diff options
Diffstat (limited to 'include/gal/opengl/glm/gtx/closest_point.inl')
-rw-r--r-- | include/gal/opengl/glm/gtx/closest_point.inl | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/closest_point.inl b/include/gal/opengl/glm/gtx/closest_point.inl new file mode 100644 index 0000000..d018c1d --- /dev/null +++ b/include/gal/opengl/glm/gtx/closest_point.inl @@ -0,0 +1,36 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2005-12-30 +// Updated : 2008-10-05 +// Licence : This source is under MIT License +// File : glm/gtx/closest_point.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_gtx_closest_point +#define glm_gtx_closest_point + +namespace glm +{ + template <typename valType> + GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine + ( + detail::tvec3<valType> const & point, + detail::tvec3<valType> const & a, + detail::tvec3<valType> const & b + ) + { + valType LineLength = distance(a, b); + detail::tvec3<valType> Vector = point - a; + detail::tvec3<valType> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + valType Distance = dot(Vector, LineDirection); + + if(Distance <= valType(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } +}//namespace glm + +#endif//glm_gtx_closest_point |