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|
/**
* $Id: mxStencil.js,v 1.91 2012-07-16 10:22:44 gaudenz Exp $
* Copyright (c) 2006-2010, JGraph Ltd
*/
/**
* Class: mxStencil
*
* Implements a generic shape which is based on a XML node as a description.
* The node contains a background and a foreground node, which contain the
* definition to render the respective part of the shape. Note that the
* fill, stroke or fillstroke of the background is be the first statement
* of the foreground. This is because the content of the background node
* maybe used to not only render the shape itself, but also its shadow and
* other elements which do not require a fill, stroke or fillstroke.
*
* The shape uses a coordinate system with a width of 100 and a height of
* 100 by default. This can be changed by setting the w and h attribute of
* the shape element. The aspect attribute can be set to "variable" (default)
* or "fixed". If fixed is used, then the aspect which is defined via the w
* and h attribute is kept constant while the shape is scaled.
*
* The possible contents of the background and foreground elements are rect,
* ellipse, roundrect, text, image, include-shape or paths. A path element
* contains move, line, curve, quad, arc and close elements. The rect, ellipse
* and roundrect elements may be thought of as special path elements. All these
* path elements must be followed by either fill, stroke or fillstroke (note
* that text, image and include-shape or not path elements).
*
* The background element can be empty or contain at most one path element. It
* should not contain a text, image or include-shape element. If the background
* element is empty, then no shadow or glass effect will be rendered. If the
* background element is non-empty, then the corresponding fill, stroke or
* fillstroke should be the first element in the subsequent foreground element.
*
* The format of the XML is "a simplified HTML 5 Canvas". Each command changes
* the "current" state, so eg. a linecap, linejoin will be used for all
* subsequent line drawing, unless a save/restore appears, which saves/restores
* a state in a stack.
*
* The connections section contains the fixed connection points for a stencil.
* The perimeter attribute of the constraint element should have a value of 0
* or 1 (default), where 1 (true) specifies that the given point should be
* projected into the perimeter of the given shape.
*
* The x- and y-coordinates are typically between 0 and 1 and define the
* location of the connection point relative to the width and height of the
* shape.
*
* The dashpattern directive sets the current dashpattern. The format for the
* pattern attribute is a space-separated sequence of numbers, eg. 5 5 5 5,
* that specifies the lengths of alternating dashes and spaces in dashed lines.
* The dashpattern should be used together with the dashed directive to
* enabled/disable the dashpattern. The default dashpattern is 3 3.
*
* The strokewidth attribute defines a fixed strokewidth for the shape. It
* can contain a numeric value or the keyword "inherit", which means that the
* strokeWidth from the cell's style will be used and muliplied with the shape's
* scale. If numeric values are used, those are multiplied with the minimum
* scale used to render the stencil inside the shape's bounds.
*
* Constructor: mxStencilShape
*
* Constructs a new generic shape by setting <desc> to the given XML node and
* invoking <parseDescription> and <parseConstraints>.
*
* Parameters:
*
* desc - XML node that contains the stencil description.
*/
function mxStencil(desc)
{
this.desc = desc;
this.parseDescription();
this.parseConstraints();
};
/**
* Variable: desc
*
* Holds the XML node with the stencil description.
*/
mxStencil.prototype.desc = null;
/**
* Variable: constraints
*
* Holds an array of <mxConnectionConstraints> as defined in the shape.
*/
mxStencil.prototype.constraints = null;
/**
* Variable: aspect
*
* Holds the aspect of the shape. Default is 'auto'.
*/
mxStencil.prototype.aspect = null;
/**
* Variable: w0
*
* Holds the width of the shape. Default is 100.
*/
mxStencil.prototype.w0 = null;
/**
* Variable: h0
*
* Holds the height of the shape. Default is 100.
*/
mxStencil.prototype.h0 = null;
/**
* Variable: bgNodes
*
* Holds the XML node with the stencil description.
*/
mxStencil.prototype.bgNode = null;
/**
* Variable: fgNodes
*
* Holds the XML node with the stencil description.
*/
mxStencil.prototype.fgNode = null;
/**
* Variable: strokewidth
*
* Holds the strokewidth direction from the description.
*/
mxStencil.prototype.strokewidth = null;
/**
* Function: parseDescription
*
* Reads <w0>, <h0>, <aspect>, <bgNodes> and <fgNodes> from <desc>.
*/
mxStencil.prototype.parseDescription = function()
{
// LATER: Preprocess nodes for faster painting
this.fgNode = this.desc.getElementsByTagName('foreground')[0];
this.bgNode = this.desc.getElementsByTagName('background')[0];
this.w0 = Number(this.desc.getAttribute('w') || 100);
this.h0 = Number(this.desc.getAttribute('h') || 100);
// Possible values for aspect are: variable and fixed where
// variable means fill the available space and fixed means
// use w0 and h0 to compute the aspect.
var aspect = this.desc.getAttribute('aspect');
this.aspect = (aspect != null) ? aspect : 'variable';
// Possible values for strokewidth are all numbers and "inherit"
// where the inherit means take the value from the style (ie. the
// user-defined stroke-width). Note that the strokewidth is scaled
// by the minimum scaling that is used to draw the shape (sx, sy).
var sw = this.desc.getAttribute('strokewidth');
this.strokewidth = (sw != null) ? sw : '1';
};
/**
* Function: parseConstraints
*
* Reads the constraints from <desc> into <constraints> using
* <parseConstraint>.
