(s);
+ this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
+ this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
+ this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
+ this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/=
+(
+ float const & s
+)
+{
+ __m128 Operand = _mm_div_ps(one, _mm_set_ps1(s));
+ this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
+ this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
+ this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
+ this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator++ ()
+{
+ this->Data[0].Data = _mm_add_ps(this->Data[0].Data, one);
+ this->Data[1].Data = _mm_add_ps(this->Data[1].Data, one);
+ this->Data[2].Data = _mm_add_ps(this->Data[2].Data, one);
+ this->Data[3].Data = _mm_add_ps(this->Data[3].Data, one);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-- ()
+{
+ this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, one);
+ this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, one);
+ this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, one);
+ this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, one);
+ return *this;
+}
+
+
+//////////////////////////////////////////////////////////////
+// Binary operators
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
+(
+ const fmat4x4SIMD &m,
+ float const & s
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
+(
+ float const & s,
+ const fmat4x4SIMD &m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
+(
+ const fmat4x4SIMD &m1,
+ const fmat4x4SIMD &m2
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]
+ );
+}
+
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
+(
+ const fmat4x4SIMD &m,
+ float const & s
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
+(
+ float const & s,
+ const fmat4x4SIMD &m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ s - m[0],
+ s - m[1],
+ s - m[2],
+ s - m[3]
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
+(
+ const fmat4x4SIMD &m1,
+ const fmat4x4SIMD &m2
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]
+ );
+}
+
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
+(
+ const fmat4x4SIMD &m,
+ float const & s
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
+(
+ float const & s,
+ const fmat4x4SIMD &m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s
+ );
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator*
+(
+ const fmat4x4SIMD &m,
+ fvec4SIMD const & v
+)
+{
+ return sse_mul_ps(&m.Data[0].Data, v.Data);
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator*
+(
+ fvec4SIMD const & v,
+ const fmat4x4SIMD &m
+)
+{
+ return sse_mul_ps(v.Data, &m.Data[0].Data);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
+(
+ const fmat4x4SIMD &m1,
+ const fmat4x4SIMD &m2
+)
+{
+ fmat4x4SIMD result;
+ sse_mul_ps(&m1.Data[0].Data, &m2.Data[0].Data, &result.Data[0].Data);
+
+ return result;
+}
+
+
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
+(
+ const fmat4x4SIMD &m,
+ float const & s
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
+(
+ float const & s,
+ const fmat4x4SIMD &m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]
+ );
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/
+(
+ const fmat4x4SIMD &m,
+ fvec4SIMD const & v
+)
+{
+ return inverse(m) * v;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/
+(
+ fvec4SIMD const & v,
+ const fmat4x4SIMD &m
+)
+{
+ return v * inverse(m);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
+(
+ const fmat4x4SIMD &m1,
+ const fmat4x4SIMD &m2
+)
+{
+ __m128 result[4];
+ __m128 inv[4];
+
+ sse_inverse_ps(&m2.Data[0].Data, inv);
+ sse_mul_ps(&m1.Data[0].Data, inv, result);
+
+ return fmat4x4SIMD(result);
+}
+
+
+//////////////////////////////////////////////////////////////
+// Unary constant operators
+GLM_FUNC_QUALIFIER fmat4x4SIMD const operator-
+(
+ fmat4x4SIMD const & m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD const operator--
+(
+ fmat4x4SIMD const & m,
+ int
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] - 1.0f,
+ m[1] - 1.0f,
+ m[2] - 1.0f,
+ m[3] - 1.0f
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD const operator++
+(
+ fmat4x4SIMD const & m,
+ int
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] + 1.0f,
+ m[1] + 1.0f,
+ m[2] + 1.0f,
+ m[3] + 1.0f
+ );
+}
+
+}//namespace detail
+
+GLM_FUNC_QUALIFIER detail::tmat4x4<float> mat4_cast
+(
+ detail::fmat4x4SIMD const & x
+)
+{
+ GLM_ALIGN(16) detail::tmat4x4<float> Result;
+ _mm_store_ps(&Result[0][0], x.Data[0].Data);
+ _mm_store_ps(&Result[1][0], x.Data[1].Data);
+ _mm_store_ps(&Result[2][0], x.Data[2].Data);
+ _mm_store_ps(&Result[3][0], x.Data[3].Data);
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD matrixCompMult
+(
+ detail::fmat4x4SIMD const & x,
+ detail::fmat4x4SIMD const & y
+)
+{
+ detail::fmat4x4SIMD result;
+ result[0] = x[0] * y[0];
+ result[1] = x[1] * y[1];
+ result[2] = x[2] * y[2];
+ result[3] = x[3] * y[3];
+ return result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD outerProduct
+(
+ detail::fvec4SIMD const & c,
+ detail::fvec4SIMD const & r
+)
+{
+ __m128 Shu0 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Shu1 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Shu2 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Shu3 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(3, 3, 3, 3));
+
+ detail::fmat4x4SIMD result(detail::fmat4x4SIMD::null);
+ result[0].Data = _mm_mul_ps(c.Data, Shu0);
+ result[1].Data = _mm_mul_ps(c.Data, Shu1);
+ result[2].Data = _mm_mul_ps(c.Data, Shu2);
+ result[3].Data = _mm_mul_ps(c.Data, Shu3);
+ return result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD transpose(detail::fmat4x4SIMD const & m)
+{
+ detail::fmat4x4SIMD result;
+ detail::sse_transpose_ps(&m[0].Data, &result[0].Data);
+ return result;
+}
+
+GLM_FUNC_QUALIFIER float determinant(detail::fmat4x4SIMD const & m)
+{
+ float Result;
+ _mm_store_ss(&Result, detail::sse_det_ps(&m[0].Data));
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD inverse(detail::fmat4x4SIMD const & m)
+{
+ detail::fmat4x4SIMD result;
+ detail::sse_inverse_ps(&m[0].Data, &result[0].Data);
+ return result;
+}
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/simd_vec4.hpp b/include/gal/opengl/glm/gtx/simd_vec4.hpp
new file mode 100644
index 0000000..6f60060
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/simd_vec4.hpp
@@ -0,0 +1,517 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_simd_vec4
+/// @file glm/gtx/simd_vec4.hpp
+/// @date 2009-05-07 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_simd_vec4 GLM_GTX_simd_vec4
+/// @ingroup gtx
+///
+/// @brief SIMD implementation of vec4 type.
+///
+/// <glm/gtx/simd_vec4.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_simd_vec4
+#define GLM_GTX_simd_vec4 GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(GLM_ARCH != GLM_ARCH_PURE)
+
+#if(GLM_ARCH & GLM_ARCH_SSE2)
+# include "../core/intrinsic_common.hpp"
+# include "../core/intrinsic_geometric.hpp"
+#else
+# error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
+#endif
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_simd_vec4 extension included")
+#endif
+
+
+// Warning silencer for nameless struct/union.
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(push)
+# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
+#endif
+
+
+namespace glm{
+namespace detail
+{
+ /// 4-dimensional vector implemented using SIMD SEE intrinsics.
+ /// \ingroup gtx_simd_vec4
+ GLM_ALIGNED_STRUCT(16) fvec4SIMD
+ {
+ enum ctor{null};
+ typedef __m128 value_type;
+ typedef std::size_t size_type;
+ static size_type value_size();
+
+ typedef fvec4SIMD type;
+ typedef tvec4<bool> bool_type;
+
+#ifdef GLM_SIMD_ENABLE_XYZW_UNION
+ union
+ {
+ __m128 Data;
+ struct {float x, y, z, w;};
+ };
+#else
+ __m128 Data;
+#endif
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ fvec4SIMD();
+ fvec4SIMD(__m128 const & Data);
+ fvec4SIMD(fvec4SIMD const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ explicit fvec4SIMD(
+ ctor);
+ explicit fvec4SIMD(
+ float const & s);
+ explicit fvec4SIMD(
+ float const & x,
+ float const & y,
+ float const & z,
+ float const & w);
+ explicit fvec4SIMD(
+ tvec4<float> const & v);
+
+ ////////////////////////////////////////
+ //// Convertion vector constructors
+
+ fvec4SIMD(vec2 const & v, float const & s1, float const & s2);
+ fvec4SIMD(float const & s1, vec2 const & v, float const & s2);
+ fvec4SIMD(float const & s1, float const & s2, vec2 const & v);
+ fvec4SIMD(vec3 const & v, float const & s);
+ fvec4SIMD(float const & s, vec3 const & v);
+ fvec4SIMD(vec2 const & v1, vec2 const & v2);
+ //fvec4SIMD(ivec4SIMD const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ fvec4SIMD& operator= (fvec4SIMD const & v);
+ fvec4SIMD& operator+=(fvec4SIMD const & v);
+ fvec4SIMD& operator-=(fvec4SIMD const & v);
+ fvec4SIMD& operator*=(fvec4SIMD const & v);
+ fvec4SIMD& operator/=(fvec4SIMD const & v);
+
+ fvec4SIMD& operator+=(float const & s);
+ fvec4SIMD& operator-=(float const & s);
+ fvec4SIMD& operator*=(float const & s);
+ fvec4SIMD& operator/=(float const & s);
+
+ fvec4SIMD& operator++();
+ fvec4SIMD& operator--();
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ template <comp X, comp Y, comp Z, comp W>
+ fvec4SIMD& swizzle();
+ template <comp X, comp Y, comp Z, comp W>
+ fvec4SIMD swizzle() const;
+ template <comp X, comp Y, comp Z>
+ fvec4SIMD swizzle() const;
+ template <comp X, comp Y>
+ fvec4SIMD swizzle() const;
+ template <comp X>
+ fvec4SIMD swizzle() const;
+ };
+}//namespace detail
+
+ typedef glm::detail::fvec4SIMD simdVec4;
+
+ /// @addtogroup gtx_simd_vec4
+ /// @{
+
+ //! Convert a simdVec4 to a vec4.
+ //! (From GLM_GTX_simd_vec4 extension)
+ detail::tvec4<float> vec4_cast(
+ detail::fvec4SIMD const & x);
+
+ //! Returns x if x >= 0; otherwise, it returns -x.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD abs(detail::fvec4SIMD const & x);
+
+ //! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD sign(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer that is less then or equal to x.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD floor(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer to x
+ //! whose absolute value is not larger than the absolute value of x.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD trunc(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer to x.
+ //! The fraction 0.5 will round in a direction chosen by the
+ //! implementation, presumably the direction that is fastest.
+ //! This includes the possibility that round(x) returns the
+ //! same value as roundEven(x) for all values of x.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD round(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer to x.
+ //! A fractional part of 0.5 will round toward the nearest even
+ //! integer. (Both 3.5 and 4.5 for x will return 4.0.)
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ //detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer
+ //! that is greater than or equal to x.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD ceil(detail::fvec4SIMD const & x);
+
+ //! Return x - floor(x).
