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author | saurabhb17 | 2020-02-26 16:14:17 +0530 |
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committer | GitHub | 2020-02-26 16:14:17 +0530 |
commit | 003d02608917e7a69d1a98438837e94ccf68352a (patch) | |
tree | 1392c90227aeea231c1d86371131e04c40382918 /common/convert_basic_shapes_to_polygon.cpp | |
parent | 886d9cb772e81d2e5262284bc3082664f084337f (diff) | |
parent | e255d0622297488c1c52755be670733418c994cf (diff) | |
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Merge pull request #3 from saurabhb17/master
secondary files
Diffstat (limited to 'common/convert_basic_shapes_to_polygon.cpp')
-rw-r--r-- | common/convert_basic_shapes_to_polygon.cpp | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/common/convert_basic_shapes_to_polygon.cpp b/common/convert_basic_shapes_to_polygon.cpp new file mode 100644 index 0000000..fbbd3c1 --- /dev/null +++ b/common/convert_basic_shapes_to_polygon.cpp @@ -0,0 +1,249 @@ +/** + * @file convert_basic_shapes_to_polygon.cpp + */ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr + * Copyright (C) 1992-2012 KiCad Developers, see change_log.txt for contributors. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ +#include <vector> + +#include <fctsys.h> +#include <trigo.h> +#include <macros.h> +#include <common.h> +#include <convert_basic_shapes_to_polygon.h> + + +/** + * Function TransformCircleToPolygon + * convert a circle to a polygon, using multiple straight lines + * @param aCornerBuffer = a buffer to store the polygon + * @param aCenter = the center of the circle + * @param aRadius = the radius of the circle + * @param aCircleToSegmentsCount = the number of segments to approximate a circle + * Note: the polygon is inside the circle, so if you want to have the polygon + * outside the circle, you should give aRadius calculated with a corrrection factor + */ +void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer, + wxPoint aCenter, int aRadius, + int aCircleToSegmentsCount ) +{ + wxPoint corner_position; + int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree + int halfstep = 1800 / aCircleToSegmentsCount; // the starting value for rot angles + + aCornerBuffer.NewOutline(); + + for( int ii = 0; ii < aCircleToSegmentsCount; ii++ ) + { + corner_position.x = aRadius; + corner_position.y = 0; + int angle = (ii * delta) + halfstep; + RotatePoint( &corner_position.x, &corner_position.y, angle ); + corner_position += aCenter; + aCornerBuffer.Append( corner_position.x, corner_position.y ); + } +} + + +/** + * Function TransformRoundedEndsSegmentToPolygon + * convert a segment with rounded ends to a polygon + * Convert arcs to multiple straight lines + * @param aCornerBuffer = a buffer to store the polygon + * @param aStart = the segment start point coordinate + * @param aEnd = the segment end point coordinate + * @param aCircleToSegmentsCount = the number of segments to approximate a circle + * @param aWidth = the segment width + * Note: the polygon is inside the arc ends, so if you want to have the polygon + * outside the circle, you should give aStart and aEnd calculated with a correction factor + */ +void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer, + wxPoint aStart, wxPoint aEnd, + int aCircleToSegmentsCount, + int aWidth ) +{ + int radius = aWidth / 2; + wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0) + wxPoint startp = aStart; + wxPoint corner; + VECTOR2I polypoint; + + aCornerBuffer.NewOutline(); + + // normalize the position in order to have endp.x >= 0; + if( endp.x < 0 ) + { + endp = aStart - aEnd; + startp = aEnd; + } + + double delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees + int seg_len = KiROUND( EuclideanNorm( endp ) ); + + int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree + + // Compute the outlines of the segment, and creates a polygon + // add right rounded end: + for( int ii = 0; ii < 1800; ii += delta ) + { + corner = wxPoint( 0, radius ); + RotatePoint( &corner, ii ); + corner.x += seg_len; + RotatePoint( &corner, -delta_angle ); + corner += startp; + polypoint.x = corner.x; + polypoint.y = corner.y; + aCornerBuffer.Append( polypoint.x, polypoint.y ); + } + + // Finish arc: + corner = wxPoint( seg_len, -radius ); + RotatePoint( &corner, -delta_angle ); + corner += startp; + polypoint.x = corner.x; + polypoint.y = corner.y; + aCornerBuffer.Append( polypoint.x, polypoint.y ); + + // add left rounded end: + for( int ii = 0; ii < 1800; ii += delta ) + { + corner = wxPoint( 0, -radius ); + RotatePoint( &corner, ii ); + RotatePoint( &corner, -delta_angle ); + corner += startp; + polypoint.x = corner.x; + polypoint.y = corner.y; + aCornerBuffer.Append( polypoint.x, polypoint.y ); + } + + // Finish arc: + corner = wxPoint( 0, radius ); + RotatePoint( &corner, -delta_angle ); + corner += startp; + polypoint.x = corner.x; + polypoint.y = corner.y; + aCornerBuffer.Append( polypoint.x, polypoint.y ); +} + + +/** + * Function TransformArcToPolygon + * Creates a polygon from an Arc + * Convert arcs to multiple straight segments + * @param aCornerBuffer = a buffer to store the polygon + * @param aCentre = centre of the arc or circle + * @param aStart = start point of the arc, or a point on the circle + * @param aArcAngle = arc angle in 0.1 degrees. For a circle, aArcAngle = 3600 + * @param aCircleToSegmentsCount = the number of segments to approximate a circle + * @param aWidth = width (thickness) of the line + */ +void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer, + wxPoint aCentre, wxPoint aStart, double aArcAngle, + int aCircleToSegmentsCount, int aWidth ) +{ + wxPoint arc_start, arc_end; + int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree + + arc_end = arc_start = aStart; + + if( aArcAngle != 3600 ) + { + RotatePoint( &arc_end, aCentre, -aArcAngle ); + } + + if( aArcAngle < 0 ) + { + std::swap( arc_start, arc_end ); + aArcAngle = -aArcAngle; + } + + // Compute the ends of segments and creates poly + wxPoint curr_end = arc_start; + wxPoint curr_start = arc_start; + + for( int ii = delta; ii < aArcAngle; ii += delta ) + { + curr_end = arc_start; + RotatePoint( &curr_end, aCentre, -ii ); + TransformRoundedEndsSegmentToPolygon( aCornerBuffer, curr_start, curr_end, + aCircleToSegmentsCount, aWidth ); + curr_start = curr_end; + } + + if( curr_end != arc_end ) + TransformRoundedEndsSegmentToPolygon( aCornerBuffer, + curr_end, arc_end, + aCircleToSegmentsCount, aWidth ); +} + + +/** + * Function TransformRingToPolygon + * Creates a polygon from a ring + * Convert arcs to multiple straight segments + * @param aCornerBuffer = a buffer to store the polygon + * @param aCentre = centre of the arc or circle + * @param aRadius = radius of the circle + * @param aCircleToSegmentsCount = the number of segments to approximate a circle + * @param aWidth = width (thickness) of the ring + */ +void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer, + wxPoint aCentre, int aRadius, + int aCircleToSegmentsCount, int aWidth ) +{ + int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree + + // Compute the corners posituions and creates poly + wxPoint curr_point; + int inner_radius = aRadius - ( aWidth / 2 ); + int outer_radius = inner_radius + aWidth; + + aCornerBuffer.NewOutline(); + + // Draw the inner circle of the ring + for( int ii = 0; ii < 3600; ii += delta ) + { + curr_point.x = inner_radius; + curr_point.y = 0; + RotatePoint( &curr_point, ii ); + curr_point += aCentre; + aCornerBuffer.Append( curr_point.x, curr_point.y ); + } + + // Draw the last point of inner circle + aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y ); + + // Draw the outer circle of the ring + for( int ii = 0; ii < 3600; ii += delta ) + { + curr_point.x = outer_radius; + curr_point.y = 0; + RotatePoint( &curr_point, -ii ); + curr_point += aCentre; + aCornerBuffer.Append( curr_point.x, curr_point.y ); + } + + // Draw the last point of outer circle + aCornerBuffer.Append( aCentre.x + outer_radius, aCentre.y ); + aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y ); +} |