*/
mxStencil.prototype.parseConstraints = function()
{
var conns = this.desc.getElementsByTagName('connections')[0];
if (conns != null)
{
var tmp = mxUtils.getChildNodes(conns);
if (tmp != null && tmp.length > 0)
{
this.constraints = [];
for (var i = 0; i < tmp.length; i++)
{
this.constraints.push(this.parseConstraint(tmp[i]));
}
}
}
};
/**
* Function: parseConstraint
*
* Parses the given XML node and returns its <mxConnectionConstraint>.
*/
mxStencil.prototype.parseConstraint = function(node)
{
var x = Number(node.getAttribute('x'));
var y = Number(node.getAttribute('y'));
var perimeter = node.getAttribute('perimeter') == '1';
return new mxConnectionConstraint(new mxPoint(x, y), perimeter);
};
/**
* Function: evaluateAttribute
*
* Gets the attribute for the given name from the given node. If the attribute
* does not exist then the text content of the node is evaluated and if it is
* a function it is invoked with <state> as the only argument and the return
* value is used as the attribute value to be returned.
*/
mxStencil.prototype.evaluateAttribute = function(node, attribute, state)
{
var result = node.getAttribute(attribute);
if (result == null)
{
var text = mxUtils.getTextContent(node);
if (text != null)
{
var funct = mxUtils.eval(text);
if (typeof(funct) == 'function')
{
result = funct(state);
}
}
}
return result;
};
/**
* Function: renderDom
*
* Updates the SVG or VML shape.
*/
mxStencil.prototype.renderDom = function(shape, bounds, parentNode, state)
{
var vml = shape.dialect != mxConstants.DIALECT_SVG;
var vmlScale = (document.documentMode == 8) ? 1 : shape.vmlScale;
var rotation = shape.rotation || 0;
var inverse = false;
// New styles for shape flipping the stencil
var flipH = shape.style[mxConstants.STYLE_STENCIL_FLIPH];
var flipV = shape.style[mxConstants.STYLE_STENCIL_FLIPV];
if (flipH ? !flipV : flipV)
{
rotation *= -1;
}
// Default direction is east (ignored if rotation exists)
if (shape.direction != null)
{
if (shape.direction == 'north')
{
rotation += 270;
}
else if (shape.direction == 'west')
{
rotation += 180;
}
else if (shape.direction == 'south')
{
rotation += 90;
}
inverse = (shape.direction == 'north' || shape.direction == 'south');
}
if (flipH && flipV)
{
rotation += 180;
flipH = false;
flipV = false;
}
// SVG transform should be applied on all child shapes
var svgTransform = '';
// Implements direction style and vertical/horizontal flip
// via container transformation.
if (vml)
{
if (flipH)
{
parentNode.style.flip = 'x';
}
else if (flipV)
{
parentNode.style.flip = 'y';
}
if (rotation != 0)
{
parentNode.style.rotation = rotation;
}
}
else
{
if (flipH || flipV)
{
var sx = 1;
var sy = 1;
var dx = 0;
var dy = 0;
if (flipH)
{
sx = -1;
dx = -bounds.width - 2 * bounds.x;
}
if (flipV)
{
sy = -1;
dy = -bounds.height - 2 * bounds.y;
}
svgTransform = 'scale(' + sx + ' ' + sy + ') translate(' + dx + ' ' + dy + ')';
}
// Adds rotation as a separate transform
if (rotation != 0)
{
var cx = bounds.getCenterX();
var cy = bounds.getCenterY();
svgTransform += ' rotate(' + rotation + ' ' + cx + ' ' + cy + ')';
}
}
var background = (state == null);
if (this.bgNode != null || this.fgNode != null)
{
var x0 = (vml && state == null) ? 0 : bounds.x;
var y0 = (vml && state == null) ? 0 : bounds.y;
var sx = bounds.width / this.w0;
var sy = bounds.height / this.h0;
// Stores current location inside path
this.lastMoveX = 0;
this.lastMoveY = 0;
if (inverse)
{
sy = bounds.width / this.h0;
sx = bounds.height / this.w0;
var delta = (bounds.width - bounds.height) / 2;
x0 += delta;
y0 -= delta;
}
if (this.aspect == 'fixed')
{
sy = Math.min(sx, sy);
sx = sy;
// Centers the shape inside the available space
if (inverse)
{
x0 += (bounds.height - this.w0 * sx) / 2;
y0 += (bounds.width - this.h0 * sy) / 2;
}
else
{
x0 += (bounds.width - this.w0 * sx) / 2;
y0 += (bounds.height - this.h0 * sy) / 2;
}
}
// Workaround to improve VML rendering precision.
if (vml)
{
sx *= vmlScale;
sy *= vmlScale;
x0 *= vmlScale;
y0 *= vmlScale;
}
var minScale = Math.min(sx, sy);
// Stack of states for save/restore ops
var stack = [];
var currentState = (state != null) ? state :
{
fillColorAssigned: false,
fill: shape.fill,
stroke: shape.stroke,
strokeWidth: (this.strokewidth == 'inherit') ?
