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Diffstat (limited to 'newstructure/thirdparty/linux/include/coin/OsiBranchingObject.hpp')
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diff --git a/newstructure/thirdparty/linux/include/coin/OsiBranchingObject.hpp b/newstructure/thirdparty/linux/include/coin/OsiBranchingObject.hpp deleted file mode 100644 index 78b6984..0000000 --- a/newstructure/thirdparty/linux/include/coin/OsiBranchingObject.hpp +++ /dev/null @@ -1,1005 +0,0 @@ -// Copyright (C) 2006, International Business Machines -// Corporation and others. All Rights Reserved. -// This code is licensed under the terms of the Eclipse Public License (EPL). - -#ifndef OsiBranchingObject_H -#define OsiBranchingObject_H - -#include <cassert> -#include <string> -#include <vector> - -#include "CoinError.hpp" -#include "CoinTypes.hpp" - -class OsiSolverInterface; -class OsiSolverBranch; - -class OsiBranchingObject; -class OsiBranchingInformation; - -//############################################################################# -//This contains the abstract base class for an object and for branching. -//It also contains a simple integer class -//############################################################################# - -/** Abstract base class for `objects'. - - The branching model used in Osi is based on the idea of an <i>object</i>. - In the abstract, an object is something that has a feasible region, can be - evaluated for infeasibility, can be branched on (<i>i.e.</i>, there's some - constructive action to be taken to move toward feasibility), and allows - comparison of the effect of branching. - - This class (OsiObject) is the base class for an object. To round out the - branching model, the class OsiBranchingObject describes how to perform a - branch, and the class OsiBranchDecision describes how to compare two - OsiBranchingObjects. - - To create a new type of object you need to provide three methods: - #infeasibility(), #feasibleRegion(), and #createBranch(), described below. - - This base class is primarily virtual to allow for any form of structure. - Any form of discontinuity is allowed. - - As there is an overhead in getting information from solvers and because - other useful information is available there is also an OsiBranchingInformation - class which can contain pointers to information. - If used it must at minimum contain pointers to current value of objective, - maximum allowed objective and pointers to arrays for bounds and solution - and direction of optimization. Also integer and primal tolerance. - - Classes which inherit might have other information such as depth, number of - solutions, pseudo-shadow prices etc etc. - May be easier just to throw in here - as I keep doing -*/ -class OsiObject { - -public: - - /// Default Constructor - OsiObject (); - - /// Copy constructor - OsiObject ( const OsiObject &); - - /// Assignment operator - OsiObject & operator=( const OsiObject& rhs); - - /// Clone - virtual OsiObject * clone() const=0; - - /// Destructor - virtual ~OsiObject (); - - /** Infeasibility of the object - - This is some measure of the infeasibility of the object. 0.0 - indicates that the object is satisfied. - - The preferred branching direction is returned in whichWay, where for - normal two-way branching 0 is down, 1 is up - - This is used to prepare for strong branching but should also think of - case when no strong branching - - The object may also compute an estimate of cost of going "up" or "down". - This will probably be based on pseudo-cost ideas - - This should also set mutable infeasibility_ and whichWay_ - This is for instant re-use for speed - - Default for this just calls infeasibility with OsiBranchingInformation - NOTE - Convention says that an infeasibility of COIN_DBL_MAX means - object has worked out it can't be satisfied! - */ - double infeasibility(const OsiSolverInterface * solver,int &whichWay) const ; - // Faster version when more information available - virtual double infeasibility(const OsiBranchingInformation * info, int &whichWay) const =0; - // This does NOT set mutable stuff - virtual double checkInfeasibility(const OsiBranchingInformation * info) const; - - /** For the variable(s) referenced by the object, - look at the current solution and set bounds to match the solution. - Returns measure of how much it had to move solution to make feasible - */ - virtual double feasibleRegion(OsiSolverInterface * solver) const ; - /** For the variable(s) referenced