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-rw-r--r--include/gal/opengl/glm/gtc/constants.hpp186
-rw-r--r--include/gal/opengl/glm/gtc/constants.inl186
-rw-r--r--include/gal/opengl/glm/gtc/epsilon.hpp94
-rw-r--r--include/gal/opengl/glm/gtc/epsilon.inl286
-rw-r--r--include/gal/opengl/glm/gtc/half_float.hpp454
-rw-r--r--include/gal/opengl/glm/gtc/half_float.inl1050
-rw-r--r--include/gal/opengl/glm/gtc/matrix_access.hpp87
-rw-r--r--include/gal/opengl/glm/gtc/matrix_access.inl80
-rw-r--r--include/gal/opengl/glm/gtc/matrix_integer.hpp506
-rw-r--r--include/gal/opengl/glm/gtc/matrix_inverse.hpp74
-rw-r--r--include/gal/opengl/glm/gtc/matrix_inverse.inl159
-rw-r--r--include/gal/opengl/glm/gtc/matrix_transform.hpp291
-rw-r--r--include/gal/opengl/glm/gtc/matrix_transform.inl434
-rw-r--r--include/gal/opengl/glm/gtc/noise.hpp80
-rw-r--r--include/gal/opengl/glm/gtc/noise.inl867
-rw-r--r--include/gal/opengl/glm/gtc/quaternion.hpp381
-rw-r--r--include/gal/opengl/glm/gtc/quaternion.inl792
-rw-r--r--include/gal/opengl/glm/gtc/random.hpp114
-rw-r--r--include/gal/opengl/glm/gtc/random.inl170
-rw-r--r--include/gal/opengl/glm/gtc/reciprocal.hpp133
-rw-r--r--include/gal/opengl/glm/gtc/reciprocal.inl199
-rw-r--r--include/gal/opengl/glm/gtc/swizzle.hpp375
-rw-r--r--include/gal/opengl/glm/gtc/swizzle.inl116
-rw-r--r--include/gal/opengl/glm/gtc/type_precision.hpp669
-rw-r--r--include/gal/opengl/glm/gtc/type_precision.inl32
-rw-r--r--include/gal/opengl/glm/gtc/type_ptr.hpp169
-rw-r--r--include/gal/opengl/glm/gtc/type_ptr.inl473
-rw-r--r--include/gal/opengl/glm/gtc/ulp.hpp90
-rw-r--r--include/gal/opengl/glm/gtc/ulp.inl318
29 files changed, 8865 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtc/constants.hpp b/include/gal/opengl/glm/gtc/constants.hpp
new file mode 100644
index 0000000..4887629
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/constants.hpp
@@ -0,0 +1,186 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_constants
+/// @file glm/gtc/constants.hpp
+/// @date 2011-09-30 / 2012-01-25
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtc_constants GLM_GTC_constants
+/// @ingroup gtc
+///
+/// @brief Allow to perform bit operations on integer values
+///
+/// <glm/gtc/constants.hpp> need to be included to use these features.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_constants
+#define GLM_GTC_constants GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_constants extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_constants
+ /// @{
+
+ /// Return the epsilon constant for floating point types.
+ /// @todo Implement epsilon for half-precision floating point type.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType epsilon();
+
+ /// Return 0.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType zero();
+
+ /// Return 1.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType one();
+
+ /// Return the pi constant.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType pi();
+
+ /// Return square root of pi.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType root_pi();
+
+ /// Return pi / 2.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType half_pi();
+
+ /// Return pi / 4.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType quarter_pi();
+
+ /// Return 1 / pi.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType one_over_pi();
+
+ /// Return 2 / pi.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType two_over_pi();
+
+ /// Return 2 / sqrt(pi).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType two_over_root_pi();
+
+ /// Return 1 / sqrt(2).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType one_over_root_two();
+
+ /// Return sqrt(pi / 2).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType root_half_pi();
+
+ /// Return sqrt(2 * pi).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType root_two_pi();
+
+ /// Return sqrt(ln(4)).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType root_ln_four();
+
+ /// Return e constant.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType e();
+
+ /// Return Euler's constant.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType euler();
+
+ /// Return sqrt(2).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType root_two();
+
+ /// Return sqrt(3).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType root_three();
+
+ /// Return sqrt(5).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType root_five();
+
+ /// Return ln(2).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType ln_two();
+
+ /// Return ln(10).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType ln_ten();
+
+ /// Return ln(ln(2)).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType ln_ln_two();
+
+ /// Return 1 / 3.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType third();
+
+ /// Return 2 / 3.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType two_thirds();
+
+ /// Return the golden ratio constant.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL genType golden_ratio();
+
+ /// @}
+} //namespace glm
+
+#include "constants.inl"
+
+#endif//GLM_GTC_constants
diff --git a/include/gal/opengl/glm/gtc/constants.inl b/include/gal/opengl/glm/gtc/constants.inl
new file mode 100644
index 0000000..e9bde75
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/constants.inl
@@ -0,0 +1,186 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_constants
+/// @file glm/gtx/constants.inl
+/// @date 2011-10-14 / 2012-01-25
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType epsilon()
+ {
+ return std::numeric_limits<genType>::epsilon();
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER half epsilon()
+ {
+ return half(1.19209290e-007);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType zero()
+ {
+ return genType(0);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType one()
+ {
+ return genType(1);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType pi()
+ {
+ return genType(3.14159265358979323846264338327950288);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType root_pi()
+ {
+ return genType(1.772453850905516027);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType half_pi()
+ {
+ return genType(1.57079632679489661923132169163975144);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quarter_pi()
+ {
+ return genType(0.785398163397448309615660845819875721);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType one_over_pi()
+ {
+ return genType(0.318309886183790671537767526745028724);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType two_over_pi()
+ {
+ return genType(0.636619772367581343075535053490057448);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType two_over_root_pi()
+ {
+ return genType(1.12837916709551257389615890312154517);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType one_over_root_two()
+ {
+ return genType(0.707106781186547524400844362104849039);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType root_half_pi()
+ {
+ return genType(1.253314137315500251);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType root_two_pi()
+ {
+ return genType(2.506628274631000502);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType root_ln_four()
+ {
+ return genType(1.17741002251547469);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType e()
+ {
+ return genType(2.71828182845904523536);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType euler()
+ {
+ return genType(0.577215664901532860606);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType root_two()
+ {
+ return genType(1.41421356237309504880168872420969808);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType root_three()
+ {
+ return genType(1.73205080756887729352744634150587236);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType root_five()
+ {
+ return genType(2.23606797749978969640917366873127623);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ln_two()
+ {
+ return genType(0.693147180559945309417232121458176568);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ln_ten()
+ {
+ return genType(2.30258509299404568401799145468436421);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ln_ln_two()
+ {
+ return genType(-0.3665129205816643);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType third()
+ {
+ return genType(0.3333333333333333333333333333333333333333);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType two_thirds()
+ {
+ return genType(0.666666666666666666666666666666666666667);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType golden_ratio()
+ {
+ return genType(1.61803398874989484820458683436563811);
+ }
+} //namespace glm
diff --git a/include/gal/opengl/glm/gtc/epsilon.hpp b/include/gal/opengl/glm/gtc/epsilon.hpp
new file mode 100644
index 0000000..b8729f3
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/epsilon.hpp
@@ -0,0 +1,94 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_epsilon
+/// @file glm/gtc/epsilon.hpp
+/// @date 2012-04-07 / 2012-04-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_epsilon GLM_GTC_epsilon
+/// @ingroup gtc
+///
+/// @brief Comparison functions for a user defined epsilon values.
+///
+/// <glm/gtc/epsilon.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_epsilon
+#define GLM_GTC_epsilon GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_epsilon extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_epsilon
+ /// @{
+
+ /// Returns the component-wise compare of |x - y| < epsilon.
+ /// @see gtc_epsilon
+ template <typename genType>
+ typename genType::boolType epsilonEqual(
+ genType const & x,
+ genType const & y,
+ typename genType::value_type const & epsilon);
+
+ /// Returns the component-wise compare of |x - y| < epsilon.
+ /// @see gtc_epsilon
+ template <typename genType>
+ typename genType::boolType epsilonEqual(
+ genType const & x,
+ genType const & y,
+ genType const & epsilon);
+
+ /// Returns the component-wise compare of |x - y| < epsilon.
+ /// @see gtc_epsilon
+ template <typename genType>
+ typename genType::boolType epsilonNotEqual(
+ genType const & x,
+ genType const & y,
+ typename genType::value_type const & epsilon);
+
+ /// Returns the component-wise compare of |x - y| >= epsilon.
+ /// @see gtc_epsilon
+ template <typename genType>
+ typename genType::boolType epsilonNotEqual(
+ genType const & x,
+ genType const & y,
+ genType const & epsilon);
+
+ /// @}
+}//namespace glm
+
+#include "epsilon.inl"
+
+#endif//GLM_GTC_epsilon
diff --git a/include/gal/opengl/glm/gtc/epsilon.inl b/include/gal/opengl/glm/gtc/epsilon.inl
new file mode 100644
index 0000000..ecfc4aa
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/epsilon.inl
@@ -0,0 +1,286 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_epsilon
+/// @file glm/gtc/epsilon.inl
+/// @date 2012-04-07 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ GLM_FUNC_QUALIFIER bool epsilonEqual
+ (
+ glm::half const & x,
+ glm::half const & y,
+ glm::half const & epsilon
+ )
+ {
+ return abs(x - y) < epsilon;
+ }
+
+ GLM_FUNC_QUALIFIER bool epsilonEqual
+ (
+ float const & x,
+ float const & y,
+ float const & epsilon
+ )
+ {
+ return abs(x - y) < epsilon;
+ }
+
+ GLM_FUNC_QUALIFIER bool epsilonEqual
+ (
+ double const & x,
+ double const & y,
+ double const & epsilon
+ )
+ {
+ return abs(x - y) < epsilon;
+ }
+
+ GLM_FUNC_QUALIFIER bool epsilonNotEqual
+ (
+ glm::half const & x,
+ glm::half const & y,
+ glm::half const & epsilon
+ )
+ {
+ return abs(x - y) >= epsilon;
+ }
+
+ GLM_FUNC_QUALIFIER bool epsilonNotEqual
+ (
+ float const & x,
+ float const & y,
+ float const & epsilon
+ )
+ {
+ return abs(x - y) >= epsilon;
+ }
+
+ GLM_FUNC_QUALIFIER bool epsilonNotEqual
+ (
+ double const & x,
+ double const & y,
+ double const & epsilon
+ )
+ {
+ return abs(x - y) >= epsilon;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonEqual
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y,
+ valType const & epsilon)
+ {
+ return detail::tvec2<bool>(
+ abs(x.x - y.x) < epsilon,
+ abs(x.y - y.y) < epsilon);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonEqual
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y,
+ detail::tvec2<valType> const & epsilon
+ )
+ {
+ return detail::tvec2<bool>(
+ abs(x.x - y.x) < epsilon.x,
+ abs(x.y - y.y) < epsilon.y);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonEqual
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y,
+ valType const & epsilon)
+ {
+ return detail::tvec3<bool>(
+ abs(x.x - y.x) < epsilon,
+ abs(x.y - y.y) < epsilon,
+ abs(x.z - y.z) < epsilon);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonEqual
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y,
+ detail::tvec3<valType> const & epsilon
+ )
+ {
+ return detail::tvec3<bool>(
+ abs(x.x - y.x) < epsilon.x,
+ abs(x.y - y.y) < epsilon.y,
+ abs(x.z - y.z) < epsilon.z);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y,
+ valType const & epsilon
+ )
+ {
+ return detail::tvec4<bool>(
+ abs(x.x - y.x) < epsilon,
+ abs(x.y - y.y) < epsilon,
+ abs(x.z - y.z) < epsilon,
+ abs(x.w - y.w) < epsilon);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y,
+ detail::tvec4<valType> const & epsilon
+ )
+ {
+ return detail::tvec4<bool>(
+ abs(x.x - y.x) < epsilon.x,
+ abs(x.y - y.y) < epsilon.y,
+ abs(x.z - y.z) < epsilon.z,
+ abs(x.w - y.w) < epsilon.w);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonNotEqual
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y,
+ valType const & epsilon
+ )
+ {
+ return detail::tvec2<bool>(
+ abs(x.x - y.x) >= epsilon,
+ abs(x.y - y.y) >= epsilon);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonNotEqual
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y,
+ detail::tvec2<valType> const & epsilon
+ )
+ {
+ return detail::tvec2<bool>(
+ abs(x.x - y.x) >= epsilon.x,
+ abs(x.y - y.y) >= epsilon.y);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonNotEqual
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y,
+ valType const & epsilon
+ )
+ {
+ return detail::tvec3<bool>(
+ abs(x.x - y.x) >= epsilon,
+ abs(x.y - y.y) >= epsilon,
+ abs(x.z - y.z) >= epsilon);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonNotEqual
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y,
+ detail::tvec3<valType> const & epsilon
+ )
+ {
+ return detail::tvec3<bool>(
+ abs(x.x - y.x) >= epsilon.x,
+ abs(x.y - y.y) >= epsilon.y,
+ abs(x.z - y.z) >= epsilon.z);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y,
+ valType const & epsilon
+ )
+ {
+ return detail::tvec4<bool>(
+ abs(x.x - y.x) >= epsilon,
+ abs(x.y - y.y) >= epsilon,
+ abs(x.z - y.z) >= epsilon,
+ abs(x.w - y.w) >= epsilon);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y,
+ detail::tvec4<valType> const & epsilon
+ )
+ {
+ return detail::tvec4<bool>(
+ abs(x.x - y.x) >= epsilon.x,
+ abs(x.y - y.y) >= epsilon.y,
+ abs(x.z - y.z) >= epsilon.z,
+ abs(x.w - y.w) >= epsilon.w);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
+ (
+ detail::tquat<valType> const & x,
+ detail::tquat<valType> const & y,
+ valType const & epsilon
+ )
+ {
+ return detail::tvec4<bool>(
+ abs(x.x - y.x) < epsilon,
+ abs(x.y - y.y) < epsilon,
+ abs(x.z - y.z) < epsilon,
+ abs(x.w - y.w) < epsilon);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
+ (
+ detail::tquat<valType> const & x,
+ detail::tquat<valType> const & y,
+ valType const & epsilon
+ )
+ {
+ return detail::tvec4<bool>(
+ abs(x.x - y.x) >= epsilon,
+ abs(x.y - y.y) >= epsilon,
+ abs(x.z - y.z) >= epsilon,
+ abs(x.w - y.w) >= epsilon);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/half_float.hpp b/include/gal/opengl/glm/gtc/half_float.hpp
new file mode 100644
index 0000000..fa0fe1a
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/half_float.hpp
@@ -0,0 +1,454 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_half_float
+/// @file glm/gtc/half_float.hpp
+/// @date 2009-04-29 / 2012-11-06
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_half_float GLM_GTC_half_float
+/// @ingroup gtc
+///
+/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
+/// <glm/gtc/half_float.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_half_float
+#define GLM_GTC_half_float GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_half_float extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+#if(GLM_COMPONENT == GLM_COMPONENT_CXX98)
+ template <>
+ struct tvec2<half>
+ {
+ enum ctor{null};
+ typedef half value_type;
+ typedef std::size_t size_type;
+
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec2<half> type;
+ typedef tvec2<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+ half x, y;
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_DECL half & operator[](size_type i);
+ GLM_FUNC_DECL half const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec2();
+ GLM_FUNC_DECL tvec2(tvec2<half> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec2(ctor);
+ GLM_FUNC_DECL explicit tvec2(
+ half const & s);
+ GLM_FUNC_DECL explicit tvec2(
+ half const & s1,
+ half const & s2);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ GLM_FUNC_DECL tvec2(tref2<half> const & r);
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec2(U const & x);
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, typename V>
+ GLM_FUNC_DECL explicit tvec2(U const & x, V const & y);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec2(tvec2<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec2(tvec3<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec2(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec2<half>& operator= (tvec2<half> const & v);
+
+ GLM_FUNC_DECL tvec2<half>& operator+=(half const & s);
+ GLM_FUNC_DECL tvec2<half>& operator+=(tvec2<half> const & v);
+ GLM_FUNC_DECL tvec2<half>& operator-=(half const & s);
+ GLM_FUNC_DECL tvec2<half>& operator-=(tvec2<half> const & v);
+ GLM_FUNC_DECL tvec2<half>& operator*=(half const & s);
+ GLM_FUNC_DECL tvec2<half>& operator*=(tvec2<half> const & v);
+ GLM_FUNC_DECL tvec2<half>& operator/=(half const & s);
+ GLM_FUNC_DECL tvec2<half>& operator/=(tvec2<half> const & v);
+ GLM_FUNC_DECL tvec2<half>& operator++();
+ GLM_FUNC_DECL tvec2<half>& operator--();
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_DECL half swizzle(comp X) const;
+ GLM_FUNC_DECL tvec2<half> swizzle(comp X, comp Y) const;
+ GLM_FUNC_DECL tvec3<half> swizzle(comp X, comp Y, comp Z) const;
+ GLM_FUNC_DECL tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
+ GLM_FUNC_DECL tref2<half> swizzle(comp X, comp Y);
+ };
+
+ template <>
+ struct tvec3<half>
+ {
+ enum ctor{null};
+ typedef half value_type;
+ typedef std::size_t size_type;
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec3<half> type;
+ typedef tvec3<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+ half x, y, z;
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_DECL half & operator[](size_type i);
+ GLM_FUNC_DECL half const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec3();
+ GLM_FUNC_DECL tvec3(tvec3<half> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec3(ctor);
+ GLM_FUNC_DECL explicit tvec3(
+ half const & s);
+ GLM_FUNC_DECL explicit tvec3(
+ half const & s1,
+ half const & s2,
+ half const & s3);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ GLM_FUNC_DECL tvec3(tref3<half> const & r);
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec3(U const & x);
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, typename V, typename W>
+ GLM_FUNC_DECL explicit tvec3(U const & x, V const & y, W const & z);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec3(tvec2<A> const & v, B const & s);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec3(A const & s, tvec2<B> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec3(tvec3<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec3(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec3<half>& operator= (tvec3<half> const & v);
+
+ GLM_FUNC_DECL tvec3<half>& operator+=(half const & s);
+ GLM_FUNC_DECL tvec3<half>& operator+=(tvec3<half> const & v);
+ GLM_FUNC_DECL tvec3<half>& operator-=(half const & s);
+ GLM_FUNC_DECL tvec3<half>& operator-=(tvec3<half> const & v);
+ GLM_FUNC_DECL tvec3<half>& operator*=(half const & s);
+ GLM_FUNC_DECL tvec3<half>& operator*=(tvec3<half> const & v);
+ GLM_FUNC_DECL tvec3<half>& operator/=(half const & s);
+ GLM_FUNC_DECL tvec3<half>& operator/=(tvec3<half> const & v);
+ GLM_FUNC_DECL tvec3<half>& operator++();
+ GLM_FUNC_DECL tvec3<half>& operator--();
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_DECL half swizzle(comp X) const;
+ GLM_FUNC_DECL tvec2<half> swizzle(comp X, comp Y) const;
+ GLM_FUNC_DECL tvec3<half> swizzle(comp X, comp Y, comp Z) const;
+ GLM_FUNC_DECL tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
+ GLM_FUNC_DECL tref3<half> swizzle(comp X, comp Y, comp Z);
+ };
+
+ template <>
+ struct tvec4<half>
+ {
+ enum ctor{null};
+ typedef half value_type;
+ typedef std::size_t size_type;
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec4<half> type;
+ typedef tvec4<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+ half x, y, z, w;
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_DECL half & operator[](size_type i);
+ GLM_FUNC_DECL half const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec4();
+ GLM_FUNC_DECL tvec4(tvec4<half> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec4(ctor);
+ GLM_FUNC_DECL explicit tvec4(
+ half const & s);
+ GLM_FUNC_DECL explicit tvec4(
+ half const & s0,
+ half const & s1,
+ half const & s2,
+ half const & s3);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ GLM_FUNC_DECL tvec4(tref4<half> const & r);
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec4(U const & x);
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_DECL explicit tvec4(A const & x, B const & y, C const & z, D const & w);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL explicit tvec4(tvec2<A> const & v, B const & s1, C const & s2);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL explicit tvec4(A const & s1, tvec2<B> const & v, C const & s2);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tvec2<C> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec4(tvec3<A> const & v, B const & s);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec4(A const & s, tvec3<B> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec4(tvec2<A> const & v1, tvec2<B> const & v2);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec4(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec4<half>& operator= (tvec4<half> const & v);
+
+ GLM_FUNC_DECL tvec4<half>& operator+=(half const & s);
+ GLM_FUNC_DECL tvec4<half>& operator+=(tvec4<half> const & v);
+ GLM_FUNC_DECL tvec4<half>& operator-=(half const & s);
+ GLM_FUNC_DECL tvec4<half>& operator-=(tvec4<half> const & v);
+ GLM_FUNC_DECL tvec4<half>& operator*=(half const & s);
+ GLM_FUNC_DECL tvec4<half>& operator*=(tvec4<half> const & v);
+ GLM_FUNC_DECL tvec4<half>& operator/=(half const & s);
+ GLM_FUNC_DECL tvec4<half>& operator/=(tvec4<half> const & v);
+ GLM_FUNC_DECL tvec4<half>& operator++();
+ GLM_FUNC_DECL tvec4<half>& operator--();
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_DECL half swizzle(comp X) const;
+ GLM_FUNC_DECL tvec2<half> swizzle(comp X, comp Y) const;
+ GLM_FUNC_DECL tvec3<half> swizzle(comp X, comp Y, comp Z) const;
+ GLM_FUNC_DECL tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
+ GLM_FUNC_DECL tref4<half> swizzle(comp X, comp Y, comp Z, comp W);
+ };
+#endif//(GLM_COMPONENT == GLM_COMPONENT_CXX98)
+}
+//namespace detail
+
+ /// @addtogroup gtc_half_float
+ /// @{
+
+ /// Type for half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::half half;
+
+ /// Vector of 2 half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tvec2<detail::half> hvec2;
+
+ /// Vector of 3 half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tvec3<detail::half> hvec3;
+
+ /// Vector of 4 half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tvec4<detail::half> hvec4;
+
+ /// 2 * 2 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat2x2<detail::half> hmat2;
+
+ /// 3 * 3 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat3x3<detail::half> hmat3;
+
+ /// 4 * 4 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat4x4<detail::half> hmat4;
+
+ /// 2 * 2 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat2x2<detail::half> hmat2x2;
+
+ /// 2 * 3 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat2x3<detail::half> hmat2x3;
+
+ /// 2 * 4 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat2x4<detail::half> hmat2x4;
+
+ /// 3 * 2 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat3x2<detail::half> hmat3x2;
+
+ /// 3 * 3 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat3x3<detail::half> hmat3x3;
+
+ /// 3 * 4 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat3x4<detail::half> hmat3x4;
+
+ /// 4 * 2 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat4x2<detail::half> hmat4x2;
+
+ /// 4 * 3 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat4x3<detail::half> hmat4x3;
+
+ /// 4 * 4 matrix of half-precision floating-point numbers.
