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Diffstat (limited to 'include/gal/opengl/glm/gtc/quaternion.hpp')
-rw-r--r-- | include/gal/opengl/glm/gtc/quaternion.hpp | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtc/quaternion.hpp b/include/gal/opengl/glm/gtc/quaternion.hpp new file mode 100644 index 0000000..705d3d3 --- /dev/null +++ b/include/gal/opengl/glm/gtc/quaternion.hpp @@ -0,0 +1,381 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtc_quaternion +/// @file glm/gtc/quaternion.hpp +/// @date 2009-05-21 / 2012-12-20 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtc_constants (dependence) +/// +/// @defgroup gtc_quaternion GLM_GTC_quaternion +/// @ingroup gtc +/// +/// @brief Defines a templated quaternion type and several quaternion operations. +/// +/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_GTC_quaternion +#define GLM_GTC_quaternion GLM_VERSION + +// Dependency: +#include "../glm.hpp" +#include "../gtc/half_float.hpp" +#include "../gtc/constants.hpp" + +#if(defined(GLM_MESSAGES) && !defined(glm_ext)) +# pragma message("GLM: GLM_GTC_quaternion extension included") +#endif + +namespace glm{ +namespace detail +{ + template <typename T> + struct tquat// : public genType<T, tquat> + { + enum ctor{null}; + + typedef T value_type; + typedef std::size_t size_type; + + public: + value_type x, y, z, w; + + GLM_FUNC_DECL size_type length() const; + + // Constructors + tquat(); + explicit tquat( + value_type const & s, + glm::detail::tvec3<T> const & v); + explicit tquat( + value_type const & w, + value_type const & x, + value_type const & y, + value_type const & z); + + // Convertions + + /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. + explicit tquat( + tvec3<T> const & eulerAngles); + explicit tquat( + tmat3x3<T> const & m); + explicit tquat( + tmat4x4<T> const & m); + + // Accesses + value_type & operator[](int i); + value_type const & operator[](int i) const; + + // Operators + tquat<T> & operator*=(value_type const & s); + tquat<T> & operator/=(value_type const & s); + }; + + template <typename T> + detail::tquat<T> operator- ( + detail::tquat<T> const & q); + + template <typename T> + detail::tquat<T> operator+ ( + detail::tquat<T> const & q, + detail::tquat<T> const & p); + + template <typename T> + detail::tquat<T> operator* ( + detail::tquat<T> const & q, + detail::tquat<T> const & p); + + template <typename T> + detail::tvec3<T> operator* ( + detail::tquat<T> const & q, + detail::tvec3<T> const & v); + + template <typename T> + detail::tvec3<T> operator* ( + detail::tvec3<T> const & v, + detail::tquat<T> const & q); + + template <typename T> + detail::tvec4<T> operator* ( + detail::tquat<T> const & q, + detail::tvec4<T> const & v); + + template <typename T> + detail::tvec4<T> operator* ( + detail::tvec4<T> const & v, + detail::tquat<T> const & q); + + template <typename T> + detail::tquat<T> operator* ( + detail::tquat<T> const & q, + typename detail::tquat<T>::value_type const & s); + + template <typename T> + detail::tquat<T> operator* ( + typename detail::tquat<T>::value_type const & s, + detail::tquat<T> const & q); + + template <typename T> + detail::tquat<T> operator/ ( + detail::tquat<T> const & q, + typename detail::tquat<T>::value_type const & s); + +} //namespace detail + + /// @addtogroup gtc_quaternion + /// @{ + + /// Returns the length of the quaternion. + /// + /// @see gtc_quaternion + template <typename T> + T length( + detail::tquat<T> const & q); + + /// Returns the normalized quaternion. + /// + /// @see gtc_quaternion + template <typename T> + detail::tquat<T> normalize( + detail::tquat<T> const & q); + + /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... + /// + /// @see gtc_quaternion + template <typename T> + T dot( + detail::tquat<T> const & q1, + detail::tquat<T> const & q2); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation is oriented and the rotation is performed at constant speed. + /// For short path spherical linear interpolation, use the slerp function. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtc_quaternion + /// @see - slerp(detail::tquat<T> const & x, detail::tquat<T> const & y, T const & a) + template <typename T> + detail::tquat<T> mix( + detail::tquat<T> const & x, + detail::tquat<T> const & y, + T const & a); + + /// Linear interpolation of two quaternions. + /// The interpolation is oriented. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtc_quaternion + template <typename T> + detail::tquat<T> lerp( + detail::tquat<T> const & x, + detail::tquat<T> const & y, + T const & a); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation always take the short path and the rotation is performed at constant speed. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtc_quaternion + template <typename T> + detail::tquat<T> slerp( + detail::tquat<T> const & x, + detail::tquat<T> const & y, + T const & a); + + /// Returns the q conjugate. + /// + /// @see gtc_quaternion + template <typename T> + detail::tquat<T> conjugate( + detail::tquat<T> const & q); + + /// Returns the q inverse. + /// + /// @see gtc_quaternion + template <typename T> + detail::tquat<T> inverse( + detail::tquat<T> const & q); + + /// Rotates a quaternion from an vector of 3 components axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Axis of the rotation, must be normalized. + /// + /// @see gtc_quaternion + template <typename T> + detail::tquat<T> rotate( + detail::tquat<T> const & q, + typename detail::tquat<T>::value_type const & angle, + detail::tvec3<T> const & axis); + + /// Returns euler angles, yitch as x, yaw as y, roll as z. + /// + /// @see gtc_quaternion + template <typename T> + detail::tvec3<T> eulerAngles( + detail::tquat<T> const & x); + + /// Returns roll value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// + /// @see gtx_quaternion + template <typename valType> + valType roll( + detail::tquat<valType> const & x); + + /// Returns pitch value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// + /// @see gtx_quaternion + template <typename valType> + valType pitch( + detail::tquat<valType> const & x); + + /// Returns yaw value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// + /// @see gtx_quaternion + template <typename valType> + valType yaw( + detail::tquat<valType> const & x); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @see gtc_quaternion + template <typename T> + detail::tmat3x3<T> mat3_cast( + detail::tquat<T> const & x); + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @see gtc_quaternion + template <typename T> + detail::tmat4x4<T> mat4_cast( + detail::tquat<T> const & x); + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @see gtc_quaternion + template <typename T> + detail::tquat<T> quat_cast( + detail::tmat3x3<T> const & x); + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @see gtc_quaternion + template <typename T> + detail::tquat<T> quat_cast( + detail::tmat4x4<T> const & x); + + /// Returns the quaternion rotation angle. + /// + /// @see gtc_quaternion + template <typename valType> + valType angle( + detail::tquat<valType> const & x); + + /// Returns the q rotation axis. + /// + /// @see gtc_quaternion + template <typename valType> + detail::tvec3<valType> axis( + detail::tquat<valType> const & x); + + /// Build a quaternion from an angle and a normalized axis. + /// + /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param x x component of the x-axis, x, y, z must be a normalized axis + /// @param y y component of the y-axis, x, y, z must be a normalized axis + /// @param z z component of the z-axis, x, y, z must be a normalized axis + /// + /// @see gtc_quaternion + template <typename valType> + detail::tquat<valType> angleAxis( + valType const & angle, + valType const & x, + valType const & y, + valType const & z); + + /// Build a quaternion from an angle and a normalized axis. + /// + /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Axis of the quaternion, must be normalized. + /// + /// @see gtc_quaternion + template <typename valType> + detail::tquat<valType> angleAxis( + valType const & angle, + detail::tvec3<valType> const & axis); + + /// Quaternion of floating-point numbers. + /// + /// @see gtc_quaternion + typedef detail::tquat<float> quat; + + /// Quaternion of half-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef detail::tquat<detail::half> hquat; + + /// Quaternion of single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef detail::tquat<float> fquat; + + /// Quaternion of double-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef detail::tquat<double> dquat; + + /// Quaternion of low precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef detail::tquat<lowp_float> lowp_quat; + + /// Quaternion of medium precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef detail::tquat<mediump_float> mediump_quat; + + /// Quaternion of high precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef detail::tquat<highp_float> highp_quat; + + /// @} +} //namespace glm + +#include "quaternion.inl" + +#endif//GLM_GTC_quaternion |