by the object, - look at the current solution and set bounds to match the solution. - Returns measure of how much it had to move solution to make feasible - Faster version - */ - virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const =0; - - /** Create a branching object and indicate which way to branch first. - - The branching object has to know how to create branches (fix - variables, etc.) - */ - virtual OsiBranchingObject * createBranch(OsiSolverInterface * /*solver*/, - const OsiBranchingInformation * /*info*/, - int /*way*/) const {throw CoinError("Need code","createBranch","OsiBranchingObject"); return NULL; } - - /** \brief Return true if object can take part in normal heuristics - */ - virtual bool canDoHeuristics() const - {return true;} - /** \brief Return true if object can take part in move to nearest heuristic - */ - virtual bool canMoveToNearest() const - {return false;} - /** Column number if single column object -1 otherwise, - Used by heuristics - */ - virtual int columnNumber() const; - /// Return Priority - note 1 is highest priority - inline int priority() const - { return priority_;} - /// Set priority - inline void setPriority(int priority) - { priority_ = priority;} - /** \brief Return true if branch should only bound variables - */ - virtual bool boundBranch() const - {return true;} - /// Return true if knows how to deal with Pseudo Shadow Prices - virtual bool canHandleShadowPrices() const - { return false;} - /// Return maximum number of ways branch may have - inline int numberWays() const - { return numberWays_;} - /// Set maximum number of ways branch may have - inline void setNumberWays(int numberWays) - { numberWays_ = static_cast<short int>(numberWays) ; } - /** Return preferred way to branch. If two - then way=0 means down and 1 means up, otherwise - way points to preferred branch - */ - inline void setWhichWay(int way) - { whichWay_ = static_cast<short int>(way) ; } - /** Return current preferred way to branch. If two - then way=0 means down and 1 means up, otherwise - way points to preferred branch - */ - inline int whichWay() const - { return whichWay_;} - /// Get pre-emptive preferred way of branching - -1 off, 0 down, 1 up (for 2-way) - virtual int preferredWay() const - { return -1;} - /// Return infeasibility - inline double infeasibility() const - { return infeasibility_;} - /// Return "up" estimate (default 1.0e-5) - virtual double upEstimate() const; - /// Return "down" estimate (default 1.0e-5) - virtual double downEstimate() const; - /** Reset variable bounds to their original values. - Bounds may be tightened, so it may be good to be able to reset them to - their original values. - */ - virtual void resetBounds(const OsiSolverInterface * ) {} - /** Change column numbers after preprocessing - */ - virtual void resetSequenceEtc(int , const int * ) {} - /// Updates stuff like pseudocosts before threads - virtual void updateBefore(const OsiObject * ) {} - /// Updates stuff like pseudocosts after threads finished - virtual void updateAfter(const OsiObject * , const OsiObject * ) {} - -protected: - /// data - - /// Computed infeasibility - mutable double infeasibility_; - /// Computed preferred way to branch - mutable short whichWay_; - /// Maximum number of ways on branch - short numberWays_; - /// Priority - int priority_; - -}; -/// Define a class to add a bit of complexity to OsiObject -/// This assumes 2 way branching - - -class OsiObject2 : public OsiObject { - -public: - - /// Default Constructor - OsiObject2 (); - - /// Copy constructor - OsiObject2 ( const OsiObject2 &); - - /// Assignment operator - OsiObject2 & operator=( const OsiObject2& rhs); - - /// Destructor - virtual ~OsiObject2 (); - - /// Set preferred way of branching - -1 off, 0 down, 1 up (for 2-way) - inline void setPreferredWay(int value) - {preferredWay_=value;} - - /// Get preferred way of branching - -1 off, 0 down, 1 up (for 2-way) - virtual int preferredWay() const - { return preferredWay_;} -protected: - /// Preferred way of branching - -1 off, 0 down, 1 up (for 2-way) - int preferredWay_; - /// "Infeasibility" on other way - mutable double otherInfeasibility_; - -}; - -/** \brief Abstract branching object base class - - In the abstract, an OsiBranchingObject contains instructions for how to - branch. We want an abstract class so that we can describe how to branch on - simple objects (<i>e.g.</i>, integers) and more exotic objects - (<i>e.g.