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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vec1
+/// @file glm/gtx/vec1.hpp
+/// @date 2010-02-08 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_vec1 GLM_GTX_vec1
+/// @ingroup gtx
+///
+/// @brief Add vec1, ivec1, uvec1 and bvec1 types.
+/// <glm/gtx/vec1.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_vec1
+#define GLM_GTX_vec1 GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../core/type_vec1.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_vec1 extension included")
+#endif
+
+namespace glm
+{
+ //! 1 component vector of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::highp_vec1_t highp_vec1;
+ //! 1 component vector of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::mediump_vec1_t mediump_vec1;
+ //! 1 component vector of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::lowp_vec1_t lowp_vec1;
+
+ //! 1 component vector of high precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::highp_ivec1_t highp_ivec1;
+ //! 1 component vector of medium precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::mediump_ivec1_t mediump_ivec1;
+ //! 1 component vector of low precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::lowp_ivec1_t lowp_ivec1;
+
+ //! 1 component vector of high precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::highp_uvec1_t highp_uvec1;
+ //! 1 component vector of medium precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::mediump_uvec1_t mediump_uvec1;
+ //! 1 component vector of low precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::lowp_uvec1_t lowp_uvec1;
+
+ //////////////////////////
+ // vec1 definition
+
+ //! 1 component vector of boolean.
+ //! From GLM_GTX_vec1 extension.
+ typedef detail::tvec1<bool> bvec1;
+
+#if(defined(GLM_PRECISION_HIGHP_FLOAT))
+ typedef highp_vec1 vec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef mediump_vec1 vec1;
+#elif(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_vec1 vec1;
+#else
+ //! 1 component vector of floating-point numbers.
+ //! From GLM_GTX_vec1 extension.
+ typedef mediump_vec1 vec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_INT))
+ typedef highp_ivec1 ivec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_ivec1 ivec1;
+#elif(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_ivec1 ivec1;
+#else
+ //! 1 component vector of signed integer numbers.
+ //! From GLM_GTX_vec1 extension.
+ typedef mediump_ivec1 ivec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_UINT))
+ typedef highp_uvec1 uvec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef mediump_uvec1 uvec1;
+#elif(defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_uvec1 uvec1;
+#else
+ //! 1 component vector of unsigned integer numbers.
+ //! From GLM_GTX_vec1 extension.
+ typedef mediump_uvec1 uvec1;
+#endif//GLM_PRECISION
+
+}// namespace glm
+
+#include "vec1.inl"
+
+#endif//GLM_GTX_vec1
+