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+/**
+ * @file convert_basic_shapes_to_polygon.cpp
+ */
+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
+ * Copyright (C) 1992-2012 KiCad Developers, see change_log.txt for contributors.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+#include <vector>
+
+#include <fctsys.h>
+#include <trigo.h>
+#include <macros.h>
+#include <common.h>
+#include <convert_basic_shapes_to_polygon.h>
+
+
+/**
+ * Function TransformCircleToPolygon
+ * convert a circle to a polygon, using multiple straight lines
+ * @param aCornerBuffer = a buffer to store the polygon
+ * @param aCenter = the center of the circle
+ * @param aRadius = the radius of the circle
+ * @param aCircleToSegmentsCount = the number of segments to approximate a circle
+ * Note: the polygon is inside the circle, so if you want to have the polygon
+ * outside the circle, you should give aRadius calculated with a corrrection factor
+ */
+void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
+ wxPoint aCenter, int aRadius,
+ int aCircleToSegmentsCount )
+{
+ wxPoint corner_position;
+ int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
+ int halfstep = 1800 / aCircleToSegmentsCount; // the starting value for rot angles
+
+ aCornerBuffer.NewOutline();
+
+ for( int ii = 0; ii < aCircleToSegmentsCount; ii++ )
+ {
+ corner_position.x = aRadius;
+ corner_position.y = 0;
+ int angle = (ii * delta) + halfstep;
+ RotatePoint( &corner_position.x, &corner_position.y, angle );
+ corner_position += aCenter;
+ aCornerBuffer.Append( corner_position.x, corner_position.y );
+ }
+}
+
+
+/**
+ * Function TransformRoundedEndsSegmentToPolygon
+ * convert a segment with rounded ends to a polygon
+ * Convert arcs to multiple straight lines
+ * @param aCornerBuffer = a buffer to store the polygon
+ * @param aStart = the segment start point coordinate
+ * @param aEnd = the segment end point coordinate
+ * @param aCircleToSegmentsCount = the number of segments to approximate a circle
+ * @param aWidth = the segment width
+ * Note: the polygon is inside the arc ends, so if you want to have the polygon
+ * outside the circle, you should give aStart and aEnd calculated with a correction factor
+ */
+void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
+ wxPoint aStart, wxPoint aEnd,
+ int aCircleToSegmentsCount,
+ int aWidth )
+{
+ int radius = aWidth / 2;
+ wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
+ wxPoint startp = aStart;
+ wxPoint corner;
+ VECTOR2I polypoint;
+
+ aCornerBuffer.NewOutline();
+
+ // normalize the position in order to have endp.x >= 0;
+ if( endp.x < 0 )
+ {
+ endp = aStart - aEnd;
+ startp = aEnd;
+ }
+
+ double delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
+ int seg_len = KiROUND( EuclideanNorm( endp ) );
+
+ int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
+
+ // Compute the outlines of the segment, and creates a polygon
+ // add right rounded end:
+ for( int ii = 0; ii < 1800; ii += delta )
+ {
+ corner = wxPoint( 0, radius );
+ RotatePoint( &corner, ii );
+ corner.x += seg_len;
+ RotatePoint( &corner, -delta_angle );
+ corner += startp;
+ polypoint.x = corner.x;
+ polypoint.y = corner.y;
+ aCornerBuffer.Append( polypoint.x, polypoint.y );
+ }
+
+ // Finish arc:
+ corner = wxPoint( seg_len, -radius );
+ RotatePoint( &corner, -delta_angle );
+ corner += startp;
+ polypoint.x = corner.x;
+ polypoint.y = corner.y;
+ aCornerBuffer.Append( polypoint.x, polypoint.y );
+
+ // add left rounded end:
+ for( int ii = 0; ii < 1800; ii += delta )
+ {