+ /// @see gtc_half_float
+ typedef detail::tmat4x4<detail::half> hmat4x4;
+
+ /// Returns the absolute value of a half-precision floating-point value
+ /// @see gtc_half_float
+ GLM_FUNC_DECL half abs(half const & x);
+
+ /// Returns the absolute value of a half-precision floating-point two dimensional vector
+ /// @see gtc_half_float
+ GLM_FUNC_DECL hvec2 abs(hvec2 const & x);
+
+ /// Returns the absolute value of a half-precision floating-point three dimensional vector
+ /// @see gtc_half_float
+ GLM_FUNC_DECL hvec3 abs(hvec3 const & x);
+
+ /// Returns the absolute value of a half-precision floating-point four dimensional vector
+ /// @see gtc_half_float
+ GLM_FUNC_DECL hvec4 abs(hvec4 const & x);
+
+ /// Selects which vector each returned component comes
+ /// from. For a component of <a> that is false, the
+ /// corresponding component of x is returned. For a
+ /// component of a that is true, the corresponding
+ /// component of y is returned. Components of x and y that
+ /// are not selected are allowed to be invalid floating point
+ /// values and will have no effect on the results. Thus, this
+ /// provides different functionality than
+ /// genType mix(genType x, genType y, genType(a))
+ /// where a is a Boolean vector.
+ ///
+ /// @see gtc_half_float
+ GLM_FUNC_DECL half mix(half const & x, half const & y, bool const & a);
+
+ /// @}
+}// namespace glm
+
+#include "half_float.inl"
+
+#endif//GLM_GTC_half_float
diff --git a/include/gal/opengl/glm/gtc/half_float.inl b/include/gal/opengl/glm/gtc/half_float.inl
new file mode 100644
index 0000000..57dae8e
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/half_float.inl
@@ -0,0 +1,1050 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_half_float
+/// @file glm/gtc/half_float.inl
+/// @date 2009-04-29 / 2012-11-06
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+#if(GLM_COMPONENT == GLM_COMPONENT_CXX98)
+
+ //////////////////////////////////////
+ // hvec2
+
+ GLM_FUNC_QUALIFIER tvec2<half>::size_type tvec2<half>::length() const
+ {
+ return 2;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half>::size_type tvec2<half>::value_size()
+ {
+ return 2;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_QUALIFIER half & tvec2<half>::operator[](tvec2<half>::size_type i)
+ {
+ assert(/*i >= tvec2<half>::size_type(0) && */i < tvec2<half>::value_size());
+ return (&x)[i];
+ }
+
+ GLM_FUNC_QUALIFIER half const & tvec2<half>::operator[](tvec2<half>::size_type i) const
+ {
+ assert(/*i >= tvec2<half>::size_type(0) && */i < tvec2<half>::value_size());
+ return (&x)[i];
+ }
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2() :
+ x(half(0.f)),
+ y(half(0.f))
+ {}
+
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2
+ (
+ tvec2<half> const & v
+ ) :
+ x(v.x),
+ y(v.y)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2
+ (
+ half const & s
+ ) :
+ x(s),
+ y(s)
+ {}
+
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2
+ (
+ half const & s1,
+ half const & s2
+ ) :
+ x(s1),
+ y(s2)
+ {}
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2
+ (
+ tref2<half> const & r
+ ) :
+ x(r.x),
+ y(r.y)
+ {}
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2
+ (
+ U const & x
+ ) :
+ x(half(x)),
+ y(half(x))
+ {}
+
+ template <typename U, typename V>
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2
+ (
+ U const & x,
+ V const & y
+ ) :
+ x(half(x)),
+ y(half(y))
+ {}
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2
+ (
+ tvec2<U> const & v
+ ) :
+ x(half(v.x)),
+ y(half(v.y))
+ {}
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2
+ (
+ tvec3<U> const & v
+ ) :
+ x(half(v.x)),
+ y(half(v.y))
+ {}
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<half>::tvec2
+ (
+ tvec4<U> const & v
+ ) :
+ x(half(v.x)),
+ y(half(v.y))
+ {}
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_QUALIFIER tvec2<half> & tvec2<half>::operator=
+ (
+ tvec2<half> const & v
+ )
+ {
+ this->x = v.x;
+ this->y = v.y;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> & tvec2<half>::operator+=
+ (
+ half const & s
+ )
+ {
+ this->x += s;
+ this->y += s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> & tvec2<half>::operator+=
+ (
+ tvec2<half> const & v
+ )
+ {
+ this->x += v.x;
+ this->y += v.y;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> & tvec2<half>::operator-=
+ (
+ half const & s
+ )
+ {
+ this->x -= s;
+ this->y -= s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> & tvec2<half>::operator-=
+ (
+ tvec2<half> const & v
+ )
+ {
+ this->x -= v.x;
+ this->y -= v.y;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half>& tvec2<half>::operator*=
+ (
+ half const & s
+ )
+ {
+ this->x *= s;
+ this->y *= s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> & tvec2<half>::operator*=
+ (
+ tvec2<half> const & v
+ )
+ {
+ this->x *= v.x;
+ this->y *= v.y;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> & tvec2<half>::operator/=
+ (
+ half const & s
+ )
+ {
+ this->x /= s;
+ this->y /= s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> & tvec2<half>::operator/=
+ (
+ tvec2<half> const & v
+ )
+ {
+ this->x /= v.x;
+ this->y /= v.y;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> & tvec2<half>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half>& tvec2<half>::operator--()
+ {
+ --this->x;
+ --this->y;
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_QUALIFIER half tvec2<half>::swizzle(comp x) const
+ {
+ return (*this)[x];
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> tvec2<half>::swizzle(comp x, comp y) const
+ {
+ return tvec2<half>(
+ (*this)[x],
+ (*this)[y]);
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> tvec2<half>::swizzle(comp x, comp y, comp z) const
+ {
+ return tvec3<half>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z]);
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half> tvec2<half>::swizzle(comp x, comp y, comp z, comp w) const
+ {
+ return tvec4<half>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z],
+ (*this)[w]);
+ }
+
+ GLM_FUNC_QUALIFIER tref2<half> tvec2<half>::swizzle(comp x, comp y)
+ {
+ return tref2<half>(
+ (*this)[x],
+ (*this)[y]);
+ }
+
+ //////////////////////////////////////
+ // hvec3
+
+ GLM_FUNC_QUALIFIER tvec3<half>::size_type tvec3<half>::length() const
+ {
+ return 3;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half>::size_type tvec3<half>::value_size()
+ {
+ return 3;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_QUALIFIER half & tvec3<half>::operator[]
+ (
+ tvec3<half>::size_type i
+ )
+ {
+ assert(/*i >= tvec3<half>::size_type(0) &&*/ i < tvec3<half>::value_size());
+
+ return (&x)[i];
+ }
+
+ GLM_FUNC_QUALIFIER half const & tvec3<half>::operator[]
+ (
+ tvec3<half>::size_type i
+ ) const
+ {
+ assert(/*i >= tvec3<half>::size_type(0) &&*/ i < tvec3<half>::value_size());
+
+ return (&x)[i];
+ }
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3() :
+ x(half(0)),
+ y(half(0)),
+ z(half(0))
+ {}
+
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ tvec3<half> const & v
+ ) :
+ x(v.x),
+ y(v.y),
+ z(v.z)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ half const & s
+ ) :
+ x(s),
+ y(s),
+ z(s)
+ {}
+
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ half const & s0,
+ half const & s1,
+ half const & s2
+ ) :
+ x(s0),
+ y(s1),
+ z(s2)
+ {}
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ tref3<half> const & r
+ ) :
+ x(r.x),
+ y(r.y),
+ z(r.z)
+ {}
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ U const & x
+ ) :
+ x(half(x)),
+ y(half(x)),
+ z(half(x))
+ {}
+
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ A const & x,
+ B const & y,
+ C const & z
+ ) :
+ x(half(x)),
+ y(half(y)),
+ z(half(z))
+ {}
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ tvec2<A> const & v,
+ B const & s
+ ) :
+ x(half(v.x)),
+ y(half(v.y)),
+ z(half(s))
+ {}
+
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ A const & s,
+ tvec2<B> const & v
+ ) :
+ x(half(s)),
+ y(half(v.x)),
+ z(half(v.y))
+ {}
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ tvec3<U> const & v
+ ) :
+ x(half(v.x)),
+ y(half(v.y)),
+ z(half(v.z))
+ {}
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<half>::tvec3
+ (
+ tvec4<U> const & v
+ ) :
+ x(half(v.x)),
+ y(half(v.y)),
+ z(half(v.z))
+ {}
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator=
+ (
+ tvec3<half> const & v
+ )
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator+=
+ (
+ half const & s
+ )
+ {
+ this->x += s;
+ this->y += s;
+ this->z += s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator+=
+ (
+ tvec3<half> const & v
+ )
+ {
+ this->x += v.x;
+ this->y += v.y;
+ this->z += v.z;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator-=
+ (
+ half const & s
+ )
+ {
+ this->x -= s;
+ this->y -= s;
+ this->z -= s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator-=
+ (
+ tvec3<half> const & v
+ )
+ {
+ this->x -= v.x;
+ this->y -= v.y;
+ this->z -= v.z;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator*=
+ (
+ half const & s
+ )
+ {
+ this->x *= s;
+ this->y *= s;
+ this->z *= s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator*=
+ (
+ tvec3<half> const & v
+ )
+ {
+ this->x *= v.x;
+ this->y *= v.y;
+ this->z *= v.z;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator/=
+ (
+ half const & s
+ )
+ {
+ this->x /= s;
+ this->y /= s;
+ this->z /= s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator/=
+ (
+ tvec3<half> const & v
+ )
+ {
+ this->x /= v.x;
+ this->y /= v.y;
+ this->z /= v.z;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> & tvec3<half>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_QUALIFIER half tvec3<half>::swizzle(comp x) const
+ {
+ return (*this)[x];
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> tvec3<half>::swizzle(comp x, comp y) const
+ {
+ return tvec2<half>(
+ (*this)[x],
+ (*this)[y]);
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> tvec3<half>::swizzle(comp x, comp y, comp z) const
+ {
+ return tvec3<half>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z]);
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half> tvec3<half>::swizzle(comp x, comp y, comp z, comp w) const
+ {
+ return tvec4<half>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z],
+ (*this)[w]);
+ }
+
+ GLM_FUNC_QUALIFIER tref3<half> tvec3<half>::swizzle(comp x, comp y, comp z)
+ {
+ return tref3<half>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z]);
+ }
+
+ //////////////////////////////////////
+ // hvec4
+
+ GLM_FUNC_QUALIFIER tvec4<half>::size_type tvec4<half>::length() const
+ {
+ return 4;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>::size_type tvec4<half>::value_size()
+ {
+ return 4;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_QUALIFIER half & tvec4<half>::operator[]
+ (
+ tvec4<half>::size_type i
+ )
+ {
+ assert(/*i >= tvec4<half>::size_type(0) && */i < tvec4<half>::value_size());
+
+ return (&x)[i];
+ }
+
+ GLM_FUNC_QUALIFIER half const & tvec4<half>::operator[]
+ (
+ tvec4<half>::size_type i
+ ) const
+ {
+ assert(/*i >= tvec4<half>::size_type(0) && */i < tvec4<half>::value_size());
+
+ return (&x)[i];
+ }
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4() :
+ x(half(0)),
+ y(half(0)),
+ z(half(0)),
+ w(half(0))
+ {}
+
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ tvec4<half> const & v
+ ) :
+ x(v.x),
+ y(v.y),
+ z(v.z),
+ w(v.w)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ half const & s
+ ) :
+ x(s),
+ y(s),
+ z(s),
+ w(s)
+ {}
+
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ half const & s1,
+ half const & s2,
+ half const & s3,
+ half const & s4
+ ) :
+ x(s1),
+ y(s2),
+ z(s3),
+ w(s4)
+ {}
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ tref4<half> const & r
+ ) :
+ x(r.x),
+ y(r.y),
+ z(r.z),
+ w(r.w)
+ {}
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ U const & x
+ ) :
+ x(half(x)),
+ y(half(x)),
+ z(half(x)),
+ w(half(x))
+ {}
+
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ A const & x,
+ B const & y,
+ C const & z,
+ D const & w
+ ) :
+ x(half(x)),
+ y(half(y)),
+ z(half(z)),
+ w(half(w))
+ {}
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ tvec2<A> const & v,
+ B const & s1,
+ C const & s2
+ ) :
+ x(half(v.x)),
+ y(half(v.y)),
+ z(half(s1)),
+ w(half(s2))
+ {}
+
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ A const & s1,
+ tvec2<B> const & v,
+ C const & s2
+ ) :
+ x(half(s1)),
+ y(half(v.x)),
+ z(half(v.y)),
+ w(half(s2))
+ {}
+
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ A const & s1,
+ B const & s2,
+ tvec2<C> const & v
+ ) :
+ x(half(s1)),
+ y(half(s2)),
+ z(half(v.x)),
+ w(half(v.y))
+ {}
+
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ tvec3<A> const & v,
+ B const & s
+ ) :
+ x(half(v.x)),
+ y(half(v.y)),
+ z(half(v.z)),
+ w(half(s))
+ {}
+
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ A const & s,
+ tvec3<B> const & v
+ ) :
+ x(half(s)),
+ y(half(v.x)),
+ z(half(v.y)),
+ w(half(v.z))
+ {}
+
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ tvec2<A> const & v1,
+ tvec2<B> const & v2
+ ) :
+ x(half(v1.x)),
+ y(half(v1.y)),
+ z(half(v2.x)),
+ w(half(v2.y))
+ {}
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<half>::tvec4
+ (
+ tvec4<U> const & v
+ ) :
+ x(half(v.x)),
+ y(half(v.y)),
+ z(half(v.z)),
+ w(half(v.w))
+ {}
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator=
+ (
+ tvec4<half> const & v
+ )
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ this->w = v.w;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator+=
+ (
+ half const & s
+ )
+ {
+ this->x += s;
+ this->y += s;
+ this->z += s;
+ this->w += s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator+=
+ (
+ tvec4<half> const & v
+ )
+ {
+ this->x += v.x;
+ this->y += v.y;
+ this->z += v.z;
+ this->w += v.w;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator-=
+ (
+ half const & s
+ )
+ {
+ this->x -= s;
+ this->y -= s;
+ this->z -= s;
+ this->w -= s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator-=
+ (
+ tvec4<half> const & v
+ )
+ {
+ this->x -= v.x;
+ this->y -= v.y;
+ this->z -= v.z;
+ this->w -= v.w;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator*=
+ (
+ half const & s
+ )
+ {
+ this->x *= s;
+ this->y *= s;
+ this->z *= s;
+ this->w *= s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator*=
+ (
+ tvec4<half> const & v
+ )
+ {
+ this->x *= v.x;
+ this->y *= v.y;
+ this->z *= v.z;
+ this->w *= v.w;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator/=
+ (
+ half const & s
+ )
+ {
+ this->x /= s;
+ this->y /= s;
+ this->z /= s;
+ this->w /= s;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator/=
+ (
+ tvec4<half> const & v
+ )
+ {
+ this->x /= v.x;
+ this->y /= v.y;
+ this->z /= v.z;
+ this->w /= v.w;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ ++this->w;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half>& tvec4<half>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ --this->w;
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_QUALIFIER half tvec4<half>::swizzle(comp x) const
+ {
+ return (*this)[x];
+ }
+
+ GLM_FUNC_QUALIFIER tvec2<half> tvec4<half>::swizzle(comp x, comp y) const
+ {
+ return tvec2<half>(
+ (*this)[x],
+ (*this)[y]);
+ }
+
+ GLM_FUNC_QUALIFIER tvec3<half> tvec4<half>::swizzle(comp x, comp y, comp z) const
+ {
+ return tvec3<half>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z]);
+ }
+
+ GLM_FUNC_QUALIFIER tvec4<half> tvec4<half>::swizzle(comp x, comp y, comp z, comp w) const
+ {
+ return tvec4<half>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z],
+ (*this)[w]);
+ }
+
+ GLM_FUNC_QUALIFIER tref4<half> tvec4<half>::swizzle(comp x, comp y, comp z, comp w)
+ {
+ return tref4<half>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z],
+ (*this)[w]);
+ }
+
+#endif//(GLM_COMPONENT == GLM_COMPONENT_CXX98)
+
+}//namespace detail
+
+ GLM_FUNC_QUALIFIER half abs(half const & x)
+ {
+ return float(x) >= float(0) ? x : -x;
+ }
+
+ GLM_FUNC_QUALIFIER hvec2 abs(hvec2 const & v)
+ {
+ return hvec2(
+ float(v.x) >= float(0) ? v.x : -v.x,
+ float(v.y) >= float(0) ? v.y : -v.y);
+ }
+
+ GLM_FUNC_QUALIFIER hvec3 abs(hvec3 const & v)
+ {
+ return hvec3(
+ float(v.x) >= float(0) ? v.x : -v.x,
+ float(v.y) >= float(0) ? v.y : -v.y,
+ float(v.z) >= float(0) ? v.z : -v.z);
+ }
+
+ GLM_FUNC_QUALIFIER hvec4 abs(hvec4 const & v)
+ {
+ return hvec4(
+ float(v.x) >= float(0) ? v.x : -v.x,
+ float(v.y) >= float(0) ? v.y : -v.y,
+ float(v.z) >= float(0) ? v.z : -v.z,
+ float(v.w) >= float(0) ? v.w : -v.w);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER glm::half mix
+ (
+ glm::half const & x,
+ glm::half const & y,
+ bool const & a
+ )
+ {
+ return a ? y : x;
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/matrix_access.hpp b/include/gal/opengl/glm/gtc/matrix_access.hpp
new file mode 100644
index 0000000..201317e
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/matrix_access.hpp
@@ -0,0 +1,87 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_access
+/// @file glm/gtc/matrix_access.hpp
+/// @date 2005-12-27 / 2011-05-16
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
+/// @ingroup gtc
+///
+/// Defines functions to access rows or columns of a matrix easily.
+/// <glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_matrix_access
+#define GLM_GTC_matrix_access GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_matrix_access extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_access
+ /// @{
+
+ /// Get a specific row of a matrix.
+ /// @see gtc_matrix_access
+ template <typename genType>
+ typename genType::row_type row(
+ genType const & m,
+ int index);
+
+ /// Set a specific row to a matrix.
+ /// @see gtc_matrix_access
+ template <typename genType>
+ genType row(
+ genType const & m,
+ int index,
+ typename genType::row_type const & x);
+
+ /// Get a specific column of a matrix.
+ /// @see gtc_matrix_access
+ template <typename genType>
+ typename genType::col_type column(
+ genType const & m,
+ int index);
+
+ /// Set a specific column to a matrix.
+ /// @see gtc_matrix_access
+ template <typename genType>
+ genType column(
+ genType const & m,
+ int index,
+ typename genType::col_type const & x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_access.inl"
+
+#endif//GLM_GTC_matrix_access
diff --git a/include/gal/opengl/glm/gtc/matrix_access.inl b/include/gal/opengl/glm/gtc/matrix_access.inl
new file mode 100644
index 0000000..a9e48bb
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/matrix_access.inl
@@ -0,0 +1,80 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_access
+/// @file glm/gtc/matrix_access.inl
+/// @date 2005-12-27 / 2011-06-05
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType row
+ (
+ genType const & m,
+ int index,
+ typename genType::row_type const & x
+ )
+ {
+ genType Result = m;
+ for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
+ Result[i][index] = x[i];
+ return Result;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::row_type row
+ (
+ genType const & m,
+ int index
+ )
+ {
+ typename genType::row_type Result;
+ for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
+ Result[i] = m[i][index];
+ return Result;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType column
+ (
+ genType const & m,
+ int index,
+ typename genType::col_type const & x
+ )
+ {
+ genType Result = m;
+ Result[index] = x;
+ return Result;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::col_type column
+ (
+ genType const & m,
+ int index
+ )
+ {
+ return m[index];
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/matrix_integer.hpp b/include/gal/opengl/glm/gtc/matrix_integer.hpp
new file mode 100644
index 0000000..caed807
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/matrix_integer.hpp
@@ -0,0 +1,506 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_integer
+/// @file glm/gtc/matrix_integer.hpp
+/// @date 2011-01-20 / 2011-06-05
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
+/// @ingroup gtc
+///
+/// Defines a number of matrices with integer types.