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD fract(detail::fvec4SIMD const & x);
+
+ //! Modulus. Returns x - y * floor(x / y)
+ //! for each component in x using the floating point value y.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD mod(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ //! Modulus. Returns x - y * floor(x / y)
+ //! for each component in x using the floating point value y.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD mod(
+ detail::fvec4SIMD const & x,
+ float const & y);
+
+ //! Returns the fractional part of x and sets i to the integer
+ //! part (as a whole number floating point value). Both the
+ //! return value and the output parameter will have the same
+ //! sign as x.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ //detail::fvec4SIMD modf(
+ // detail::fvec4SIMD const & x,
+ // detail::fvec4SIMD & i);
+
+ //! Returns y if y < x; otherwise, it returns x.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD min(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ detail::fvec4SIMD min(
+ detail::fvec4SIMD const & x,
+ float const & y);
+
+ //! Returns y if x < y; otherwise, it returns x.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD max(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ detail::fvec4SIMD max(
+ detail::fvec4SIMD const & x,
+ float const & y);
+
+ //! Returns min(max(x, minVal), maxVal) for each component in x
+ //! using the floating-point values minVal and maxVal.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD clamp(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & minVal,
+ detail::fvec4SIMD const & maxVal);
+
+ detail::fvec4SIMD clamp(
+ detail::fvec4SIMD const & x,
+ float const & minVal,
+ float const & maxVal);
+
+ //! \return If genTypeU is a floating scalar or vector:
+ //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
+ //! x and y using the floating-point value a.
+ //! The value for a is not restricted to the range [0, 1].
+ //!
+ //! \return If genTypeU is a boolean scalar or vector:
+ //! Selects which vector each returned component comes
+ //! from. For a component of a that is false, the
+ //! corresponding component of x is returned. For a
+ //! component of a that is true, the corresponding
+ //! component of y is returned. Components of x and y that
+ //! are not selected are allowed to be invalid floating point
+ //! values and will have no effect on the results. Thus, this
+ //! provides different functionality than
+ //! genType mix(genType x, genType y, genType(a))
+ //! where a is a Boolean vector.
+ //!
+ //! From GLSL 1.30.08 specification, section 8.3
+ //!
+ //! \param[in] x Floating point scalar or vector.
+ //! \param[in] y Floating point scalar or vector.
+ //! \param[in] a Floating point or boolean scalar or vector.
+ //!
+ // \todo Test when 'a' is a boolean.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD mix(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y,
+ detail::fvec4SIMD const & a);
+
+ //! Returns 0.0 if x < edge, otherwise it returns 1.0.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD step(
+ detail::fvec4SIMD const & edge,
+ detail::fvec4SIMD const & x);
+
+ detail::fvec4SIMD step(
+ float const & edge,
+ detail::fvec4SIMD const & x);
+
+ //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+ //! performs smooth Hermite interpolation between 0 and 1
+ //! when edge0 < x < edge1. This is useful in cases where
+ //! you would want a threshold function with a smooth
+ //! transition. This is equivalent to:
+ //! genType t;
+ //! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
+ //! return t * t * (3 - 2 * t);
+ //! Results are undefined if edge0 >= edge1.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD smoothstep(
+ detail::fvec4SIMD const & edge0,
+ detail::fvec4SIMD const & edge1,
+ detail::fvec4SIMD const & x);
+
+ detail::fvec4SIMD smoothstep(
+ float const & edge0,
+ float const & edge1,
+ detail::fvec4SIMD const & x);
+
+ //! Returns true if x holds a NaN (not a number)
+ //! representation in the underlying implementation's set of
+ //! floating point representations. Returns false otherwise,
+ //! including for implementations with no NaN
+ //! representations.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ //bvec4 isnan(detail::fvec4SIMD const & x);
+
+ //! Returns true if x holds a positive infinity or negative
+ //! infinity representation in the underlying implementation's
+ //! set of floating point representations. Returns false
+ //! otherwise, including for implementations with no infinity
+ //! representations.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ //bvec4 isinf(detail::fvec4SIMD const & x);
+
+ //! Returns a signed or unsigned integer value representing
+ //! the encoding of a floating-point value. The floatingpoint
+ //! value's bit-level representation is preserved.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ //detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value);
+
+ //! Returns a floating-point value corresponding to a signed
+ //! or unsigned integer encoding of a floating-point value.
+ //! If an inf or NaN is passed in, it will not signal, and the
+ //! resulting floating point value is unspecified. Otherwise,
+ //! the bit-level representation is preserved.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ //detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value);
+
+ //! Computes and returns a * b + c.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ detail::fvec4SIMD fma(
+ detail::fvec4SIMD const & a,
+ detail::fvec4SIMD const & b,
+ detail::fvec4SIMD const & c);
+
+ //! Splits x into a floating-point significand in the range
+ //! [0.5, 1.0) and an integral exponent of two, such that:
+ //! x = significand * exp(2, exponent)
+ //! The significand is returned by the function and the
+ //! exponent is returned in the parameter exp. For a
+ //! floating-point value of zero, the significant and exponent
+ //! are both zero. For a floating-point value that is an
+ //! infinity or is not a number, the results are undefined.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ //detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp);
+
+ //! Builds a floating-point number from x and the
+ //! corresponding integral exponent of two in exp, returning:
+ //! significand * exp(2, exponent)
+ //! If this product is too large to be represented in the
+ //! floating-point type, the result is undefined.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ //detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ float length(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! Less accurate but much faster than simdLength.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ float fastLength(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! Slightly more accurate but much slower than simdLength.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ float niceLength(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD length4(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! Less accurate but much faster than simdLength4.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD fastLength4(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! Slightly more accurate but much slower than simdLength4.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD niceLength4(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ float distance(
+ detail::fvec4SIMD const & p0,
+ detail::fvec4SIMD const & p1);
+
+ //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD distance4(
+ detail::fvec4SIMD const & p0,
+ detail::fvec4SIMD const & p1);
+
+ //! Returns the dot product of x and y, i.e., result = x * y.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ float simdDot(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ //! Returns the dot product of x and y, i.e., result = x * y.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD dot4(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ //! Returns the cross product of x and y.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD cross(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ //! Returns a vector in the same direction as x but with length of 1.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD normalize(
+ detail::fvec4SIMD const & x);
+
+ //! Returns a vector in the same direction as x but with length of 1.
+ //! Less accurate but much faster than simdNormalize.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD fastNormalize(
+ detail::fvec4SIMD const & x);
+
+ //! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD simdFaceforward(
+ detail::fvec4SIMD const & N,
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & Nref);
+
+ //! For the incident vector I and surface orientation N,
+ //! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD reflect(
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & N);
+
+ //! For the incident vector I and surface normal N,
+ //! and the ratio of indices of refraction eta,
+ //! return the refraction vector.
+ //! (From GLM_GTX_simd_vec4 extension, geometry functions)
+ detail::fvec4SIMD refract(
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & N,
+ float const & eta);
+
+ //! Returns the positive square root of x.
+ //! (From GLM_GTX_simd_vec4 extension, exponential function)
+ detail::fvec4SIMD sqrt(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the positive square root of x with the nicest quality but very slow.
+ //! Slightly more accurate but much slower than simdSqrt.
+ //! (From GLM_GTX_simd_vec4 extension, exponential function)
+ detail::fvec4SIMD niceSqrt(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the positive square root of x
+ //! Less accurate but much faster than sqrt.
+ //! (From GLM_GTX_simd_vec4 extension, exponential function)
+ detail::fvec4SIMD fastSqrt(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the reciprocal of the positive square root of x.
+ //! (From GLM_GTX_simd_vec4 extension, exponential function)
+ detail::fvec4SIMD inversesqrt(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the reciprocal of the positive square root of x.
+ //! Faster than inversesqrt but less accurate.