Number(shape.strokewidth) * shape.scale :
Number(this.strokewidth) * minScale / ((vml) ? vmlScale : 1),
dashed: shape.isDashed,
dashpattern: [3, 3],
alpha: shape.opacity,
linejoin: 'miter',
fontColor: '#000000',
fontSize: mxConstants.DEFAULT_FONTSIZE,
fontFamily: mxConstants.DEFAULT_FONTFAMILY,
fontStyle: 0
};
var currentPath = null;
var currentPoints = null;
var configurePath = function(path, state)
{
var sw = Math.max(1, state.strokeWidth);
if (vml)
{
path.strokeweight = Math.round(sw) + 'px';
if (state.fill != null)
{
// Gradient in foregrounds not supported because special gradients
// with bounds must be created for each element in graphics-canvases
var gradient = (!state.fillColorAssigned) ? shape.gradient : null;
var fill = document.createElement('v:fill');
shape.updateVmlFill(fill, state.fill, gradient, shape.gradientDirection, state.alpha);
path.appendChild(fill);
}
else
{
path.filled = 'false';
}
if (state.stroke != null)
{
path.stroked = 'true';
path.strokecolor = state.stroke;
}
else
{
path.stroked = 'false';
}
path.style.position = 'absolute';
}
else
{
path.setAttribute('stroke-width', sw);
if (state.fill != null && state.fillColorAssigned)
{
path.setAttribute('fill', state.fill);
}
if (state.stroke != null)
{
path.setAttribute('stroke', state.stroke);
}
}
};
var addToPath = function(s)
{
if (currentPath != null && currentPoints != null)
{
currentPoints.push(s);
}
};
var round = function(value)
{
return (vml) ? Math.round(value) : value;
};
// Will be moved to a hook later for example to set text values
var renderNode = function(node)
{
var name = node.nodeName;
var fillOp = name == 'fill';
var strokeOp = name == 'stroke';
var fillStrokeOp = name == 'fillstroke';
if (name == 'save')
{
stack.push(currentState);
currentState = mxUtils.clone(currentState);
}
else if (name == 'restore')
{
currentState = stack.pop();
}
else if (name == 'path')
{
currentPoints = [];
if (vml)
{
currentPath = document.createElement('v:shape');
configurePath.call(this, currentPath, currentState);
var w = Math.round(bounds.width) * vmlScale;
var h = Math.round(bounds.height) * vmlScale;
currentPath.style.width = w + 'px';
currentPath.style.height = h + 'px';
currentPath.coordsize = w + ',' + h;
}
else
{
currentPath = document.createElementNS(mxConstants.NS_SVG, 'path');
configurePath.call(this, currentPath, currentState);
if (svgTransform.length > 0)
{
currentPath.setAttribute('transform', svgTransform);
}
if (node.getAttribute('crisp') == '1')
{
currentPath.setAttribute('shape-rendering', 'crispEdges');
}
}
// Renders the elements inside the given path
var childNode = node.firstChild;
while (childNode != null)
{
if (childNode.nodeType == mxConstants.NODETYPE_ELEMENT)
{
renderNode.call(this, childNode);
}
childNode = childNode.nextSibling;
}
// Ends the current path
if (vml)
{
addToPath('e');
currentPath.path = currentPoints.join('');
}
else
{
currentPath.setAttribute('d', currentPoints.join(''));
}
}
else if (name == 'move')
{
var op = (vml) ? 'm' : 'M';
this.lastMoveX = round(x0 + Number(node.getAttribute('x')) * sx);
this.lastMoveY = round(y0 + Number(node.getAttribute('y')) * sy);
addToPath(op + ' ' + this.lastMoveX + ' ' + this.lastMoveY);
}
else if (name == 'line')
{
var op = (vml) ? 'l' : 'L';
this.lastMoveX = round(x0 + Number(node.getAttribute('x')) * sx);
this.lastMoveY = round(y0 + Number(node.getAttribute('y')) * sy);
addToPath(op + ' ' + this.lastMoveX + ' ' + this.lastMoveY);
}
else if (name == 'quad')
{
if (vml)
{
var cpx0 = this.lastMoveX;
var cpy0 = this.lastMoveY;
var qpx1 = x0 + Number(node.getAttribute('x1')) * sx;
var qpy1 = y0 + Number(node.getAttribute('y1')) * sy;
var cpx3 = x0 + Number(node.getAttribute('x2')) * sx;
var cpy3 = y0 + Number(node.getAttribute('y2')) * sy;
var cpx1 = cpx0 + 2/3 * (qpx1 - cpx0);
var cpy1 = cpy0 + 2/3 * (qpy1 - cpy0);
var cpx2 = cpx3 + 2/3 * (qpx1 - cpx3);
var cpy2 = cpy3 + 2/3 * (qpy1 - cpy3);
addToPath('c ' + Math.round(cpx1) + ' ' + Math.round(cpy1) + ' ' +
Math.round(cpx2) + ' ' + Math.round(cpy2) + ' ' +
Math.round(cpx3) + ' ' + Math.round(cpy3));
this.lastMoveX = cpx3;
this.lastMoveY = cpy3;
}
else
{
this.lastMoveX = x0 + Number(node.getAttribute('x2')) * sx;
this.lastMoveY = y0 + Number(node.getAttribute('y2')) * sy;
addToPath('Q ' + (x0 + Number(node.getAttribute('x1')) * sx) + ' ' +
(y0 + Number(node.getAttribute('y1')) * sy) + ' ' +
this.lastMoveX + ' ' + this.lastMoveY);
}
}