+/// <glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_matrix_integer
+#define GLM_GTC_matrix_integer GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_matrix_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_integer
+ /// @{
+
+ /// High-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<highp_int> highp_imat2;
+
+ /// High-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<highp_int> highp_imat3;
+
+ /// High-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<highp_int> highp_imat4;
+
+ /// High-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<highp_int> highp_imat2x2;
+
+ /// High-precision signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x3<highp_int> highp_imat2x3;
+
+ /// High-precision signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x4<highp_int> highp_imat2x4;
+
+ /// High-precision signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x2<highp_int> highp_imat3x2;
+
+ /// High-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<highp_int> highp_imat3x3;
+
+ /// High-precision signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x4<highp_int> highp_imat3x4;
+
+ /// High-precision signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x2<highp_int> highp_imat4x2;
+
+ /// High-precision signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x3<highp_int> highp_imat4x3;
+
+ /// High-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<highp_int> highp_imat4x4;
+
+
+ /// Medium-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<mediump_int> mediump_imat2;
+
+ /// Medium-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<mediump_int> mediump_imat3;
+
+ /// Medium-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<mediump_int> mediump_imat4;
+
+
+ /// Medium-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<mediump_int> mediump_imat2x2;
+
+ /// Medium-precision signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x3<mediump_int> mediump_imat2x3;
+
+ /// Medium-precision signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x4<mediump_int> mediump_imat2x4;
+
+ /// Medium-precision signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x2<mediump_int> mediump_imat3x2;
+
+ /// Medium-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<mediump_int> mediump_imat3x3;
+
+ /// Medium-precision signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x4<mediump_int> mediump_imat3x4;
+
+ /// Medium-precision signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x2<mediump_int> mediump_imat4x2;
+
+ /// Medium-precision signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x3<mediump_int> mediump_imat4x3;
+
+ /// Medium-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<mediump_int> mediump_imat4x4;
+
+
+ /// Low-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<lowp_int> lowp_imat2;
+
+ /// Low-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<lowp_int> lowp_imat3;
+
+ /// Low-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<lowp_int> lowp_imat4;
+
+
+ /// Low-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<lowp_int> lowp_imat2x2;
+
+ /// Low-precision signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x3<lowp_int> lowp_imat2x3;
+
+ /// Low-precision signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x4<lowp_int> lowp_imat2x4;
+
+ /// Low-precision signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x2<lowp_int> lowp_imat3x2;
+
+ /// Low-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<lowp_int> lowp_imat3x3;
+
+ /// Low-precision signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x4<lowp_int> lowp_imat3x4;
+
+ /// Low-precision signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x2<lowp_int> lowp_imat4x2;
+
+ /// Low-precision signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x3<lowp_int> lowp_imat4x3;
+
+ /// Low-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<lowp_int> lowp_imat4x4;
+
+
+ /// High-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<highp_uint> highp_umat2;
+
+ /// High-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<highp_uint> highp_umat3;
+
+ /// High-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<highp_uint> highp_umat4;
+
+ /// High-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<highp_uint> highp_umat2x2;
+
+ /// High-precision unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x3<highp_uint> highp_umat2x3;
+
+ /// High-precision unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x4<highp_uint> highp_umat2x4;
+
+ /// High-precision unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x2<highp_uint> highp_umat3x2;
+
+ /// High-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<highp_uint> highp_umat3x3;
+
+ /// High-precision unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x4<highp_uint> highp_umat3x4;
+
+ /// High-precision unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x2<highp_uint> highp_umat4x2;
+
+ /// High-precision unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x3<highp_uint> highp_umat4x3;
+
+ /// High-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<highp_uint> highp_umat4x4;
+
+
+ /// Medium-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<mediump_uint> mediump_umat2;
+
+ /// Medium-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<mediump_uint> mediump_umat3;
+
+ /// Medium-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<mediump_uint> mediump_umat4;
+
+
+ /// Medium-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<mediump_uint> mediump_umat2x2;
+
+ /// Medium-precision unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x3<mediump_uint> mediump_umat2x3;
+
+ /// Medium-precision unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x4<mediump_uint> mediump_umat2x4;
+
+ /// Medium-precision unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x2<mediump_uint> mediump_umat3x2;
+
+ /// Medium-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<mediump_uint> mediump_umat3x3;
+
+ /// Medium-precision unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x4<mediump_uint> mediump_umat3x4;
+
+ /// Medium-precision unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x2<mediump_uint> mediump_umat4x2;
+
+ /// Medium-precision unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x3<mediump_uint> mediump_umat4x3;
+
+ /// Medium-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<mediump_uint> mediump_umat4x4;
+
+
+ /// Low-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<lowp_uint> lowp_umat2;
+
+ /// Low-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<lowp_uint> lowp_umat3;
+
+ /// Low-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<lowp_uint> lowp_umat4;
+
+
+ /// Low-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x2<lowp_uint> lowp_umat2x2;
+
+ /// Low-precision unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x3<lowp_uint> lowp_umat2x3;
+
+ /// Low-precision unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat2x4<lowp_uint> lowp_umat2x4;
+
+ /// Low-precision unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x2<lowp_uint> lowp_umat3x2;
+
+ /// Low-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x3<lowp_uint> lowp_umat3x3;
+
+ /// Low-precision unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat3x4<lowp_uint> lowp_umat3x4;
+
+ /// Low-precision unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x2<lowp_uint> lowp_umat4x2;
+
+ /// Low-precision unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x3<lowp_uint> lowp_umat4x3;
+
+ /// Low-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef detail::tmat4x4<lowp_uint> lowp_umat4x4;
+
+#if(defined(GLM_PRECISION_HIGHP_INT))
+ typedef highp_imat2 imat2;
+ typedef highp_imat3 imat3;
+ typedef highp_imat4 imat4;
+ typedef highp_imat2x2 imat2x2;
+ typedef highp_imat2x3 imat2x3;
+ typedef highp_imat2x4 imat2x4;
+ typedef highp_imat3x2 imat3x2;
+ typedef highp_imat3x3 imat3x3;
+ typedef highp_imat3x4 imat3x4;
+ typedef highp_imat4x2 imat4x2;
+ typedef highp_imat4x3 imat4x3;
+ typedef highp_imat4x4 imat4x4;
+#elif(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_imat2 imat2;
+ typedef lowp_imat3 imat3;
+ typedef lowp_imat4 imat4;
+ typedef lowp_imat2x2 imat2x2;
+ typedef lowp_imat2x3 imat2x3;
+ typedef lowp_imat2x4 imat2x4;
+ typedef lowp_imat3x2 imat3x2;
+ typedef lowp_imat3x3 imat3x3;
+ typedef lowp_imat3x4 imat3x4;
+ typedef lowp_imat4x2 imat4x2;
+ typedef lowp_imat4x3 imat4x3;
+ typedef lowp_imat4x4 imat4x4;
+#else //if(defined(GLM_PRECISION_MEDIUMP_INT))
+
+ /// Signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat2 imat2;
+
+ /// Signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat3 imat3;
+
+ /// Signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat4 imat4;
+
+ /// Signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat2x2 imat2x2;
+
+ /// Signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat2x3 imat2x3;
+
+ /// Signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat2x4 imat2x4;
+
+ /// Signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat3x2 imat3x2;
+
+ /// Signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat3x3 imat3x3;
+
+ /// Signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat3x4 imat3x4;
+
+ /// Signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat4x2 imat4x2;
+
+ /// Signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat4x3 imat4x3;
+
+ /// Signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat4x4 imat4x4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_UINT))
+ typedef highp_umat2 umat2;
+ typedef highp_umat3 umat3;
+ typedef highp_umat4 umat4;
+ typedef highp_umat2x2 umat2x2;
+ typedef highp_umat2x3 umat2x3;
+ typedef highp_umat2x4 umat2x4;
+ typedef highp_umat3x2 umat3x2;
+ typedef highp_umat3x3 umat3x3;
+ typedef highp_umat3x4 umat3x4;
+ typedef highp_umat4x2 umat4x2;
+ typedef highp_umat4x3 umat4x3;
+ typedef highp_umat4x4 umat4x4;
+#elif(defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_umat2 umat2;
+ typedef lowp_umat3 umat3;
+ typedef lowp_umat4 umat4;
+ typedef lowp_umat2x2 umat2x2;
+ typedef lowp_umat2x3 umat2x3;
+ typedef lowp_umat2x4 umat2x4;
+ typedef lowp_umat3x2 umat3x2;
+ typedef lowp_umat3x3 umat3x3;
+ typedef lowp_umat3x4 umat3x4;
+ typedef lowp_umat4x2 umat4x2;
+ typedef lowp_umat4x3 umat4x3;
+ typedef lowp_umat4x4 umat4x4;
+#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
+
+ /// Unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat2 umat2;
+
+ /// Unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat3 umat3;
+
+ /// Unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat4 umat4;
+
+ /// Unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat2x2 umat2x2;
+
+ /// Unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat2x3 umat2x3;
+
+ /// Unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat2x4 umat2x4;
+
+ /// Unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat3x2 umat3x2;
+
+ /// Unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat3x3 umat3x3;
+
+ /// Unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat3x4 umat3x4;
+
+ /// Unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat4x2 umat4x2;
+
+ /// Unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat4x3 umat4x3;
+
+ /// Unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat4x4 umat4x4;
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm
+
+#endif//GLM_GTC_matrix_integer
diff --git a/include/gal/opengl/glm/gtc/matrix_inverse.hpp b/include/gal/opengl/glm/gtc/matrix_inverse.hpp
new file mode 100644
index 0000000..6ccfe35
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/matrix_inverse.hpp
@@ -0,0 +1,74 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_inverse
+/// @file glm/gtc/matrix_inverse.hpp
+/// @date 2005-12-21 / 2011-06-05
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
+/// @ingroup gtc
+///
+/// Defines additional matrix inverting functions.
+/// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_matrix_inverse
+#define GLM_GTC_matrix_inverse GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_inverse
+ /// @{
+
+ /// Fast matrix inverse for affine matrix.
+ ///
+ /// @param m Input matrix to invert.
+ /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
+ /// @see gtc_matrix_inverse
+ template <typename genType>
+ genType affineInverse(genType const & m);
+
+ /// Compute the inverse transpose of a matrix.
+ ///
+ /// @param m Input matrix to invert transpose.
+ /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
+ /// @see gtc_matrix_inverse
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::value_type inverseTranspose(
+ genType const & m);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_inverse.inl"
+
+#endif//GLM_GTC_matrix_inverse
diff --git a/include/gal/opengl/glm/gtc/matrix_inverse.inl b/include/gal/opengl/glm/gtc/matrix_inverse.inl
new file mode 100644
index 0000000..470dca8
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/matrix_inverse.inl
@@ -0,0 +1,159 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_inverse
+/// @file glm/gtc/matrix_inverse.inl
+/// @date 2005-12-21 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> affineInverse
+ (
+ detail::tmat3x3<T> const & m
+ )
+ {
+ detail::tmat3x3<T> Result(m);
+ Result[2] = detail::tvec3<T>(0, 0, 1);
+ Result = transpose(Result);
+ detail::tvec3<T> Translation = Result * detail::tvec3<T>(-detail::tvec2<T>(m[2]), m[2][2]);
+ Result[2] = Translation;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> affineInverse
+ (
+ detail::tmat4x4<T> const & m
+ )
+ {
+ detail::tmat4x4<T> Result(m);
+ Result[3] = detail::tvec4<T>(0, 0, 0, 1);
+ Result = transpose(Result);
+ detail::tvec4<T> Translation = Result * detail::tvec4<T>(-detail::tvec3<T>(m[3]), m[3][3]);
+ Result[3] = Translation;
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<valType> inverseTranspose
+ (
+ detail::tmat2x2<valType> const & m
+ )
+ {
+ valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
+
+ detail::tmat2x2<valType> Inverse(
+ + m[1][1] / Determinant,
+ - m[0][1] / Determinant,
+ - m[1][0] / Determinant,
+ + m[0][0] / Determinant);
+
+ return Inverse;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<valType> inverseTranspose
+ (
+ detail::tmat3x3<valType> const & m
+ )
+ {
+ valType Determinant =
+ + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
+ - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+ + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
+
+ detail::tmat3x3<valType> Inverse;
+ Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
+ Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
+ Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
+ Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
+ Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
+ Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
+ Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+ Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
+ Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> inverseTranspose
+ (
+ detail::tmat4x4<valType> const & m
+ )
+ {
+ valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ valType SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+ valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+ valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+ valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+ valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+ valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ detail::tmat4x4<valType> Inverse;
+ Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
+ Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
+ Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
+ Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
+
+ Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
+ Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
+ Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
+ Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
+
+ Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
+ Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
+ Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
+ Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
+
+ Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
+ Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
+ Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
+ Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
+
+ valType Determinant =
+ + m[0][0] * Inverse[0][0]
+ + m[0][1] * Inverse[0][1]
+ + m[0][2] * Inverse[0][2]
+ + m[0][3] * Inverse[0][3];
+
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/matrix_transform.hpp b/include/gal/opengl/glm/gtc/matrix_transform.hpp
new file mode 100644
index 0000000..020c6dd
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/matrix_transform.hpp
@@ -0,0 +1,291 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_transform
+/// @file glm/gtc/matrix_transform.hpp
+/// @date 2009-04-29 / 2011-05-16
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
+/// @ingroup gtc
+///
+/// @brief Defines functions that generate common transformation matrices.
+///
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+///
+/// <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_matrix_transform
+#define GLM_GTC_matrix_transform GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_matrix_transform extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_transform
+ /// @{
+
+ /// Builds a translation 4 * 4 matrix created from a vector of 3 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a translation vector.
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @code
+ /// #include <glm/glm.hpp>
+ /// #include <glm/gtc/matrix_transform.hpp>
+ /// ...
+ /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
+ /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
+ /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
+ /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
+ /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
+ /// @endcode
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ /// @see - translate(T x, T y, T z)
+ /// @see - translate(detail::tmat4x4<T> const & m, T x, T y, T z)
+ /// @see - translate(detail::tvec3<T> const & v)
+ template <typename T>
+ detail::tmat4x4<T> translate(
+ detail::tmat4x4<T> const & m,
+ detail::tvec3<T> const & v);
+
+ /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
+ ///
+ /// @param m Input matrix multiplied by this rotation matrix.
+ /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param axis Rotation axis, recommanded to be normalized.
+ /// @tparam T Value type used to build the matrix. Supported: half, float or double.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ /// @see - rotate(T angle, T x, T y, T z)
+ /// @see - rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z)
+ /// @see - rotate(T angle, detail::tvec3<T> const & v)
+ template <typename T>
+ detail::tmat4x4<T> rotate(
+ detail::tmat4x4<T> const & m,
+ T const & angle,
+ detail::tvec3<T> const & axis);
+
+ /// Builds a scale 4 * 4 matrix created from 3 scalars.
+ ///
+ /// @param m Input matrix multiplied by this scale matrix.
+ /// @param v Ratio of scaling for each axis.
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ /// @see - scale(T x, T y, T z) scale(T const & x, T const & y, T const & z)
+ /// @see - scale(detail::tmat4x4<T> const & m, T x, T y, T z)
+ /// @see - scale(detail::tvec3<T> const & v)
+ template <typename T>
+ detail::tmat4x4<T> scale(
+ detail::tmat4x4<T> const & m,
+ detail::tvec3<T> const & v);
+
+ /// Creates a matrix for an orthographic parallel viewing volume.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @param zNear
+ /// @param zFar
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ template <typename T>
+ detail::tmat4x4<T> ortho(
+ T const & left,
+ T const & right,
+ T const & bottom,
+ T const & top,
+ T const & zNear,
+ T const & zFar);
+
+ /// Creates a matrix for projecting two-dimensional coordinates onto the screen.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
+ template <typename T>
+ detail::tmat4x4<T> ortho(
+ T const & left,
+ T const & right,
+ T const & bottom,
+ T const & top);
+
+ /// Creates a frustum matrix.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @param near
+ /// @param far
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ detail::tmat4x4<T> frustum(
+ T const & left,
+ T const & right,
+ T const & bottom,
+ T const & top,
+ T const & near,
+ T const & far);
+
+ /// Creates a matrix for a symetric perspective-view frustum.
+ ///
+ /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param aspect
+ /// @param near
+ /// @param far
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ detail::tmat4x4<T> perspective(
+ T const & fovy,
+ T const & aspect,
+ T const & near,
+ T const & far);
+
+ /// Builds a perspective projection matrix based on a field of view.
+ ///
+ /// @param fov Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param width
+ /// @param height
+ /// @param near
+ /// @param far
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename valType>
+ detail::tmat4x4<valType> perspectiveFov(
+ valType const & fov,
+ valType const & width,
+ valType const & height,
+ valType const & near,
+ valType const & far);
+
+ /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.
+ ///
+ /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param aspect
+ /// @param near
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ detail::tmat4x4<T> infinitePerspective(
+ T fovy, T aspect, T near);
+
+ /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
+ ///
+ /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param aspect
+ /// @param near
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ detail::tmat4x4<T> tweakedInfinitePerspective(
+ T fovy, T aspect, T near);
+
+ /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
+ ///
+ /// @param obj
+ /// @param model
+ /// @param proj
+ /// @param viewport
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ /// @see gtc_matrix_transform
+ template <typename T, typename U>
+ detail::tvec3<T> project(
+ detail::tvec3<T> const & obj,
+ detail::tmat4x4<T> const & model,
+ detail::tmat4x4<T> const & proj,
+ detail::tvec4<U> const & viewport);
+
+ /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+ ///
+ /// @param win
+ /// @param model
+ /// @param proj
+ /// @param viewport
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ /// @see gtc_matrix_transform
+ template <typename T, typename U>
+ detail::tvec3<T> unProject(
+ detail::tvec3<T> const & win,
+ detail::tmat4x4<T> const & model,
+ detail::tmat4x4<T> const & proj,
+ detail::tvec4<U> const & viewport);
+
+ /// Define a picking region
+ ///
+ /// @param center
+ /// @param delta
+ /// @param viewport
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ /// @see gtc_matrix_transform
+ template <typename T, typename U>
+ detail::tmat4x4<T> pickMatrix(
+ detail::tvec2<T> const & center,
+ detail::tvec2<T> const & delta,
+ detail::tvec4<U> const & viewport);
+
+ /// Build a look at view matrix.
+ ///
+ /// @param eye Position of the camera
+ /// @param center Position where the camera is looking at
+ /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
+ /// @see gtc_matrix_transform
+ /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ template <typename T>
+ detail::tmat4x4<T> lookAt(
+ detail::tvec3<T> const & eye,
+ detail::tvec3<T> const & center,
+ detail::tvec3<T> const & up);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_transform.inl"
+
+#endif//GLM_GTC_matrix_transform
diff --git a/include/gal/opengl/glm/gtc/matrix_transform.inl b/include/gal/opengl/glm/gtc/matrix_transform.inl
new file mode 100644
index 0000000..6f20b4c
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/matrix_transform.inl
@@ -0,0 +1,434 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_transform
+/// @file glm/gtc/matrix_transform.inl
+/// @date 2009-04-29 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate
+ (
+ detail::tmat4x4<T> const & m,
+ detail::tvec3<T> const & v
+ )
+ {
+ detail::tmat4x4<T> Result(m);
+ Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate
+ (
+ detail::tmat4x4<T> const & m,
+ T const & angle,
+ detail::tvec3<T> const & v
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ T a = angle;
+#else
+ T a = radians(angle);
+#endif
+ T c = cos(a);
+ T s = sin(a);
+
+ detail::tvec3<T> axis = normalize(v);
+
+ detail::tvec3<T> temp = (T(1) - c) * axis;
+
+ detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null);
+ Rotate[0][0] = c + temp[0] * axis[0];
+ Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+ Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+
+ Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+ Rotate[1][1] = c + temp[1] * axis[1];
+ Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+
+ Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+ Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+ Rotate[2][2] = c + temp[2] * axis[2];
+
+ detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
+ Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+ Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+ Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+ Result[3] = m[3];
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale
+ (
+ detail::tmat4x4<T> const & m,
+ detail::tvec3<T> const & v
+ )
+ {
+ detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
+ Result[0] = m[0] * v[0];
+ Result[1] = m[1] * v[1];
+ Result[2] = m[2] * v[2];
+ Result[3] = m[3];
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate_slow
+ (
+ detail::tmat4x4<T> const & m,
+ detail::tvec3<T> const & v
+ )
+ {
+ detail::tmat4x4<T> Result(T(1));
+ Result[3] = detail::tvec4<T>(v, T(1));
+ return m * Result;
+
+ //detail::tmat4x4<valType> Result(m);
+ Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
+ //Result[3][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
+ //Result[3][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
+ //Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
+ //Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
+ //return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate_slow
+ (
+ detail::tmat4x4<T> const & m,
+ T const & angle,
+ detail::tvec3<T> const & v
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ T const a = angle;
+#else
+ T const a = radians(angle);
+#endif
+ T c = cos(a);
+ T s = sin(a);
+ detail::tmat4x4<T> Result;
+
+ detail::tvec3<T> axis = normalize(v);
+
+ Result[0][0] = c + (1 - c) * axis.x * axis.x;
+ Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
+ Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
+ Result[0][3] = 0;
+
+ Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
+ Result[1][1] = c + (1 - c) * axis.y * axis.y;
+ Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
+ Result[1][3] = 0;
+
+ Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
+ Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
+ Result[2][2] = c + (1 - c) * axis.z * axis.z;
+ Result[2][3] = 0;
+
+ Result[3] = detail::tvec4<T>(0, 0, 0, 1);
+ return m * Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale_slow
+ (
+ detail::tmat4x4<T> const & m,
+ detail::tvec3<T> const & v
+ )
+ {
+ detail::tmat4x4<T> Result(T(1));
+ Result[0][0] = v.x;
+ Result[1][1] = v.y;
+ Result[2][2] = v.z;
+ return m * Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho
+ (
+ valType const & left,
+ valType const & right,
+ valType const & bottom,
+ valType const & top,
+ valType const & zNear,
+ valType const & zFar
+ )
+ {
+ detail::tmat4x4<valType> Result(1);
+ Result[0][0] = valType(2) / (right - left);
+ Result[1][1] = valType(2) / (top - bottom);
+ Result[2][2] = - valType(2) / (zFar - zNear);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+ Result[3][2] = - (zFar + zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho(
+ valType const & left,
+ valType const & right,
+ valType const & bottom,
+ valType const & top)
+ {
+ detail::tmat4x4<valType> Result(1);
+ Result[0][0] = valType(2) / (right - left);
+ Result[1][1] = valType(2) / (top - bottom);
+ Result[2][2] = - valType(1);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> frustum
+ (
+ valType const & left,
+ valType const & right,
+ valType const & bottom,
+ valType const & top,
+ valType const & nearVal,
+ valType const & farVal
+ )
+ {
+ detail::tmat4x4<valType> Result(0);
+ Result[0][0] = (valType(2) * nearVal) / (right - left);
+ Result[1][1] = (valType(2) * nearVal) / (top - bottom);
+ Result[2][0] = (right + left) / (right - left);
+ Result[2][1] = (top + bottom) / (top - bottom);
+ Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
+ Result[2][3] = valType(-1);
+ Result[3][2] = -(valType(2) * farVal * nearVal) / (farVal - nearVal);
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspective
+ (
+ valType const & fovy,
+ valType const & aspect,
+ valType const & zNear,
+ valType const & zFar
+ )
+ {
+ assert(aspect != valType(0));
+ assert(zFar != zNear);
+
+#ifdef GLM_FORCE_RADIANS
+ valType const rad = fovy;
+#else
+ valType const rad = glm::radians(fovy);
+#endif
+
+ valType tanHalfFovy = tan(rad / valType(2));
+ detail::tmat4x4<valType> Result(valType(0));
+ Result[0][0] = valType(1) / (aspect * tanHalfFovy);
+ Result[1][1] = valType(1) / (tanHalfFovy);
+ Result[2][2] = - (zFar + zNear) / (zFar - zNear);
+ Result[2][3] = - valType(1);
+ Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
+ (
+ valType const & fov,
+ valType const & width,
+ valType const & height,
+ valType const & zNear,
+ valType const & zFar
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ valType rad = fov;
+#else
+ valType rad = glm::radians(fov);
+#endif
+ valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
+ valType w = h * height / width; ///todo max(width , Height) / min(width , Height)?
