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-rw-r--r--venv/Lib/site-packages/colorama/winterm.py169
1 files changed, 0 insertions, 169 deletions
diff --git a/venv/Lib/site-packages/colorama/winterm.py b/venv/Lib/site-packages/colorama/winterm.py
deleted file mode 100644
index 0fdb4ec..0000000
--- a/venv/Lib/site-packages/colorama/winterm.py
+++ /dev/null
@@ -1,169 +0,0 @@
-# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
-from . import win32
-
-
-# from wincon.h
-class WinColor(object):
- BLACK = 0
- BLUE = 1
- GREEN = 2
- CYAN = 3
- RED = 4
- MAGENTA = 5
- YELLOW = 6
- GREY = 7
-
-# from wincon.h
-class WinStyle(object):
- NORMAL = 0x00 # dim text, dim background
- BRIGHT = 0x08 # bright text, dim background
- BRIGHT_BACKGROUND = 0x80 # dim text, bright background
-
-class WinTerm(object):
-
- def __init__(self):
- self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
- self.set_attrs(self._default)
- self._default_fore = self._fore
- self._default_back = self._back
- self._default_style = self._style
- # In order to emulate LIGHT_EX in windows, we borrow the BRIGHT style.
- # So that LIGHT_EX colors and BRIGHT style do not clobber each other,
- # we track them separately, since LIGHT_EX is overwritten by Fore/Back
- # and BRIGHT is overwritten by Style codes.
- self._light = 0
-
- def get_attrs(self):
- return self._fore + self._back * 16 + (self._style | self._light)
-
- def set_attrs(self, value):
- self._fore = value & 7
- self._back = (value >> 4) & 7
- self._style = value & (WinStyle.BRIGHT | WinStyle.BRIGHT_BACKGROUND)
-
- def reset_all(self, on_stderr=None):
- self.set_attrs(self._default)
- self.set_console(attrs=self._default)
- self._light = 0
-
- def fore(self, fore=None, light=False, on_stderr=False):
- if fore is None:
- fore = self._default_fore
- self._fore = fore
- # Emulate LIGHT_EX with BRIGHT Style
- if light:
- self._light |= WinStyle.BRIGHT
- else:
- self._light &= ~WinStyle.BRIGHT
- self.set_console(on_stderr=on_stderr)
-
- def back(self, back=None, light=False, on_stderr=False):
- if back is None:
- back = self._default_back
- self._back = back
- # Emulate LIGHT_EX with BRIGHT_BACKGROUND Style
- if light:
- self._light |= WinStyle.BRIGHT_BACKGROUND
- else:
- self._light &= ~WinStyle.BRIGHT_BACKGROUND
- self.set_console(on_stderr=on_stderr)
-
- def style(self, style=None, on_stderr=False):
- if style is None:
- style = self._default_style
- self._style = style
- self.set_console(on_stderr=on_stderr)
-
- def set_console(self, attrs=None, on_stderr=False):
- if attrs is None:
- attrs = self.get_attrs()
- handle = win32.STDOUT
- if on_stderr:
- handle = win32.STDERR
- win32.SetConsoleTextAttribute(handle, attrs)
-
- def get_position(self, handle):
- position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition
- # Because Windows coordinates are 0-based,
- # and win32.SetConsoleCursorPosition expects 1-based.
- position.X += 1
- position.Y += 1
- return position
-
- def set_cursor_position(self, position=None, on_stderr=False):
- if position is None:
- # I'm not currently tracking the position, so there is no default.
- # position = self.get_position()
- return
- handle = win32.STDOUT
- if on_stderr:
- handle = win32.STDERR
- win32.SetConsoleCursorPosition(handle, position)
-
- def cursor_adjust(self, x, y, on_stderr=False):
- handle = win32.STDOUT
- if on_stderr:
- handle = win32.STDERR
- position = self.get_position(handle)
- adjusted_position = (position.Y + y, position.X + x)
- win32.SetConsoleCursorPosition(handle, adjusted_position, adjust=False)
-
- def erase_screen(self, mode=0, on_stderr=False):
- # 0 should clear from the cursor to the end of the screen.
- # 1 should clear from the cursor to the beginning of the screen.
- # 2 should clear the entire screen, and move cursor to (1,1)
- handle = win32.STDOUT
- if on_stderr:
- handle = win32.STDERR
- csbi = win32.GetConsoleScreenBufferInfo(handle)
- # get the number of character cells in the current buffer
- cells_in_screen = csbi.dwSize.X * csbi.dwSize.Y
- # get number of character cells before current cursor position
- cells_before_cursor = csbi.dwSize.X * csbi.dwCursorPosition.Y + csbi.dwCursorPosition.X
- if mode == 0:
- from_coord = csbi.dwCursorPosition
- cells_to_erase = cells_in_screen - cells_before_cursor
- elif mode == 1:
- from_coord = win32.COORD(0, 0)
- cells_to_erase = cells_before_cursor
- elif mode == 2:
- from_coord = win32.COORD(0, 0)
- cells_to_erase = cells_in_screen
- else:
- # invalid mode
- return
- # fill the entire screen with blanks
- win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
- # now set the buffer's attributes accordingly
- win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
- if mode == 2:
- # put the cursor where needed
- win32.SetConsoleCursorPosition(handle, (1, 1))
-
- def erase_line(self, mode=0, on_stderr=False):
- # 0 should clear from the cursor to the end of the line.
- # 1 should clear from the cursor to the beginning of the line.
- # 2 should clear the entire line.
- handle = win32.STDOUT
- if on_stderr:
- handle = win32.STDERR
- csbi = win32.GetConsoleScreenBufferInfo(handle)
- if mode == 0:
- from_coord = csbi.dwCursorPosition
- cells_to_erase = csbi.dwSize.X - csbi.dwCursorPosition.X
- elif mode == 1:
- from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
- cells_to_erase = csbi.dwCursorPosition.X
- elif mode == 2:
- from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
- cells_to_erase = csbi.dwSize.X
- else:
- # invalid mode
- return
- # fill the entire screen with blanks
- win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
- # now set the buffer's attributes accordingly
- win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
-
- def set_title(self, title):
- win32.SetConsoleTitle(title)