else if (name == 'curve')
{
var op = (vml) ? 'c' : 'C';
this.lastMoveX = round(x0 + Number(node.getAttribute('x3')) * sx);
this.lastMoveY = round(y0 + Number(node.getAttribute('y3')) * sy);
addToPath(op + ' ' + round(x0 + Number(node.getAttribute('x1')) * sx) + ' ' +
round(y0 + Number(node.getAttribute('y1')) * sy) + ' ' +
round(x0 + Number(node.getAttribute('x2')) * sx) + ' ' +
round(y0 + Number(node.getAttribute('y2')) * sy) + ' ' +
this.lastMoveX + ' ' + this.lastMoveY);
}
else if (name == 'close')
{
addToPath((vml) ? 'x' : 'Z');
}
else if (name == 'rect' || name == 'roundrect')
{
var rounded = name == 'roundrect';
var x = round(x0 + Number(node.getAttribute('x')) * sx);
var y = round(y0 + Number(node.getAttribute('y')) * sy);
var w = round(Number(node.getAttribute('w')) * sx);
var h = round(Number(node.getAttribute('h')) * sy);
var arcsize = node.getAttribute('arcsize');
if (arcsize == 0)
{
arcsize = mxConstants.RECTANGLE_ROUNDING_FACTOR * 100;
}
if (vml)
{
// LATER: Use HTML for non-rounded, gradientless rectangles
currentPath = document.createElement((rounded) ? 'v:roundrect' : 'v:rect');
currentPath.style.left = x + 'px';
currentPath.style.top = y + 'px';
currentPath.style.width = w + 'px';
currentPath.style.height = h + 'px';
if (rounded)
{
currentPath.setAttribute('arcsize', String(arcsize) + '%');
}
}
else
{
currentPath = document.createElementNS(mxConstants.NS_SVG, 'rect');
currentPath.setAttribute('x', x);
currentPath.setAttribute('y', y);
currentPath.setAttribute('width', w);
currentPath.setAttribute('height', h);
if (rounded)
{
var factor = Number(arcsize) / 100;
var r = Math.min(w * factor, h * factor);
currentPath.setAttribute('rx', r);
currentPath.setAttribute('ry', r);
}
if (svgTransform.length > 0)
{
currentPath.setAttribute('transform', svgTransform);
}
if (node.getAttribute('crisp') == '1')
{
currentPath.setAttribute('shape-rendering', 'crispEdges');
}
}
configurePath.call(this, currentPath, currentState);
}
else if (name == 'ellipse')
{
var x = round(x0 + Number(node.getAttribute('x')) * sx);
var y = round(y0 + Number(node.getAttribute('y')) * sy);
var w = round(Number(node.getAttribute('w')) * sx);
var h = round(Number(node.getAttribute('h')) * sy);
if (vml)
{
currentPath = document.createElement('v:arc');
currentPath.startangle = '0';
currentPath.endangle = '360';
currentPath.style.left = x + 'px';
currentPath.style.top = y + 'px';
currentPath.style.width = w + 'px';
currentPath.style.height = h + 'px';
}
else
{
currentPath = document.createElementNS(mxConstants.NS_SVG, 'ellipse');
currentPath.setAttribute('cx', x + w / 2);
currentPath.setAttribute('cy', y + h / 2);
currentPath.setAttribute('rx', w / 2);
currentPath.setAttribute('ry', h / 2);
if (svgTransform.length > 0)
{
currentPath.setAttribute('transform', svgTransform);
}
}
configurePath.call(this, currentPath, currentState);
}
else if (name == 'arc')
{
var r1 = Number(node.getAttribute('rx')) * sx;
var r2 = Number(node.getAttribute('ry')) * sy;
var angle = Number(node.getAttribute('x-axis-rotation'));
var largeArcFlag = Number(node.getAttribute('large-arc-flag'));
var sweepFlag = Number(node.getAttribute('sweep-flag'));
var x = x0 + Number(node.getAttribute('x')) * sx;
var y = y0 + Number(node.getAttribute('y')) * sy;
if (vml)
{
var curves = mxUtils.arcToCurves(this.lastMoveX, this.lastMoveY, r1, r2, angle, largeArcFlag, sweepFlag, x, y);
for (var i = 0; i < curves.length; i += 6)
{
addToPath('c' + ' ' + Math.round(curves[i]) + ' ' + Math.round(curves[i + 1]) + ' ' +
Math.round(curves[i + 2]) + ' ' + Math.round(curves[i + 3]) + ' ' +
Math.round(curves[i + 4]) + ' ' + Math.round(curves[i + 5]));
this.lastMoveX = curves[i + 4];
this.lastMoveY = curves[i + 5];
}
}
else
{
addToPath('A ' + r1 + ',' + r2 + ' ' + angle + ' ' + largeArcFlag + ',' + sweepFlag + ' ' + x + ',' + y);
this.lastMoveX = x0 + x;
this.lastMoveY = y0 + y;
}
}
else if (name == 'image')
{
var src = this.evaluateAttribute(node, 'src', shape.state);
if (src != null)
{
var x = round(x0 + Number(node.getAttribute('x')) * sx);
var y = round(y0 + Number(node.getAttribute('y')) * sy);
var w = round(Number(node.getAttribute('w')) * sx);
var h = round(Number(node.getAttribute('h')) * sy);
// TODO: _Not_ providing an aspect in the shapes format has the advantage
// of not needing a callback to adjust the image in VML. Since the shape
// developer can specify the aspect via width and height this should OK.