+ //! (From GLM_GTX_simd_vec4 extension, exponential function)
+ detail::fvec4SIMD fastInversesqrt(
+ detail::fvec4SIMD const & x);
+
+ /// @}
+}//namespace glm
+
+#include "simd_vec4.inl"
+
+
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(pop)
+#endif
+
+
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
+
+#endif//GLM_GTX_simd_vec4
diff --git a/include/gal/opengl/glm/gtx/simd_vec4.inl b/include/gal/opengl/glm/gtx/simd_vec4.inl
new file mode 100644
index 0000000..0b22115
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/simd_vec4.inl
@@ -0,0 +1,727 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-07
+// Updated : 2009-05-07
+// Licence : This source is under MIT License
+// File : glm/gtx/simd_vec4.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+template <int Value>
+struct mask
+{
+ enum{value = Value};
+};
+
+//////////////////////////////////////
+// Implicit basic constructors
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD()
+#ifdef GLM_SIMD_ENABLE_DEFAULT_INIT
+ : Data(_mm_set_ps(0.0f, 0.0f, 0.0f, 0.0f))
+#endif
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(__m128 const & Data) :
+ Data(Data)
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(fvec4SIMD const & v) :
+ Data(v.Data)
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(tvec4<float> const & v) :
+ Data(_mm_set_ps(v.w, v.z, v.y, v.x))
+{}
+
+//////////////////////////////////////
+// Explicit basic constructors
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s) :
+ Data(_mm_set1_ps(s))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) :
+// Data(_mm_setr_ps(x, y, z, w))
+ Data(_mm_set_ps(w, z, y, x))
+{}
+/*
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const v[4]) :
+ Data(_mm_load_ps(v))
+{}
+*/
+//////////////////////////////////////
+// Swizzle constructors
+
+//fvec4SIMD(ref4<float> const & r);
+
+//////////////////////////////////////
+// Convertion vector constructors
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v, float const & s1, float const & s2) :
+ Data(_mm_set_ps(s2, s1, v.y, v.x))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, vec2 const & v, float const & s2) :
+ Data(_mm_set_ps(s2, v.y, v.x, s1))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, float const & s2, vec2 const & v) :
+ Data(_mm_set_ps(v.y, v.x, s2, s1))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec3 const & v, float const & s) :
+ Data(_mm_set_ps(s, v.z, v.y, v.x))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s, vec3 const & v) :
+ Data(_mm_set_ps(v.z, v.y, v.x, s))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v1, vec2 const & v2) :
+ Data(_mm_set_ps(v2.y, v2.x, v1.y, v1.x))
+{}
+
+//GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(ivec4SIMD const & v) :
+// Data(_mm_cvtepi32_ps(v.Data))
+//{}
+
+//////////////////////////////////////
+// Unary arithmetic operators
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator=(fvec4SIMD const & v)
+{
+ this->Data = v.Data;
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(float const & s)
+{
+ this->Data = _mm_add_ps(Data, _mm_set_ps1(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(fvec4SIMD const & v)
+{
+ this->Data = _mm_add_ps(this->Data , v.Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(float const & s)
+{
+ this->Data = _mm_sub_ps(Data, _mm_set_ps1(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(fvec4SIMD const & v)
+{
+ this->Data = _mm_sub_ps(this->Data , v.Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(float const & s)
+{
+ this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(fvec4SIMD const & v)
+{
+ this->Data = _mm_mul_ps(this->Data , v.Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(float const & s)
+{
+ this->Data = _mm_div_ps(Data, _mm_set1_ps(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(fvec4SIMD const & v)
+{
+ this->Data = _mm_div_ps(this->Data , v.Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator++()
+{
+ this->Data = _mm_add_ps(this->Data , glm::detail::one);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator--()
+{
+ this->Data = _mm_sub_ps(this->Data, glm::detail::one);
+ return *this;
+}
+
+//////////////////////////////////////
+// Swizzle operators
+
+template <comp X, comp Y, comp Z, comp W>
+GLM_FUNC_QUALIFIER fvec4SIMD fvec4SIMD::swizzle() const
+{
+ __m128 Data = _mm_shuffle_ps(
+ this->Data, this->Data,
+ mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
+ return fvec4SIMD(Data);
+}
+
+template <comp X, comp Y, comp Z, comp W>
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::swizzle()
+{
+ this->Data = _mm_shuffle_ps(
+ this->Data, this->Data,
+ mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
+ return *this;
+}
+
+// operator+
+GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v, float s)
+{
+ return fvec4SIMD(_mm_add_ps(v.Data, _mm_set1_ps(s)));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator+ (float s, fvec4SIMD const & v)
+{
+ return fvec4SIMD(_mm_add_ps(_mm_set1_ps(s), v.Data));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+ return fvec4SIMD(_mm_add_ps(v1.Data, v2.Data));
+}
+
+//operator-
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v, float s)
+{
+ return fvec4SIMD(_mm_sub_ps(v.Data, _mm_set1_ps(s)));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (float s, fvec4SIMD const & v)
+{
+ return fvec4SIMD(_mm_sub_ps(_mm_set1_ps(s), v.Data));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+ return fvec4SIMD(_mm_sub_ps(v1.Data, v2.Data));
+}
+
+//operator*
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, float s)
+{
+ __m128 par0 = v.Data;
+ __m128 par1 = _mm_set1_ps(s);
+ return fvec4SIMD(_mm_mul_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (float s, fvec4SIMD const & v)
+{
+ __m128 par0 = _mm_set1_ps(s);
+ __m128 par1 = v.Data;
+ return fvec4SIMD(_mm_mul_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+ return fvec4SIMD(_mm_mul_ps(v1.Data, v2.Data));
+}
+
+//operator/
+GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v, float s)
+{
+ __m128 par0 = v.Data;
+ __m128 par1 = _mm_set1_ps(s);
+ return fvec4SIMD(_mm_div_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/ (float s, fvec4SIMD const & v)
+{
+ __m128 par0 = _mm_set1_ps(s);
+ __m128 par1 = v.Data;
+ return fvec4SIMD(_mm_div_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+ return fvec4SIMD(_mm_div_ps(v1.Data, v2.Data));
+}
+
+// Unary constant operators
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v)
+{
+ return fvec4SIMD(_mm_sub_ps(_mm_setzero_ps(), v.Data));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator++ (fvec4SIMD const & v, int)
+{
+ return fvec4SIMD(_mm_add_ps(v.Data, glm::detail::one));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator-- (fvec4SIMD const & v, int)
+{
+ return fvec4SIMD(_mm_sub_ps(v.Data, glm::detail::one));
+}
+
+}//namespace detail
+
+GLM_FUNC_QUALIFIER detail::tvec4<float> vec4_cast
+(
+ detail::fvec4SIMD const & x
+)
+{
+ GLM_ALIGN(16) detail::tvec4<float> Result;
+ _mm_store_ps(&Result[0], x.Data);
+ return Result;
+}
+
+// Other possible implementation
+//float abs(float a)
+//{
+// return max(-a, a);
+//}
+GLM_FUNC_QUALIFIER detail::fvec4SIMD abs
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_abs_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD sign
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_sgn_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD floor
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_flr_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD trunc
+(
+ detail::fvec4SIMD const & x
+)
+{
+ //return x < 0 ? -floor(-x) : floor(x);
+
+ __m128 Flr0 = detail::sse_flr_ps(_mm_sub_ps(_mm_setzero_ps(), x.Data));
+ __m128 Sub0 = _mm_sub_ps(Flr0, x.Data);
+ __m128 Flr1 = detail::sse_flr_ps(x.Data);
+
+ __m128 Cmp0 = _mm_cmplt_ps(x.Data, glm::detail::zero);
+ __m128 Cmp1 = _mm_cmpnlt_ps(x.Data, glm::detail::zero);
+
+ __m128 And0 = _mm_and_ps(Sub0, Cmp0);
+ __m128 And1 = _mm_and_ps(Flr1, Cmp1);
+
+ return _mm_or_ps(And0, And1);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD round
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_rnd_ps(x.Data);
+}
+
+//GLM_FUNC_QUALIFIER detail::fvec4SIMD roundEven
+//(
+// detail::fvec4SIMD const & x
+//)
+//{
+
+//}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD ceil
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_ceil_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fract
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_frc_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD mod
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return detail::sse_mod_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD mod
+(
+ detail::fvec4SIMD const & x,
+ float const & y
+)
+{
+ return detail::sse_mod_ps(x.Data, _mm_set1_ps(y));
+}
+
+//GLM_FUNC_QUALIFIER detail::fvec4SIMD modf
+//(
+// detail::fvec4SIMD const & x,
+// detail::fvec4SIMD & i
+//)
+//{
+
+//}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD min
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return _mm_min_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD min
+(
+ detail::fvec4SIMD const & x,
+ float const & y
+)
+{
+ return _mm_min_ps(x.Data, _mm_set1_ps(y));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD max
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return _mm_max_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD max
+(
+ detail::fvec4SIMD const & x,
+ float const & y
+)
+{
+ return _mm_max_ps(x.Data, _mm_set1_ps(y));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & minVal,
+ detail::fvec4SIMD const & maxVal
+)
+{
+ return detail::sse_clp_ps(x.Data, minVal.Data, maxVal.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp
+(
+ detail::fvec4SIMD const & x,
+ float const & minVal,
+ float const & maxVal
+)
+{
+ return detail::sse_clp_ps(x.Data, _mm_set1_ps(minVal), _mm_set1_ps(maxVal));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD mix
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y,
+ detail::fvec4SIMD const & a
+)
+{
+ __m128 Sub0 = _mm_sub_ps(y.Data, x.Data);
+ __m128 Mul0 = _mm_mul_ps(a.Data, Sub0);
+ return _mm_add_ps(x.Data, Mul0);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD step
+(
+ detail::fvec4SIMD const & edge,
+ detail::fvec4SIMD const & x
+)
+{
+ __m128 cmp0 = _mm_cmpngt_ps(x.Data, edge.Data);
+ return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD step
+(
+ float const & edge,
+ detail::fvec4SIMD const & x
+)
+{
+ __m128 cmp0 = _mm_cmpngt_ps(x.Data, _mm_set1_ps(edge));
+ return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
+(
+ detail::fvec4SIMD const & edge0,
+ detail::fvec4SIMD const & edge1,
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
+(
+ float const & edge0,
+ float const & edge1,
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data);
+}
+
+//GLM_FUNC_QUALIFIER bvec4 isnan(detail::fvec4SIMD const & x)
+//{
+
+//}
+
+//GLM_FUNC_QUALIFIER bvec4 isinf(detail::fvec4SIMD const & x)
+//{
+
+//}
+
+//GLM_FUNC_QUALIFIER detail::ivec4SIMD floatBitsToInt
+//(
+// detail::fvec4SIMD const & value
+//)
+//{
+
+//}
+
+//GLM_FUNC_QUALIFIER detail::fvec4SIMD intBitsToFloat
+//(
+// detail::ivec4SIMD const & value
+//)
+//{
+
+//}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fma
+(
+ detail::fvec4SIMD const & a,
+ detail::fvec4SIMD const & b,
+ detail::fvec4SIMD const & c
+)
+{
+ return _mm_add_ps(_mm_mul_ps(a.Data, b.Data), c.Data);
+}
+
+GLM_FUNC_QUALIFIER float length
+(
+ detail::fvec4SIMD const & x
+)
+{
+ detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
+ detail::fvec4SIMD sqt0 = sqrt(dot0);
+ float Result = 0;
+ _mm_store_ss(&Result, sqt0.Data);
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER float fastLength
+(
+ detail::fvec4SIMD const & x
+)
+{
+ detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
+ detail::fvec4SIMD sqt0 = fastSqrt(dot0);
+ float Result = 0;
+ _mm_store_ss(&Result, sqt0.Data);
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER float niceLength
+(
+ detail::fvec4SIMD const & x
+)
+{
+ detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
+ detail::fvec4SIMD sqt0 = niceSqrt(dot0);
+ float Result = 0;
+ _mm_store_ss(&Result, sqt0.Data);
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD length4
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return sqrt(dot4(x, x));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastLength4
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return fastSqrt(dot4(x, x));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD niceLength4
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return niceSqrt(dot4(x, x));
+}
+
+GLM_FUNC_QUALIFIER float distance
+(
+ detail::fvec4SIMD const & p0,
+ detail::fvec4SIMD const & p1
+)
+{
+ float Result = 0;
+ _mm_store_ss(&Result, detail::sse_dst_ps(p0.Data, p1.Data));
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD distance4
+(
+ detail::fvec4SIMD const & p0,
+ detail::fvec4SIMD const & p1
+)
+{
+ return detail::sse_dst_ps(p0.Data, p1.Data);
+}
+
+GLM_FUNC_QUALIFIER float dot
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ float Result = 0;
+ _mm_store_ss(&Result, detail::sse_dot_ss(x.Data, y.Data));
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD dot4
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return detail::sse_dot_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD cross
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return detail::sse_xpd_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD normalize
+(
+ detail::fvec4SIMD const & x
+)
+{
+ __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
+ __m128 isr0 = inversesqrt(detail::fvec4SIMD(dot0)).Data;
+ __m128 mul0 = _mm_mul_ps(x.Data, isr0);
+ return mul0;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastNormalize
+(
+ detail::fvec4SIMD const & x
+)
+{
+ __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
+ __m128 isr0 = fastInversesqrt(dot0).Data;
+ __m128 mul0 = _mm_mul_ps(x.Data, isr0);
+ return mul0;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD faceforward
+(
+ detail::fvec4SIMD const & N,
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & Nref
+)
+{
+ return detail::sse_ffd_ps(N.Data, I.Data, Nref.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD reflect
+(
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & N
+)
+{
+ return detail::sse_rfe_ps(I.Data, N.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD refract
+(
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & N,
+ float const & eta
+)
+{
+ return detail::sse_rfa_ps(I.Data, N.Data, _mm_set1_ps(eta));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD sqrt(detail::fvec4SIMD const & x)
+{
+ return _mm_mul_ps(inversesqrt(x).Data, x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD niceSqrt(detail::fvec4SIMD const & x)
+{
+ return _mm_sqrt_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastSqrt(detail::fvec4SIMD const & x)
+{
+ return _mm_mul_ps(fastInversesqrt(x.Data).Data, x.Data);
+}
+
+// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
+// By Elan Ruskin, http://assemblyrequired.crashworks.org/
+GLM_FUNC_QUALIFIER detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x)
+{
+ GLM_ALIGN(4) static const __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
+ GLM_ALIGN(4) static const __m128 half = {0.5,0.5,0.5,0.5};
+
+ __m128 recip = _mm_rsqrt_ps(x.Data); // "estimate" opcode
+ __m128 halfrecip = _mm_mul_ps(half, recip);
+ __m128 threeminus_xrr = _mm_sub_ps(three, _mm_mul_ps(x.Data, _mm_mul_ps(recip, recip)));
+ return _mm_mul_ps(halfrecip, threeminus_xrr);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastInversesqrt(detail::fvec4SIMD const & x)
+{
+ return _mm_rsqrt_ps(x.Data);
+}
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/spline.hpp b/include/gal/opengl/glm/gtx/spline.hpp
new file mode 100644
index 0000000..e9035ce
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/spline.hpp
@@ -0,0 +1,90 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_spline
+/// @file glm/gtx/spline.hpp
+/// @date 2007-01-25 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_spline GLM_GTX_spline
+/// @ingroup gtx
+///
+/// @brief Spline functions
+///
+/// <glm/gtx/spline.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_spline
+#define GLM_GTX_spline GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/optimum_pow.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_spline extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_spline
+ /// @{
+
+ //! Return a point from a catmull rom curve.
