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author | pravindalve | 2023-05-30 04:20:14 +0530 |
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committer | GitHub | 2023-05-30 04:20:14 +0530 |
commit | cbdd7ca21f1f673a3a739065098f7cc6c9c4b881 (patch) | |
tree | 595e888c38f00a314e751096b6bf636a544a5efe /venv/Lib/site-packages/colorama/winterm.py | |
parent | 7740d1ca0c2e6bf34900460b0c58fa4d528577fb (diff) | |
parent | 280c6aa89a15331fb76b7014957953dc72af6093 (diff) | |
download | Chemical-Simulator-GUI-master.tar.gz Chemical-Simulator-GUI-master.tar.bz2 Chemical-Simulator-GUI-master.zip |
Restructure Project and Deployment
Diffstat (limited to 'venv/Lib/site-packages/colorama/winterm.py')
-rw-r--r-- | venv/Lib/site-packages/colorama/winterm.py | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/venv/Lib/site-packages/colorama/winterm.py b/venv/Lib/site-packages/colorama/winterm.py deleted file mode 100644 index 0fdb4ec..0000000 --- a/venv/Lib/site-packages/colorama/winterm.py +++ /dev/null @@ -1,169 +0,0 @@ -# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file. -from . import win32 - - -# from wincon.h -class WinColor(object): - BLACK = 0 - BLUE = 1 - GREEN = 2 - CYAN = 3 - RED = 4 - MAGENTA = 5 - YELLOW = 6 - GREY = 7 - -# from wincon.h -class WinStyle(object): - NORMAL = 0x00 # dim text, dim background - BRIGHT = 0x08 # bright text, dim background - BRIGHT_BACKGROUND = 0x80 # dim text, bright background - -class WinTerm(object): - - def __init__(self): - self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes - self.set_attrs(self._default) - self._default_fore = self._fore - self._default_back = self._back - self._default_style = self._style - # In order to emulate LIGHT_EX in windows, we borrow the BRIGHT style. - # So that LIGHT_EX colors and BRIGHT style do not clobber each other, - # we track them separately, since LIGHT_EX is overwritten by Fore/Back - # and BRIGHT is overwritten by Style codes. - self._light = 0 - - def get_attrs(self): - return self._fore + self._back * 16 + (self._style | self._light) - - def set_attrs(self, value): - self._fore = value & 7 - self._back = (value >> 4) & 7 - self._style = value & (WinStyle.BRIGHT | WinStyle.BRIGHT_BACKGROUND) - - def reset_all(self, on_stderr=None): - self.set_attrs(self._default) - self.set_console(attrs=self._default) - self._light = 0 - - def fore(self, fore=None, light=False, on_stderr=False): - if fore is None: - fore = self._default_fore - self._fore = fore - # Emulate LIGHT_EX with BRIGHT Style - if light: - self._light |= WinStyle.BRIGHT - else: - self._light &= ~WinStyle.BRIGHT - self.set_console(on_stderr=on_stderr) - - def back(self, back=None, light=False, on_stderr=False): - if back is None: - back = self._default_back - self._back = back - # Emulate LIGHT_EX with BRIGHT_BACKGROUND Style - if light: - self._light |= WinStyle.BRIGHT_BACKGROUND - else: - self._light &= ~WinStyle.BRIGHT_BACKGROUND - self.set_console(on_stderr=on_stderr) - - def style(self, style=None, on_stderr=False): - if style is None: - style = self._default_style - self._style = style - self.set_console(on_stderr=on_stderr) - - def set_console(self, attrs=None, on_stderr=False): - if attrs is None: - attrs = self.get_attrs() - handle = win32.STDOUT - if on_stderr: - handle = win32.STDERR - win32.SetConsoleTextAttribute(handle, attrs) - - def get_position(self, handle): - position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition - # Because Windows coordinates are 0-based, - # and win32.SetConsoleCursorPosition expects 1-based. - position.X += 1 - position.Y += 1 - return position - - def set_cursor_position(self, position=None, on_stderr=False): - if position is None: - # I'm not currently tracking the position, so there is no default. - # position = self.get_position() - return - handle = win32.STDOUT - if on_stderr: - handle = win32.STDERR - win32.SetConsoleCursorPosition(handle, position) - - def cursor_adjust(self, x, y, on_stderr=False): - handle = win32.STDOUT - if on_stderr: - handle = win32.STDERR - position = self.get_position(handle) - adjusted_position = (position.Y + y, position.X + x) - win32.SetConsoleCursorPosition(handle, adjusted_position, adjust=False) - - def erase_screen(self, mode=0, on_stderr=False): - # 0 should clear from the cursor to the end of the screen. - # 1 should clear from the cursor to the beginning of the screen. - # 2 should clear the entire screen, and move cursor to (1,1) - handle = win32.STDOUT - if on_stderr: - handle = win32.STDERR - csbi = win32.GetConsoleScreenBufferInfo(handle) - # get the number of character cells in the current buffer - cells_in_screen = csbi.dwSize.X * csbi.dwSize.Y - # get number of character cells before current cursor position - cells_before_cursor = csbi.dwSize.X * csbi.dwCursorPosition.Y + csbi.dwCursorPosition.X - if mode == 0: - from_coord = csbi.dwCursorPosition - cells_to_erase = cells_in_screen - cells_before_cursor - elif mode == 1: - from_coord = win32.COORD(0, 0) - cells_to_erase = cells_before_cursor - elif mode == 2: - from_coord = win32.COORD(0, 0) - cells_to_erase = cells_in_screen - else: - # invalid mode - return - # fill the entire screen with blanks - win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord) - # now set the buffer's attributes accordingly - win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord) - if mode == 2: - # put the cursor where needed - win32.SetConsoleCursorPosition(handle, (1, 1)) - - def erase_line(self, mode=0, on_stderr=False): - # 0 should clear from the cursor to the end of the line. - # 1 should clear from the cursor to the beginning of the line. - # 2 should clear the entire line. - handle = win32.STDOUT - if on_stderr: - handle = win32.STDERR - csbi = win32.GetConsoleScreenBufferInfo(handle) - if mode == 0: - from_coord = csbi.dwCursorPosition - cells_to_erase = csbi.dwSize.X - csbi.dwCursorPosition.X - elif mode == 1: - from_coord = win32.COORD(0, csbi.dwCursorPosition.Y) - cells_to_erase = csbi.dwCursorPosition.X - elif mode == 2: - from_coord = win32.COORD(0, csbi.dwCursorPosition.Y) - cells_to_erase = csbi.dwSize.X - else: - # invalid mode - return - # fill the entire screen with blanks - win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord) - # now set the buffer's attributes accordingly - win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord) - - def set_title(self, title): - win32.SetConsoleTitle(title) |