//var aspect = node.getAttribute('aspect') != '0';
var aspect = false;
var flipH = node.getAttribute('flipH') == '1';
var flipV = node.getAttribute('flipV') == '1';
if (vml)
{
currentPath = document.createElement('v:image');
currentPath.style.filter = 'alpha(opacity=' + currentState.alpha + ')';
currentPath.style.left = x + 'px';
currentPath.style.top = y + 'px';
currentPath.style.width = w + 'px';
currentPath.style.height = h + 'px';
currentPath.src = src;
if (flipH && flipV)
{
currentPath.style.rotation = '180';
}
else if (flipH)
{
currentPath.style.flip = 'x';
}
else if (flipV)
{
currentPath.style.flip = 'y';
}
}
else
{
currentPath = document.createElementNS(mxConstants.NS_SVG, 'image');
currentPath.setAttributeNS(mxConstants.NS_XLINK, 'xlink:href', src);
currentPath.setAttribute('opacity', currentState.alpha / 100);
currentPath.setAttribute('x', x);
currentPath.setAttribute('y', y);
currentPath.setAttribute('width', w);
currentPath.setAttribute('height', h);
if (!aspect)
{
currentPath.setAttribute('preserveAspectRatio', 'none');
}
if (flipH || flipV)
{
var scx = 1;
var scy = 1;
var dx = 0;
var dy = 0;
if (flipH)
{
scx = -1;
dx = -w - 2 * x;
}
if (flipV)
{
scy = -1;
dy = -h - 2 * y;
}
currentPath.setAttribute('transform', svgTransform + 'scale(' + scx + ' ' + scy + ')' +
' translate('+dx+' '+dy+') ');
}
else
{
currentPath.setAttribute('transform', svgTransform);
}
}
parentNode.appendChild(currentPath);
}
}
else if (name == 'include-shape')
{
var stencil = mxStencilRegistry.getStencil(node.getAttribute('name'));
if (stencil != null)
{
var x = x0 + Number(node.getAttribute('x')) * sx;
var y = y0 + Number(node.getAttribute('y')) * sy;
var w = Number(node.getAttribute('w')) * sx;
var h = Number(node.getAttribute('h')) * sy;
stencil.renderDom(shape, new mxRectangle(x, y, w, h), parentNode, currentState);
}
}
// Additional labels are currently disabled. Needs fixing of VML
// text positon, SVG text rotation and ignored baseline in FF
else if (name == 'text')
{
var str = this.evaluateAttribute(node, 'str', shape.state);
if (str != null)
{
var x = round(x0 + Number(node.getAttribute('x')) * sx);
var y = round(y0 + Number(node.getAttribute('y')) * sy);
var align = node.getAttribute('align') || 'left';
var valign = node.getAttribute('valign') || 'top';
if (vml)
{
// Renders a single line of text with full rotation support
currentPath = document.createElement('v:shape');
currentPath.style.position = 'absolute';
currentPath.style.width = '1px';
currentPath.style.height = '1px';
currentPath.style.left = x + 'px';
currentPath.style.top = y + 'px';
var fill = document.createElement('v:fill');
fill.color = currentState.fontColor;
fill.on = 'true';
currentPath.appendChild(fill);
var stroke = document.createElement('v:stroke');
stroke.on = 'false';
currentPath.appendChild(stroke);
var path = document.createElement('v:path');
path.textpathok = 'true';
path.v = 'm ' + x + ' ' + y + ' l ' + (x + 1) + ' ' + y;
currentPath.appendChild(path);
var tp = document.createElement('v:textpath');
tp.style.cssText = 'v-text-align:' + align;
tp.style.fontSize = Math.round(currentState.fontSize / vmlScale) + 'px';
