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Diffstat (limited to 'include/gal/opengl/glm/gtx/transform.hpp')
-rw-r--r-- | include/gal/opengl/glm/gtx/transform.hpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/transform.hpp b/include/gal/opengl/glm/gtx/transform.hpp new file mode 100644 index 0000000..8929e46 --- /dev/null +++ b/include/gal/opengl/glm/gtx/transform.hpp @@ -0,0 +1,131 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtx_transform +/// @file glm/gtx/transform.hpp +/// @date 2005-12-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// @see gtc_matrix_transform (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtx_transform GLM_GTX_transform +/// @ingroup gtx +/// +/// @brief Add transformation matrices +/// +/// <glm/gtx/transform.hpp> need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_GTX_transform +#define GLM_GTX_transform GLM_VERSION + +// Dependency: +#include "../glm.hpp" +#include "../gtc/matrix_transform.hpp" + +#if(defined(GLM_MESSAGES) && !defined(glm_ext)) +# pragma message("GLM: GLM_GTX_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform + /// @{ + + //! Builds a translation 4 * 4 matrix created from 3 scalars. + //! - From \link gtx_transform GLM_GTX_transform \endlink extension + // - See also: \link glm::translate GLM_GTC_matrix_transform \endlink + template <typename T> + detail::tmat4x4<T> translate( + T x, T y, T z); + + //! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. + //! - From \link gtx_transform GLM_GTX_transform \endlink extension + // - See also: \link glm::translate GLM_GTC_matrix_transform \endlink + template <typename T> + detail::tmat4x4<T> translate( + detail::tmat4x4<T> const & m, + T x, T y, T z); + + //! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. + //! - From \link gtx_transform GLM_GTX_transform \endlink extension + // - See also: \link glm::translate GLM_GTC_matrix_transform \endlink + template <typename T> + detail::tmat4x4<T> translate( + detail::tvec3<T> const & v); + + //! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. + //! - From \link gtx_transform GLM_GTX_transform \endlink extension + // - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink + template <typename T> + detail::tmat4x4<T> rotate( + T angle, + T x, T y, T z); + + //! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. + //! - From \link gtx_transform GLM_GTX_transform \endlink extension + // - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink + template <typename T> + detail::tmat4x4<T> rotate( + T angle, + detail::tvec3<T> const & v); + + //! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. + //! - From \link gtx_transform GLM_GTX_transform \endlink extension + // - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink + template <typename T> + detail::tmat4x4<T> rotate( + detail::tmat4x4<T> const & m, + T angle, + T x, T y, T z); + + //! Builds a scale 4 * 4 matrix created from 3 scalars. + //! - From \link gtx_transform GLM_GTX_transform \endlink extension + // - See also: \link glm::scale GLM_GTC_matrix_transform \endlink + template <typename T> + detail::tmat4x4<T> scale( + T x, T y, T z); + + //! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars. + //! - From \link gtx_transform GLM_GTX_transform \endlink extension + // - See also: \link glm::scale GLM_GTC_matrix_transform \endlink + template <typename T> + detail::tmat4x4<T> scale( + detail::tmat4x4<T> const & m, + T x, T y, T z); + + //! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. + //! - From \link gtx_transform GLM_GTX_transform \endlink extension + // - See also: \link glm::scale GLM_GTC_matrix_transform \endlink + template <typename T> + detail::tmat4x4<T> scale( + detail::tvec3<T> const & v); + + /// @} +}// namespace glm + +#include "transform.inl" + +#endif//GLM_GTX_transform |