+
+ detail::tmat4x4<valType> Result(valType(0));
+ Result[0][0] = w;
+ Result[1][1] = h;
+ Result[2][2] = - (zFar + zNear) / (zFar - zNear);
+ Result[2][3] = - valType(1);
+ Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> infinitePerspective
+ (
+ T fovy,
+ T aspect,
+ T zNear
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ T const range = tan(fovy / T(2)) * zNear;
+#else
+ T const range = tan(radians(fovy / T(2))) * zNear;
+#endif
+ T left = -range * aspect;
+ T right = range * aspect;
+ T bottom = -range;
+ T top = range;
+
+ detail::tmat4x4<T> Result(T(0));
+ Result[0][0] = (T(2) * zNear) / (right - left);
+ Result[1][1] = (T(2) * zNear) / (top - bottom);
+ Result[2][2] = - T(1);
+ Result[2][3] = - T(1);
+ Result[3][2] = - T(2) * zNear;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> tweakedInfinitePerspective
+ (
+ T fovy,
+ T aspect,
+ T zNear
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ T range = tan(fovy / T(2)) * zNear;
+#else
+ T range = tan(radians(fovy / T(2))) * zNear;
+#endif
+ T left = -range * aspect;
+ T right = range * aspect;
+ T bottom = -range;
+ T top = range;
+
+ detail::tmat4x4<T> Result(T(0));
+ Result[0][0] = (T(2) * zNear) / (right - left);
+ Result[1][1] = (T(2) * zNear) / (top - bottom);
+ Result[2][2] = T(0.0001) - T(1);
+ Result[2][3] = T(-1);
+ Result[3][2] = - (T(0.0001) - T(2)) * zNear;
+ return Result;
+ }
+
+ template <typename T, typename U>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> project
+ (
+ detail::tvec3<T> const & obj,
+ detail::tmat4x4<T> const & model,
+ detail::tmat4x4<T> const & proj,
+ detail::tvec4<U> const & viewport
+ )
+ {
+ detail::tvec4<T> tmp = detail::tvec4<T>(obj, T(1));
+ tmp = model * tmp;
+ tmp = proj * tmp;
+
+ tmp /= tmp.w;
+ tmp = tmp * T(0.5) + T(0.5);
+ tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
+ tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
+
+ return detail::tvec3<T>(tmp);
+ }
+
+ template <typename T, typename U>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> unProject
+ (
+ detail::tvec3<T> const & win,
+ detail::tmat4x4<T> const & model,
+ detail::tmat4x4<T> const & proj,
+ detail::tvec4<U> const & viewport
+ )
+ {
+ detail::tmat4x4<T> inverse = glm::inverse(proj * model);
+
+ detail::tvec4<T> tmp = detail::tvec4<T>(win, T(1));
+ tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
+ tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
+ tmp = tmp * T(2) - T(1);
+
+ detail::tvec4<T> obj = inverse * tmp;
+ obj /= obj.w;
+
+ return detail::tvec3<T>(obj);
+ }
+
+ template <typename T, typename U>
+ detail::tmat4x4<T> pickMatrix
+ (
+ detail::tvec2<T> const & center,
+ detail::tvec2<T> const & delta,
+ detail::tvec4<U> const & viewport
+ )
+ {
+ assert(delta.x > T(0) && delta.y > T(0));
+ detail::tmat4x4<T> Result(1.0f);
+
+ if(!(delta.x > T(0) && delta.y > T(0)))
+ return Result; // Error
+
+ detail::tvec3<T> Temp(
+ (T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
+ (T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
+ T(0));
+
+ // Translate and scale the picked region to the entire window
+ Result = translate(Result, Temp);
+ return scale(Result, detail::tvec3<T>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> lookAt
+ (
+ detail::tvec3<T> const & eye,
+ detail::tvec3<T> const & center,
+ detail::tvec3<T> const & up
+ )
+ {
+ detail::tvec3<T> f = normalize(center - eye);
+ detail::tvec3<T> u = normalize(up);
+ detail::tvec3<T> s = normalize(cross(f, u));
+ u = cross(s, f);
+
+ detail::tmat4x4<T> Result(1);
+ Result[0][0] = s.x;
+ Result[1][0] = s.y;
+ Result[2][0] = s.z;
+ Result[0][1] = u.x;
+ Result[1][1] = u.y;
+ Result[2][1] = u.z;
+ Result[0][2] =-f.x;
+ Result[1][2] =-f.y;
+ Result[2][2] =-f.z;
+ Result[3][0] =-dot(s, eye);
+ Result[3][1] =-dot(u, eye);
+ Result[3][2] = dot(f, eye);
+ return Result;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/noise.hpp b/include/gal/opengl/glm/gtc/noise.hpp
new file mode 100644
index 0000000..1768bd2
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/noise.hpp
@@ -0,0 +1,80 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_noise
+/// @file glm/gtc/noise.hpp
+/// @date 2011-04-21 / 2011-09-27
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_noise GLM_GTC_noise
+/// @ingroup gtc
+///
+/// Defines 2D, 3D and 4D procedural noise functions
+/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
+/// https://github.com/ashima/webgl-noise
+/// Following Stefan Gustavson's paper "Simplex noise demystified":
+/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_noise
+#define GLM_GTC_noise GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_noise extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_noise
+ /// @{
+
+ /// Classic perlin noise.
+ /// @see gtc_noise
+ template <typename T, template<typename> class vecType>
+ T perlin(
+ vecType<T> const & p);
+
+ /// Periodic perlin noise.
+ /// @see gtc_noise
+ template <typename T, template<typename> class vecType>
+ T perlin(
+ vecType<T> const & p,
+ vecType<T> const & rep);
+
+ /// Simplex noise.
+ /// @see gtc_noise
+ template <typename T, template<typename> class vecType>
+ T simplex(
+ vecType<T> const & p);
+
+ /// @}
+}//namespace glm
+
+#include "noise.inl"
+
+#endif//GLM_GTC_noise
diff --git a/include/gal/opengl/glm/gtc/noise.inl b/include/gal/opengl/glm/gtc/noise.inl
new file mode 100644
index 0000000..1c6d557
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/noise.inl
@@ -0,0 +1,867 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_noise
+/// @file glm/gtc/noise.inl
+/// @date 2011-04-21 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
+// https://github.com/ashima/webgl-noise
+// Following Stefan Gustavson's paper "Simplex noise demystified":
+// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER T mod289(T const & x)
+ {
+ return x - floor(x * T(1.0 / 289.0)) * T(289.0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T permute(T const & x)
+ {
+ return mod289(((x * T(34)) + T(1)) * x);
+ }
+
+ template <typename T, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T> permute(vecType<T> const & x)
+ {
+ return mod289(((x * T(34)) + T(1)) * x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+
+ template <typename T, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T> taylorInvSqrt(vecType<T> const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T> fade(vecType<T> const & t)
+ {
+ return t * t * t * (t * (t * T(6) - T(15)) + T(10));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> grad4(T const & j, detail::tvec4<T> const & ip)
+ {
+ detail::tvec3<T> pXYZ = floor(fract(detail::tvec3<T>(j) * detail::tvec3<T>(ip)) * T(7)) * ip[2] - T(1);
+ T pW = T(1.5) - dot(abs(pXYZ), detail::tvec3<T>(1));
+ detail::tvec4<T> s = detail::tvec4<T>(lessThan(detail::tvec4<T>(pXYZ, pW), detail::tvec4<T>(0.0)));
+ pXYZ = pXYZ + (detail::tvec3<T>(s) * T(2) - T(1)) * s.w;
+ return detail::tvec4<T>(pXYZ, pW);
+ }
+
+ // Classic Perlin noise
+ template <typename T>
+ GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P)
+ {
+ detail::tvec4<T> Pi = glm::floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
+ detail::tvec4<T> Pf = glm::fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
+ Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
+ detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+ detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+ detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+ detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+ detail::tvec4<T> i = glm::permute(glm::permute(ix) + iy);
+
+ detail::tvec4<T> gx = T(2) * glm::fract(i / T(41)) - T(1);
+ detail::tvec4<T> gy = glm::abs(gx) - T(0.5);
+ detail::tvec4<T> tx = glm::floor(gx + T(0.5));
+ gx = gx - tx;
+
+ detail::tvec2<T> g00(gx.x, gy.x);
+ detail::tvec2<T> g10(gx.y, gy.y);
+ detail::tvec2<T> g01(gx.z, gy.z);
+ detail::tvec2<T> g11(gx.w, gy.w);
+
+ detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+ g00 *= norm.x;
+ g01 *= norm.y;
+ g10 *= norm.z;
+ g11 *= norm.w;
+
+ T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
+ T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
+ T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
+ T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
+
+ detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
+ detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
+ T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+ return T(2.3) * n_xy;
+ }
+
+ // Classic Perlin noise
+ template <typename T>
+ GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
+ {
+ detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
+ detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = mod289(Pi0);
+ Pi1 = mod289(Pi1);
+ detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
+ detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ detail::tvec4<T> iy = detail::tvec4<T>(detail::tvec2<T>(Pi0.y), detail::tvec2<T>(Pi1.y));
+ detail::tvec4<T> iz0(Pi0.z);
+ detail::tvec4<T> iz1(Pi1.z);
+
+ detail::tvec4<T> ixy = permute(permute(ix) + iy);
+ detail::tvec4<T> ixy0 = permute(ixy + iz0);
+ detail::tvec4<T> ixy1 = permute(ixy + iz1);
+
+ detail::tvec4<T> gx0 = ixy0 * T(1.0 / 7.0);
+ detail::tvec4<T> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
+ gx0 = fract(gx0);
+ detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
+ detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
+ gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+ gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+ detail::tvec4<T> gx1 = ixy1 * T(1.0 / 7.0);
+ detail::tvec4<T> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
+ gx1 = fract(gx1);
+ detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
+ detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
+ detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
+ detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
+ detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
+ detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
+ detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
+ detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
+ detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
+
+ detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ detail::tvec3<T> fade_xyz = fade(Pf0);
+ detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
+ detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+ /*
+ // Classic Perlin noise
+ template <typename T>
+ GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
+ {
+ detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
+ detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = mod(Pi0, T(289));
+ Pi1 = mod(Pi1, T(289));
+ detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
+ detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ detail::tvec4<T> iz0(Pi0.z);
+ detail::tvec4<T> iz1(Pi1.z);
+
+ detail::tvec4<T> ixy = permute(permute(ix) + iy);
+ detail::tvec4<T> ixy0 = permute(ixy + iz0);
+ detail::tvec4<T> ixy1 = permute(ixy + iz1);
+
+ detail::tvec4<T> gx0 = ixy0 / T(7);
+ detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+ gx0 = fract(gx0);
+ detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
+ detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
+ gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
+ gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
+
+ detail::tvec4<T> gx1 = ixy1 / T(7);
+ detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+ gx1 = fract(gx1);
+ detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
+ detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
+ detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
+ detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
+ detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
+ detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
+ detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
+ detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
+ detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
+
+ detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ detail::tvec3<T> fade_xyz = fade(Pf0);
+ detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
+ detail::tvec2<T> n_yz = mix(
+ detail::tvec2<T>(n_z.x, n_z.y),
+ detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+ */
+ // Classic Perlin noise
+ template <typename T>
+ GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P)
+ {
+ detail::tvec4<T> Pi0 = floor(P); // Integer part for indexing
+ detail::tvec4<T> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = mod(Pi0, T(289));
+ Pi1 = mod(Pi1, T(289));
+ detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
+ detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ detail::tvec4<T> iz0(Pi0.z);
+ detail::tvec4<T> iz1(Pi1.z);
+ detail::tvec4<T> iw0(Pi0.w);
+ detail::tvec4<T> iw1(Pi1.w);
+
+ detail::tvec4<T> ixy = permute(permute(ix) + iy);
+ detail::tvec4<T> ixy0 = permute(ixy + iz0);
+ detail::tvec4<T> ixy1 = permute(ixy + iz1);
+ detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
+ detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
+ detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
+ detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
+
+ detail::tvec4<T> gx00 = ixy00 / T(7);
+ detail::tvec4<T> gy00 = floor(gx00) / T(7);
+ detail::tvec4<T> gz00 = floor(gy00) / T(6);
+ gx00 = fract(gx00) - T(0.5);
+ gy00 = fract(gy00) - T(0.5);
+ gz00 = fract(gz00) - T(0.5);
+ detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+ detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0.0));
+ gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+ gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+ detail::tvec4<T> gx01 = ixy01 / T(7);
+ detail::tvec4<T> gy01 = floor(gx01) / T(7);
+ detail::tvec4<T> gz01 = floor(gy01) / T(6);
+ gx01 = fract(gx01) - T(0.5);
+ gy01 = fract(gy01) - T(0.5);
+ gz01 = fract(gz01) - T(0.5);
+ detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+ detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
+ gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+ gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+ detail::tvec4<T> gx10 = ixy10 / T(7);
+ detail::tvec4<T> gy10 = floor(gx10) / T(7);
+ detail::tvec4<T> gz10 = floor(gy10) / T(6);
+ gx10 = fract(gx10) - T(0.5);
+ gy10 = fract(gy10) - T(0.5);
+ gz10 = fract(gz10) - T(0.5);
+ detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+ detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0));
+ gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+ gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+ detail::tvec4<T> gx11 = ixy11 / T(7);
+ detail::tvec4<T> gy11 = floor(gx11) / T(7);
+ detail::tvec4<T> gz11 = floor(gy11) / T(6);
+ gx11 = fract(gx11) - T(0.5);
+ gy11 = fract(gy11) - T(0.5);
+ gz11 = fract(gz11) - T(0.5);
+ detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+ detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
+ gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+ gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+ detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+ detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+ detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+ detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+ detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+ detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+ detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+ detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+ detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+ detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+ detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+ detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+ detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+ detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+ detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+ detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+ detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+ g0000 *= norm00.x;
+ g0100 *= norm00.y;
+ g1000 *= norm00.z;
+ g1100 *= norm00.w;
+
+ detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+ g0001 *= norm01.x;
+ g0101 *= norm01.y;
+ g1001 *= norm01.z;
+ g1101 *= norm01.w;
+
+ detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+ g0010 *= norm10.x;
+ g0110 *= norm10.y;
+ g1010 *= norm10.z;
+ g1110 *= norm10.w;
+
+ detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+ g0011 *= norm11.x;
+ g0111 *= norm11.y;
+ g1011 *= norm11.z;
+ g1111 *= norm11.w;
+
+ T n0000 = dot(g0000, Pf0);
+ T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+ T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+ T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+ T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+ T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+ T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+ T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+ T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+ T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+ T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+ T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+ T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+ T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+ T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+ T n1111 = dot(g1111, Pf1);
+
+ detail::tvec4<T> fade_xyzw = fade(Pf0);
+ detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+ detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+ detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+ detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
+ T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+ return T(2.2) * n_xyzw;
+ }
+
+ // Classic Perlin noise, periodic variant
+ template <typename T>
+ GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P, detail::tvec2<T> const & rep)
+ {
+ detail::tvec4<T> Pi = floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
+ detail::tvec4<T> Pf = fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
+ Pi = mod(Pi, detail::tvec4<T>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
+ Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
+ detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+ detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+ detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+ detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+ detail::tvec4<T> i = permute(permute(ix) + iy);
+
+ detail::tvec4<T> gx = T(2) * fract(i / T(41)) - T(1);
+ detail::tvec4<T> gy = abs(gx) - T(0.5);
+ detail::tvec4<T> tx = floor(gx + T(0.5));
+ gx = gx - tx;
+
+ detail::tvec2<T> g00(gx.x, gy.x);
+ detail::tvec2<T> g10(gx.y, gy.y);
+ detail::tvec2<T> g01(gx.z, gy.z);
+ detail::tvec2<T> g11(gx.w, gy.w);
+
+ detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+ g00 *= norm.x;
+ g01 *= norm.y;
+ g10 *= norm.z;
+ g11 *= norm.w;
+
+ T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
+ T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
+ T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
+ T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
+
+ detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
+ detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
+ T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+ return T(2.3) * n_xy;
+ }
+
+ // Classic Perlin noise, periodic variant
+ template <typename T>
+ GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P, detail::tvec3<T> const & rep)
+ {
+ detail::tvec3<T> Pi0 = mod(floor(P), rep); // Integer part, modulo period
+ detail::tvec3<T> Pi1 = mod(Pi0 + detail::tvec3<T>(1.0), rep); // Integer part + 1, mod period
+ Pi0 = mod(Pi0, T(289));
+ Pi1 = mod(Pi1, T(289));
+ detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
+ detail::tvec3<T> Pf1 = Pf0 - detail::tvec3<T>(1.0); // Fractional part - 1.0
+ detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ detail::tvec4<T> iz0(Pi0.z);
+ detail::tvec4<T> iz1(Pi1.z);
+
+ detail::tvec4<T> ixy = permute(permute(ix) + iy);
+ detail::tvec4<T> ixy0 = permute(ixy + iz0);
+ detail::tvec4<T> ixy1 = permute(ixy + iz1);
+
+ detail::tvec4<T> gx0 = ixy0 / T(7);
+ detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+ gx0 = fract(gx0);
+ detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
+ detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0));
+ gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
+ gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
+
+ detail::tvec4<T> gx1 = ixy1 / T(7);
+ detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+ gx1 = fract(gx1);
+ detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
+ detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
+ gx1 -= sz1 * (step(0.0, gx1) - T(0.5));
+ gy1 -= sz1 * (step(0.0, gy1) - T(0.5));
+
+ detail::tvec3<T> g000 = detail::tvec3<T>(gx0.x, gy0.x, gz0.x);
+ detail::tvec3<T> g100 = detail::tvec3<T>(gx0.y, gy0.y, gz0.y);
+ detail::tvec3<T> g010 = detail::tvec3<T>(gx0.z, gy0.z, gz0.z);
+ detail::tvec3<T> g110 = detail::tvec3<T>(gx0.w, gy0.w, gz0.w);
+ detail::tvec3<T> g001 = detail::tvec3<T>(gx1.x, gy1.x, gz1.x);
+ detail::tvec3<T> g101 = detail::tvec3<T>(gx1.y, gy1.y, gz1.y);
+ detail::tvec3<T> g011 = detail::tvec3<T>(gx1.z, gy1.z, gz1.z);
+ detail::tvec3<T> g111 = detail::tvec3<T>(gx1.w, gy1.w, gz1.w);
+
+ detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ detail::tvec3<T> fade_xyz = fade(Pf0);
+ detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
+ detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+
+ // Classic Perlin noise, periodic version
+ template <typename T>
+ GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P, detail::tvec4<T> const & rep)
+ {
+ detail::tvec4<T> Pi0 = mod(floor(P), rep); // Integer part modulo rep
+ detail::tvec4<T> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
+ detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
+ detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ detail::tvec4<T> iz0(Pi0.z);
+ detail::tvec4<T> iz1(Pi1.z);
+ detail::tvec4<T> iw0(Pi0.w);
+ detail::tvec4<T> iw1(Pi1.w);
+
+ detail::tvec4<T> ixy = permute(permute(ix) + iy);
+ detail::tvec4<T> ixy0 = permute(ixy + iz0);
+ detail::tvec4<T> ixy1 = permute(ixy + iz1);
+ detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
+ detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
+ detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
+ detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
+
+ detail::tvec4<T> gx00 = ixy00 / T(7);
+ detail::tvec4<T> gy00 = floor(gx00) / T(7);
+ detail::tvec4<T> gz00 = floor(gy00) / T(6);
+ gx00 = fract(gx00) - T(0.5);
+ gy00 = fract(gy00) - T(0.5);
+ gz00 = fract(gz00) - T(0.5);
+ detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+ detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0));
+ gx00 -= sw00 * (step(0.0, gx00) - T(0.5));
+ gy00 -= sw00 * (step(0.0, gy00) - T(0.5));
+
+ detail::tvec4<T> gx01 = ixy01 / T(7);
+ detail::tvec4<T> gy01 = floor(gx01) / T(7);
+ detail::tvec4<T> gz01 = floor(gy01) / T(6);
+ gx01 = fract(gx01) - T(0.5);
+ gy01 = fract(gy01) - T(0.5);
+ gz01 = fract(gz01) - T(0.5);
+ detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+ detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
+ gx01 -= sw01 * (step(0.0, gx01) - T(0.5));
+ gy01 -= sw01 * (step(0.0, gy01) - T(0.5));
+
+ detail::tvec4<T> gx10 = ixy10 / T(7);
+ detail::tvec4<T> gy10 = floor(gx10) / T(7);
+ detail::tvec4<T> gz10 = floor(gy10) / T(6);
+ gx10 = fract(gx10) - T(0.5);
+ gy10 = fract(gy10) - T(0.5);
+ gz10 = fract(gz10) - T(0.5);
+ detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+ detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0.0));
+ gx10 -= sw10 * (step(0.0, gx10) - T(0.5));
+ gy10 -= sw10 * (step(0.0, gy10) - T(0.5));
+
+ detail::tvec4<T> gx11 = ixy11 / T(7);
+ detail::tvec4<T> gy11 = floor(gx11) / T(7);
+ detail::tvec4<T> gz11 = floor(gy11) / T(6);
+ gx11 = fract(gx11) - T(0.5);
+ gy11 = fract(gy11) - T(0.5);
+ gz11 = fract(gz11) - T(0.5);
+ detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+ detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
+ gx11 -= sw11 * (step(0.0, gx11) - T(0.5));
+ gy11 -= sw11 * (step(0.0, gy11) - T(0.5));
+
+ detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+ detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+ detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+ detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+ detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+ detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+ detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+ detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+ detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+ detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+ detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+ detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+ detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+ detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+ detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+ detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+ detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+ g0000 *= norm00.x;
+ g0100 *= norm00.y;
+ g1000 *= norm00.z;
+ g1100 *= norm00.w;
+
+ detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+ g0001 *= norm01.x;
+ g0101 *= norm01.y;
+ g1001 *= norm01.z;
+ g1101 *= norm01.w;
+
+ detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+ g0010 *= norm10.x;
+ g0110 *= norm10.y;
+ g1010 *= norm10.z;
+ g1110 *= norm10.w;
+
+ detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+ g0011 *= norm11.x;
+ g0111 *= norm11.y;
+ g1011 *= norm11.z;
+ g1111 *= norm11.w;
+
+ T n0000 = dot(g0000, Pf0);
+ T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+ T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+ T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+ T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+ T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+ T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+ T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+ T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+ T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+ T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+ T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+ T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+ T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+ T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+ T n1111 = dot(g1111, Pf1);
+
+ detail::tvec4<T> fade_xyzw = fade(Pf0);
+ detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+ detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+ detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+ detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
+ T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+ return T(2.2) * n_xyzw;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T simplex(glm::detail::tvec2<T> const & v)
+ {
+ detail::tvec4<T> const C = detail::tvec4<T>(
+ T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
+ T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
+ T(-0.577350269189626), // -1.0 + 2.0 * C.x
+ T( 0.024390243902439)); // 1.0 / 41.0
+
+ // First corner
+ detail::tvec2<T> i = floor(v + dot(v, detail::tvec2<T>(C[1])));
+ detail::tvec2<T> x0 = v - i + dot(i, detail::tvec2<T>(C[0]));
+
+ // Other corners
+ //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
+ //i1.y = 1.0 - i1.x;
+ detail::tvec2<T> i1 = (x0.x > x0.y) ? detail::tvec2<T>(1, 0) : detail::tvec2<T>(0, 1);
+ // x0 = x0 - 0.0 + 0.0 * C.xx ;
+ // x1 = x0 - i1 + 1.0 * C.xx ;
+ // x2 = x0 - 1.0 + 2.0 * C.xx ;
+ detail::tvec4<T> x12 = detail::tvec4<T>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T>(C.x, C.x, C.z, C.z);
+ x12 = detail::tvec4<T>(detail::tvec2<T>(x12) - i1, x12.z, x12.w);
+
+ // Permutations
+ i = mod(i, T(289)); // Avoid truncation effects in permutation
+ detail::tvec3<T> p = permute(
+ permute(i.y + detail::tvec3<T>(T(0), i1.y, T(1)))
+ + i.x + detail::tvec3<T>(T(0), i1.x, T(1)));
+
+ detail::tvec3<T> m = max(T(0.5) - detail::tvec3<T>(
+ dot(x0, x0),
+ dot(detail::tvec2<T>(x12.x, x12.y), detail::tvec2<T>(x12.x, x12.y)),
+ dot(detail::tvec2<T>(x12.z, x12.w), detail::tvec2<T>(x12.z, x12.w))), T(0));
+ m = m * m ;
+ m = m * m ;
+
+ // Gradients: 41 points uniformly over a line, mapped onto a diamond.
+ // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+
+ detail::tvec3<T> x = T(2) * fract(p * C.w) - T(1);
+ detail::tvec3<T> h = abs(x) - T(0.5);
+ detail::tvec3<T> ox = floor(x + T(0.5));
+ detail::tvec3<T> a0 = x - ox;
+
+ // Normalise gradients implicitly by scaling m
+ // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
+ m *= T(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
+
+ // Compute final noise value at P
+ detail::tvec3<T> g;
+ g.x = a0.x * x0.x + h.x * x0.y;
+ //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+ g.y = a0.y * x12.x + h.y * x12.y;
+ g.z = a0.z * x12.z + h.z * x12.w;
+ return T(130) * dot(m, g);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T simplex(detail::tvec3<T> const & v)
+ {
+ detail::tvec2<T> const C(1.0 / 6.0, 1.0 / 3.0);
+ detail::tvec4<T> const D(0.0, 0.5, 1.0, 2.0);
+
+ // First corner
+ detail::tvec3<T> i(floor(v + dot(v, detail::tvec3<T>(C.y))));
+ detail::tvec3<T> x0(v - i + dot(i, detail::tvec3<T>(C.x)));
+
+ // Other corners
+ detail::tvec3<T> g(step(detail::tvec3<T>(x0.y, x0.z, x0.x), x0));
+ detail::tvec3<T> l(T(1) - g);
+ detail::tvec3<T> i1(min(g, detail::tvec3<T>(l.z, l.x, l.y)));
+ detail::tvec3<T> i2(max(g, detail::tvec3<T>(l.z, l.x, l.y)));
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxx;
+ // x1 = x0 - i1 + 1.0 * C.xxx;
+ // x2 = x0 - i2 + 2.0 * C.xxx;
+ // x3 = x0 - 1.0 + 3.0 * C.xxx;
+ detail::tvec3<T> x1(x0 - i1 + C.x);
+ detail::tvec3<T> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
+ detail::tvec3<T> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
+
+ // Permutations
+ i = mod289(i);
+ detail::tvec4<T> p(permute(permute(permute(
+ i.z + detail::tvec4<T>(T(0), i1.z, i2.z, T(1))) +
+ i.y + detail::tvec4<T>(T(0), i1.y, i2.y, T(1))) +
+ i.x + detail::tvec4<T>(T(0), i1.x, i2.x, T(1))));
+
+ // Gradients: 7x7 points over a square, mapped onto an octahedron.
+ // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+ T n_ = T(0.142857142857); // 1.0/7.0
+ detail::tvec3<T> ns(n_ * detail::tvec3<T>(D.w, D.y, D.z) - detail::tvec3<T>(D.x, D.z, D.x));
+
+ detail::tvec4<T> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
+
+ detail::tvec4<T> x_(floor(j * ns.z));
+ detail::tvec4<T> y_(floor(j - T(7) * x_)); // mod(j,N)
+
+ detail::tvec4<T> x(x_ * ns.x + ns.y);
+ detail::tvec4<T> y(y_ * ns.x + ns.y);
+ detail::tvec4<T> h(T(1) - abs(x) - abs(y));
+
+ detail::tvec4<T> b0(x.x, x.y, y.x, y.y);
+ detail::tvec4<T> b1(x.z, x.w, y.z, y.w);
+
+ // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
+ // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
+ detail::tvec4<T> s0(floor(b0) * T(2) + T(1));
+ detail::tvec4<T> s1(floor(b1) * T(2) + T(1));
+ detail::tvec4<T> sh(-step(h, detail::tvec4<T>(0.0)));
+
+ detail::tvec4<T> a0 = detail::tvec4<T>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T>(sh.x, sh.x, sh.y, sh.y);
+ detail::tvec4<T> a1 = detail::tvec4<T>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T>(sh.z, sh.z, sh.w, sh.w);
+
+ detail::tvec3<T> p0(a0.x, a0.y, h.x);
+ detail::tvec3<T> p1(a0.z, a0.w, h.y);
+ detail::tvec3<T> p2(a1.x, a1.y, h.z);
+ detail::tvec3<T> p3(a1.z, a1.w, h.w);
+
+ // Normalise gradients
+ detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+
+ // Mix final noise value
+ detail::tvec4<T> m = max(T(0.6) - detail::tvec4<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
+ m = m * m;
+ return T(42) * dot(m * m, detail::tvec4<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T simplex(detail::tvec4<T> const & v)
+ {
+ detail::tvec4<T> const C(
+ 0.138196601125011, // (5 - sqrt(5))/20 G4
+ 0.276393202250021, // 2 * G4
+ 0.414589803375032, // 3 * G4
+ -0.447213595499958); // -1 + 4 * G4
+
+ // (sqrt(5) - 1)/4 = F4, used once below
+ T const F4 = T(0.309016994374947451);
+
+ // First corner
+ detail::tvec4<T> i = floor(v + dot(v, vec4(F4)));
+ detail::tvec4<T> x0 = v - i + dot(i, vec4(C.x));
+
+ // Other corners
+
+ // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+ detail::tvec4<T> i0;
+ detail::tvec3<T> isX = step(detail::tvec3<T>(x0.y, x0.z, x0.w), detail::tvec3<T>(x0.x));
+ detail::tvec3<T> isYZ = step(detail::tvec3<T>(x0.z, x0.w, x0.w), detail::tvec3<T>(x0.y, x0.y, x0.z));
+ // i0.x = dot(isX, vec3(1.0));
+ //i0.x = isX.x + isX.y + isX.z;
+ //i0.yzw = T(1) - isX;
+ i0 = detail::tvec4<T>(isX.x + isX.y + isX.z, T(1) - isX);
+ // i0.y += dot(isYZ.xy, vec2(1.0));
+ i0.y += isYZ.x + isYZ.y;
+ //i0.zw += 1.0 - detail::tvec2<T>(isYZ.x, isYZ.y);
+ i0.z += T(1) - isYZ.x;
+ i0.w += T(1) - isYZ.y;
+ i0.z += isYZ.z;
+ i0.w += T(1) - isYZ.z;
+
+ // i0 now contains the unique values 0,1,2,3 in each channel
+ detail::tvec4<T> i3 = clamp(i0, 0.0, 1.0);
+ detail::tvec4<T> i2 = clamp(i0 - 1.0, 0.0, 1.0);
+ detail::tvec4<T> i1 = clamp(i0 - 2.0, 0.0, 1.0);
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxxx
+ // x1 = x0 - i1 + 0.0 * C.xxxx
+ // x2 = x0 - i2 + 0.0 * C.xxxx
+ // x3 = x0 - i3 + 0.0 * C.xxxx
+ // x4 = x0 - 1.0 + 4.0 * C.xxxx
+ detail::tvec4<T> x1 = x0 - i1 + C.x;
+ detail::tvec4<T> x2 = x0 - i2 + C.y;
+ detail::tvec4<T> x3 = x0 - i3 + C.z;
+ detail::tvec4<T> x4 = x0 + C.w;
+
+ // Permutations
+ i = mod(i, T(289));
+ T j0 = permute(permute(permute(permute(i.w) + i.z) + i.y) + i.x);
+ detail::tvec4<T> j1 = permute(permute(permute(permute(
+ i.w + detail::tvec4<T>(i1.w, i2.w, i3.w, T(1)))
+ + i.z + detail::tvec4<T>(i1.z, i2.z, i3.z, T(1)))
+ + i.y + detail::tvec4<T>(i1.y, i2.y, i3.y, T(1)))
+ + i.x + detail::tvec4<T>(i1.x, i2.x, i3.x, T(1)));
+
+ // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+ // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+ detail::tvec4<T> ip = detail::tvec4<T>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
+
+ detail::tvec4<T> p0 = grad4(j0, ip);
+ detail::tvec4<T> p1 = grad4(j1.x, ip);
+ detail::tvec4<T> p2 = grad4(j1.y, ip);
+ detail::tvec4<T> p3 = grad4(j1.z, ip);
+ detail::tvec4<T> p4 = grad4(j1.w, ip);
+
+ // Normalise gradients
+ detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+ p4 *= taylorInvSqrt(dot(p4, p4));
+
+ // Mix contributions from the five corners
+ detail::tvec3<T> m0 = max(T(0.6) - detail::tvec3<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
+ detail::tvec2<T> m1 = max(T(0.6) - detail::tvec2<T>(dot(x3, x3), dot(x4, x4) ), T(0));
+ m0 = m0 * m0;
+ m1 = m1 * m1;
+ return T(49) *
+ (dot(m0 * m0, detail::tvec3<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
+ dot(m1 * m1, detail::tvec2<T>(dot(p3, x3), dot(p4, x4))));
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/quaternion.hpp b/include/gal/opengl/glm/gtc/quaternion.hpp
new file mode 100644
index 0000000..705d3d3
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/quaternion.hpp
@@ -0,0 +1,381 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.hpp
+/// @date 2009-05-21 / 2012-12-20
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_constants (dependence)
+///
+/// @defgroup gtc_quaternion GLM_GTC_quaternion
+/// @ingroup gtc
+///
+/// @brief Defines a templated quaternion type and several quaternion operations.
+///
+/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_quaternion
+#define GLM_GTC_quaternion GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+#include "../gtc/constants.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_quaternion extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ struct tquat// : public genType<T, tquat>
+ {
+ enum ctor{null};
+
+ typedef T value_type;
+ typedef std::size_t size_type;
+
+ public:
+ value_type x, y, z, w;
+
+ GLM_FUNC_DECL size_type length() const;
+
+ // Constructors
+ tquat();
+ explicit tquat(
+ value_type const & s,
+ glm::detail::tvec3<T> const & v);
+ explicit tquat(
+ value_type const & w,
+ value_type const & x,
+ value_type const & y,
+ value_type const & z);
+
+ // Convertions
+
+ /// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
+ explicit tquat(
+ tvec3<T> const & eulerAngles);
+ explicit tquat(
+ tmat3x3<T> const & m);
+ explicit tquat(
+ tmat4x4<T> const & m);
+
+ // Accesses
+ value_type & operator[](int i);
+ value_type const & operator[](int i) const;
+
+ // Operators
+ tquat<T> & operator*=(value_type const & s);
+ tquat<T> & operator/=(value_type const & s);
+ };
+
+ template <typename T>
+ detail::tquat<T> operator- (
+ detail::tquat<T> const & q);
+
+ template <typename T>
+ detail::tquat<T> operator+ (
+ detail::tquat<T> const & q,
+ detail::tquat<T> const & p);
+
+ template <typename T>
+ detail::tquat<T> operator* (
+ detail::tquat<T> const & q,
+ detail::tquat<T> const & p);
+
+ template <typename T>
+ detail::tvec3<T> operator* (
+ detail::tquat<T> const & q,
+ detail::tvec3<T> const & v);
+
+ template <typename T>
+ detail::tvec3<T> operator* (
+ detail::tvec3<T> const & v,
+ detail::tquat<T> const & q);
+
+ template <typename T>
+ detail::tvec4<T> operator* (
+ detail::tquat<T> const & q,
+ detail::tvec4<T> const & v);
+
+ template <typename T>
+ detail::tvec4<T> operator* (
+ detail::tvec4<T> const & v,
+ detail::tquat<T> const & q);
+
+ template <typename T>
+ detail::tquat<T> operator* (
+ detail::tquat<T> const & q,
+ typename detail::tquat<T>::value_type const & s);
+
+ template <typename T>
+ detail::tquat<T> operator* (
+ typename detail::tquat<T>::value_type const & s,
+ detail::tquat<T> const & q);
+
+ template <typename T>
+ detail::tquat<T> operator/ (
+ detail::tquat<T> const & q,
+ typename detail::tquat<T>::value_type const & s);
+
+} //namespace detail
+
+ /// @addtogroup gtc_quaternion
+ /// @{
+
+ /// Returns the length of the quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ T length(
+ detail::tquat<T> const & q);
+
+ /// Returns the normalized quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> normalize(
+ detail::tquat<T> const & q);
+
+ /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ T dot(
+ detail::tquat<T> const & q1,
+ detail::tquat<T> const & q2);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation is oriented and the rotation is performed at constant speed.
+ /// For short path spherical linear interpolation, use the slerp function.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ /// @see - slerp(detail::tquat<T> const & x, detail::tquat<T> const & y, T const & a)
+ template <typename T>
+ detail::tquat<T> mix(
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a);
+
+ /// Linear interpolation of two quaternions.
+ /// The interpolation is oriented.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> lerp(
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation always take the short path and the rotation is performed at constant speed.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> slerp(
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a);
+
+ /// Returns the q conjugate.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> conjugate(
+ detail::tquat<T> const & q);
+
+ /// Returns the q inverse.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> inverse(
+ detail::tquat<T> const & q);
+
+ /// Rotates a quaternion from an vector of 3 components axis and an angle.
+ ///
+ /// @param q Source orientation
+ /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param axis Axis of the rotation, must be normalized.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> rotate(
+ detail::tquat<T> const & q,
+ typename detail::tquat<T>::value_type const & angle,
+ detail::tvec3<T> const & axis);
+
+ /// Returns euler angles, yitch as x, yaw as y, roll as z.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tvec3<T> eulerAngles(
+ detail::tquat<T> const & x);
+
+ /// Returns roll value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ valType roll(
+ detail::tquat<valType> const & x);
+
+ /// Returns pitch value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ valType pitch(
+ detail::tquat<valType> const & x);
+
+ /// Returns yaw value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ valType yaw(
+ detail::tquat<valType> const & x);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tmat3x3<T> mat3_cast(
+ detail::tquat<T> const & x);
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tmat4x4<T> mat4_cast(
+ detail::tquat<T> const & x);
+
+ /// Converts a 3 * 3 matrix to a quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> quat_cast(
+ detail::tmat3x3<T> const & x);
+
+ /// Converts a 4 * 4 matrix to a quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> quat_cast(
+ detail::tmat4x4<T> const & x);
+
+ /// Returns the quaternion rotation angle.
+ ///
+ /// @see gtc_quaternion
+ template <typename valType>
+ valType angle(
+ detail::tquat<valType> const & x);
+
+ /// Returns the q rotation axis.
+ ///
+ /// @see gtc_quaternion
+ template <typename valType>
+ detail::tvec3<valType> axis(
+ detail::tquat<valType> const & x);
+
+ /// Build a quaternion from an angle and a normalized axis.
+ ///
+ /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param x x component of the x-axis, x, y, z must be a normalized axis
+ /// @param y y component of the y-axis, x, y, z must be a normalized axis
+ /// @param z z component of the z-axis, x, y, z must be a normalized axis
+ ///
+ /// @see gtc_quaternion
+ template <typename valType>
+ detail::tquat<valType> angleAxis(
+ valType const & angle,
+ valType const & x,
+ valType const & y,
+ valType const & z);
+
+ /// Build a quaternion from an angle and a normalized axis.
+ ///
+ /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param axis Axis of the quaternion, must be normalized.