// FIXME: Font-family seems to be ignored for textpath
tp.style.fontFamily = currentState.fontFamily;
tp.string = str;
tp.on = 'true';
// Bold
if ((currentState.fontStyle & mxConstants.FONT_BOLD) == mxConstants.FONT_BOLD)
{
tp.style.fontWeight = 'bold';
}
// Italic
if ((currentState.fontStyle & mxConstants.FONT_ITALIC) == mxConstants.FONT_ITALIC)
{
tp.style.fontStyle = 'italic';
}
// FIXME: Text decoration not supported in textpath
if ((currentState.fontStyle & mxConstants.FONT_UNDERLINE) == mxConstants.FONT_UNDERLINE)
{
tp.style.textDecoration = 'underline';
}
// LATER: Find vertical center for div via CSS if possible
if (valign == 'top')
{
currentPath.style.top = (y + currentState.fontSize / 2) + 'px';
}
else if (valign == 'bottom')
{
currentPath.style.top = (y - currentState.fontSize / 3) + 'px';
}
currentPath.appendChild(tp);
}
else
{
currentPath = document.createElementNS(mxConstants.NS_SVG, 'text');
currentPath.setAttribute('fill', currentState.fontColor);
currentPath.setAttribute('font-family', currentState.fontFamily);
currentPath.setAttribute('font-size', currentState.fontSize);
currentPath.setAttribute('stroke', 'none');
currentPath.setAttribute('x', x);
currentPath.appendChild(document.createTextNode(str));
// Bold
if ((currentState.fontStyle & mxConstants.FONT_BOLD) == mxConstants.FONT_BOLD)
{
currentPath.setAttribute('font-weight', 'bold');
}
// Italic
if ((currentState.fontStyle & mxConstants.FONT_ITALIC) == mxConstants.FONT_ITALIC)
{
currentPath.setAttribute('font-style', 'italic');
}
// Underline
if ((currentState.fontStyle & mxConstants.FONT_UNDERLINE) == mxConstants.FONT_UNDERLINE)
{
currentPath.setAttribute('text-decoration', uline);
}
// Horizontal alignment
if (align == 'left')
{
align = 'start';
}
else if (align == 'center')
{
align = 'middle';
}
else if (align == 'right')
{
align = 'end';
}
currentPath.setAttribute('text-anchor', align);
// Vertical alignment
// Uses dy because FF ignores alignment-baseline
if (valign == 'top')
{
currentPath.setAttribute('y', y + currentState.fontSize / 5);
currentPath.setAttribute('dy', '1ex');
}
else if (valign == 'middle')
{
currentPath.setAttribute('y', y + currentState.fontSize / 8);
currentPath.setAttribute('dy', '0.5ex');
}
else
{
currentPath.setAttribute('y', y);
}
if (svgTransform.length > 0)
{
currentPath.setAttribute('transform', svgTransform);
}
}
parentNode.appendChild(currentPath);
}
}
else if (fillOp || strokeOp || fillStrokeOp)
{
if (currentPath != null)
{
var pattern = null;
if (currentState.dashed)
{
var f = (vml) ? minScale : Number(currentPath.getAttribute('stroke-width'));
var pat = [];
for (var i = 0; i < currentState.dashpattern.length; i++)
{
pat.push(Math.max(1, Math.round(Number(currentState.dashpattern[i]) * f)));
}
pattern = pat.join(' ');
}
if (strokeOp || fillStrokeOp)
{
if (vml)
{
var stroke = document.createElement('v:stroke');
stroke.endcap = currentState.linecap || 'flat';
stroke.joinstyle = currentState.linejoin || 'miter';
stroke.miterlimit = currentState.miterlimit || '10';
currentPath.appendChild(stroke);
// TODO: Dashpattern support in VML is limited, we should
// map this to VML or allow for a separate VML dashstyle.
