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authorsaurabhb172020-02-26 16:14:17 +0530
committerGitHub2020-02-26 16:14:17 +0530
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tree1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/glm/gtx/transform.hpp
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Merge pull request #3 from saurabhb17/master
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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_transform
+/// @file glm/gtx/transform.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtx_transform GLM_GTX_transform
+/// @ingroup gtx
+///
+/// @brief Add transformation matrices
+///
+/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_transform
+#define GLM_GTX_transform GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_transform extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_transform
+ /// @{
+
+ //! Builds a translation 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> translate(
+ T x, T y, T z);
+
+ //! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> translate(
+ detail::tmat4x4<T> const & m,
+ T x, T y, T z);
+
+ //! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> translate(
+ detail::tvec3<T> const & v);
+
+ //! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> rotate(
+ T angle,
+ T x, T y, T z);
+
+ //! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> rotate(
+ T angle,
+ detail::tvec3<T> const & v);
+
+ //! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> rotate(
+ detail::tmat4x4<T> const & m,
+ T angle,
+ T x, T y, T z);
+
+ //! Builds a scale 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> scale(
+ T x, T y, T z);
+
+ //! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> scale(
+ detail::tmat4x4<T> const & m,
+ T x, T y, T z);
+
+ //! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+ //! - From \link gtx_transform GLM_GTX_transform \endlink extension
+ // - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
+ template <typename T>
+ detail::tmat4x4<T> scale(
+ detail::tvec3<T> const & v);
+
+ /// @}
+}// namespace glm
+
+#include "transform.inl"
+
+#endif//GLM_GTX_transform