</i>, cliques or hyperplanes). - - The #branch() method is the crucial routine: it is expected to be able to - step through a set of branch arms, executing the actions required to create - each subproblem in turn. The base class is primarily virtual to allow for - a wide range of problem modifications. - - See OsiObject for an overview of the two classes (OsiObject and - OsiBranchingObject) which make up Osi's branching - model. -*/ - -class OsiBranchingObject { - -public: - - /// Default Constructor - OsiBranchingObject (); - - /// Constructor - OsiBranchingObject (OsiSolverInterface * solver, double value); - - /// Copy constructor - OsiBranchingObject ( const OsiBranchingObject &); - - /// Assignment operator - OsiBranchingObject & operator=( const OsiBranchingObject& rhs); - - /// Clone - virtual OsiBranchingObject * clone() const=0; - - /// Destructor - virtual ~OsiBranchingObject (); - - /// The number of branch arms created for this branching object - inline int numberBranches() const - {return numberBranches_;} - - /// The number of branch arms left for this branching object - inline int numberBranchesLeft() const - {return numberBranches_-branchIndex_;} - - /// Increment the number of branch arms left for this branching object - inline void incrementNumberBranchesLeft() - { numberBranches_ ++;} - - /** Set the number of branch arms left for this branching object - Just for forcing - */ - inline void setNumberBranchesLeft(int /*value*/) - {/*assert (value==1&&!branchIndex_);*/ numberBranches_=1;} - - /// Decrement the number of branch arms left for this branching object - inline void decrementNumberBranchesLeft() - {branchIndex_++;} - - /** \brief Execute the actions required to branch, as specified by the - current state of the branching object, and advance the object's - state. - Returns change in guessed objective on next branch - */ - virtual double branch(OsiSolverInterface * solver)=0; - /** \brief Execute the actions required to branch, as specified by the - current state of the branching object, and advance the object's - state. - Returns change in guessed objective on next branch - */ - virtual double branch() {return branch(NULL);} - /** \brief Return true if branch should fix variables - */ - virtual bool boundBranch() const - {return true;} - /** Get the state of the branching object - This is just the branch index - */ - inline int branchIndex() const - {return branchIndex_;} - - /** Set the state of the branching object. - */ - inline void setBranchingIndex(int branchIndex) - { branchIndex_ = static_cast<short int>(branchIndex) ; } - - /// Current value - inline double value() const - {return value_;} - - /// Return pointer back to object which created - inline const OsiObject * originalObject() const - {return originalObject_;} - /// Set pointer back to object which created - inline void setOriginalObject(const OsiObject * object) - {originalObject_=object;} - /** Double checks in case node can change its mind! - Returns objective value - Can change objective etc */ - virtual void checkIsCutoff(double ) {} - /// For debug - int columnNumber() const; - /** \brief Print something about branch - only if log level high - */ - virtual void print(const OsiSolverInterface * =NULL) const {} - -protected: - - /// Current value - has some meaning about branch - double value_; - - /// Pointer back to object which created - const OsiObject * originalObject_; - - /** Number of branches - */ - int numberBranches_; - - /** The state of the branching object. i.e. branch index - This starts at 0 when created - */ - short branchIndex_; - -}; -/* This contains information - This could also contain pseudo shadow prices - or information for dealing with computing and trusting pseudo-costs -*/ -class OsiBranchingInformation { - -public: - - /// Default Constructor - OsiBranchingInformation (); - - /** Useful Constructor - (normalSolver true if has matrix etc etc) - copySolution true if constructot should make a copy - */ - OsiBranchingInformation (const OsiSolverInterface * solver, bool normalSolver,bool copySolution=false); - - /// Copy constructor - OsiBranchingInformation ( const OsiBranchingInformation &); - - /// Assignment operator - OsiBranchingInformation & operator=( const OsiBranchingInformation& rhs); - - /// Clone - virtual OsiBranchingInformation * clone() const; - - /// Destructor - virtual ~OsiBranchingInformation (); - - // Note public -public: - /// data - - /** State of search - 0 - no solution - 1 - only heuristic solutions - 2 - branched to a