1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_vec1
/// @file glm/gtx/vec1.hpp
/// @date 2010-02-08 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_vec1 GLM_GTX_vec1
/// @ingroup gtx
///
/// @brief Add vec1, ivec1, uvec1 and bvec1 types.
/// <glm/gtx/vec1.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTX_vec1
#define GLM_GTX_vec1 GLM_VERSION
// Dependency:
#include "../glm.hpp"
#include "../core/type_vec1.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_vec1 extension included")
#endif
namespace glm
{
//! 1 component vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::highp_vec1_t highp_vec1;
//! 1 component vector of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::mediump_vec1_t mediump_vec1;
//! 1 component vector of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::lowp_vec1_t lowp_vec1;
//! 1 component vector of high precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::highp_ivec1_t highp_ivec1;
//! 1 component vector of medium precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::mediump_ivec1_t mediump_ivec1;
//! 1 component vector of low precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::lowp_ivec1_t lowp_ivec1;
//! 1 component vector of high precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::highp_uvec1_t highp_uvec1;
//! 1 component vector of medium precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::mediump_uvec1_t mediump_uvec1;
//! 1 component vector of low precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::lowp_uvec1_t lowp_uvec1;
//////////////////////////
// vec1 definition
//! 1 component vector of boolean.
//! From GLM_GTX_vec1 extension.
typedef detail::tvec1<bool> bvec1;
#if(defined(GLM_PRECISION_HIGHP_FLOAT))
typedef highp_vec1 vec1;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef mediump_vec1 vec1;
#elif(defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_vec1 vec1;
#else
//! 1 component vector of floating-point numbers.
//! From GLM_GTX_vec1 extension.
typedef mediump_vec1 vec1;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_HIGHP_INT))
typedef highp_ivec1 ivec1;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef mediump_ivec1 ivec1;
#elif(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_ivec1 ivec1;
#else
//! 1 component vector of signed integer numbers.
//! From GLM_GTX_vec1 extension.
typedef mediump_ivec1 ivec1;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_HIGHP_UINT))
typedef highp_uvec1 uvec1;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
typedef mediump_uvec1 uvec1;
#elif(defined(GLM_PRECISION_LOWP_UINT))
typedef lowp_uvec1 uvec1;
#else
//! 1 component vector of unsigned integer numbers.
//! From GLM_GTX_vec1 extension.
typedef mediump_uvec1 uvec1;
#endif//GLM_PRECISION
}// namespace glm
#include "vec1.inl"
#endif//GLM_GTX_vec1
|