+ corner = wxPoint( 0, -radius );
+ RotatePoint( &corner, ii );
+ RotatePoint( &corner, -delta_angle );
+ corner += startp;
+ polypoint.x = corner.x;
+ polypoint.y = corner.y;
+ aCornerBuffer.Append( polypoint.x, polypoint.y );
+ }
+
+ // Finish arc:
+ corner = wxPoint( 0, radius );
+ RotatePoint( &corner, -delta_angle );
+ corner += startp;
+ polypoint.x = corner.x;
+ polypoint.y = corner.y;
+ aCornerBuffer.Append( polypoint.x, polypoint.y );
+}
+
+
+/**
+ * Function TransformArcToPolygon
+ * Creates a polygon from an Arc
+ * Convert arcs to multiple straight segments
+ * @param aCornerBuffer = a buffer to store the polygon
+ * @param aCentre = centre of the arc or circle
+ * @param aStart = start point of the arc, or a point on the circle
+ * @param aArcAngle = arc angle in 0.1 degrees. For a circle, aArcAngle = 3600
+ * @param aCircleToSegmentsCount = the number of segments to approximate a circle
+ * @param aWidth = width (thickness) of the line
+ */
+void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
+ wxPoint aCentre, wxPoint aStart, double aArcAngle,
+ int aCircleToSegmentsCount, int aWidth )
+{
+ wxPoint arc_start, arc_end;
+ int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
+
+ arc_end = arc_start = aStart;
+
+ if( aArcAngle != 3600 )
+ {
+ RotatePoint( &arc_end, aCentre, -aArcAngle );
+ }
+
+ if( aArcAngle < 0 )
+ {
+ std::swap( arc_start, arc_end );
+ aArcAngle = -aArcAngle;
+ }
+
+ // Compute the ends of segments and creates poly
+ wxPoint curr_end = arc_start;
+ wxPoint curr_start = arc_start;
+
+ for( int ii = delta; ii < aArcAngle; ii += delta )
+ {
+ curr_end = arc_start;
+ RotatePoint( &curr_end, aCentre, -ii );
+ TransformRoundedEndsSegmentToPolygon( aCornerBuffer, curr_start, curr_end,
+ aCircleToSegmentsCount, aWidth );
+ curr_start = curr_end;
+ }
+
+ if( curr_end != arc_end )
+ TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
+ curr_end, arc_end,
+ aCircleToSegmentsCount, aWidth );
+}
+
+
+/**
+ * Function TransformRingToPolygon
+ * Creates a polygon from a ring
+ * Convert arcs to multiple straight segments
+ * @param aCornerBuffer = a buffer to store the polygon
+ * @param aCentre = centre of the arc or circle
+ * @param aRadius = radius of the circle
+ * @param aCircleToSegmentsCount = the number of segments to approximate a circle
+ * @param aWidth = width (thickness) of the ring
+ */
+void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer,
+ wxPoint aCentre, int aRadius,
+ int aCircleToSegmentsCount, int aWidth )
+{
+ int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
+
+ // Compute the corners posituions and creates poly
+ wxPoint curr_point;
+ int inner_radius = aRadius - ( aWidth / 2 );
+ int outer_radius = inner_radius + aWidth;
+
+ aCornerBuffer.NewOutline();
+
+ // Draw the inner circle of the ring
+ for( int ii = 0; ii < 3600; ii += delta )
+ {
+ curr_point.x = inner_radius;
+ curr_point.y = 0;
+ RotatePoint( &curr_point, ii );
+ curr_point += aCentre;
+ aCornerBuffer.Append( curr_point.x, curr_point.y );
+ }
+
+ // Draw the last point of inner circle
+ aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y );
+
+ // Draw the outer circle of the ring
+ for( int ii = 0; ii < 3600; ii += delta )
+ {
+ curr_point.x = outer_radius;
+ curr_point.y = 0;
+ RotatePoint( &curr_point, -ii );
+ curr_point += aCentre;
+ aCornerBuffer.Append( curr_point.x, curr_point.y );
+ }
+
+ // Draw the last point of outer circle
+ aCornerBuffer.Append( aCentre.x + outer_radius, aCentre.y );
+ aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y );
+}