solution - 3 - no solution but many nodes - */ - int stateOfSearch_; - /// Value of objective function (in minimization sense) - double objectiveValue_; - /// Value of objective cutoff (in minimization sense) - double cutoff_; - /// Direction 1.0 for minimization, -1.0 for maximization - double direction_; - /// Integer tolerance - double integerTolerance_; - /// Primal tolerance - double primalTolerance_; - /// Maximum time remaining before stopping on time - double timeRemaining_; - /// Dual to use if row bound violated (if negative then pseudoShadowPrices off) - double defaultDual_; - /// Pointer to solver - mutable const OsiSolverInterface * solver_; - /// The number of columns - int numberColumns_; - /// Pointer to current lower bounds on columns - mutable const double * lower_; - /// Pointer to current solution - mutable const double * solution_; - /// Pointer to current upper bounds on columns - mutable const double * upper_; - /// Highly optional target (hot start) solution - const double * hotstartSolution_; - /// Pointer to duals - const double * pi_; - /// Pointer to row activity - const double * rowActivity_; - /// Objective - const double * objective_; - /// Pointer to current lower bounds on rows - const double * rowLower_; - /// Pointer to current upper bounds on rows - const double * rowUpper_; - /// Elements in column copy of matrix - const double * elementByColumn_; - /// Column starts - const CoinBigIndex * columnStart_; - /// Column lengths - const int * columnLength_; - /// Row indices - const int * row_; - /** Useful region of length CoinMax(numberColumns,2*numberRows) - This is allocated and deleted before OsiObject::infeasibility - It is zeroed on entry and should be so on exit - It only exists if defaultDual_>=0.0 - */ - double * usefulRegion_; - /// Useful index region to go with usefulRegion_ - int * indexRegion_; - /// Number of solutions found - int numberSolutions_; - /// Number of branching solutions found (i.e. exclude heuristics) - int numberBranchingSolutions_; - /// Depth in tree - int depth_; - /// TEMP - bool owningSolution_; -}; - -/// This just adds two-wayness to a branching object - -class OsiTwoWayBranchingObject : public OsiBranchingObject { - -public: - - /// Default constructor - OsiTwoWayBranchingObject (); - - /** Create a standard tw0-way branch object - - Specifies a simple two-way branch. - Specify way = -1 to set the object state to perform the down arm first, - way = 1 for the up arm. - */ - OsiTwoWayBranchingObject (OsiSolverInterface *solver,const OsiObject * originalObject, - int way , double value) ; - - /// Copy constructor - OsiTwoWayBranchingObject ( const OsiTwoWayBranchingObject &); - - /// Assignment operator - OsiTwoWayBranchingObject & operator= (const OsiTwoWayBranchingObject& rhs); - - /// Destructor - virtual ~OsiTwoWayBranchingObject (); - - using OsiBranchingObject::branch ; - /** \brief Sets the bounds for the variable according to the current arm - of the branch and advances the object state to the next arm. - state. - Returns change in guessed objective on next branch - */ - virtual double branch(OsiSolverInterface * solver)=0; - - inline int firstBranch() const { return firstBranch_; } - /// Way returns -1 on down +1 on up - inline int way() const - { return !branchIndex_ ? firstBranch_ : -firstBranch_;} -protected: - /// Which way was first branch -1 = down, +1 = up - int firstBranch_; -}; -/// Define a single integer class - - -class OsiSimpleInteger : public OsiObject2 { - -public: - - /// Default Constructor - OsiSimpleInteger (); - - /// Useful constructor - passed solver index - OsiSimpleInteger (const OsiSolverInterface * solver, int iColumn); - - /// Useful constructor - passed solver index and original bounds - OsiSimpleInteger (int iColumn, double lower, double upper); - - /// Copy constructor - OsiSimpleInteger ( const OsiSimpleInteger &); - - /// Clone - virtual OsiObject * clone() const; - - /// Assignment operator - OsiSimpleInteger & operator=( const OsiSimpleInteger& rhs); - - /// Destructor - virtual ~OsiSimpleInteger (); - - using OsiObject::infeasibility ; - /// Infeasibility - large is 0.5 - virtual double infeasibility(const OsiBranchingInformation * info, int & whichWay) const; - - using OsiObject::feasibleRegion ; - /** Set bounds to fix the variable at the current (integer) value. - - Given an integer value, set the lower and upper bounds to fix the - variable. Returns amount it had to move variable. - */ - virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const; - - /** Creates a branching object - - The preferred direction is set by \p way, 0 for down, 1 for up. - */ - virtual OsiBranchingObject * createBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) const; - - - /// Set solver column number - inline void setColumnNumber(int value) - {columnNumber_=value;} - - /** Column number if single column object -1 otherwise, - so returns >= 0 - Used by heuristics - */ - virtual int columnNumber() const; - - /// Original bounds - inline double originalLowerBound() const - { return originalLower_;} - inline void setOriginalLowerBound(double value) - { originalLower_=value;} - inline double originalUpperBound() const - { return originalUpper_;} - inline void setOriginalUpperBound(double value) - { originalUpper_=value;} - /** Reset variable bounds to their original values. - Bounds may be tightened, so it may be good to be able to reset them to - their original values. - */ - virtual void resetBounds(const OsiSolverInterface * solver) ; - /** Change column numbers after preprocessing - */ - virtual void resetSequenceEtc(int numberColumns, const int * originalColumns); - - /// Return "up" estimate (default 1.0e-5) - virtual double upEstimate() const; - /// Return "down" estimate (default 1.0e-5) - virtual double downEstimate() const; - /// Return true if knows how to deal with Pseudo Shadow Prices - virtual bool canHandleShadowPrices() const - { return false;} -protected: - /// data - /// Original lower bound - double originalLower_; - /// Original upper bound - double originalUpper_; - /// Column number in solver - int columnNumber_; - -}; -/** Simple branching object for an integer variable - - This object can specify a two-way branch on an integer variable. For each - arm of the branch, the upper and lower bounds on the variable can be - independently specified. 0 -> down, 1-> up. -*/ - -class OsiIntegerBranchingObject : public OsiTwoWayBranchingObject { - -public: - - /// Default constructor - OsiIntegerBranchingObject (); - - /** Create a standard floor/ceiling branch object - - Specifies a simple two-way branch. Let \p value = x*. One arm of the - branch will be lb <= x <= floor(x*), the other ceil(x*) <= x <= ub. - Specify way = -1 to set the object state to perform the down arm first, - way = 1 for the up arm. - */ - OsiIntegerBranchingObject (OsiSolverInterface *solver,const OsiSimpleInteger * originalObject, - int way , double value) ; - /** Create a standard floor/ceiling branch object - - Specifies a simple two-way branch in a more flexible way. One arm of the - branch will be lb <= x <= downUpperBound, the other upLowerBound <= x <= ub. - Specify way = -1 to set the object state to perform the down arm first, - way = 1 for the up arm. - */ - OsiIntegerBranchingObject (OsiSolverInterface *solver,const OsiSimpleInteger * originalObject, - int way , double value, double downUpperBound, double upLowerBound) ; - - /// Copy constructor - OsiIntegerBranchingObject ( const OsiIntegerBranchingObject &); - - /// Assignment operator - OsiIntegerBranchingObject & operator= (const OsiIntegerBranchingObject& rhs); - - /// Clone - virtual OsiBranchingObject * clone() const; - - /// Destructor - virtual ~OsiIntegerBranchingObject (); - - using OsiBranchingObject::branch ; - /** \brief Sets the bounds for the variable according to the current arm - of the branch and advances the object state to the next arm. - state. - Returns change in guessed objective on next branch - */ - virtual double branch(OsiSolverInterface * solver); - - using OsiBranchingObject::print ; - /** \brief Print something about branch - only if log level high - */ - virtual void print(const OsiSolverInterface * solver=NULL); - -protected: - // Probably could get away with just value which is already stored - /// Lower [0] and upper [1] bounds for the down arm (way_ = -1) - double down_[2]; - /// Lower [0] and upper [1] bounds for the up arm (way_ = 1) - double up_[2]; -}; - - -/** Define Special Ordered Sets of type 1 and 2. These do not have to be - integer - so do not appear in lists of integers. - - which_ points columns of matrix -*/ - - -class OsiSOS : public OsiObject2 { - -public: - - // Default Constructor - OsiSOS (); - - /** Useful constructor - which are indices - and weights are also given. If null then 0,1,2.. - type is SOS type - */ - OsiSOS (const OsiSolverInterface * solver, int numberMembers, - const int * which, const double * weights, int type=1); - - // Copy