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diff --git a/include/gal/opengl/glm/gtx/normalize_dot.inl b/include/gal/opengl/glm/gtx/normalize_dot.inl
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+//////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+//////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-09-28
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File : glm/gtx/normalize_dot.inl
+//////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType normalizeDot
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType normalizeDot
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType normalizeDot
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType normalizeDot
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ glm::inversesqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastNormalizeDot
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType fastNormalizeDot
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType fastNormalizeDot
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType fastNormalizeDot
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y
+ )
+ {
+ return
+ glm::dot(x, y) *
+ fastInverseSqrt(glm::dot(x, x) *
+ glm::dot(y, y));
+ }
+}//namespace glm