+ //! From GLM_GTX_spline extension.
+ template <typename genType>
+ genType catmullRom(
+ genType const & v1,
+ genType const & v2,
+ genType const & v3,
+ genType const & v4,
+ typename genType::value_type const & s);
+
+ //! Return a point from a hermite curve.
+ //! From GLM_GTX_spline extension.
+ template <typename genType>
+ genType hermite(
+ genType const & v1,
+ genType const & t1,
+ genType const & v2,
+ genType const & t2,
+ typename genType::value_type const & s);
+
+ //! Return a point from a cubic curve.
+ //! From GLM_GTX_spline extension.
+ template <typename genType>
+ genType cubic(
+ genType const & v1,
+ genType const & v2,
+ genType const & v3,
+ genType const & v4,
+ typename genType::value_type const & s);
+
+ /// @}
+}//namespace glm
+
+#include "spline.inl"
+
+#endif//GLM_GTX_spline
+
diff --git a/include/gal/opengl/glm/gtx/spline.inl b/include/gal/opengl/glm/gtx/spline.inl
new file mode 100644
index 0000000..6a6509e
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/spline.inl
@@ -0,0 +1,70 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-01-25
+// Updated : 2009-02-19
+// Licence : This source is under MIT License
+// File : glm/gtx/spline.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+
+template <typename genType>
+GLM_FUNC_QUALIFIER genType catmullRom
+(
+ genType const & v1,
+ genType const & v2,
+ genType const & v3,
+ genType const & v4,
+ typename genType::value_type const & s
+)
+{
+ typename genType::value_type s1 = s;
+ typename genType::value_type s2 = pow2(s);
+ typename genType::value_type s3 = pow3(s);
+
+ typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s;
+ typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2);
+ typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s;
+ typename genType::value_type f4 = s3 - s2;
+
+ return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2);
+
+}
+
+template <typename genType>
+GLM_FUNC_QUALIFIER genType hermite
+(
+ genType const & v1,
+ genType const & t1,
+ genType const & v2,
+ genType const & t2,
+ typename genType::value_type const & s
+)
+{
+ typename genType::value_type s1 = s;
+ typename genType::value_type s2 = pow2(s);
+ typename genType::value_type s3 = pow3(s);
+
+ typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1);
+ typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2;
+ typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s;
+ typename genType::value_type f4 = s3 - s2;
+
+ return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2;
+}
+
+template <typename genType>
+GLM_FUNC_QUALIFIER genType cubic
+(
+ genType const & v1,
+ genType const & v2,
+ genType const & v3,
+ genType const & v4,
+ typename genType::value_type const & s
+)
+{
+ return ((v1 * s + v2) * s + v3) * s + v4;
+}
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/std_based_type.hpp b/include/gal/opengl/glm/gtx/std_based_type.hpp
new file mode 100644
index 0000000..c5c04dc
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/std_based_type.hpp
@@ -0,0 +1,83 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_std_based_type
+/// @file glm/gtx/std_based_type.hpp
+/// @date 2008-06-08 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_std_based_type GLM_GTX_std_based_type
+/// @ingroup gtx
+///
+/// @brief Adds vector types based on STL value types.
+/// <glm/gtx/std_based_type.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_std_based_type
+#define GLM_GTX_std_based_type GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include <cstdlib>
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_std_based_type extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_std_based_type
+ /// @{
+
+ /// Vector type based of two std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef detail::tvec2<std::size_t> size2;
+
+ /// Vector type based of three std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef detail::tvec3<std::size_t> size3;
+
+ /// Vector type based of four std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef detail::tvec4<std::size_t> size4;
+
+ /// Vector type based of two std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef detail::tvec2<std::size_t> size2_t;
+
+ /// Vector type based of three std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef detail::tvec3<std::size_t> size3_t;
+
+ /// Vector type based of four std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef detail::tvec4<std::size_t> size4_t;
+
+ /// @}
+}//namespace glm
+
+#include "std_based_type.inl"
+
+#endif//GLM_GTX_std_based_type
diff --git a/include/gal/opengl/glm/gtx/std_based_type.inl b/include/gal/opengl/glm/gtx/std_based_type.inl
new file mode 100644
index 0000000..e349c4a
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/std_based_type.inl
@@ -0,0 +1,13 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-06-08
+// Updated : 2008-06-08
+// Licence : This source is under MIT License
+// File : glm/gtx/std_based_type.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+
+}
diff --git a/include/gal/opengl/glm/gtx/string_cast.hpp b/include/gal/opengl/glm/gtx/string_cast.hpp
new file mode 100644
index 0000000..b306093
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/string_cast.hpp
@@ -0,0 +1,70 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_string_cast
+/// @file glm/gtx/string_cast.hpp
+/// @date 2008-04-26 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtx_integer (dependence)
+/// @see gtx_quaternion (dependence)
+///
+/// @defgroup gtx_string_cast GLM_GTX_string_cast
+/// @ingroup gtx
+///
+/// @brief Setup strings for GLM type values
+///
+/// <glm/gtx/string_cast.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_string_cast
+#define GLM_GTX_string_cast GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+#include "../gtx/integer.hpp"
+#include "../gtx/quaternion.hpp"
+#include <string>
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_string_cast extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_string_cast
+ /// @{
+
+ /// Create a string from a GLM type value.
+ /// From GLM_GTX_string_cast extension.
+ template <typename genType>
+ std::string to_string(genType const & x);
+
+ /// @}
+}//namespace glm
+
+#include "string_cast.inl"
+
+#endif//GLM_GTX_string_cast
diff --git a/include/gal/opengl/glm/gtx/string_cast.inl b/include/gal/opengl/glm/gtx/string_cast.inl
new file mode 100644
index 0000000..d0e8f43
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/string_cast.inl
@@ -0,0 +1,588 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2006 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-04-27
+// Updated : 2008-05-24
+// Licence : This source is under MIT License
+// File : glm/gtx/string_cast.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <cstdarg>
+#include <cstdio>
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER std::string format(const char* msg, ...)