constructor - OsiSOS ( const OsiSOS &); - - /// Clone - virtual OsiObject * clone() const; - - // Assignment operator - OsiSOS & operator=( const OsiSOS& rhs); - - // Destructor - virtual ~OsiSOS (); - - using OsiObject::infeasibility ; - /// Infeasibility - large is 0.5 - virtual double infeasibility(const OsiBranchingInformation * info,int & whichWay) const; - - using OsiObject::feasibleRegion ; - /** Set bounds to fix the variable at the current (integer) value. - - Given an integer value, set the lower and upper bounds to fix the - variable. Returns amount it had to move variable. - */ - virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const; - - /** Creates a branching object - - The preferred direction is set by \p way, 0 for down, 1 for up. - */ - virtual OsiBranchingObject * createBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) const; - /// Return "up" estimate (default 1.0e-5) - virtual double upEstimate() const; - /// Return "down" estimate (default 1.0e-5) - virtual double downEstimate() const; - - /// Redoes data when sequence numbers change - virtual void resetSequenceEtc(int numberColumns, const int * originalColumns); - - /// Number of members - inline int numberMembers() const - {return numberMembers_;} - - /// Members (indices in range 0 ... numberColumns-1) - inline const int * members() const - {return members_;} - - /// SOS type - inline int sosType() const - {return sosType_;} - - /// SOS type - inline int setType() const - {return sosType_;} - - /** Array of weights */ - inline const double * weights() const - { return weights_;} - - /** \brief Return true if object can take part in normal heuristics - */ - virtual bool canDoHeuristics() const - {return (sosType_==1&&integerValued_);} - /// Set whether set is integer valued or not - inline void setIntegerValued(bool yesNo) - { integerValued_=yesNo;} - /// Return true if knows how to deal with Pseudo Shadow Prices - virtual bool canHandleShadowPrices() const - { return true;} - /// Set number of members - inline void setNumberMembers(int value) - {numberMembers_=value;} - - /// Members (indices in range 0 ... numberColumns-1) - inline int * mutableMembers() const - {return members_;} - - /// Set SOS type - inline void setSosType(int value) - {sosType_=value;} - - /** Array of weights */ - inline double * mutableWeights() const - { return weights_;} -protected: - /// data - - /// Members (indices in range 0 ... numberColumns-1) - int * members_; - /// Weights - double * weights_; - - /// Number of members - int numberMembers_; - /// SOS type - int sosType_; - /// Whether integer valued - bool integerValued_; -}; - -/** Branching object for Special ordered sets - - */ -class OsiSOSBranchingObject : public OsiTwoWayBranchingObject { - -public: - - // Default Constructor - OsiSOSBranchingObject (); - - // Useful constructor - OsiSOSBranchingObject (OsiSolverInterface * solver, const OsiSOS * originalObject, - int way, - double separator); - - // Copy constructor - OsiSOSBranchingObject ( const OsiSOSBranchingObject &); - - // Assignment operator - OsiSOSBranchingObject & operator=( const OsiSOSBranchingObject& rhs); - - /// Clone - virtual OsiBranchingObject * clone() const; - - // Destructor - virtual ~OsiSOSBranchingObject (); - - using OsiBranchingObject::branch ; - /// Does next branch and updates state - virtual double branch(OsiSolverInterface * solver); - - using OsiBranchingObject::print ; - /** \brief Print something about branch - only if log level high - */ - virtual void print(const OsiSolverInterface * solver=NULL); -private: - /// data -}; -/** Lotsize class */ - - -class OsiLotsize : public OsiObject2 { - -public: - - // Default Constructor - OsiLotsize (); - - /* Useful constructor - passed model index. - Also passed valid values - if range then pairs - */ - OsiLotsize (const OsiSolverInterface * solver, int iColumn, - int numberPoints, const double * points, bool range=false); - - // Copy constructor - OsiLotsize ( const OsiLotsize &); - - /// Clone - virtual OsiObject * clone() const; - - // Assignment operator - OsiLotsize & operator=( const OsiLotsize& rhs); - - // Destructor - virtual ~OsiLotsize (); - - using OsiObject::infeasibility ; - /// Infeasibility - large is 0.5 - virtual double infeasibility(const OsiBranchingInformation * info, int & whichWay) const; - - using OsiObject::feasibleRegion ; - /** Set bounds to contain the current solution. - - More precisely, for the variable associated with this object, take