if (pattern != null)
{
stroke.dashstyle = pattern;
}
}
else
{
if (currentState.linejoin != null)
{
currentPath.setAttribute('stroke-linejoin', currentState.linejoin);
}
if (currentState.linecap != null)
{
// flat is called butt in SVG
var value = currentState.linecap;
if (value == 'flat')
{
value = 'butt';
}
currentPath.setAttribute('stroke-linecap', value);
}
if (currentState.miterlimit != null)
{
currentPath.setAttribute('stroke-miterlimit', currentState.miterlimit);
}
// Handles dash pattern
if (pattern != null)
{
currentPath.setAttribute('stroke-dasharray', pattern);
}
}
}
// Adds the shadow
if (background && shape.isShadow)
{
var dx = mxConstants.SHADOW_OFFSET_X * shape.scale;
var dy = mxConstants.SHADOW_OFFSET_Y * shape.scale;
// Adds the shadow
if (vml)
{
var shadow = document.createElement('v:shadow');
shadow.setAttribute('on', 'true');
shadow.setAttribute('color', mxConstants.SHADOWCOLOR);
shadow.setAttribute('offset', Math.round(dx) + 'px,' + Math.round(dy) + 'px');
shadow.setAttribute('opacity', (mxConstants.SHADOW_OPACITY * 100) + '%');
var stroke = document.createElement('v:stroke');
stroke.endcap = currentState.linecap || 'flat';
stroke.joinstyle = currentState.linejoin || 'miter';
stroke.miterlimit = currentState.miterlimit || '10';
if (pattern != null)
{
stroke.dashstyle = pattern;
}
shadow.appendChild(stroke);
currentPath.appendChild(shadow);
}
else
{
var shadow = currentPath.cloneNode(true);
shadow.setAttribute('stroke', mxConstants.SHADOWCOLOR);
if (currentState.fill != null && (fillOp || fillStrokeOp))
{
shadow.setAttribute('fill', mxConstants.SHADOWCOLOR);
}
else
{
shadow.setAttribute('fill', 'none');
}
shadow.setAttribute('transform', 'translate(' + dx + ' ' + dy + ') ' +
(shadow.getAttribute('transform') || ''));
shadow.setAttribute('opacity', mxConstants.SHADOW_OPACITY);
parentNode.appendChild(shadow);
}
}
if (fillOp)
{
if (vml)
{
currentPath.stroked = 'false';
}
else
{
currentPath.setAttribute('stroke', 'none');
}
}
else if (strokeOp)
{
if (vml)
{
currentPath.filled = 'false';
}
else
{
currentPath.setAttribute('fill', 'none');
}
}
parentNode.appendChild(currentPath);
}
// Background was painted
if (background)
{
background = false;
}
}
else if (name == 'linecap')
{
currentState.linecap = node.getAttribute('cap');
}
else if (name == 'linejoin')
{
currentState.linejoin = node.getAttribute('join');
}
else if (name == 'miterlimit')
{
currentState.miterlimit = node.getAttribute('limit');
}
else if (name == 'dashed')
{
currentState.dashed = node.getAttribute('dashed') == '1';
}
else if (name == 'dashpattern')
{
var value = node.getAttribute('pattern');
if (value != null && value.length > 0)
{
currentState.dashpattern = value.split(' ');
}
}
else if (name == 'strokewidth')
{
currentState.strokeWidth = node.getAttribute('width') * minScale;
if (vml)
{
currentState.strokeWidth /= vmlScale;
}
}
else if (name == 'strokecolor')
{
currentState.stroke = node.getAttribute('color');
}
else if (name == 'fillcolor')
{
currentState.fill = node.getAttribute('color');
currentState.fillColorAssigned = true;
}
else if (name == 'alpha')
{
currentState.alpha = Number(node.getAttribute('alpha'));
}
else if (name == 'fontcolor')
{
currentState.fontColor = node.getAttribute('color');
}
else if (name == 'fontsize')
{
currentState.fontSize = Number(node.getAttribute('size')) * minScale;
}
else if (name == 'fontfamily')
{
currentState.fontFamily = node.getAttribute('family');
}
else if (name == 'fontstyle')
{
currentState.fontStyle = Number(node.getAttribute('style'));
}
};
// Adds a transparent rectangle in the background for hit-detection in SVG
if (!vml)
{
var rect = document.createElementNS(mxConstants.NS_SVG, 'rect');
rect.setAttribute('x', bounds.x);
rect.setAttribute('y', bounds.y);
rect.setAttribute('width', bounds.width);
rect.setAttribute('height', bounds.height);
rect.setAttribute('fill', 'none');
rect.setAttribute('stroke', 'none');
parentNode.appendChild(rect);
}
// Background switches to false after fill/stroke of the background
if (this.bgNode != null)
{
var tmp = this.bgNode.firstChild;
while (tmp != null)
{
if (tmp.nodeType == mxConstants.NODETYPE_ELEMENT)
{
renderNode.call(this, tmp);
}
tmp = tmp.nextSibling;
}
}
else
{
background = false;
}
if (this.fgNode != null)
{
var tmp = this.fgNode.firstChild;
while (tmp != null)
{
if (tmp.nodeType == mxConstants.NODETYPE_ELEMENT)
{
renderNode.call(this, tmp);
}
tmp = tmp.nextSibling;
}
}
}
};
/**
* Function: drawShape
*
* Draws this stencil inside the given bounds.
*/
mxStencil.prototype.drawShape = function(canvas, state, bounds, background)
{
// TODO: Unify with renderDom, check performance of pluggable shape,
// internal structure (array of special structs?), relative and absolute
// coordinates (eg. note shape, process vs star, actor etc.), text rendering
// and non-proportional scaling, how to implement pluggable edge shapes
// (start, segment, end blocks), pluggable markers, how to implement
// swimlanes (title area) with this API, add icon, horizontal/vertical
// label, indicator for all shapes, rotation
var node = (background) ? this.bgNode : this.fgNode;
if (node != null)
{
var direction = mxUtils.getValue(state.style, mxConstants.STYLE_DIRECTION, null);
var aspect = this.computeAspect(state, bounds, direction);
var minScale = Math.min(aspect.width, aspect.height);
var sw = (this.strokewidth == 'inherit') ?