+ {
+ std::size_t const STRING_BUFFER(4096);
+ char text[STRING_BUFFER];
+ va_list list;
+
+ if(msg == 0)
+ return std::string();
+
+ va_start(list, msg);
+
+#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
+ vsprintf_s(text, STRING_BUFFER, msg, list);
+#else//
+ vsprintf(text, msg, list);
+#endif//
+ va_end(list);
+
+ return std::string(text);
+ }
+
+ static const char* True = "true";
+ static const char* False = "false";
+}//namespace detail
+
+ ////////////////////////////////
+ // Scalars
+
+ GLM_FUNC_QUALIFIER std::string to_string(detail::half const & x)
+ {
+ return detail::format("half(%2.4f)", float(x));
+ }
+
+ GLM_FUNC_QUALIFIER std::string to_string(float x)
+ {
+ return detail::format("float(%f)", x);
+ }
+
+ GLM_FUNC_QUALIFIER std::string to_string(double x)
+ {
+ return detail::format("double(%f)", x);
+ }
+
+ GLM_FUNC_QUALIFIER std::string to_string(int x)
+ {
+ return detail::format("int(%d)", x);
+ }
+
+ GLM_FUNC_QUALIFIER std::string to_string(unsigned int x)
+ {
+ return detail::format("uint(%d)", x);
+ }
+
+ ////////////////////////////////
+ // Bool vectors
+
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec2<bool> const & v
+ )
+ {
+ return detail::format("bvec2(%s, %s)",
+ v.x ? detail::True : detail::False,
+ v.y ? detail::True : detail::False);
+ }
+
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec3<bool> const & v
+ )
+ {
+ return detail::format("bvec3(%s, %s, %s)",
+ v.x ? detail::True : detail::False,
+ v.y ? detail::True : detail::False,
+ v.z ? detail::True : detail::False);
+ }
+
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec4<bool> const & v
+ )
+ {
+ return detail::format("bvec4(%s, %s, %s, %s)",
+ v.x ? detail::True : detail::False,
+ v.y ? detail::True : detail::False,
+ v.z ? detail::True : detail::False,
+ v.w ? detail::True : detail::False);
+ }
+
+ ////////////////////////////////
+ // Half vectors
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec2<detail::half> const & v
+ )
+ {
+ return detail::format("hvec2(%2.4f, %2.4f)", v.x.toFloat(), v.y.toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec3<detail::half> const & v
+ )
+ {
+ return detail::format("hvec3(%2.4f, %2.4f, %2.4f)", v.x.toFloat(), v.y.toFloat(), v.z.toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec4<detail::half> const & v
+ )
+ {
+ return detail::format("hvec4(%2.4f, %2.4f, %2.4f, %2.4f)", v.x.toFloat(), v.y.toFloat(), v.z.toFloat(), v.w.toFloat());
+ }
+
+ ////////////////////////////////
+ // Float vectors
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec2<float> const & v
+ )
+ {
+ return detail::format("fvec2(%f, %f)", v.x, v.y);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec3<float> const & v
+ )
+ {
+ return detail::format("fvec3(%f, %f, %f)", v.x, v.y, v.z);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec4<float> const & v
+ )
+ {
+ return detail::format("fvec4(%f, %f, %f, %f)", v.x, v.y, v.z, v.w);
+ }
+
+ ////////////////////////////////
+ // Double vectors
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec2<double> const & v
+ )
+ {
+ return detail::format("dvec2(%f, %f)", v.x, v.y);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec3<double> const & v
+ )
+ {
+ return detail::format("dvec3(%f, %f, %f)", v.x, v.y, v.z);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec4<double> const & v
+ )
+ {
+ return detail::format("dvec4(%f, %f, %f, %f)", v.x, v.y, v.z, v.w);
+ }
+
+ ////////////////////////////////
+ // Int vectors
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec2<int> const & v
+ )
+ {
+ return detail::format("ivec2(%d, %d)", v.x, v.y);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec3<int> const & v
+ )
+ {
+ return detail::format("ivec3(%d, %d, %d)", v.x, v.y, v.z);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec4<int> const & v
+ )
+ {
+ return detail::format("ivec4(%d, %d, %d, %d)", v.x, v.y, v.z, v.w);
+ }
+
+ ////////////////////////////////
+ // Unsigned int vectors
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec2<unsigned int> const & v
+ )
+ {
+ return detail::format("uvec2(%d, %d)", v.x, v.y);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec3<unsigned int> const & v
+ )
+ {
+ return detail::format("uvec3(%d, %d, %d)", v.x, v.y, v.z);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tvec4<unsigned int> const & v
+ )
+ {
+ return detail::format("uvec4(%d, %d, %d, %d)", v.x, v.y, v.z, v.w);
+ }
+
+ ////////////////////////////////
+ // Half matrices
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat2x2<detail::half> const & m
+ )
+ {
+ return detail::format("hmat2x2((%f, %f), (%f, %f))",
+ m[0][0].toFloat(), m[0][1].toFloat(),
+ m[1][0].toFloat(), m[1][1].toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat2x3<detail::half> const & x
+ )
+ {
+ return detail::format("hmat2x3((%f, %f, %f), (%f, %f, %f))",
+ x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(),
+ x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat2x4<detail::half> const & x
+ )
+ {
+ return detail::format("hmat2x4((%f, %f, %f, %f), (%f, %f, %f, %f))",
+ x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(), x[0][3].toFloat(),
+ x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(), x[1][3].toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat3x2<detail::half> const & x
+ )
+ {
+ return detail::format("hmat3x2((%f, %f), (%f, %f), (%f, %f))",
+ x[0][0].toFloat(), x[0][1].toFloat(),
+ x[1][0].toFloat(), x[1][1].toFloat(),
+ x[2][0].toFloat(), x[2][1].toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat3x3<detail::half> const & x
+ )
+ {
+ return detail::format("hmat3x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
+ x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(),
+ x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(),
+ x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat3x4<detail::half> const & x
+ )
+ {
+ return detail::format("hmat3x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
+ x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(), x[0][3].toFloat(),
+ x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(), x[1][3].toFloat(),
+ x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat(), x[2][3].toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat4x2<detail::half> const & x
+ )
+ {
+ return detail::format("hmat4x2((%f, %f), (%f, %f), (%f, %f), (%f, %f))",
+ x[0][0].toFloat(), x[0][1].toFloat(),
+ x[1][0].toFloat(), x[1][1].toFloat(),
+ x[2][0].toFloat(), x[2][1].toFloat(),
+ x[3][0].toFloat(), x[3][1].toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat4x3<detail::half> const & x
+ )
+ {
+ return detail::format("hmat4x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
+ x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(),
+ x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(),
+ x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat(),
+ x[3][0].toFloat(), x[3][1].toFloat(), x[3][2].toFloat());
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat4x4<detail::half> const & x
+ )
+ {
+ return detail::format("hmat4x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
+ x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(), x[0][3].toFloat(),
+ x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(), x[1][3].toFloat(),
+ x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat(), x[2][3].toFloat(),
+ x[3][0].toFloat(), x[3][1].toFloat(), x[3][2].toFloat(), x[3][3].toFloat());
+ }
+
+ ////////////////////////////////
+ // Float matrices
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat2x2<float> const & x
+ )
+ {
+ return detail::format("mat2x2((%f, %f), (%f, %f))",
+ x[0][0], x[0][1],
+ x[1][0], x[1][1]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat2x3<float> const & x
+ )
+ {
+ return detail::format("mat2x3((%f, %f, %f), (%f, %f, %f))",
+ x[0][0], x[0][1], x[0][2],
+ x[1][0], x[1][1], x[1][2]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat2x4<float> const & x
+ )
+ {
+ return detail::format("mat2x4((%f, %f, %f, %f), (%f, %f, %f, %f))",
+ x[0][0], x[0][1], x[0][2], x[0][3],
+ x[1][0], x[1][1], x[1][2], x[1][3]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat3x2<float> const & x
+ )
+ {
+ return detail::format("mat3x2((%f, %f), (%f, %f), (%f, %f))",
+ x[0][0], x[0][1],
+ x[1][0], x[1][1],
+ x[2][0], x[2][1]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat3x3<float> const & x
+ )
+ {
+ return detail::format("mat3x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
+ x[0][0], x[0][1], x[0][2],
+ x[1][0], x[1][1], x[1][2],
+ x[2][0], x[2][1], x[2][2]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat3x4<float> const & x
+ )
+ {
+ return detail::format("mat3x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
+ x[0][0], x[0][1], x[0][2], x[0][3],
+ x[1][0], x[1][1], x[1][2], x[1][3],
+ x[2][0], x[2][1], x[2][2], x[2][3]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat4x2<float> const & x
+ )
+ {
+ return detail::format("mat4x2((%f, %f), (%f, %f), (%f, %f), (%f, %f))",
+ x[0][0], x[0][1],
+ x[1][0], x[1][1],
+ x[2][0], x[2][1],
+ x[3][0], x[3][1]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat4x3<float> const & x
+ )
+ {
+ return detail::format("mat4x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
+ x[0][0], x[0][1], x[0][2],
+ x[1][0], x[1][1], x[1][2],
+ x[2][0], x[2][1], x[2][2],
+ x[3][0], x[3][1], x[3][2]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat4x4<float> const & x
+ )
+ {
+ return detail::format("mat4x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
+ x[0][0], x[0][1], x[0][2], x[0][3],
+ x[1][0], x[1][1], x[1][2], x[1][3],
+ x[2][0], x[2][1], x[2][2], x[2][3],
+ x[3][0], x[3][1], x[3][2], x[3][3]);
+ }
+
+ ////////////////////////////////
+ // Double matrices
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat2x2<double> const & x
+ )
+ {
+ return detail::format("dmat2x2((%f, %f), (%f, %f))",
+ x[0][0], x[0][1],
+ x[1][0], x[1][1]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat2x3<double> const & x
+ )
+ {
+ return detail::format("dmat2x3((%f, %f, %f), (%f, %f, %f))",
+ x[0][0], x[0][1], x[0][2],
+ x[1][0], x[1][1], x[1][2]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat2x4<double> const & x
+ )
+ {
+ return detail::format("dmat2x4((%f, %f, %f, %f), (%f, %f, %f, %f))",
+ x[0][0], x[0][1], x[0][2], x[0][3],
+ x[1][0], x[1][1], x[1][2], x[1][3]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat3x2<double> const & x
+ )
+ {
+ return detail::format("dmat3x2((%f, %f), (%f, %f), (%f, %f))",
+ x[0][0], x[0][1],
+ x[1][0], x[1][1],
+ x[2][0], x[2][1]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat3x3<double> const & x
+ )
+ {
+ return detail::format("dmat3x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
+ x[0][0], x[0][1], x[0][2],
+ x[1][0], x[1][1], x[1][2],
+ x[2][0], x[2][1], x[2][2]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat3x4<double> const & x
+ )
+ {
+ return detail::format("dmat3x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
+ x[0][0], x[0][1], x[0][2], x[0][3],
+ x[1][0], x[1][1], x[1][2], x[1][3],
+ x[2][0], x[2][1], x[2][2], x[2][3]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat4x2<double> const & x
+ )
+ {
+ return detail::format("dmat4x2((%f, %f), (%f, %f), (%f, %f), (%f, %f))",
+ x[0][0], x[0][1],
+ x[1][0], x[1][1],
+ x[2][0], x[2][1],
+ x[3][0], x[3][1]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat4x3<double> const & x
+ )
+ {
+ return detail::format("dmat4x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
+ x[0][0], x[0][1], x[0][2],
+ x[1][0], x[1][1], x[1][2],
+ x[2][0], x[2][1], x[2][2],
+ x[3][0], x[3][1], x[3][2]);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER std::string to_string
+ (
+ detail::tmat4x4<double> const & x
+ )
+ {
+ return detail::format("dmat4x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
+ x[0][0], x[0][1], x[0][2], x[0][3],
+ x[1][0], x[1][1], x[1][2], x[1][3],
+ x[2][0], x[2][1], x[2][2], x[2][3],
+ x[3][0], x[3][1], x[3][2], x[3][3]);
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/transform.hpp b/include/gal/opengl/glm/gtx/transform.hpp
new file mode 100644
index 0000000..8929e46
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/transform.hpp
@@ -0,0 +1,131 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_transform
+/// @file glm/gtx/transform.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtx_transform GLM_GTX_transform
+/// @ingroup gtx
+///
+/// @brief Add transformation matrices
+///
+/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_transform
