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+/***********************************************************************
+ * Software License Agreement (BSD License)
+ *
+ * Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
+ * Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
+ *
+ * THE BSD LICENSE
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *************************************************************************/
+
+#ifndef OPENCV_FLANN_HEAP_H_
+#define OPENCV_FLANN_HEAP_H_
+
+#include <algorithm>
+#include <vector>
+
+namespace cvflann
+{
+
+/**
+ * Priority Queue Implementation
+ *
+ * The priority queue is implemented with a heap. A heap is a complete
+ * (full) binary tree in which each parent is less than both of its
+ * children, but the order of the children is unspecified.
+ */
+template <typename T>
+class Heap
+{
+
+ /**
+ * Storage array for the heap.
+ * Type T must be comparable.
+ */
+ std::vector<T> heap;
+ int length;
+
+ /**
+ * Number of element in the heap
+ */
+ int count;
+
+
+
+public:
+ /**
+ * Constructor.
+ *
+ * Params:
+ * sz = heap size
+ */
+
+ Heap(int sz)
+ {
+ length = sz;
+ heap.reserve(length);
+ count = 0;
+ }
+
+ /**
+ *
+ * Returns: heap size
+ */
+ int size()
+ {
+ return count;
+ }
+
+ /**
+ * Tests if the heap is empty
+ *
+ * Returns: true is heap empty, false otherwise
+ */
+ bool empty()
+ {
+ return size()==0;
+ }
+
+ /**
+ * Clears the heap.
+ */
+ void clear()
+ {
+ heap.clear();
+ count = 0;
+ }
+
+ struct CompareT
+ {
+ bool operator()(const T& t_1, const T& t_2) const
+ {
+ return t_2 < t_1;
+ }
+ };
+
+ /**
+ * Insert a new element in the heap.
+ *
+ * We select the next empty leaf node, and then keep moving any larger
+ * parents down until the right location is found to store this element.
+ *
+ * Params:
+ * value = the new element to be inserted in the heap
+ */
+ void insert(T value)
+ {
+ /* If heap is full, then return without adding this element. */
+ if (count == length) {
+ return;
+ }
+
+ heap.push_back(value);
+ static CompareT compareT;
+ std::push_heap(heap.begin(), heap.end(), compareT);
+ ++count;
+ }
+
+
+
+ /**
+ * Returns the node of minimum value from the heap (top of the heap).
+ *
+ * Params:
+ * value = out parameter used to return the min element
+ * Returns: false if heap empty
+ */
+ bool popMin(T& value)
+ {
+ if (count == 0) {
+ return false;
+ }
+
+ value = heap[0];
+ static CompareT compareT;
+ std::pop_heap(heap.begin(), heap.end(), compareT);
+ heap.pop_back();
+ --count;
+
+ return true; /* Return old last node. */
+ }
+};
+
+}
+
+#endif //OPENCV_FLANN_HEAP_H_