+ ///
+ /// @see gtc_quaternion
+ template <typename valType>
+ detail::tquat<valType> angleAxis(
+ valType const & angle,
+ detail::tvec3<valType> const & axis);
+
+ /// Quaternion of floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<float> quat;
+
+ /// Quaternion of half-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<detail::half> hquat;
+
+ /// Quaternion of single-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<float> fquat;
+
+ /// Quaternion of double-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<double> dquat;
+
+ /// Quaternion of low precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<lowp_float> lowp_quat;
+
+ /// Quaternion of medium precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<mediump_float> mediump_quat;
+
+ /// Quaternion of high precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<highp_float> highp_quat;
+
+ /// @}
+} //namespace glm
+
+#include "quaternion.inl"
+
+#endif//GLM_GTC_quaternion
diff --git a/include/gal/opengl/glm/gtc/quaternion.inl b/include/gal/opengl/glm/gtc/quaternion.inl
new file mode 100644
index 0000000..8b83865
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/quaternion.inl
@@ -0,0 +1,792 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.inl
+/// @date 2009-05-21 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tquat<T>::size_type tquat<T>::length() const
+ {
+ return 4;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tquat<T>::tquat() :
+ x(0),
+ y(0),
+ z(0),
+ w(1)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tquat<T>::tquat
+ (
+ value_type const & s,
+ tvec3<T> const & v
+ ) :
+ x(v.x),
+ y(v.y),
+ z(v.z),
+ w(s)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tquat<T>::tquat
+ (
+ value_type const & w,
+ value_type const & x,
+ value_type const & y,
+ value_type const & z
+ ) :
+ x(x),
+ y(y),
+ z(z),
+ w(w)
+ {}
+
+ //////////////////////////////////////////////////////////////
+ // tquat conversions
+
+ //template <typename valType>
+ //GLM_FUNC_QUALIFIER tquat<valType>::tquat
+ //(
+ // valType const & pitch,
+ // valType const & yaw,
+ // valType const & roll
+ //)
+ //{
+ // tvec3<valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
+ // tvec3<valType> c = glm::cos(eulerAngle * valType(0.5));
+ // tvec3<valType> s = glm::sin(eulerAngle * valType(0.5));
+ //
+ // this->w = c.x * c.y * c.z + s.x * s.y * s.z;
+ // this->x = s.x * c.y * c.z - c.x * s.y * s.z;
+ // this->y = c.x * s.y * c.z + s.x * c.y * s.z;
+ // this->z = c.x * c.y * s.z - s.x * s.y * c.z;
+ //}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tquat<T>::tquat
+ (
+ tvec3<T> const & eulerAngle
+ )
+ {
+ tvec3<T> c = glm::cos(eulerAngle * value_type(0.5));
+ tvec3<T> s = glm::sin(eulerAngle * value_type(0.5));
+
+ this->w = c.x * c.y * c.z + s.x * s.y * s.z;
+ this->x = s.x * c.y * c.z - c.x * s.y * s.z;
+ this->y = c.x * s.y * c.z + s.x * c.y * s.z;
+ this->z = c.x * c.y * s.z - s.x * s.y * c.z;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tquat<T>::tquat
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ *this = quat_cast(m);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tquat<T>::tquat
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ *this = quat_cast(m);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // tquat<T> accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tquat<T>::value_type & tquat<T>::operator [] (int i)
+ {
+ return (&x)[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tquat<T>::value_type const & tquat<T>::operator [] (int i) const
+ {
+ return (&x)[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // tquat<valType> operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tquat<T> & tquat<T>::operator *=
+ (
+ value_type const & s
+ )
+ {
+ this->w *= s;
+ this->x *= s;
+ this->y *= s;
+ this->z *= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tquat<T> & tquat<T>::operator /=
+ (
+ value_type const & s
+ )
+ {
+ this->w /= s;
+ this->x /= s;
+ this->y /= s;
+ this->z /= s;
+ return *this;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // tquat<valType> external operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> operator-
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ return detail::tquat<T>(-q.w, -q.x, -q.y, -q.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> operator+
+ (
+ detail::tquat<T> const & q,
+ detail::tquat<T> const & p
+ )
+ {
+ return detail::tquat<T>(
+ q.w + p.w,
+ q.x + p.x,
+ q.y + p.y,
+ q.z + p.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> operator*
+ (
+ detail::tquat<T> const & q,
+ detail::tquat<T> const & p
+ )
+ {
+ return detail::tquat<T>(
+ q.w * p.w - q.x * p.x - q.y * p.y - q.z * p.z,
+ q.w * p.x + q.x * p.w + q.y * p.z - q.z * p.y,
+ q.w * p.y + q.y * p.w + q.z * p.x - q.x * p.z,
+ q.w * p.z + q.z * p.w + q.x * p.y - q.y * p.x);
+ }
+
+ // Transformation
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> operator*
+ (
+ detail::tquat<T> const & q,
+ detail::tvec3<T> const & v
+ )
+ {
+ typename detail::tquat<T>::value_type Two(2);
+
+ detail::tvec3<T> uv, uuv;
+ detail::tvec3<T> QuatVector(q.x, q.y, q.z);
+ uv = glm::cross(QuatVector, v);
+ uuv = glm::cross(QuatVector, uv);
+ uv *= (Two * q.w);
+ uuv *= Two;
+
+ return v + uv + uuv;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> operator*
+ (
+ detail::tvec3<T> const & v,
+ detail::tquat<T> const & q
+ )
+ {
+ return inverse(q) * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> operator*
+ (
+ detail::tquat<T> const & q,
+ detail::tvec4<T> const & v
+ )
+ {
+ return detail::tvec4<T>(q * detail::tvec3<T>(v), v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> operator*
+ (
+ detail::tvec4<T> const & v,
+ detail::tquat<T> const & q
+ )
+ {
+ return inverse(q) * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> operator*
+ (
+ detail::tquat<T> const & q,
+ typename detail::tquat<T>::value_type const & s
+ )
+ {
+ return detail::tquat<T>(
+ q.w * s, q.x * s, q.y * s, q.z * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> operator*
+ (
+ typename detail::tquat<T>::value_type const & s,
+ detail::tquat<T> const & q
+ )
+ {
+ return q * s;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> operator/
+ (
+ detail::tquat<T> const & q,
+ typename detail::tquat<T>::value_type const & s
+ )
+ {
+ return detail::tquat<T>(
+ q.w / s, q.x / s, q.y / s, q.z / s);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ detail::tquat<T> const & q1,
+ detail::tquat<T> const & q2
+ )
+ {
+ return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ detail::tquat<T> const & q1,
+ detail::tquat<T> const & q2
+ )
+ {
+ return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w);
+ }
+
+}//namespace detail
+
+ ////////////////////////////////////////////////////////
+ template <typename T>
+ GLM_FUNC_QUALIFIER T length
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ return glm::sqrt(dot(q, q));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> normalize
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ typename detail::tquat<T>::value_type len = length(q);
+ if(len <= typename detail::tquat<T>::value_type(0)) // Problem
+ return detail::tquat<T>(1, 0, 0, 0);
+ typename detail::tquat<T>::value_type oneOverLen = typename detail::tquat<T>::value_type(1) / len;
+ return detail::tquat<T>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T dot
+ (
+ detail::tquat<T> const & q1,
+ detail::tquat<T> const & q2
+ )
+ {
+ return q1.x * q2.x + q1.y * q2.y + q1.z * q2.z + q1.w * q2.w;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> cross
+ (
+ detail::tquat<T> const & q1,
+ detail::tquat<T> const & q2
+ )
+ {
+ return detail::tquat<T>(
+ q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
+ q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
+ q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
+ q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
+ }
+/*
+ // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle))
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> mix
+ (
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ typename detail::tquat<T>::value_type const & a
+ )
+ {
+ if(a <= typename detail::tquat<T>::value_type(0)) return x;
+ if(a >= typename detail::tquat<T>::value_type(1)) return y;
+
+ float fCos = dot(x, y);
+ detail::tquat<T> y2(y); //BUG!!! tquat<T> y2;
+ if(fCos < typename detail::tquat<T>::value_type(0))
+ {
+ y2 = -y;
+ fCos = -fCos;
+ }
+
+ //if(fCos > 1.0f) // problem
+ float k0, k1;
+ if(fCos > typename detail::tquat<T>::value_type(0.9999))
+ {
+ k0 = typename detail::tquat<T>::value_type(1) - a;
+ k1 = typename detail::tquat<T>::value_type(0) + a; //BUG!!! 1.0f + a;
+ }
+ else
+ {
+ typename detail::tquat<T>::value_type fSin = sqrt(T(1) - fCos * fCos);
+ typename detail::tquat<T>::value_type fAngle = atan(fSin, fCos);
+ typename detail::tquat<T>::value_type fOneOverSin = T(1) / fSin;
+ k0 = sin((typename detail::tquat<T>::value_type(1) - a) * fAngle) * fOneOverSin;
+ k1 = sin((typename detail::tquat<T>::value_type(0) + a) * fAngle) * fOneOverSin;
+ }
+
+ return detail::tquat<T>(
+ k0 * x.w + k1 * y2.w,
+ k0 * x.x + k1 * y2.x,
+ k0 * x.y + k1 * y2.y,
+ k0 * x.z + k1 * y2.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> mix2
+ (
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a
+ )
+ {
+ bool flip = false;
+ if(a <= T(0)) return x;
+ if(a >= T(1)) return y;
+
+ T cos_t = dot(x, y);
+ if(cos_t < T(0))
+ {
+ cos_t = -cos_t;
+ flip = true;
+ }
+
+ T alpha(0), beta(0);
+
+ if(T(1) - cos_t < 1e-7)
+ beta = T(1) - alpha;
+ else
+ {
+ T theta = acos(cos_t);
+ T sin_t = sin(theta);
+ beta = sin(theta * (T(1) - alpha)) / sin_t;
+ alpha = sin(alpha * theta) / sin_t;
+ }
+
+ if(flip)
+ alpha = -alpha;
+
+ return normalize(beta * x + alpha * y);
+ }
+*/
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> mix
+ (
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a
+ )
+ {
+ T cosTheta = dot(x, y);
+
+ // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+ if(cosTheta > T(1) - epsilon<T>())
+ {
+ // Linear interpolation
+ return detail::tquat<T>(
+ mix(x.w, y.w, a),
+ mix(x.x, y.x, a),
+ mix(x.y, y.y, a),
+ mix(x.z, y.z, a));
+ }
+ else
+ {
+ // Essential Mathematics, page 467
+ T angle = acos(cosTheta);
+ return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
+ }
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> lerp
+ (
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a
+ )
+ {
+ // Lerp is only defined in [0, 1]
+ assert(a >= T(0));
+ assert(a <= T(1));
+
+ return x * (T(1) - a) + (y * a);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> slerp
+ (
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a
+ )
+ {
+ detail::tquat<T> z = y;
+
+ T cosTheta = dot(x, y);
+
+ // If cosTheta < 0, the interpolation will take the long way around the sphere.
+ // To fix this, one quat must be negated.
+ if (cosTheta < T(0))
+ {
+ z = -y;
+ cosTheta = -cosTheta;
+ }
+
+ // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+ if(cosTheta > T(1) - epsilon<T>())
+ {
+ // Linear interpolation
+ return detail::tquat<T>(
+ mix(x.w, z.w, a),
+ mix(x.x, z.x, a),
+ mix(x.y, z.y, a),
+ mix(x.z, z.z, a));
+ }
+ else
+ {
+ // Essential Mathematics, page 467
+ T angle = acos(cosTheta);
+ return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
+ }
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> conjugate
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ return detail::tquat<T>(q.w, -q.x, -q.y, -q.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> inverse
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ return conjugate(q) / dot(q, q);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> rotate
+ (
+ detail::tquat<T> const & q,
+ typename detail::tquat<T>::value_type const & angle,
+ detail::tvec3<T> const & v
+ )
+ {
+ detail::tvec3<T> Tmp = v;
+
+ // Axis of rotation must be normalised
+ typename detail::tquat<T>::value_type len = glm::length(Tmp);
+ if(abs(len - T(1)) > T(0.001))
+ {
+ T oneOverLen = T(1) / len;
+ Tmp.x *= oneOverLen;
+ Tmp.y *= oneOverLen;
+ Tmp.z *= oneOverLen;
+ }
+
+#ifdef GLM_FORCE_RADIANS
+ typename detail::tquat<T>::value_type const AngleRad(angle);
+#else
+ typename detail::tquat<T>::value_type const AngleRad = radians(angle);
+#endif
+ typename detail::tquat<T>::value_type const Sin = sin(AngleRad * T(0.5));
+
+ return q * detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
+ //return gtc::quaternion::cross(q, detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> eulerAngles
+ (
+ detail::tquat<T> const & x
+ )
+ {
+ return detail::tvec3<T>(pitch(x), yaw(x), roll(x));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType roll
+ (
+ detail::tquat<valType> const & q
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ return valType(atan2(valType(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
+#else
+ return glm::degrees(atan(valType(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
+#endif
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType pitch
+ (
+ detail::tquat<valType> const & q
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ return valType(atan2(valType(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
+#else
+ return glm::degrees(atan(valType(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
+#endif
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType yaw
+ (
+ detail::tquat<valType> const & q
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ return asin(valType(-2) * (q.x * q.z - q.w * q.y));
+#else
+ return glm::degrees(asin(valType(-2) * (q.x * q.z - q.w * q.y)));
+#endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> mat3_cast
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ detail::tmat3x3<T> Result(T(1));
+ Result[0][0] = 1 - 2 * q.y * q.y - 2 * q.z * q.z;
+ Result[0][1] = 2 * q.x * q.y + 2 * q.w * q.z;
+ Result[0][2] = 2 * q.x * q.z - 2 * q.w * q.y;
+
+ Result[1][0] = 2 * q.x * q.y - 2 * q.w * q.z;
+ Result[1][1] = 1 - 2 * q.x * q.x - 2 * q.z * q.z;
+ Result[1][2] = 2 * q.y * q.z + 2 * q.w * q.x;
+
+ Result[2][0] = 2 * q.x * q.z + 2 * q.w * q.y;
+ Result[2][1] = 2 * q.y * q.z - 2 * q.w * q.x;
+ Result[2][2] = 1 - 2 * q.x * q.x - 2 * q.y * q.y;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> mat4_cast
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ return detail::tmat4x4<T>(mat3_cast(q));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> quat_cast
+ (
+ detail::tmat3x3<T> const & m
+ )
+ {
+ typename detail::tquat<T>::value_type fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
+ typename detail::tquat<T>::value_type fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
+ typename detail::tquat<T>::value_type fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
+ typename detail::tquat<T>::value_type fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
+
+ int biggestIndex = 0;
+ typename detail::tquat<T>::value_type fourBiggestSquaredMinus1 = fourWSquaredMinus1;
+ if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourXSquaredMinus1;
+ biggestIndex = 1;
+ }
+ if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourYSquaredMinus1;
+ biggestIndex = 2;
+ }
+ if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourZSquaredMinus1;
+ biggestIndex = 3;
+ }
+
+ typename detail::tquat<T>::value_type biggestVal = sqrt(fourBiggestSquaredMinus1 + T(1)) * T(0.5);
+ typename detail::tquat<T>::value_type mult = T(0.25) / biggestVal;
+
+ detail::tquat<T> Result;
+ switch(biggestIndex)
+ {
+ case 0:
+ Result.w = biggestVal;
+ Result.x = (m[1][2] - m[2][1]) * mult;
+ Result.y = (m[2][0] - m[0][2]) * mult;
+ Result.z = (m[0][1] - m[1][0]) * mult;
+ break;
+ case 1:
+ Result.w = (m[1][2] - m[2][1]) * mult;
+ Result.x = biggestVal;
+ Result.y = (m[0][1] + m[1][0]) * mult;
+ Result.z = (m[2][0] + m[0][2]) * mult;
+ break;
+ case 2:
+ Result.w = (m[2][0] - m[0][2]) * mult;
+ Result.x = (m[0][1] + m[1][0]) * mult;
+ Result.y = biggestVal;
+ Result.z = (m[1][2] + m[2][1]) * mult;
+ break;
+ case 3:
+ Result.w = (m[0][1] - m[1][0]) * mult;
+ Result.x = (m[2][0] + m[0][2]) * mult;
+ Result.y = (m[1][2] + m[2][1]) * mult;
+ Result.z = biggestVal;
+ break;
+
+ default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
+ assert(false);
+ break;
+ }
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> quat_cast
+ (
+ detail::tmat4x4<T> const & m4
+ )
+ {
+ return quat_cast(detail::tmat3x3<T>(m4));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T angle
+ (
+ detail::tquat<T> const & x
+ )
+ {
+#ifdef GLM_FORCE_RADIANS
+ return acos(x.w) * T(2);
+#else
+ return glm::degrees(acos(x.w) * T(2));
+#endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> axis
+ (
+ detail::tquat<T> const & x
+ )
+ {
+ T tmp1 = T(1) - x.w * x.w;
+ if(tmp1 <= T(0))
+ return detail::tvec3<T>(0, 0, 1);
+ T tmp2 = T(1) / sqrt(tmp1);
+ return detail::tvec3<T>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tquat<valType> angleAxis
+ (
+ valType const & angle,
+ valType const & x,
+ valType const & y,
+ valType const & z
+ )
+ {
+ return angleAxis(angle, detail::tvec3<valType>(x, y, z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tquat<valType> angleAxis
+ (
+ valType const & angle,
+ detail::tvec3<valType> const & v
+ )
+ {
+ detail::tquat<valType> result;
+
+#ifdef GLM_FORCE_RADIANS
+ valType a(angle);
+#else
+ valType a(glm::radians(angle));
+#endif
+ valType s = glm::sin(a * valType(0.5));
+
+ result.w = glm::cos(a * valType(0.5));
+ result.x = v.x * s;
+ result.y = v.y * s;
+ result.z = v.z * s;
+ return result;
+ }
+
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/random.hpp b/include/gal/opengl/glm/gtc/random.hpp
new file mode 100644
index 0000000..3cda59c
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/random.hpp
@@ -0,0 +1,114 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_random
+/// @file glm/gtc/random.hpp
+/// @date 2011-09-18 / 2011-09-18
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtx_random (extended)
+///
+/// @defgroup gtc_random GLM_GTC_random
+/// @ingroup gtc
+///
+/// @brief Generate random number from various distribution methods.
+///
+/// <glm/gtc/random.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_random
+#define GLM_GTC_random GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_random extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_random
+ /// @{
+
+ /// Generate random numbers in the interval [Min, Max], according a linear distribution
+ ///
+ /// @param Min
+ /// @param Max
+ /// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
+ /// @see gtc_random
+ template <typename genType>
+ genType linearRand(
+ genType const & Min,
+ genType const & Max);
+
+ /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
+ ///
+ /// @param Mean
+ /// @param Deviation
+ /// @see gtc_random
+ template <typename genType>
+ genType gaussRand(
+ genType const & Mean,
+ genType const & Deviation);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ detail::tvec2<T> circularRand(
+ T const & Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ detail::tvec3<T> sphericalRand(
+ T const & Radius);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ detail::tvec2<T> diskRand(
+ T const & Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> ballRand(
+ T const & Radius);
+
+ /// @}
+}//namespace glm
+
+#include "random.inl"
+
+#endif//GLM_GTC_random
diff --git a/include/gal/opengl/glm/gtc/random.inl b/include/gal/opengl/glm/gtc/random.inl
new file mode 100644
index 0000000..ca1bd7e
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/random.inl
@@ -0,0 +1,170 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_random
+/// @file glm/gtc/random.inl
+/// @date 2011-09-19 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <ctime>
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+ struct compute_linearRand
+ {
+ template <typename T>
+ GLM_FUNC_QUALIFIER T operator() (T const & Min, T const & Max) const;
+/*
+ {
+ GLM_STATIC_ASSERT(0, "'linearRand' invalid template parameter type. GLM_GTC_random only supports floating-point template types.");
+ return Min;
+ }
+*/
+ };
+
+ template <>
+ GLM_FUNC_QUALIFIER half compute_linearRand::operator()<half> (half const & Min, half const & Max) const
+ {
+ return half(float(std::rand()) / float(RAND_MAX) * (float(Max) - float(Min)) + float(Min));
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER float compute_linearRand::operator()<float> (float const & Min, float const & Max) const
+ {
+ return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double compute_linearRand::operator()<double> (double const & Min, double const & Max) const
+ {
+ return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER long double compute_linearRand::operator()<long double> (long double const & Min, long double const & Max) const
+ {
+ return (long double)(std::rand()) / (long double)(RAND_MAX) * (Max - Min) + Min;
+ }
+}//namespace detail
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType linearRand
+ (
+ genType const & Min,
+ genType const & Max
+ )
+ {
+ return detail::compute_linearRand()(Min, Max);
+ }
+
+ VECTORIZE_VEC_VEC(linearRand)
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType gaussRand
+ (
+ genType const & Mean,
+ genType const & Deviation
+ )
+ {
+ genType w, x1, x2;
+
+ do
+ {
+ x1 = linearRand(genType(-1), genType(1));
+ x2 = linearRand(genType(-1), genType(1));
+
+ w = x1 * x1 + x2 * x2;
+ } while(w > genType(1));
+
+ return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
+ }
+
+ VECTORIZE_VEC_VEC(gaussRand)
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> diskRand
+ (
+ T const & Radius
+ )
+ {
+ detail::tvec2<T> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(detail::tvec2<T>(-Radius), detail::tvec2<T>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> ballRand
+ (
+ T const & Radius
+ )
+ {
+ detail::tvec3<T> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(detail::tvec3<T>(-Radius), detail::tvec3<T>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> circularRand
+ (
+ T const & Radius
+ )
+ {
+ T a = linearRand(T(0), T(6.283185307179586476925286766559f));
+ return detail::tvec2<T>(cos(a), sin(a)) * Radius;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> sphericalRand
+ (
+ T const & Radius
+ )
+ {
+ T z = linearRand(T(-1), T(1));
+ T a = linearRand(T(0), T(6.283185307179586476925286766559f));
+
+ T r = sqrt(T(1) - z * z);
+
+ T x = r * cos(a);
+ T y = r * sin(a);
+
+ return detail::tvec3<T>(x, y, z) * Radius;
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/reciprocal.hpp b/include/gal/opengl/glm/gtc/reciprocal.hpp
new file mode 100644
index 0000000..4b04b66
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/reciprocal.hpp
@@ -0,0 +1,133 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_reciprocal
+/// @file glm/gtc/reciprocal.hpp
+/// @date 2008-10-09 / 2012-01-25
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_reciprocal GLM_GTC_reciprocal
+/// @ingroup gtc
+///
+/// @brief Define secant, cosecant and cotangent functions.
+///
+/// <glm/gtc/reciprocal.hpp> need to be included to use these features.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_reciprocal
+#define GLM_GTC_reciprocal GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_reciprocal extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_reciprocal
+ /// @{
+
+ /// Secant function.
+ /// hypotenuse / adjacent or 1 / cos(x)
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType sec(genType const & angle);
+
+ /// Cosecant function.
+ /// hypotenuse / opposite or 1 / sin(x)
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType csc(genType const & angle);
+
+ /// Cotangent function.