+#define GLM_GTX_transform GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_transform extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_transform
+ /// @{
+
+ //! Builds a translation 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> translate(
+ T x, T y, T z);
+
+ //! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> translate(
+ detail::tmat4x4<T> const & m,
+ T x, T y, T z);
+
+ //! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> translate(
+ detail::tvec3<T> const & v);
+
+ //! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> rotate(
+ T angle,
+ T x, T y, T z);
+
+ //! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> rotate(
+ T angle,
+ detail::tvec3<T> const & v);
+
+ //! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> rotate(
+ detail::tmat4x4<T> const & m,
+ T angle,
+ T x, T y, T z);
+
+ //! Builds a scale 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> scale(
+ T x, T y, T z);
+
+ //! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> scale(
+ detail::tmat4x4<T> const & m,
+ T x, T y, T z);
+
+ //! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> scale(
+ detail::tvec3<T> const & v);
+
+ /// @}
+}// namespace glm
+
+#include "transform.inl"
+
+#endif//GLM_GTX_transform
diff --git a/include/gal/opengl/glm/gtx/transform.inl b/include/gal/opengl/glm/gtx/transform.inl
new file mode 100644
index 0000000..8f8c921
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/transform.inl
@@ -0,0 +1,90 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2009-04-29
+// Licence : This source is under MIT License
+// File : glm/gtx/transform.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
+ T x, T y, T z)
+ {
+ return translate(
+ detail::tmat4x4<T>(1.0f),
+ detail::tvec3<T>(x, y , z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
+ detail::tmat4x4<T> const & m,
+ T x, T y, T z)
+ {
+ return translate(
+ m, detail::tvec3<T>(x, y , z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
+ detail::tvec3<T> const & v)
+ {
+ return translate(
+ detail::tmat4x4<T>(1.0f), v);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
+ T angle,
+ T x, T y, T z)
+ {
+ return rotate(
+ detail::tmat4x4<T>(1), angle, detail::tvec3<T>(x, y, z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
+ T angle,
+ detail::tvec3<T> const & v)
+ {
+ return rotate(
+ detail::tmat4x4<T>(1), angle, v);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
+ detail::tmat4x4<T> const & m,
+ T angle,
+ T x, T y, T z)
+ {
+ return rotate(
+ m, angle, detail::tvec3<T>(x, y, z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(T x, T y, T z)
+ {
+ return scale(
+ detail::tmat4x4<T>(1), detail::tvec3<T>(x, y, z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
+ detail::tmat4x4<T> const & m,
+ T x, T y, T z)
+ {
+ return scale(
+ m, detail::tvec3<T>(x, y, z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
+ detail::tvec3<T> const & v)
+ {
+ return scale(
+ detail::tmat4x4<T>(1.0f), v);
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/transform2.hpp b/include/gal/opengl/glm/gtx/transform2.hpp
new file mode 100644
index 0000000..4c6bd15
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/transform2.hpp
@@ -0,0 +1,135 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_transform2
+/// @file glm/gtx/transform2.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_transform2 GLM_GTX_transform2
+/// @ingroup gtx
+///
+/// @brief Add extra transformation matrices
+///
+/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_transform2
+#define GLM_GTX_transform2 GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_transform2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_transform2
+ /// @{
+
+ //! Transforms a matrix with a shearing on X axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat3x3<T> shearX2D(
+ detail::tmat3x3<T> const & m,
+ T y);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat3x3<T> shearY2D(
+ detail::tmat3x3<T> const & m,
+ T x);
+
+ //! Transforms a matrix with a shearing on X axis
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat4x4<T> shearX3D(
+ const detail::tmat4x4<T> & m,
+ T y,
+ T z);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat4x4<T> shearY3D(
+ const detail::tmat4x4<T> & m,
+ T x,
+ T z);
+
+ //! Transforms a matrix with a shearing on Z axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat4x4<T> shearZ3D(
+ const detail::tmat4x4<T> & m,
+ T x,
+ T y);
+
+ //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T> shear(const detail::tmat4x4<T> & m, shearPlane, planePoint, angle)
+ // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
+ // - dot(PointOnPlane, normal) * OnPlaneVector 1
+
+ // Reflect functions seem to don't work
+ //template <typename T> detail::tmat3x3<T> reflect2D(const detail::tmat3x3<T> & m, const detail::tvec3<T>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+ //template <typename T> detail::tmat4x4<T> reflect3D(const detail::tmat4x4<T> & m, const detail::tvec3<T>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat3x3<T> proj2D(
+ const detail::tmat3x3<T> & m,
+ const detail::tvec3<T>& normal);
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T>
+ detail::tmat4x4<T> proj3D(
+ const detail::tmat4x4<T> & m,
+ const detail::tvec3<T>& normal);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template <typename valType>
+ detail::tmat4x4<valType> scaleBias(
+ valType scale,
+ valType bias);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template <typename valType>
+ detail::tmat4x4<valType> scaleBias(
+ detail::tmat4x4<valType> const & m,
+ valType scale,
+ valType bias);
+
+ /// @}
+}// namespace glm
+
+#include "transform2.inl"
+
+#endif//GLM_GTX_transform2
diff --git a/include/gal/opengl/glm/gtx/transform2.inl b/include/gal/opengl/glm/gtx/transform2.inl
new file mode 100644
index 0000000..06b65f5
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/transform2.inl
@@ -0,0 +1,154 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-02-28
+// Updated : 2005-04-23
+// Licence : This source is under MIT License
+// File : glm/gtx/transform2.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> shearX2D(
+ const detail::tmat3x3<T>& m,
+ T s)
+ {
+ detail::tmat3x3<T> r(1);
+ r[0][1] = s;
+ return m * r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> shearY2D(
+ const detail::tmat3x3<T>& m,
+ T s)
+ {
+ detail::tmat3x3<T> r(1);
+ r[1][0] = s;
+ return m * r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> shearX3D(
+ const detail::tmat4x4<T>& m,
+ T s,
+ T t)
+ {
+ detail::tmat4x4<T> r(1);
+ r[1][0] = s;
+ r[2][0] = t;
+ return m * r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> shearY3D(
+ const detail::tmat4x4<T>& m,
+ T s,
+ T t)
+ {
+ detail::tmat4x4<T> r(1);
+ r[0][1] = s;
+ r[2][1] = t;
+ return m * r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> shearZ3D(
+ const detail::tmat4x4<T>& m,
+ T s,
+ T t)
+ {
+ detail::tmat4x4<T> r(1);
+ r[0][2] = s;
+ r[1][2] = t;
+ return m * r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> reflect2D(
+ const detail::tmat3x3<T>& m,
+ const detail::tvec3<T>& normal)
+ {
+ detail::tmat3x3<T> r(1);
+ r[0][0] = 1 - 2 * normal.x * normal.x;
+ r[0][1] = -2 * normal.x * normal.y;
+ r[1][0] = -2 * normal.x * normal.y;
+ r[1][1] = 1 - 2 * normal.y * normal.y;
+ return m * r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> reflect3D(
+ const detail::tmat4x4<T>& m,
+ const detail::tvec3<T>& normal)
+ {
+ detail::tmat4x4<T> r(1);
+ r[0][0] = 1 - 2 * normal.x * normal.x;
+ r[0][1] = -2 * normal.x * normal.y;
+ r[0][2] = -2 * normal.x * normal.z;
+
+ r[1][0] = -2 * normal.x * normal.y;
+ r[1][1] = 1 - 2 * normal.y * normal.y;
+ r[1][2] = -2 * normal.y * normal.z;
+
+ r[2][0] = -2 * normal.x * normal.z;
+ r[2][1] = -2 * normal.y * normal.z;
+ r[2][2] = 1 - 2 * normal.z * normal.z;
+ return m * r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> proj2D(
+ const detail::tmat3x3<T>& m,
+ const detail::tvec3<T>& normal)
+ {
+ detail::tmat3x3<T> r(1);
+ r[0][0] = 1 - normal.x * normal.x;
+ r[0][1] = - normal.x * normal.y;
+ r[1][0] = - normal.x * normal.y;
+ r[1][1] = 1 - normal.y * normal.y;
+ return m * r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> proj3D(
+ const detail::tmat4x4<T>& m,
+ const detail::tvec3<T>& normal)
+ {
+ detail::tmat4x4<T> r(1);
+ r[0][0] = 1 - normal.x * normal.x;
+ r[0][1] = - normal.x * normal.y;
+ r[0][2] = - normal.x * normal.z;
+ r[1][0] = - normal.x * normal.y;
+ r[1][1] = 1 - normal.y * normal.y;
+ r[1][2] = - normal.y * normal.z;
+ r[2][0] = - normal.x * normal.z;
+ r[2][1] = - normal.y * normal.z;
+ r[2][2] = 1 - normal.z * normal.z;
+ return m * r;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> scaleBias(
+ T scale,
+ T bias)
+ {
+ detail::tmat4x4<T> result;
+ result[3] = detail::tvec4<T>(detail::tvec3<T>(bias), T(1));
+ result[0][0] = scale;
+ result[1][1] = scale;
+ result[2][2] = scale;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> scaleBias(
+ const detail::tmat4x4<T>& m,
+ T scale,
+ T bias)
+ {
+ return m * scaleBias(scale, bias);
+ }
+}//namespace glm
+
diff --git a/include/gal/opengl/glm/gtx/ulp.hpp b/include/gal/opengl/glm/gtx/ulp.hpp
new file mode 100644
index 0000000..b74f480
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/ulp.hpp
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+# pragma message("GLM: GLM_GTX_ulp extension is deprecated, include GLM_GTC_ulp (glm/gtc/ulp.hpp) instead")
+#endif
+
+// Promoted:
+#include "../gtc/ulp.hpp"
diff --git a/include/gal/opengl/glm/gtx/unsigned_int.hpp b/include/gal/opengl/glm/gtx/unsigned_int.hpp
new file mode 100644
index 0000000..340cfd4
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/unsigned_int.hpp
@@ -0,0 +1,26 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+# pragma message("GLM: GLM_GTX_unsigned_int extension is deprecated, include GLM_GTX_integer instead")
+#endif
diff --git a/include/gal/opengl/glm/gtx/unsigned_int.inl b/include/gal/opengl/glm/gtx/unsigned_int.inl
new file mode 100644
index 0000000..b08a387
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/unsigned_int.inl
@@ -0,0 +1,13 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-24
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File : glm/gtx/unsigned_int.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/vec1.hpp b/include/gal/opengl/glm/gtx/vec1.hpp
new file mode 100644
index 0000000..7d37e6d
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/vec1.hpp
@@ -0,0 +1,137 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vec1
+/// @file glm/gtx/vec1.hpp
+/// @date 2010-02-08 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_vec1 GLM_GTX_vec1
+/// @ingroup gtx
+///
+/// @brief Add vec1, ivec1, uvec1 and bvec1 types.
+/// <glm/gtx/vec1.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_vec1
+#define GLM_GTX_vec1 GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../core/type_vec1.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_vec1 extension included")
+#endif
+
+namespace glm
+{
+ //! 1 component vector of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::highp_vec1_t highp_vec1;
+ //! 1 component vector of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::mediump_vec1_t mediump_vec1;
+ //! 1 component vector of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::lowp_vec1_t lowp_vec1;
+
+ //! 1 component vector of high precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::highp_ivec1_t highp_ivec1;
+ //! 1 component vector of medium precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::mediump_ivec1_t mediump_ivec1;
+ //! 1 component vector of low precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::lowp_ivec1_t lowp_ivec1;
+
+ //! 1 component vector of high precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::highp_uvec1_t highp_uvec1;
+ //! 1 component vector of medium precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::mediump_uvec1_t mediump_uvec1;
+ //! 1 component vector of low precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::lowp_uvec1_t lowp_uvec1;
+
+ //////////////////////////
+ // vec1 definition
+
+ //! 1 component vector of boolean.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::tvec1<bool> bvec1;
+
+#if(defined(GLM_PRECISION_HIGHP_FLOAT))
+ typedef highp_vec1 vec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef mediump_vec1 vec1;
+#elif(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_vec1 vec1;
+#else
+ //! 1 component vector of floating-point numbers.
