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Diffstat (limited to 'include/gal/opengl/glm/gtx/euler_angles.hpp')
-rw-r--r-- | include/gal/opengl/glm/gtx/euler_angles.hpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/euler_angles.hpp b/include/gal/opengl/glm/gtx/euler_angles.hpp new file mode 100644 index 0000000..ab04042 --- /dev/null +++ b/include/gal/opengl/glm/gtx/euler_angles.hpp @@ -0,0 +1,156 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.hpp +/// @date 2005-12-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// +/// @defgroup gtx_euler_angles GLM_GTX_euler_angles +/// @ingroup gtx +/// +/// @brief Build matrices from Euler angles. +/// +/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_GTX_euler_angles +#define GLM_GTX_euler_angles GLM_VERSION + +// Dependency: +#include "../glm.hpp" +#include "../gtc/half_float.hpp" + +#if(defined(GLM_MESSAGES) && !defined(glm_ext)) +# pragma message("GLM: GLM_GTX_euler_angles extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_euler_angles + /// @{ + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleX( + valType const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleY( + valType const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleZ( + valType const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleXY( + valType const & angleX, + valType const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleYX( + valType const & angleY, + valType const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleXZ( + valType const & angleX, + valType const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleZX( + valType const & angleZ, + valType const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleYZ( + valType const & angleY, + valType const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleZY( + valType const & angleZ, + valType const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> eulerAngleYXZ( + valType const & yaw, + valType const & pitch, + valType const & roll); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template <typename valType> + detail::tmat4x4<valType> yawPitchRoll( + valType const & yaw, + valType const & pitch, + valType const & roll); + + /// Creates a 2D 2 * 2 rotation matrix from an euler angle. + /// @see gtx_euler_angles + template <typename T> + detail::tmat2x2<T> orientate2(T const & angle); + + /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. + /// @see gtx_euler_angles + template <typename T> + detail::tmat3x3<T> orientate3(T const & angle); + + /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template <typename T> + detail::tmat3x3<T> orientate3(detail::tvec3<T> const & angles); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template <typename T> + detail::tmat4x4<T> orientate4(detail::tvec3<T> const & angles); + + /// @} +}//namespace glm + +#include "euler_angles.inl" + +#endif//GLM_GTX_euler_angles |