+ /// adjacent / opposite or 1 / tan(x)
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType cot(genType const & angle);
+
+ /// Inverse secant function.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType asec(genType const & x);
+
+ /// Inverse cosecant function.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType acsc(genType const & x);
+
+ /// Inverse cotangent function.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType acot(genType const & x);
+
+ /// Secant hyperbolic function.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType sech(genType const & angle);
+
+ /// Cosecant hyperbolic function.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType csch(genType const & angle);
+
+ /// Cotangent hyperbolic function.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType coth(genType const & angle);
+
+ /// Inverse secant hyperbolic function.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType asech(genType const & x);
+
+ /// Inverse cosecant hyperbolic function.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType acsch(genType const & x);
+
+ /// Inverse cotangent hyperbolic function.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ genType acoth(genType const & x);
+
+ /// @}
+}//namespace glm
+
+#include "reciprocal.inl"
+
+#endif//GLM_GTC_reciprocal
diff --git a/include/gal/opengl/glm/gtc/reciprocal.inl b/include/gal/opengl/glm/gtc/reciprocal.inl
new file mode 100644
index 0000000..84f5cb7
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/reciprocal.inl
@@ -0,0 +1,199 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_reciprocal
+/// @file glm/gtc/reciprocal.inl
+/// @date 2008-10-09 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ // sec
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sec
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sec' only accept floating-point values");
+
+ return genType(1) / glm::cos(angle);
+ }
+
+ VECTORIZE_VEC(sec)
+
+ // csc
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType csc
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'csc' only accept floating-point values");
+
+ return genType(1) / glm::sin(angle);
+ }
+
+ VECTORIZE_VEC(csc)
+
+ // cot
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType cot
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cot' only accept floating-point values");
+
+ return genType(1) / glm::tan(angle);
+ }
+
+ VECTORIZE_VEC(cot)
+
+ // asec
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType asec
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asec' only accept floating-point values");
+
+ return acos(genType(1) / x);
+ }
+
+ VECTORIZE_VEC(asec)
+
+ // acsc
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acsc
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acsc' only accept floating-point values");
+
+ return asin(genType(1) / x);
+ }
+
+ VECTORIZE_VEC(acsc)
+
+ // acot
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acot
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acot' only accept floating-point values");
+
+ genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
+ return pi_over_2 - atan(x);
+ }
+
+ VECTORIZE_VEC(acot)
+
+ // sech
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sech
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sech' only accept floating-point values");
+
+ return genType(1) / glm::cosh(angle);
+ }
+
+ VECTORIZE_VEC(sech)
+
+ // csch
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType csch
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'csch' only accept floating-point values");
+
+ return genType(1) / glm::sinh(angle);
+ }
+
+ VECTORIZE_VEC(csch)
+
+ // coth
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType coth
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'coth' only accept floating-point values");
+
+ return glm::cosh(angle) / glm::sinh(angle);
+ }
+
+ VECTORIZE_VEC(coth)
+
+ // asech
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType asech
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asech' only accept floating-point values");
+
+ return acosh(genType(1) / x);
+ }
+
+ VECTORIZE_VEC(asech)
+
+ // acsch
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acsch
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acsch' only accept floating-point values");
+
+ return asinh(genType(1) / x);
+ }
+
+ VECTORIZE_VEC(acsch)
+
+ // acoth
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acoth
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acoth' only accept floating-point values");
+
+ return atanh(genType(1) / x);
+ }
+
+ VECTORIZE_VEC(acoth)
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/swizzle.hpp b/include/gal/opengl/glm/gtc/swizzle.hpp
new file mode 100644
index 0000000..31fdf61
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/swizzle.hpp
@@ -0,0 +1,375 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_swizzle
+/// @file glm/gtc/swizzle.hpp
+/// @date 2010-02-20 / 2011-06-05
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_swizzle GLM_GTC_swizzle
+/// @ingroup gtc
+///
+/// @brief Provide functions to emulate GLSL swizzle operator fonctionalities.
+///
+/// <glm/gtc/swizzle.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_swizzle
+#define GLM_GTC_swizzle GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/type_precision.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_swizzle extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_swizzle
+ /// @{
+
+ template <typename T, template <typename> class vecType>
+ T const & swizzle(
+ vecType<T> const & v,
+ comp x);
+
+ template <typename T, template <typename> class vecType>
+ detail::tvec2<T> const & swizzle(
+ vecType<T> const & v,
+ comp x, comp y);
+
+ template <typename T, template <typename> class vecType>
+ detail::tvec3<T> const & swizzle(
+ vecType<T> const & v,
+ comp x, comp y, comp z);
+
+ template <typename T, template <typename> class vecType>
+ detail::tvec4<T> const & swizzle(
+ vecType<T> const & v,
+ comp x, comp y, comp z, comp w);
+
+ template <typename T, template <typename> class vecType>
+ T & swizzle(
+ vecType<T> & v,
+ comp x);
+
+ template <typename T, template <typename> class vecType>
+ detail::tref2<T> swizzle(
+ vecType<T> & v,
+ comp x, comp y);
+
+ template <typename T, template <typename> class vecType>
+ detail::tref3<T> swizzle(
+ vecType<T> & v,
+ comp x, comp y, comp z);
+
+ template <typename T, template <typename> class vecType>
+ detail::tref4<T> swizzle(
+ vecType<T> & v,
+ comp x, comp y, comp z, comp w);
+
+# define static_swizzle1_const(TYPE, SIZE) \
+ template <comp x> \
+ GLM_FUNC_QUALIFIER TYPE swizzle(detail::tvec##SIZE<TYPE> const & v) \
+ {return v[x];}
+
+# define static_swizzle1_ref(TYPE, SIZE) \
+ template <comp x> \
+ GLM_FUNC_QUALIFIER TYPE& swizzle(detail::tvec##SIZE<TYPE> & v) \
+ {return v[x];}
+
+ static_swizzle1_ref(detail::float16, 2)
+ static_swizzle1_ref(detail::float16, 3)
+ static_swizzle1_ref(detail::float16, 4)
+ static_swizzle1_ref(detail::float32, 2)
+ static_swizzle1_ref(detail::float32, 3)
+ static_swizzle1_ref(detail::float32, 4)
+ static_swizzle1_ref(detail::float64, 2)
+ static_swizzle1_ref(detail::float64, 3)
+ static_swizzle1_ref(detail::float64, 4)
+
+ static_swizzle1_ref(detail::int8, 2)
+ static_swizzle1_ref(detail::int8, 3)
+ static_swizzle1_ref(detail::int8, 4)
+ static_swizzle1_ref(detail::int16, 2)
+ static_swizzle1_ref(detail::int16, 3)
+ static_swizzle1_ref(detail::int16, 4)
+ static_swizzle1_ref(detail::int32, 2)
+ static_swizzle1_ref(detail::int32, 3)
+ static_swizzle1_ref(detail::int32, 4)
+ static_swizzle1_ref(detail::int64, 2)
+ static_swizzle1_ref(detail::int64, 3)
+ static_swizzle1_ref(detail::int64, 4)
+
+ static_swizzle1_ref(detail::uint8, 2)
+ static_swizzle1_ref(detail::uint8, 3)
+ static_swizzle1_ref(detail::uint8, 4)
+ static_swizzle1_ref(detail::uint16, 2)
+ static_swizzle1_ref(detail::uint16, 3)
+ static_swizzle1_ref(detail::uint16, 4)
+ static_swizzle1_ref(detail::uint32, 2)
+ static_swizzle1_ref(detail::uint32, 3)
+ static_swizzle1_ref(detail::uint32, 4)
+ static_swizzle1_ref(detail::uint64, 2)
+ static_swizzle1_ref(detail::uint64, 3)
+ static_swizzle1_ref(detail::uint64, 4)
+/*
+# define static_swizzle2_const(TYPE) \
+ template <comp x, comp y> \
+ GLM_FUNC_QUALIFIER TYPE swizzle(TYPE const & v) \
+ {return TYPE(v[x], v[y]);}
+
+# define static_swizzle3_const(TYPE) \
+ template <comp x, comp y, comp z> \
+ GLM_FUNC_QUALIFIER TYPE swizzle(TYPE const & v) \
+ {return TYPE(v[x], v[y], v[z]);}
+
+# define static_swizzle4_const(TYPE) \
+ template <comp x, comp y, comp z, comp w> \
+ GLM_FUNC_QUALIFIER TYPE swizzle(TYPE const & v) \
+ {return TYPE(v[x], v[y], v[z], v[w]);}
+*/
+
+# define static_swizzle2_const(TYPE, SIZE) \
+ template <comp x, comp y> \
+ GLM_FUNC_QUALIFIER detail::tvec2<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
+ {return detail::tvec2<TYPE>(v[x], v[y]);}
+
+# define static_swizzle3_const(TYPE, SIZE) \
+ template <comp x, comp y, comp z> \
+ GLM_FUNC_QUALIFIER detail::tvec3<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
+ {return detail::tvec3<TYPE>(v[x], v[y], v[z]);}
+
+# define static_swizzle4_const(TYPE, SIZE) \
+ template <comp x, comp y, comp z, comp w> \
+ GLM_FUNC_QUALIFIER detail::tvec4<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
+ {return detail::tvec4<TYPE>(v[x], v[y], v[z], v[w]);}
+
+
+ static_swizzle2_const(glm::f16, 2)
+ static_swizzle2_const(glm::f16, 3)
+ static_swizzle2_const(glm::f16, 4)
+ static_swizzle2_const(glm::f32, 2)
+ static_swizzle2_const(glm::f32, 3)
+ static_swizzle2_const(glm::f32, 4)
+ static_swizzle2_const(glm::f64, 2)
+ static_swizzle2_const(glm::f64, 3)
+ static_swizzle2_const(glm::f64, 4)
+
+ static_swizzle2_const(glm::i8, 2)
+ static_swizzle2_const(glm::i8, 3)
+ static_swizzle2_const(glm::i8, 4)
+ static_swizzle2_const(glm::i16, 2)
+ static_swizzle2_const(glm::i16, 3)
+ static_swizzle2_const(glm::i16, 4)
+ static_swizzle2_const(glm::i32, 2)
+ static_swizzle2_const(glm::i32, 3)
+ static_swizzle2_const(glm::i32, 4)
+ static_swizzle2_const(glm::i64, 2)
+ static_swizzle2_const(glm::i64, 3)
+ static_swizzle2_const(glm::i64, 4)
+
+ static_swizzle2_const(glm::u8, 2)
+ static_swizzle2_const(glm::u8, 3)
+ static_swizzle2_const(glm::u8, 4)
+ static_swizzle2_const(glm::u16, 2)
+ static_swizzle2_const(glm::u16, 3)
+ static_swizzle2_const(glm::u16, 4)
+ static_swizzle2_const(glm::u32, 2)
+ static_swizzle2_const(glm::u32, 3)
+ static_swizzle2_const(glm::u32, 4)
+ static_swizzle2_const(glm::u64, 2)
+ static_swizzle2_const(glm::u64, 3)
+ static_swizzle2_const(glm::u64, 4)
+
+ static_swizzle3_const(glm::f16, 2)
+ static_swizzle3_const(glm::f16, 3)
+ static_swizzle3_const(glm::f16, 4)
+ static_swizzle3_const(glm::f32, 2)
+ static_swizzle3_const(glm::f32, 3)
+ static_swizzle3_const(glm::f32, 4)
+ static_swizzle3_const(glm::f64, 2)
+ static_swizzle3_const(glm::f64, 3)
+ static_swizzle3_const(glm::f64, 4)
+
+ static_swizzle3_const(glm::i8, 2)
+ static_swizzle3_const(glm::i8, 3)
+ static_swizzle3_const(glm::i8, 4)
+ static_swizzle3_const(glm::i16, 2)
+ static_swizzle3_const(glm::i16, 3)
+ static_swizzle3_const(glm::i16, 4)
+ static_swizzle3_const(glm::i32, 2)
+ static_swizzle3_const(glm::i32, 3)
+ static_swizzle3_const(glm::i32, 4)
+ static_swizzle3_const(glm::i64, 2)
+ static_swizzle3_const(glm::i64, 3)
+ static_swizzle3_const(glm::i64, 4)
+
+ static_swizzle3_const(glm::u8, 2)
+ static_swizzle3_const(glm::u8, 3)
+ static_swizzle3_const(glm::u8, 4)
+ static_swizzle3_const(glm::u16, 2)
+ static_swizzle3_const(glm::u16, 3)
+ static_swizzle3_const(glm::u16, 4)
+ static_swizzle3_const(glm::u32, 2)
+ static_swizzle3_const(glm::u32, 3)
+ static_swizzle3_const(glm::u32, 4)
+ static_swizzle3_const(glm::u64, 2)
+ static_swizzle3_const(glm::u64, 3)
+ static_swizzle3_const(glm::u64, 4)
+
+ static_swizzle4_const(glm::f16, 2)
+ static_swizzle4_const(glm::f16, 3)
+ static_swizzle4_const(glm::f16, 4)
+ static_swizzle4_const(glm::f32, 2)
+ static_swizzle4_const(glm::f32, 3)
+ static_swizzle4_const(glm::f32, 4)
+ static_swizzle4_const(glm::f64, 2)
+ static_swizzle4_const(glm::f64, 3)
+ static_swizzle4_const(glm::f64, 4)
+
+ static_swizzle4_const(glm::i8, 2)
+ static_swizzle4_const(glm::i8, 3)
+ static_swizzle4_const(glm::i8, 4)
+ static_swizzle4_const(glm::i16, 2)
+ static_swizzle4_const(glm::i16, 3)
+ static_swizzle4_const(glm::i16, 4)
+ static_swizzle4_const(glm::i32, 2)
+ static_swizzle4_const(glm::i32, 3)
+ static_swizzle4_const(glm::i32, 4)
+ static_swizzle4_const(glm::i64, 2)
+ static_swizzle4_const(glm::i64, 3)
+ static_swizzle4_const(glm::i64, 4)
+
+ static_swizzle4_const(glm::u8, 2)
+ static_swizzle4_const(glm::u8, 3)
+ static_swizzle4_const(glm::u8, 4)
+ static_swizzle4_const(glm::u16, 2)
+ static_swizzle4_const(glm::u16, 3)
+ static_swizzle4_const(glm::u16, 4)
+ static_swizzle4_const(glm::u32, 2)
+ static_swizzle4_const(glm::u32, 3)
+ static_swizzle4_const(glm::u32, 4)
+ static_swizzle4_const(glm::u64, 2)
+ static_swizzle4_const(glm::u64, 3)
+ static_swizzle4_const(glm::u64, 4)
+
+# define static_swizzle2_ref(TYPE, SIZE) \
+ template <glm::comp x, glm::comp y> \
+ GLM_FUNC_QUALIFIER glm::detail::tref2<TYPE> swizzle(detail::tvec##SIZE<TYPE> & v) \
+ {return glm::detail::tref2<TYPE>(v[x], v[y]);}
+
+# define static_swizzle3_ref(TYPE, SIZE) \
+ template <glm::comp x, glm::comp y, glm::comp z> \
+ GLM_FUNC_QUALIFIER glm::detail::tref3<TYPE> swizzle(detail::tvec##SIZE<TYPE> & v) \
+ {return glm::detail::tref3<TYPE>(v[x], v[y], v[z]);}
+
+# define static_swizzle4_ref(TYPE, SIZE) \
+ template <glm::comp x, glm::comp y, glm::comp z, glm::comp w> \
+ GLM_FUNC_QUALIFIER glm::detail::tref4<TYPE> swizzle(detail::tvec##SIZE<TYPE> & v) \
+ {return glm::detail::tref4<TYPE>(v[x], v[y], v[z], v[w]);}
+
+ static_swizzle2_ref(glm::f16, 2)
+ static_swizzle2_ref(glm::f16, 3)
+ static_swizzle2_ref(glm::f16, 4)
+ static_swizzle2_ref(glm::f32, 2)
+ static_swizzle2_ref(glm::f32, 3)
+ static_swizzle2_ref(glm::f32, 4)
+ static_swizzle2_ref(glm::f64, 2)
+ static_swizzle2_ref(glm::f64, 3)
+ static_swizzle2_ref(glm::f64, 4)
+
+ static_swizzle2_ref(glm::i8, 2)
+ static_swizzle2_ref(glm::i8, 3)
+ static_swizzle2_ref(glm::i8, 4)
+ static_swizzle2_ref(glm::i16, 2)
+ static_swizzle2_ref(glm::i16, 3)
+ static_swizzle2_ref(glm::i16, 4)
+ static_swizzle2_ref(glm::i32, 2)
+ static_swizzle2_ref(glm::i32, 3)
+ static_swizzle2_ref(glm::i32, 4)
+ static_swizzle2_ref(glm::i64, 2)
+ static_swizzle2_ref(glm::i64, 3)
+ static_swizzle2_ref(glm::i64, 4)
+
+ static_swizzle2_ref(glm::u8, 2)
+ static_swizzle2_ref(glm::u8, 3)
+ static_swizzle2_ref(glm::u8, 4)
+ static_swizzle2_ref(glm::u16, 2)
+ static_swizzle2_ref(glm::u16, 3)
+ static_swizzle2_ref(glm::u16, 4)
+ static_swizzle2_ref(glm::u32, 2)
+ static_swizzle2_ref(glm::u32, 3)
+ static_swizzle2_ref(glm::u32, 4)
+ static_swizzle2_ref(glm::u64, 2)
+ static_swizzle2_ref(glm::u64, 3)
+ static_swizzle2_ref(glm::u64, 4)
+
+ static_swizzle3_ref(glm::f16, 3)
+ static_swizzle3_ref(glm::f16, 4)
+ static_swizzle3_ref(glm::f32, 3)
+ static_swizzle3_ref(glm::f32, 4)
+ static_swizzle3_ref(glm::f64, 3)
+ static_swizzle3_ref(glm::f64, 4)
+
+ static_swizzle3_ref(glm::i8, 3)
+ static_swizzle3_ref(glm::i8, 4)
+ static_swizzle3_ref(glm::i16, 3)
+ static_swizzle3_ref(glm::i16, 4)
+ static_swizzle3_ref(glm::i32, 3)
+ static_swizzle3_ref(glm::i32, 4)
+ static_swizzle3_ref(glm::i64, 3)
+ static_swizzle3_ref(glm::i64, 4)
+
+ static_swizzle3_ref(glm::u8, 3)
+ static_swizzle3_ref(glm::u8, 4)
+ static_swizzle3_ref(glm::u16, 3)
+ static_swizzle3_ref(glm::u16, 4)
+ static_swizzle3_ref(glm::u32, 3)
+ static_swizzle3_ref(glm::u32, 4)
+ static_swizzle3_ref(glm::u64, 3)
+ static_swizzle3_ref(glm::u64, 4)
+
+ static_swizzle4_ref(glm::f16, 4)
+ static_swizzle4_ref(glm::f32, 4)
+ static_swizzle4_ref(glm::f64, 4)
+
+ static_swizzle4_ref(glm::i8, 4)
+ static_swizzle4_ref(glm::i16, 4)
+ static_swizzle4_ref(glm::i32, 4)
+ static_swizzle4_ref(glm::i64, 4)
+
+ static_swizzle4_ref(glm::u8, 4)
+ static_swizzle4_ref(glm::u16, 4)
+ static_swizzle4_ref(glm::u32, 4)
+ static_swizzle4_ref(glm::u64, 4)
+
+ /// @}
+}//namespace glm
+
+#include "swizzle.inl"
+
+#endif//GLM_GTC_swizzle
diff --git a/include/gal/opengl/glm/gtc/swizzle.inl b/include/gal/opengl/glm/gtc/swizzle.inl
new file mode 100644
index 0000000..043b8fc
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/swizzle.inl
@@ -0,0 +1,116 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_swizzle
+/// @file glm/gtc/swizzle.inl
+/// @date 2011-01-15 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER T swizzle
+ (
+ vecType<T> const & v,
+ comp x
+ )
+ {
+ assert(int(x) < int(vecType<T>::value_size));
+ return v[x];
+ }
+
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> swizzle
+ (
+ vecType<T> const & v,
+ comp x, comp y
+ )
+ {
+ return detail::tvec2<T>(
+ v[x],
+ v[y]);
+ }
+
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> swizzle
+ (
+ vecType<T> const & v,
+ comp x, comp y, comp z
+ )
+ {
+ return detail::tvec3<T>(
+ v[x],
+ v[y],
+ v[z]);
+ }
+
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> swizzle
+ (
+ vecType<T> const & v,
+ comp x, comp y, comp z, comp w
+ )
+ {
+ return detail::tvec4<T>(v[x], v[y], v[z], v[w]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T& swizzle
+ (
+ detail::tvec4<T> & v,
+ comp x
+ )
+ {
+ return v[x];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tref2<T> swizzle
+ (
+ detail::tvec4<T> & v,
+ comp x, comp y
+ )
+ {
+ return detail::tref2<T>(v[x], v[y]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tref3<T> swizzle
+ (
+ detail::tvec4<T> & v,
+ comp x, comp y, comp z
+ )
+ {
+ return detail::tref3<T>(v[x], v[y], v[z]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tref4<T> swizzle
+ (
+ detail::tvec4<T> & v,
+ comp x, comp y, comp z, comp w
+ )
+ {
+ return detail::tref4<T>(v[x], v[y], v[z], v[w]);
+ }
+}//namespace glm
diff --git a/include/gal/opengl/glm/gtc/type_precision.hpp b/include/gal/opengl/glm/gtc/type_precision.hpp
new file mode 100644
index 0000000..80a96c3
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/type_precision.hpp
@@ -0,0 +1,669 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_type_precision
+/// @file glm/gtc/type_precision.hpp
+/// @date 2009-06-04 / 2011-12-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_type_precision GLM_GTC_type_precision
+/// @ingroup gtc
+///
+/// @brief Defines specific C++-based precision types.
+///
+/// @ref core_precision defines types based on GLSL's precision qualifiers. This
+/// extension defines types based on explicitly-sized C++ data types.