+ //! From GLM_GTX_vec1 extension.
+ typedef mediump_vec1 vec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_INT))
+ typedef highp_ivec1 ivec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_ivec1 ivec1;
+#elif(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_ivec1 ivec1;
+#else
+ //! 1 component vector of signed integer numbers.
+ //! From GLM_GTX_vec1 extension.
+ typedef mediump_ivec1 ivec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_UINT))
+ typedef highp_uvec1 uvec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef mediump_uvec1 uvec1;
+#elif(defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_uvec1 uvec1;
+#else
+ //! 1 component vector of unsigned integer numbers.
+ //! From GLM_GTX_vec1 extension.
+ typedef mediump_uvec1 uvec1;
+#endif//GLM_PRECISION
+
+}// namespace glm
+
+#include "vec1.inl"
+
+#endif//GLM_GTX_vec1
+
diff --git a/include/gal/opengl/glm/gtx/vec1.inl b/include/gal/opengl/glm/gtx/vec1.inl
new file mode 100644
index 0000000..782a8ec
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/vec1.inl
@@ -0,0 +1,27 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vec1
+/// @file glm/gtx/vec1.inl
+/// @date 2013-03-16 / 2013-03-16
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/include/gal/opengl/glm/gtx/vector_access.hpp b/include/gal/opengl/glm/gtx/vector_access.hpp
new file mode 100644
index 0000000..8942661
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/vector_access.hpp
@@ -0,0 +1,85 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vector_access
+/// @file glm/gtx/vector_access.hpp
+/// @date 2006-01-16 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_vector_access GLM_GTX_vector_access
+/// @ingroup gtx
+///
+/// @brief Function to set values to vectors
+///
+/// <glm/gtx/vector_access.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_vector_access
+#define GLM_GTX_vector_access GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_vector_access extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_vector_access
+ /// @{
+
+ //! Set values to a 2 components vector.
+ //! From GLM_GTX_vector_access extension.
+ template <typename valType>
+ void set(
+ detail::tvec2<valType> & v,
+ valType const & x,
+ valType const & y);
+
+ //! Set values to a 3 components vector.
+ //! From GLM_GTX_vector_access extension.
+ template <typename valType>
+ void set(
+ detail::tvec3<valType> & v,
+ valType const & x,
+ valType const & y,
+ valType const & z);
+
+ //! Set values to a 4 components vector.
+ //! From GLM_GTX_vector_access extension.
+ template <typename valType>
+ void set(
+ detail::tvec4<valType> & v,
+ valType const & x,
+ valType const & y,
+ valType const & z,
+ valType const & w);
+
+ /// @}
+}//namespace glm
+
+#include "vector_access.inl"
+
+#endif//GLM_GTX_vector_access
diff --git a/include/gal/opengl/glm/gtx/vector_access.inl b/include/gal/opengl/glm/gtx/vector_access.inl
new file mode 100644
index 0000000..b5a5603
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/vector_access.inl
@@ -0,0 +1,53 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-16
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File : glm/gtx/vector_access.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER void set
+ (
+ detail::tvec2<valType>& v,
+ valType const & x,
+ valType const & y
+ )
+ {
+ v.x = x;
+ v.y = y;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER void set
+ (
+ detail::tvec3<valType>& v,
+ valType const & x,
+ valType const & y,
+ valType const & z
+ )
+ {
+ v.x = x;
+ v.y = y;
+ v.z = z;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER void set
+ (
+ detail::tvec4<valType>& v,
+ valType const & x,
+ valType const & y,
+ valType const & z,
+ valType const & w
+ )
+ {
+ v.x = x;
+ v.y = y;
+ v.z = z;
+ v.w = w;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/vector_angle.hpp b/include/gal/opengl/glm/gtx/vector_angle.hpp
new file mode 100644
index 0000000..fea8f65
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/vector_angle.hpp
@@ -0,0 +1,88 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vector_angle
+/// @file glm/gtx/vector_angle.hpp
+/// @date 2005-12-30 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_quaternion (dependence)
+/// @see gtx_epsilon (dependence)
+///
+/// @defgroup gtx_vector_angle GLM_GTX_vector_angle
+/// @ingroup gtx
+///
+/// @brief Compute angle between vectors
+///
+/// <glm/gtx/vector_angle.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_vector_angle
+#define GLM_GTX_vector_angle GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/epsilon.hpp"
+#include "../gtx/quaternion.hpp"
+#include "../gtx/rotate_vector.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_vector_angle extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_vector_angle
+ /// @{
+
+ //! Returns the absolute angle between two vectors
+ //! Parameters need to be normalized.
+ //! From GLM_GTX_vector_angle extension
+ template <typename vecType>
+ GLM_FUNC_QUALIFIER typename vecType::value_type angle(
+ vecType const & x,
+ vecType const & y);
+
+ //! Returns the oriented angle between two 2d vectors
+ //! Parameters need to be normalized.
+ //! From GLM_GTX_vector_angle extension.
+ template <typename T>
+ GLM_FUNC_QUALIFIER T orientedAngle(
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y);
+
+ //! Returns the oriented angle between two 3d vectors based from a reference axis.
+ //! Parameters need to be normalized.
+ //! From GLM_GTX_vector_angle extension.
+ template <typename T>
+ GLM_FUNC_QUALIFIER T orientedAngle(
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y,
+ detail::tvec3<T> const & ref);
+
+ /// @}
+}// namespace glm
+
+#include "vector_angle.inl"
+
+#endif//GLM_GTX_vector_angle
diff --git a/include/gal/opengl/glm/gtx/vector_angle.inl b/include/gal/opengl/glm/gtx/vector_angle.inl
new file mode 100644
index 0000000..ad221b1
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/vector_angle.inl
@@ -0,0 +1,57 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-30
+// Updated : 2008-09-29
+// Licence : This source is under MIT License
+// File : glm/gtx/vector_angle.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::value_type angle
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ return degrees(acos(dot(x, y)));
+ }
+
+ //! \todo epsilon is hard coded to 0.01
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType orientedAngle
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ valType const Angle(acos(dot(x, y)));
+#else
+ valType const Angle(glm::degrees(acos(dot(x, y))));
+#endif
+ detail::tvec2<valType> const TransformedVector(glm::rotate(x, Angle));
+ if(all(epsilonEqual(y, TransformedVector, valType(0.01))))
+ return Angle;
+ else
+ return -Angle;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType orientedAngle
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y,
+ detail::tvec3<valType> const & ref
+ )
+ {
+ valType const Angle(glm::degrees(glm::acos(glm::dot(x, y))));
+
+ if(glm::dot(ref, glm::cross(x, y)) < valType(0))
+ return -Angle;
+ else
+ return Angle;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/vector_query.hpp b/include/gal/opengl/glm/gtx/vector_query.hpp
new file mode 100644
index 0000000..f49f9e9
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/vector_query.hpp
@@ -0,0 +1,112 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vector_query
+/// @file glm/gtx/vector_query.hpp
+/// @date 2008-03-10 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_vector_query GLM_GTX_vector_query
+/// @ingroup gtx
+///
+/// @brief Query informations of vector types
+///
+/// <glm/gtx/vector_query.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_vector_query
+#define GLM_GTX_vector_query GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include <cfloat>
+#include <limits>
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_vector_query extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_vector_query
+ /// @{
+
+ //! Check whether two vectors are collinears.
+ //! From GLM_GTX_vector_query extensions.
+ template <typename genType>
+ bool areCollinear(
+ genType const & v0,
+ genType const & v1,
+ typename genType::value_type const & epsilon/* = std::numeric_limits<typename genType::value_type>::epsilon()*/);
+
+ //! Check whether two vectors are orthogonals.
+ //! From GLM_GTX_vector_query extensions.
+ template <typename genType>
+ bool areOrthogonal(
+ genType const & v0,
+ genType const & v1,
+ typename genType::value_type const & epsilon/* = std::numeric_limits<typename genType::value_type>::epsilon()*/);
+
+ //! Check whether a vector is normalized.
+ //! From GLM_GTX_vector_query extensions.
+ template <typename genType, template <typename> class vecType>
+ bool isNormalized(
+ vecType<genType> const & v,
+ genType const & epsilon/* = std::numeric_limits<genType>::epsilon()*/);
+
+ //! Check whether a vector is null.
+ //! From GLM_GTX_vector_query extensions.
+ template <typename valType>
+ bool isNull(
+ detail::tvec2<valType> const & v,
+ valType const & epsilon/* = std::numeric_limits<typename genType::value_type>::epsilon()*/);
+
+ //! Check whether a vector is null.
+ //! From GLM_GTX_vector_query extensions.
+ template <typename valType>
+ bool isNull(
+ detail::tvec3<valType> const & v,
+ valType const & epsilon/* = std::numeric_limits<typename genType::value_type>::epsilon()*/);
+
+ //! Check whether a vector is null.
+ //! From GLM_GTX_vector_query extensions.
+ template <typename valType>
+ bool isNull(
+ detail::tvec4<valType> const & v,
+ valType const & epsilon/* = std::numeric_limits<typename genType::value_type>::epsilon()*/);
+
+ //! Check whether two vectors are orthonormal.
+ //! From GLM_GTX_vector_query extensions.