the - value given in the current solution, force it within the current bounds - if required, then set the bounds to fix the variable at the integer - nearest the solution value. Returns amount it had to move variable. - */ - virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const; - - /** Creates a branching object - - The preferred direction is set by \p way, 0 for down, 1 for up. - */ - virtual OsiBranchingObject * createBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) const; - - - /// Set solver column number - inline void setColumnNumber(int value) - {columnNumber_=value;} - - /** Column number if single column object -1 otherwise, - so returns >= 0 - Used by heuristics - */ - virtual int columnNumber() const; - /** Reset original upper and lower bound values from the solver. - - Handy for updating bounds held in this object after bounds held in the - solver have been tightened. - */ - virtual void resetBounds(const OsiSolverInterface * solver); - - /** Finds range of interest so value is feasible in range range_ or infeasible - between hi[range_] and lo[range_+1]. Returns true if feasible. - */ - bool findRange(double value, double integerTolerance) const; - - /** Returns floor and ceiling - */ - virtual void floorCeiling(double & floorLotsize, double & ceilingLotsize, double value, - double tolerance) const; - - /// Original bounds - inline double originalLowerBound() const - { return bound_[0];} - inline double originalUpperBound() const - { return bound_[rangeType_*numberRanges_-1];} - /// Type - 1 points, 2 ranges - inline int rangeType() const - { return rangeType_;} - /// Number of points - inline int numberRanges() const - { return numberRanges_;} - /// Ranges - inline double * bound() const - { return bound_;} - /** Change column numbers after preprocessing - */ - virtual void resetSequenceEtc(int numberColumns, const int * originalColumns); - - /// Return "up" estimate (default 1.0e-5) - virtual double upEstimate() const; - /// Return "down" estimate (default 1.0e-5) - virtual double downEstimate() const; - /// Return true if knows how to deal with Pseudo Shadow Prices - virtual bool canHandleShadowPrices() const - { return true;} - /** \brief Return true if object can take part in normal heuristics - */ - virtual bool canDoHeuristics() const - {return false;} - -private: - /// data - - /// Column number in model - int columnNumber_; - /// Type - 1 points, 2 ranges - int rangeType_; - /// Number of points - int numberRanges_; - // largest gap - double largestGap_; - /// Ranges - double * bound_; - /// Current range - mutable int range_; -}; - - -/** Lotsize branching object - - This object can specify a two-way branch on an integer variable. For each - arm of the branch, the upper and lower bounds on the variable can be - independently specified. - - Variable_ holds the index of the integer variable in the integerVariable_ - array of the model. -*/ - -class OsiLotsizeBranchingObject : public OsiTwoWayBranchingObject { - -public: - - /// Default constructor - OsiLotsizeBranchingObject (); - - /** Create a lotsize floor/ceiling branch object - - Specifies a simple two-way branch. Let \p value = x*. One arm of the - branch will be is lb <= x <= valid range below(x*), the other valid range above(x*) <= x <= ub. - Specify way = -1 to set the object state to perform the down arm first, - way = 1 for the up arm. - */ - OsiLotsizeBranchingObject (OsiSolverInterface *solver,const OsiLotsize * originalObject, - int way , double value) ; - - /// Copy constructor - OsiLotsizeBranchingObject ( const OsiLotsizeBranchingObject &); - - /// Assignment operator - OsiLotsizeBranchingObject & operator= (const OsiLotsizeBranchingObject& rhs); - - /// Clone - virtual OsiBranchingObject * clone() const; - - /// Destructor - virtual ~OsiLotsizeBranchingObject (); - - using OsiBranchingObject::branch ; - /** \brief Sets the bounds for the variable according to the current arm - of the branch and advances the object state to the next arm. - state. - Returns change in guessed objective on next branch - */ - virtual double branch(OsiSolverInterface * solver); - - using OsiBranchingObject::print ; - /** \brief Print something about branch - only if log level high - */ - virtual void print(const OsiSolverInterface * solver=NULL); - -protected: - /// Lower [0] and upper [1] bounds for the down arm (way_ = -1) - double down_[2]; - /// Lower [0] and upper [1] bounds for the up arm (way_ = 1) - double up_[2]; -}; -#endif |