+///
+/// <glm/gtc/type_precision.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_type_precision
+#define GLM_GTC_type_precision GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_type_precision extension included")
+#endif
+
+namespace glm
+{
+ ///////////////////////////
+ // Signed int vector types
+
+ /// @addtogroup gtc_type_precision
+ /// @{
+
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 int8;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 int16;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 int32;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 int64;
+
+
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 int8_t;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 int16_t;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 int32_t;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 int64_t;
+
+
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 i8;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 i16;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 i32;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 i64;
+
+
+ /// 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<i8> i8vec1;
+
+ /// 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<i8> i8vec2;
+
+ /// 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<i8> i8vec3;
+
+ /// 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<i8> i8vec4;
+
+
+ /// 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<i16> i16vec1;
+
+ /// 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<i16> i16vec2;
+
+ /// 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<i16> i16vec3;
+
+ /// 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<i16> i16vec4;
+
+
+ /// 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<i32> i32vec1;
+
+ /// 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<i32> i32vec2;
+
+ /// 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<i32> i32vec3;
+
+ /// 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<i32> i32vec4;
+
+
+ /// 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<i64> i64vec1;
+
+ /// 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<i64> i64vec2;
+
+ /// 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<i64> i64vec3;
+
+ /// 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<i64> i64vec4;
+
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 uint8;
+
+ /// 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 uint16;
+
+ /// 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 uint32;
+
+ /// 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 uint64;
+
+
+ /// 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 uint8_t;
+
+ /// 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 uint16_t;
+
+ /// 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 uint32_t;
+
+ /// 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 uint64_t;
+
+
+ /// 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 u8;
+
+ /// 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 u16;
+
+ /// 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 u32;
+
+ /// 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 u64;
+
+
+ /// 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<u8> u8vec1;
+
+ /// 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<u8> u8vec2;
+
+ /// 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<u8> u8vec3;
+
+ /// 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<u8> u8vec4;
+
+
+ /// 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<u16> u16vec1;
+
+ /// 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<u16> u16vec2;
+
+ /// 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<u16> u16vec3;
+
+ /// 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<u16> u16vec4;
+
+
+ /// 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<u32> u32vec1;
+
+ /// 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<u32> u32vec2;
+
+ /// 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<u32> u32vec3;
+
+ /// 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<u32> u32vec4;
+
+
+ /// 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<u64> u64vec1;
+
+ /// 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<u64> u64vec2;
+
+ /// 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<u64> u64vec3;
+
+ /// 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<u64> u64vec4;
+
+
+ //////////////////////
+ // Float vector types
+
+ /// 16 bit half-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float16 float16;
+
+ /// 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 float32;
+
+ /// 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 float64;
+
+
+ /// 16 bit half-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float16 float16_t;
+
+ /// 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 float32_t;
+
+ /// 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 float64_t;
+
+
+ /// 16 bit half-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float16 f16;
+
+ /// 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 f32;
+
+ /// 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 f64;
+
+
+ /// Single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<float> fvec1;
+
+ /// Single-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<float> fvec2;
+
+ /// Single-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<float> fvec3;
+
+ /// Single-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<float> fvec4;
+
+
+ /// Half-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<f16> f16vec1;
+
+ /// Half-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<f16> f16vec2;
+
+ /// Half-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<f16> f16vec3;
+
+ /// Half-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<f16> f16vec4;
+
+
+ /// Single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<f32> f32vec1;
+
+ /// Single-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<f32> f32vec2;
+
+ /// Single-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<f32> f32vec3;
+
+ /// Single-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<f32> f32vec4;
+
+
+ /// Double-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef detail::tvec1<f64> f64vec1;
+
+ /// Double-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec2<f64> f64vec2;
+
+ /// Double-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec3<f64> f64vec3;
+
+ /// Double-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef detail::tvec4<f64> f64vec4;
+
+
+ //////////////////////
+ // Float matrix types
+
+ /// Single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32> fmat1;
+
+ /// Single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x2<f32> fmat2;
+
+ /// Single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x3<f32> fmat3;
+
+ /// Single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x4<f32> fmat4;
+
+
+ /// Single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 fmat1x1;
+
+ /// Single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x2<f32> fmat2x2;
+
+ /// Single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x3<f32> fmat2x3;
+
+ /// Single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x4<f32> fmat2x4;
+
+ /// Single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x2<f32> fmat3x2;
+
+ /// Single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x3<f32> fmat3x3;
+
+ /// Single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x4<f32> fmat3x4;
+
+ /// Single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x2<f32> fmat4x2;
+
+ /// Single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x3<f32> fmat4x3;
+
+ /// Single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x4<f32> fmat4x4;
+
+
+ /// Half-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f16> f16mat1;
+
+ /// Half-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x2<f16> f16mat2;
+
+ /// Half-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x3<f16> f16mat3;
+
+ /// Half-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x4<f16> f16mat4;
+
+
+ /// Half-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f16 f16mat1x1;
+
+ /// Half-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x2<f16> f16mat2x2;
+
+ /// Half-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x3<f16> f16mat2x3;
+
+ /// Half-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x4<f16> f16mat2x4;
+
+ /// Half-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x2<f16> f16mat3x2;
+
+ /// Half-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x3<f16> f16mat3x3;
+
+ /// Half-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x4<f16> f16mat3x4;
+
+ /// Half-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x2<f16> f16mat4x2;
+
+ /// Half-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x3<f16> f16mat4x3;
+
+ /// Half-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x4<f16> f16mat4x4;
+
+
+ /// Single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32> f32mat1;
+
+ /// Single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x2<f32> f32mat2;
+
+ /// Single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x3<f32> f32mat3;
+
+ /// Single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x4<f32> f32mat4;
+
+
+ /// Single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 f32mat1x1;
+
+ /// Single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x2<f32> f32mat2x2;
+
+ /// Single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x3<f32> f32mat2x3;
+
+ /// Single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x4<f32> f32mat2x4;
+
+ /// Single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x2<f32> f32mat3x2;
+
+ /// Single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x3<f32> f32mat3x3;
+
+ /// Single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x4<f32> f32mat3x4;
+
+ /// Single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x2<f32> f32mat4x2;
+
+ /// Single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x3<f32> f32mat4x3;
+
+ /// Single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x4<f32> f32mat4x4;
+
+
+ /// Double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f64> f64mat1;
+
+ /// Double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x2<f64> f64mat2;
+
+ /// Double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x3<f64> f64mat3;
+
+ /// Double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x4<f64> f64mat4;
+
+
+ /// Double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 f64mat1x1;
+
+ /// Double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x2<f64> f64mat2x2;
+
+ /// Double-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x3<f64> f64mat2x3;
+
+ /// Double-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat2x4<f64> f64mat2x4;
+
+ /// Double-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x2<f64> f64mat3x2;
+
+ /// Double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x3<f64> f64mat3x3;
+
+ /// Double-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat3x4<f64> f64mat3x4;
+
+ /// Double-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x2<f64> f64mat4x2;
+
+ /// Double-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x3<f64> f64mat4x3;
+
+ /// Double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef detail::tmat4x4<f64> f64mat4x4;
+
+
+ //////////////////////////
+ // Quaternion types
+
+ /// Half-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef detail::tquat<f16> f16quat;
+
+ /// Single-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef detail::tquat<f32> f32quat;
+
+ /// Double-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef detail::tquat<f64> f64quat;
+
+ /// @}
+}//namespace glm
+
+#include "type_precision.inl"
+
+#endif//GLM_GTC_type_precision
diff --git a/include/gal/opengl/glm/gtc/type_precision.inl b/include/gal/opengl/glm/gtc/type_precision.inl
new file mode 100644
index 0000000..5bb4ab8
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/type_precision.inl
@@ -0,0 +1,32 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_swizzle
+/// @file glm/gtc/swizzle.inl
+/// @date 2009-06-14 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+
+}
diff --git a/include/gal/opengl/glm/gtc/type_ptr.hpp b/include/gal/opengl/glm/gtc/type_ptr.hpp
new file mode 100644
index 0000000..4939573
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/type_ptr.hpp
@@ -0,0 +1,169 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_type_ptr
+/// @file glm/gtc/type_ptr.hpp
+/// @date 2009-05-06 / 2011-06-05
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
+/// @ingroup gtc
+///
+/// @brief Handles the interaction between pointers and vector, matrix types.
+///
+/// This extension defines an overloaded function, glm::value_ptr, which
+/// takes any of the \ref core_template "core template types". It returns
+/// a pointer to the memory layout of the object. Matrix types store their values
+/// in column-major order.
+///
+/// This is useful for uploading data to matrices or copying data to buffer objects.
+///
+/// Example:
+/// @code
+/// #include <glm/glm.hpp>
+/// #include <glm/gtc/type_ptr.hpp>
+///
+/// glm::vec3 aVector(3);
+/// glm::mat4 someMatrix(1.0);
+///
+/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
+/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
+/// @endcode
+///
+/// <glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_type_ptr
+#define GLM_GTC_type_ptr GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+#include "../gtc/quaternion.hpp"
+#include <cstring>
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_type_ptr extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_type_ptr
+ /// @{
+
+ /// Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename genType>
+ typename genType::value_type const * value_ptr(genType const & vec);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tvec2<T> make_vec2(T const * const ptr);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tvec3<T> make_vec3(T const * const ptr);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tvec4<T> make_vec4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat2x2<T> make_mat2x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat2x3<T> make_mat2x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat2x4<T> make_mat2x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat3x2<T> make_mat3x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat3x3<T> make_mat3x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat3x4<T> make_mat3x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat4x2<T> make_mat4x2(
+ T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat4x3<T> make_mat4x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat4x4<T> make_mat4x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat2x2<T> make_mat2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat3x3<T> make_mat3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tmat4x4<T> make_mat4(T const * const ptr);
+
+ /// Build a quaternion from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ detail::tquat<T> make_quat(T const * const ptr);
+
+ /// @}
+}//namespace glm
+
+#include "type_ptr.inl"
+
+#endif//GLM_GTC_type_ptr
+
diff --git a/include/gal/opengl/glm/gtc/type_ptr.inl b/include/gal/opengl/glm/gtc/type_ptr.inl
new file mode 100644
index 0000000..6c5a157
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/type_ptr.inl
@@ -0,0 +1,473 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_type_ptr
+/// @file glm/gtc/type_ptr.inl
+/// @date 2011-06-15 / 2011-12-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ /// @addtogroup gtc_type_ptr
+ /// @{
+
+ /// Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tvec2<T> const & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tvec2<T> & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tvec3<T> const & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tvec3<T> & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tvec4<T> const & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ //! From GLM_GTC_type_ptr extension.
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tvec4<T> & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tmat2x2<T> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tmat2x2<T> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tmat3x3<T> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tmat3x3<T> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tmat4x4<T> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ //! From GLM_GTC_type_ptr extension.
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tmat4x4<T> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tmat2x3<T> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tmat2x3<T> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tmat3x2<T> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tmat3x2<T> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tmat2x4<T> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tmat2x4<T> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tmat4x2<T> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tmat4x2<T> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tmat3x4<T> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tmat3x4<T> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tmat4x3<T> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Get the address of the matrix content.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr(detail::tmat4x3<T> & mat)
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ detail::tquat<T> const & q
+ )
+ {
+ return &(q[0]);
+ }
+
+ //! Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ detail::tquat<T> & q
+ )
+ {
+ return &(q[0]);
+ }
+
+ //! Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> make_vec2(T const * const ptr)
+ {
+ detail::tvec2<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tvec2<T>));
+ return Result;
+ }
+
+ //! Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> make_vec3(T const * const ptr)
+ {
+ detail::tvec3<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tvec3<T>));
+ return Result;
+ }
+
+ //! Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> make_vec4(T const * const ptr)
+ {
+ detail::tvec4<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tvec4<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> make_mat2x2(T const * const ptr)
+ {
+ detail::tmat2x2<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tmat2x2<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x3<T> make_mat2x3(T const * const ptr)
+ {
+ detail::tmat2x3<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tmat2x3<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x4<T> make_mat2x4(T const * const ptr)
+ {
+ detail::tmat2x4<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tmat2x4<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x2<T> make_mat3x2(T const * const ptr)
+ {
+ detail::tmat3x2<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x2<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> make_mat3x3(T const * const ptr)
+ {
+ detail::tmat3x3<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x3<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x4<T> make_mat3x4(T const * const ptr)
+ {
+ detail::tmat3x4<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x4<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x2<T> make_mat4x2(T const * const ptr)
+ {
+ detail::tmat4x2<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tmat4x2<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x3<T> make_mat4x3(T const * const ptr)
+ {
+ detail::tmat4x3<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tmat4x3<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> make_mat4x4(T const * const ptr)
+ {
+ detail::tmat4x4<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tmat4x4<T>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> make_mat2(T const * const ptr)
+ {
+ return make_mat2x2(ptr);
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> make_mat3(T const * const ptr)
+ {
+ return make_mat3x3(ptr);
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> make_mat4(T const * const ptr)
+ {
+ return make_mat4x4(ptr);
+ }
+
+ //! Build a quaternion from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_QUALIFIER detail::tquat<T> make_quat(T const * const ptr)
+ {
+ detail::tquat<T> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(detail::tquat<T>));
+ return Result;
+ }
+
+ /// @}
+}//namespace glm
+
diff --git a/include/gal/opengl/glm/gtc/ulp.hpp b/include/gal/opengl/glm/gtc/ulp.hpp
new file mode 100644
index 0000000..7ab0d6a
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/ulp.hpp
@@ -0,0 +1,90 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_ulp
+/// @file glm/gtc/ulp.hpp
+/// @date 2011-02-21 / 2011-12-12
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_ulp GLM_GTC_ulp
+/// @ingroup gtc
+///
+/// @brief Allow the measurement of the accuracy of a function against a reference
+/// implementation. This extension works on floating-point data and provide results
+/// in ULP.
+/// <glm/gtc/ulp.hpp> need to be included to use these features.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_ulp
+#define GLM_GTC_ulp GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_ulp extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_ulp
+ /// @{
+
+ /// Return the next ULP value(s) after the input value(s).
+ /// @see gtc_ulp
+ template <typename genType>
+ genType next_float(genType const & x);
+
+ /// Return the previous ULP value(s) before the input value(s).
+ /// @see gtc_ulp
+ template <typename genType>
+ genType prev_float(genType const & x);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ /// @see gtc_ulp
+ template <typename genType>
+ genType next_float(genType const & x, uint const & Distance);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ /// @see gtc_ulp
+ template <typename genType>
+ genType prev_float(genType const & x, uint const & Distance);
+
+ /// Return the distance in the number of ULP between 2 scalars.
+ /// @see gtc_ulp
+ template <typename T>
+ uint float_distance(T const & x, T const & y);
+
+ /// Return the distance in the number of ULP between 2 vectors.
+ /// @see gtc_ulp
+ template<typename T, template<typename> class vecType>
+ vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
+
+ /// @}
+}// namespace glm
+
+#include "ulp.inl"
+
+#endif//GLM_GTC_ulp
+
diff --git a/include/gal/opengl/glm/gtc/ulp.inl b/include/gal/opengl/glm/gtc/ulp.inl
new file mode 100644
index 0000000..997a816
--- /dev/null
+++ b/include/gal/opengl/glm/gtc/ulp.inl
@@ -0,0 +1,318 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_ulp
+/// @file glm/gtc/ulp.inl
+/// @date 2011-03-07 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
+///
+/// Developed at SunPro, a Sun Microsystems, Inc. business.
+/// Permission to use, copy, modify, and distribute this
+/// software is freely granted, provided that this notice
+/// is preserved.
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <cmath>
+#include <cfloat>
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(push)
+# pragma warning(disable : 4127)
+#endif
+
+typedef union
+{
+ float value;
+ /* FIXME: Assumes 32 bit int. */
+ unsigned int word;
+} ieee_float_shape_type;
+
+typedef union
+{
+ double value;
+ struct
+ {
+ glm::detail::int32 lsw;
+ glm::detail::int32 msw;
+ } parts;
+} ieee_double_shape_type;
+
+#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
+ do { \
+ ieee_double_shape_type ew_u; \
+ ew_u.value = (d); \
+ (ix0) = ew_u.parts.msw; \
+ (ix1) = ew_u.parts.lsw; \
+ } while (0)
+
+#define GLM_GET_FLOAT_WORD(i,d) \
+ do { \
+ ieee_float_shape_type gf_u; \
+ gf_u.value = (d); \
+ (i) = gf_u.word; \
+ } while (0)
+
+#define GLM_SET_FLOAT_WORD(d,i) \
+ do { \
+ ieee_float_shape_type sf_u; \
+ sf_u.word = (i); \
+ (d) = sf_u.value; \
+ } while (0)
+
+#define GLM_INSERT_WORDS(d,ix0,ix1) \
+ do { \
+ ieee_double_shape_type iw_u; \
+ iw_u.parts.msw = (ix0); \
+ iw_u.parts.lsw = (ix1); \
+ (d) = iw_u.value; \
+ } while (0)
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
+ {
+ volatile float t;
+ glm::detail::int32 hx, hy, ix, iy;
+
+ GLM_GET_FLOAT_WORD(hx, x);
+ GLM_GET_FLOAT_WORD(hy, y);
+ ix = hx&0x7fffffff; // |x|
+ iy = hy&0x7fffffff; // |y|
+
+ if((ix>0x7f800000) || // x is nan
+ (iy>0x7f800000)) // y is nan
+ return x+y;
+ if(x==y) return y; // x=y, return y
+ if(ix==0) { // x == 0
+ GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
+ t = x*x;
+ if(t==x) return t; else return x; // raise underflow flag
+ }
+ if(hx>=0) { // x > 0
+ if(hx>hy) { // x > y, x -= ulp
+ hx -= 1;
+ } else { // x < y, x += ulp
+ hx += 1;
+ }
+ } else { // x < 0
+ if(hy>=0||hx>hy){ // x < y, x -= ulp
+ hx -= 1;
+ } else { // x > y, x += ulp
+ hx += 1;
+ }
+ }
+ hy = hx&0x7f800000;
+ if(hy>=0x7f800000) return x+x; // overflow
+ if(hy<0x00800000) { // underflow
+ t = x*x;
+ if(t!=x) { // raise underflow flag
+ GLM_SET_FLOAT_WORD(y,hx);
+ return y;
+ }
+ }
+ GLM_SET_FLOAT_WORD(x,hx);
+ return x;
+ }
+
+ GLM_FUNC_QUALIFIER double nextafter(double x, double y)
+ {
+ volatile double t;
+ glm::detail::int32 hx, hy, ix, iy;
+ glm::detail::uint32 lx, ly;
+
+ GLM_EXTRACT_WORDS(hx, lx, x);
+ GLM_EXTRACT_WORDS(hy, ly, y);
+ ix = hx & 0x7fffffff; // |x|
+ iy = hy & 0x7fffffff; // |y|
+
+ if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
+ ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
+ return x+y;
+ if(x==y) return y; // x=y, return y
+ if((ix|lx)==0) { // x == 0
+ GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
+ t = x*x;
+ if(t==x) return t; else return x; // raise underflow flag
+ }
+ if(hx>=0) { // x > 0
+ if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
+ if(lx==0) hx -= 1;
+ lx -= 1;
+ } else { // x < y, x += ulp
+ lx += 1;
+ if(lx==0) hx += 1;
+ }
+ } else { // x < 0
+ if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
+ if(lx==0) hx -= 1;
+ lx -= 1;
+ } else { // x > y, x += ulp
+ lx += 1;
+ if(lx==0) hx += 1;
+ }
+ }
+ hy = hx&0x7ff00000;
+ if(hy>=0x7ff00000) return x+x; // overflow
+ if(hy<0x00100000) { // underflow
+ t = x*x;
+ if(t!=x) { // raise underflow flag
+ GLM_INSERT_WORDS(y,hx,lx);
+ return y;
+ }
+ }
+ GLM_INSERT_WORDS(x,hx,lx);
+ return x;
+ }
+}//namespace detail
+}//namespace glm
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(pop)
+#endif
+
+#if((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+# define GLM_NEXT_AFTER_FLT(x, toward) glm::detail::nextafterf((x), (toward))
+# define GLM_NEXT_AFTER_DBL(x, toward) _nextafter((x), (toward))
+#else
+# define GLM_NEXT_AFTER_FLT(x, toward) nextafterf((x), (toward))
+# define GLM_NEXT_AFTER_DBL(x, toward) nextafter((x), (toward))
+#endif
+
+namespace glm
+{
+ GLM_FUNC_QUALIFIER float next_float(float const & x)
+ {
+ return GLM_NEXT_AFTER_FLT(x, std::numeric_limits<float>::max());
+ }
+
+ GLM_FUNC_QUALIFIER double next_float(double const & x)
+ {
+ return GLM_NEXT_AFTER_DBL(x, std::numeric_limits<double>::max());
+ }
+
+ template<typename T, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x)
+ {
+ vecType<T> Result;
+ for(std::size_t i = 0; i < Result.length(); ++i)
+ Result[i] = next_float(x[i]);
+ return Result;
+ }
+
+ GLM_FUNC_QUALIFIER float prev_float(float const & x)
+ {
+ return GLM_NEXT_AFTER_FLT(x, std::numeric_limits<float>::min());
+ }
+
+ GLM_FUNC_QUALIFIER double prev_float(double const & x)
+ {
+ return GLM_NEXT_AFTER_DBL(x, std::numeric_limits<double>::min());
+ }
+
+ template<typename T, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T> prev_float(vecType<T> const & x)
+ {
+ vecType<T> Result;
+ for(std::size_t i = 0; i < Result.length(); ++i)
+ Result[i] = prev_float(x[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
+ {
+ T temp = x;
+ for(std::size_t i = 0; i < ulps; ++i)
+ temp = next_float(temp);
+ return temp;
+ }
+
+ template<typename T, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x, vecType<uint> const & ulps)
+ {
+ vecType<T> Result;
+ for(std::size_t i = 0; i < Result.length(); ++i)
+ Result[i] = next_float(x[i], ulps[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
+ {
+ T temp = x;
+ for(std::size_t i = 0; i < ulps; ++i)
+ temp = prev_float(temp);
+ return temp;
+ }
+
+ template<typename T, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T> prev_float(vecType<T> const & x, vecType<uint> const & ulps)
+ {
+ vecType<T> Result;
+ for(std::size_t i = 0; i < Result.length(); ++i)
+ Result[i] = prev_float(x[i], ulps[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
+ {
+ uint ulp = 0;
+
+ if(x < y)
+ {
+ T temp = x;
+ while(temp != y && ulp < std::numeric_limits<std::size_t>::max())
+ {
+ ++ulp;
+ temp = next_float(temp);
+ }
+ }
+ else if(y < x)
+ {
+ T temp = y;
+ while(temp != x && ulp < std::numeric_limits<std::size_t>::max())
+ {
+ ++ulp;
+ temp = next_float(temp);
+ }
+ }
+ else // ==
+ {
+
+ }
+
+ return ulp;
+ }
+
+ template<typename T, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y)
+ {
+ vecType<uint> Result;
+ for(std::size_t i = 0; i < Result.length(); ++i)
+ Result[i] = float_distance(x[i], y[i]);
+ return Result;
+ }
+}//namespace glm