summaryrefslogtreecommitdiff
path: root/include/gal/opengl/glm/gtx/euler_angles.hpp
diff options
context:
space:
mode:
authorsaurabhb172020-02-26 16:20:48 +0530
committerGitHub2020-02-26 16:20:48 +0530
commitb77f5d9d8097c38159c6f60917995d6af13bbe1c (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/glm/gtx/euler_angles.hpp
parentdadc4d490966a24efe15b5cc533ef8695986048a (diff)
parent003d02608917e7a69d1a98438837e94ccf68352a (diff)
downloadKiCad-eSim-b77f5d9d8097c38159c6f60917995d6af13bbe1c.tar.gz
KiCad-eSim-b77f5d9d8097c38159c6f60917995d6af13bbe1c.tar.bz2
KiCad-eSim-b77f5d9d8097c38159c6f60917995d6af13bbe1c.zip
Merge pull request #4 from FOSSEE/develop
merging dev into master
Diffstat (limited to 'include/gal/opengl/glm/gtx/euler_angles.hpp')
-rw-r--r--include/gal/opengl/glm/gtx/euler_angles.hpp156
1 files changed, 156 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/euler_angles.hpp b/include/gal/opengl/glm/gtx/euler_angles.hpp
new file mode 100644
index 0000000..ab04042
--- /dev/null
+++ b/include/gal/opengl/glm/gtx/euler_angles.hpp
@@ -0,0 +1,156 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_euler_angles
+/// @file glm/gtx/euler_angles.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
+/// @ingroup gtx
+///
+/// @brief Build matrices from Euler angles.
+///
+/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_euler_angles
+#define GLM_GTX_euler_angles GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_euler_angles extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_euler_angles
+ /// @{
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleX(
+ valType const & angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleY(
+ valType const & angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleZ(
+ valType const & angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleXY(
+ valType const & angleX,
+ valType const & angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleYX(
+ valType const & angleY,
+ valType const & angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleXZ(
+ valType const & angleX,
+ valType const & angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleZX(
+ valType const & angleZ,
+ valType const & angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleYZ(
+ valType const & angleY,
+ valType const & angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleZY(
+ valType const & angleZ,
+ valType const & angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> eulerAngleYXZ(
+ valType const & yaw,
+ valType const & pitch,
+ valType const & roll);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename valType>
+ detail::tmat4x4<valType> yawPitchRoll(
+ valType const & yaw,
+ valType const & pitch,
+ valType const & roll);
+
+ /// Creates a 2D 2 * 2 rotation matrix from an euler angle.
+ /// @see gtx_euler_angles
+ template <typename T>
+ detail::tmat2x2<T> orientate2(T const & angle);
+
+ /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
+ /// @see gtx_euler_angles
+ template <typename T>
+ detail::tmat3x3<T> orientate3(T const & angle);
+
+ /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ detail::tmat3x3<T> orientate3(detail::tvec3<T> const & angles);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ detail::tmat4x4<T> orientate4(detail::tvec3<T> const & angles);
+
+ /// @}
+}//namespace glm
+
+#include "euler_angles.inl"
+
+#endif//GLM_GTX_euler_angles