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author | saurabhb17 | 2020-02-26 16:20:48 +0530 |
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committer | GitHub | 2020-02-26 16:20:48 +0530 |
commit | b77f5d9d8097c38159c6f60917995d6af13bbe1c (patch) | |
tree | 1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/glm/gtx/transform.inl | |
parent | dadc4d490966a24efe15b5cc533ef8695986048a (diff) | |
parent | 003d02608917e7a69d1a98438837e94ccf68352a (diff) | |
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Merge pull request #4 from FOSSEE/develop
merging dev into master
Diffstat (limited to 'include/gal/opengl/glm/gtx/transform.inl')
-rw-r--r-- | include/gal/opengl/glm/gtx/transform.inl | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/transform.inl b/include/gal/opengl/glm/gtx/transform.inl new file mode 100644 index 0000000..8f8c921 --- /dev/null +++ b/include/gal/opengl/glm/gtx/transform.inl @@ -0,0 +1,90 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2005-12-21 +// Updated : 2009-04-29 +// Licence : This source is under MIT License +// File : glm/gtx/transform.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate( + T x, T y, T z) + { + return translate( + detail::tmat4x4<T>(1.0f), + detail::tvec3<T>(x, y , z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate( + detail::tmat4x4<T> const & m, + T x, T y, T z) + { + return translate( + m, detail::tvec3<T>(x, y , z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate( + detail::tvec3<T> const & v) + { + return translate( + detail::tmat4x4<T>(1.0f), v); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate( + T angle, + T x, T y, T z) + { + return rotate( + detail::tmat4x4<T>(1), angle, detail::tvec3<T>(x, y, z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate( + T angle, + detail::tvec3<T> const & v) + { + return rotate( + detail::tmat4x4<T>(1), angle, v); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate( + detail::tmat4x4<T> const & m, + T angle, + T x, T y, T z) + { + return rotate( + m, angle, detail::tvec3<T>(x, y, z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(T x, T y, T z) + { + return scale( + detail::tmat4x4<T>(1), detail::tvec3<T>(x, y, z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale( + detail::tmat4x4<T> const & m, + T x, T y, T z) + { + return scale( + m, detail::tvec3<T>(x, y, z)); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale( + detail::tvec3<T> const & v) + { + return scale( + detail::tmat4x4<T>(1.0f), v); + } + +}//namespace glm |