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/* $Id: CbcBranchCut.hpp 1573 2011-01-05 01:12:36Z lou $ */
// Copyright (C) 2004, International Business Machines
// Corporation and others. All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).
#ifndef CbcBranchCut_H
#define CbcBranchCut_H
#include "CbcBranchBase.hpp"
#include "OsiRowCut.hpp"
#include "CoinPackedMatrix.hpp"
/** Define a cut branching class.
At present empty - all stuff in descendants
*/
class CbcBranchCut : public CbcObject {
public:
// Default Constructor
CbcBranchCut ();
/** In to maintain normal methods
*/
CbcBranchCut (CbcModel * model);
// Copy constructor
CbcBranchCut ( const CbcBranchCut &);
/// Clone
virtual CbcObject * clone() const;
// Assignment operator
CbcBranchCut & operator=( const CbcBranchCut& rhs);
// Destructor
~CbcBranchCut ();
/// Infeasibility
virtual double infeasibility(const OsiBranchingInformation * info,
int &preferredWay) const;
using CbcObject::feasibleRegion ;
/** Set bounds to contain the current solution.
More precisely, for the variable associated with this object, take the
value given in the current solution, force it within the current bounds
if required, then set the bounds to fix the variable at the integer
nearest the solution value.
At present this will do nothing
*/
virtual void feasibleRegion();
/** \brief Return true if branch created by object should fix variables
*/
virtual bool boundBranch() const ;
/// Creates a branching object
virtual CbcBranchingObject * createCbcBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) ;
/** \brief Given a valid solution (with reduced costs, etc.),
return a branching object which would give a new feasible
point in the good direction.
The preferred branching object will force the variable to be +/-1 from
its current value, depending on the reduced cost and objective sense. If
movement in the direction which improves the objective is impossible due
to bounds on the variable, the branching object will move in the other
direction. If no movement is possible, the method returns NULL.
Only the bounds on this variable are considered when determining if the new
point is feasible.
At present this does nothing
*/
virtual CbcBranchingObject * preferredNewFeasible() const;
/** \brief Given a valid solution (with reduced costs, etc.),
return a branching object which would give a new feasible
point in a bad direction.
As for preferredNewFeasible(), but the preferred branching object will
force movement in a direction that degrades the objective.
At present this does nothing
*/
virtual CbcBranchingObject * notPreferredNewFeasible() const ;
using CbcObject::resetBounds ;
/** Reset original upper and lower bound values from the solver.
Handy for updating bounds held in this object after bounds held in the
solver have been tightened.
*/
virtual void resetBounds();
protected:
/// data
};
/** Cut branching object
This object can specify a two-way branch in terms of two cuts
*/
class CbcCutBranchingObject : public CbcBranchingObject {
public:
/// Default constructor
CbcCutBranchingObject ();
/** Create a cut branching object
Cut down will applied on way=-1, up on way==1
Assumed down will be first so way_ set to -1
*/
CbcCutBranchingObject (CbcModel * model, OsiRowCut & down, OsiRowCut &up, bool canFix);
/// Copy constructor
CbcCutBranchingObject ( const CbcCutBranchingObject &);
/// Assignment operator
CbcCutBranchingObject & operator= (const CbcCutBranchingObject& rhs);
/// Clone
virtual CbcBranchingObject * clone() const;
/// Destructor
virtual ~CbcCutBranchingObject ();
using CbcBranchingObject::branch ;
/** \brief Sets the bounds for variables or adds a cut depending on the
current arm of the branch and advances the object state to the next arm.
Returns change in guessed objective on next branch
*/
virtual double branch();
using CbcBranchingObject::print ;
/** \brief Print something about branch - only if log level high
*/
virtual void print();
/** \brief Return true if branch should fix variables
*/
virtual bool boundBranch() const;
/** Return the type (an integer identifier) of \c this */
virtual CbcBranchObjType type() const {
return CutBranchingObj;
}
/** Compare the original object of \c this with the original object of \c
brObj. Assumes that there is an ordering of the original objects.
This method should be invoked only if \c this and brObj are of the same
type.
Return negative/0/positive depending on whether \c this is
smaller/same/larger than the argument.
*/
virtual int compareOriginalObject(const CbcBranchingObject* brObj) const;
/** Compare the \c this with \c brObj. \c this and \c brObj must be os the
same type and must have the same original object, but they may have
different feasible regions.
Return the appropriate CbcRangeCompare value (first argument being the
sub/superset if that's the case). In case of overlap (and if \c
replaceIfOverlap is true) replace the current branching object with one
whose feasible region is the overlap.
*/
virtual CbcRangeCompare compareBranchingObject
(const CbcBranchingObject* brObj, const bool replaceIfOverlap = false);
protected:
/// Cut for the down arm (way_ = -1)
OsiRowCut down_;
/// Cut for the up arm (way_ = 1)
OsiRowCut up_;
/// True if one way can fix variables
bool canFix_;
};
#endif
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