+ template <typename genType>
+ bool areOrthonormal(
+ genType const & v0,
+ genType const & v1,
+ typename genType::value_type const & epsilon/* = std::numeric_limits<typename genType::value_type>::epsilon()*/);
+
+ /// @}
+}// namespace glm
+
+#include "vector_query.inl"
+
+#endif//GLM_GTX_vector_query
diff --git a/include/gal/opengl/glm/gtx/vector_query.inl b/include/gal/opengl/glm/gtx/vector_query.inl
new file mode 100644
index 0000000..c955315
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/vector_query.inl
@@ -0,0 +1,164 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-05
+// Updated : 2010-02-16
+// Licence : This source is under MIT License
+// File : glm/gtx/vector_query.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <cassert>
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool areCollinear
+ (
+ detail::tvec2<T> const & v0,
+ detail::tvec2<T> const & v1,
+ typename detail::tvec2<T>::value_type const & epsilon
+ )
+ {
+ return length(cross(detail::tvec3<T>(v0, T(0)), detail::tvec3<T>(v1, T(0)))) < epsilon;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool areCollinear
+ (
+ detail::tvec3<T> const & v0,
+ detail::tvec3<T> const & v1,
+ typename detail::tvec3<T>::value_type const & epsilon
+ )
+ {
+ return length(cross(v0, v1)) < epsilon;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool areCollinear
+ (
+ detail::tvec4<T> const & v0,
+ detail::tvec4<T> const & v1,
+ typename detail::tvec4<T>::value_type const & epsilon
+ )
+ {
+ return length(cross(detail::tvec3<T>(v0), detail::tvec3<T>(v1))) < epsilon;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool areOrthogonal
+ (
+ genType const & v0,
+ genType const & v1,
+ typename genType::value_type const & epsilon
+ )
+ {
+ return abs(dot(v0, v1)) <= max(
+ typename genType::value_type(1),
+ length(v0)) * max(
+ typename genType::value_type(1),
+ length(v1)) * epsilon;
+ }
+
+ template <typename genType, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER bool isNormalized
+ (
+ vecType<genType> const & v,
+ genType const & epsilon
+ )
+ {
+ return abs(length(v) - genType(1)) <= genType(2) * epsilon;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER bool isNull
+ (
+ detail::tvec2<valType> const & v,
+ valType const & epsilon
+ )
+ {
+ return length(v) <= epsilon;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER bool isNull
+ (
+ detail::tvec3<valType> const & v,
+ valType const & epsilon
+ )
+ {
+ return length(v) <= epsilon;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER bool isNull
+ (
+ detail::tvec4<valType> const & v,
+ valType const & epsilon
+ )
+ {
+ return length(v) <= epsilon;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool isCompNull
+ (
+ T const & s,
+ T const & epsilon
+ )
+ {
+ return abs(s) < epsilon;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<bool> isCompNull
+ (
+ detail::tvec2<T> const & v,
+ T const & epsilon)
+ {
+ return detail::tvec2<bool>(
+ (abs(v.x) < epsilon),
+ (abs(v.y) < epsilon));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<bool> isCompNull
+ (
+ detail::tvec3<T> const & v,
+ T const & epsilon
+ )
+ {
+ return detail::tvec3<bool>(
+ abs(v.x) < epsilon,
+ abs(v.y) < epsilon,
+ abs(v.z) < epsilon);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> isCompNull
+ (
+ detail::tvec4<T> const & v,
+ T const & epsilon
+ )
+ {
+ return detail::tvec4<bool>(
+ abs(v.x) < epsilon,
+ abs(v.y) < epsilon,
+ abs(v.z) < epsilon,
+ abs(v.w) < epsilon);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool areOrthonormal
+ (
+ genType const & v0,
+ genType const & v1,
+ typename genType::value_type const & epsilon
+ )
+ {
+ return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon);
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/verbose_operator.hpp b/include/gal/opengl/glm/gtx/verbose_operator.hpp
new file mode 100644
index 0000000..0a2f0e3
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/verbose_operator.hpp
@@ -0,0 +1,83 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_verbose_operator
+/// @file glm/gtx/verbose_operator.hpp
+/// @date 2007-05-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_verbose_operator GLM_GTX_verbose_operator
+/// @ingroup gtx
+///
+/// @brief Use words to replace operators
+///
+/// <glm/gtx/verbose_operator.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_verbose_operator
+#define GLM_GTX_verbose_operator GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_verbose_operator extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_verbose_operator
+ /// @{
+
+ //! Addition of two values
+ //! From GLM_GTX_verbose_operator extension.
+ template <typename genTypeT, typename genTypeU>
+ genTypeT add(genTypeT const & a, genTypeU const & b);
+
+ //! Substration of two values
+ //! From GLM_GTX_verbose_operator extension.
+ template <typename genTypeT, typename genTypeU>
+ genTypeT sub(genTypeT const & a, genTypeU const & b);
+
+ //! Multiplication of two values
+ //! From GLM_GTX_verbose_operator extension.
+ template <typename genTypeT, typename genTypeU>
+ genTypeT mul(genTypeT const & a, genTypeU const & b);
+
+ //! Division of two values
+ //! From GLM_GTX_verbose_operator extension.
+ template <typename genTypeT, typename genTypeU>
+ genTypeT div(genTypeT const & a, genTypeU const & b);
+
+ //! Multiplication and addition of three values
+ //! From GLM_GTX_verbose_operator extension.
+ template <typename genTypeT, typename genTypeU, typename genTypeV>
+ genTypeT mad(genTypeT const & a, genTypeU const & b, genTypeV const & c);
+
+ /// @}
+}// namespace glm
+
+#include "verbose_operator.inl"
+
+#endif//GLM_GTX_verbose_operator
diff --git a/include/gal/opengl/glm/gtx/verbose_operator.inl b/include/gal/opengl/glm/gtx/verbose_operator.inl
new file mode 100644
index 0000000..468bdd4
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/verbose_operator.inl
@@ -0,0 +1,124 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-04-20
+// Updated : 2008-09-29
+// Licence : This source is under MIT License
+// File : glm/gtx/verbose_operator.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType add(genType const & a, genType const & b)
+ {
+ return a + b;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sub(genType const & a, genType const & b)
+ {
+ return a - b;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> mul
+ (
+ detail::tmat2x2<T> const & a,
+ detail::tmat2x2<T> const & b
+ )
+ {
+ return a * b;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> mul
+ (
+ detail::tmat3x3<T> const & a,
+ detail::tmat3x3<T> const & b
+ )
+ {
+ return a * b;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> mul
+ (
+ detail::tmat4x4<T> const & a,
+ detail::tmat4x4<T> const & b
+ )
+ {
+ return a * b;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> mul
+ (
+ detail::tmat2x2<T> const & m,
+ detail::tvec2<T> const & v
+ )
+ {
+ return m * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> mul
+ (
+ detail::tmat3x3<T> const & m,
+ detail::tvec3<T> const & v)
+ {
+ return m * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> mul
+ (
+ detail::tmat4x4<T> const & m,
+ detail::tvec4<T> const & v
+ )
+ {
+ return m * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> mul
+ (
+ detail::tvec2<T> const & v,
+ detail::tmat2x2<T> const & m
+ )
+ {
+ return v * m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> mul
+ (
+ detail::tvec3<T> const & v,
+ detail::tmat3x3<T> const & m
+ )
+ {
+ return v * m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> mul
+ (
+ detail::tvec4<T> const & v,
+ detail::tmat4x4<T> const & m
+ )
+ {
+ return v * m;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType div(genType const & a, genType const & b)
+ {
+ return a / b;
+ }
+
+ template <typename genTypeT, typename genTypeU, typename genTypeV>
+ GLM_FUNC_QUALIFIER genTypeT mad(genTypeT const & a, genTypeU const & b, genTypeV const & c)
+ {
+ return a * b + c;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtx/wrap.hpp b/include/gal/opengl/glm/gtx/wrap.hpp
new file mode 100644
index 0000000..a671327
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/wrap.hpp
@@ -0,0 +1,73 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_wrap
+/// @file glm/gtx/wrap.hpp
+/// @date 2009-11-25 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_wrap GLM_GTX_wrap
+/// @ingroup gtx
+///
+/// @brief Wrapping mode of texture coordinates.
+///
+/// <glm/gtx/wrap.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_wrap
+#define GLM_GTX_wrap GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_wrap extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_wrap
+ /// @{
+
+ //! Simulate GL_CLAMP OpenGL wrap mode
+ //! From GLM_GTX_wrap extension.
+ template <typename genType>
+ genType clamp(genType const & Texcoord);
+
+ //! Simulate GL_REPEAT OpenGL wrap mode
+ //! From GLM_GTX_wrap extension.
+ template <typename genType>
+ genType repeat(genType const & Texcoord);
+
+ //! Simulate GL_MIRROR_REPEAT OpenGL wrap mode
+ //! From GLM_GTX_wrap extension.
+ template <typename genType>
+ genType mirrorRepeat(genType const & Texcoord);
+
+ /// @}
+}// namespace glm
+
+#include "wrap.inl"
+
+#endif//GLM_GTX_wrap
diff --git a/include/gal/opengl/glm/gtx/wrap.inl b/include/gal/opengl/glm/gtx/wrap.inl
new file mode 100644
index 0000000..41c7d47
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/wrap.inl
@@ -0,0 +1,165 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-11-25
+// Updated : 2010-02-13
+// Licence : This source is under MIT License
+// File : glm/gtx/wrap.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType clamp
+ (
+ genType const & Texcoord
+ )
+ {
+ return glm::clamp(Texcoord, genType(0), genType(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> clamp
+ (
+ detail::tvec2<T> const & Texcoord
+ )
+ {
+ detail::tvec2<T> Result;
+ for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
+ Result[i] = clamp(Texcoord[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> clamp
+ (
+ detail::tvec3<T> const & Texcoord
+ )
+ {
+ detail::tvec3<T> Result;
+ for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
+ Result[i] = clamp(Texcoord[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> clamp
+ (
+ detail::tvec4<T> const & Texcoord
+ )
+ {
+ detail::tvec4<T> Result;
+ for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
+ Result[i] = clamp(Texcoord[i]);
+ return Result;
+ }
+
+ ////////////////////////
+ // repeat
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType repeat
+ (
+ genType const & Texcoord
+ )
+ {
+ return glm::fract(Texcoord);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> repeat
+ (
+ detail::tvec2<T> const & Texcoord
+ )
+ {
+ detail::tvec2<T> Result;
+ for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
+ Result[i] = repeat(Texcoord[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> repeat
+ (
+ detail::tvec3<T> const & Texcoord
+ )
+ {
+ detail::tvec3<T> Result;
+ for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
+ Result[i] = repeat(Texcoord[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> repeat
+ (
+ detail::tvec4<T> const & Texcoord
+ )
+ {
+ detail::tvec4<T> Result;
+ for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
+ Result[i] = repeat(Texcoord[i]);
+ return Result;
+ }
+
+ ////////////////////////
+ // mirrorRepeat
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType mirrorRepeat
+ (
+ genType const & Texcoord
+ )
+ {
+ genType const Clamp = genType(int(glm::floor(Texcoord)) % 2);
+ genType const Floor = glm::floor(Texcoord);
+ genType const Rest = Texcoord - Floor;
+ genType const Mirror = Clamp + Rest;
+
+ genType Out;
+ if(Mirror >= genType(1))
+ Out = genType(1) - Rest;
+ else
+ Out = Rest;
+ return Out;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> mirrorRepeat
+ (
+ detail::tvec2<T> const & Texcoord
+ )
+ {
+ detail::tvec2<T> Result;
+ for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
+ Result[i] = mirrorRepeat(Texcoord[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> mirrorRepeat
+ (
+ detail::tvec3<T> const & Texcoord
+ )
+ {
+ detail::tvec3<T> Result;
+ for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
+ Result[i] = mirrorRepeat(Texcoord[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> mirrorRepeat
+ (
+ detail::tvec4<T> const & Texcoord
+ )
+ {
+ detail::tvec4<T> Result;
+ for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
+ Result[i] = mirrorRepeat(Texcoord[i]);
+ return Result;
+ }
+}//namespace glm