Number(mxUtils.getNumber(state.style, mxConstants.STYLE_STROKEWIDTH, 1)) * state.view.scale :
Number(this.strokewidth) * minScale;
this.lastMoveX = 0;
this.lastMoveY = 0;
canvas.setStrokeWidth(sw);
var tmp = node.firstChild;
while (tmp != null)
{
if (tmp.nodeType == mxConstants.NODETYPE_ELEMENT)
{
this.drawNode(canvas, state, tmp, aspect);
}
tmp = tmp.nextSibling;
}
return true;
}
return false;
};
/**
* Function: computeAspect
*
* Returns a rectangle that contains the offset in x and y and the horizontal
* and vertical scale in width and height used to draw this shape inside the
* given <mxRectangle>.
*
* Parameters:
*
* state - <mxCellState> for which the shape should be drawn.
* bounds - <mxRectangle> that should contain the stencil.
* direction - Optional direction of the shape to be darwn.
*/
mxStencil.prototype.computeAspect = function(state, bounds, direction)
{
var x0 = bounds.x;
var y0 = bounds.y;
var sx = bounds.width / this.w0;
var sy = bounds.height / this.h0;
var inverse = (direction == 'north' || direction == 'south');
if (inverse)
{
sy = bounds.width / this.h0;
sx = bounds.height / this.w0;
var delta = (bounds.width - bounds.height) / 2;
x0 += delta;
y0 -= delta;
}
if (this.aspect == 'fixed')
{
sy = Math.min(sx, sy);
sx = sy;
// Centers the shape inside the available space
if (inverse)
{
x0 += (bounds.height - this.w0 * sx) / 2;
y0 += (bounds.width - this.h0 * sy) / 2;
}
else
{
x0 += (bounds.width - this.w0 * sx) / 2;
y0 += (bounds.height - this.h0 * sy) / 2;
}
}
return new mxRectangle(x0, y0, sx, sy);
};
/**
* Function: drawNode
*
* Draws this stencil inside the given bounds.
*/
mxStencil.prototype.drawNode = function(canvas, state, node, aspect)
{
var name = node.nodeName;
var x0 = aspect.x;
var y0 = aspect.y;
var sx = aspect.width;
var sy = aspect.height;
var minScale = Math.min(sx, sy);
// LATER: Move to lookup table
if (name == 'save')
{
canvas.save();
}
else if (name == 'restore')
{
canvas.restore();
}
else if (name == 'path')
{
canvas.begin();
// Renders the elements inside the given path
var childNode = node.firstChild;
while (childNode != null)
{
if (childNode.nodeType == mxConstants.NODETYPE_ELEMENT)
{
this.drawNode(canvas, state, childNode, aspect);
}
childNode = childNode.nextSibling;
}
}
else if (name == 'close')
{
canvas.close();
}
else if (name == 'move')
{
this.lastMoveX = x0 + Number(node.getAttribute('x')) * sx;
this.lastMoveY = y0 + Number(node.getAttribute('y')) * sy;
canvas.moveTo(this.lastMoveX, this.lastMoveY);
}
else if (name == 'line')
{
this.lastMoveX = x0 + Number(node.getAttribute('x')) * sx;
this.lastMoveY = y0 + Number(node.getAttribute('y')) * sy;
canvas.lineTo(this.lastMoveX, this.lastMoveY);
}
else if (name == 'quad')
{
this.lastMoveX = x0 + Number(node.getAttribute('x2')) * sx;
this.lastMoveY = y0 + Number(node.getAttribute('y2')) * sy;
canvas.quadTo(x0 + Number(node.getAttribute('x1')) * sx,
y0 + Number(node.getAttribute('y1')) * sy,
this.lastMoveX, this.lastMoveY);
}
else if (name == 'curve')
{
this.lastMoveX = x0 + Number(node.getAttribute('x3')) * sx;
this.lastMoveY = y0 + Number(node.getAttribute('y3')) * sy;
canvas.curveTo(x0 + Number(node.getAttribute('x1')) * sx,
y0 + Number(node.getAttribute('y1')) * sy,
x0 + Number(node.getAttribute('x2')) * sx,
y0 + Number(node.getAttribute('y2')) * sy,
this.lastMoveX, this.lastMoveY);
}
else if (name == 'arc')
{
// Arc from stencil is turned into curves in image output
var r1 = Number(node.getAttribute('rx')) * sx;
var r2 = Number(node.getAttribute('ry')) * sy;
var angle = Number(node.getAttribute('x-axis-rotation'));
var largeArcFlag = Number(node.getAttribute('large-arc-flag'));
var sweepFlag = Number(node.getAttribute('sweep-flag'));
var x = x0 + Number(node.getAttribute('x')) * sx;
var y = y0 + Number(node.getAttribute('y')) * sy;
var curves = mxUtils.arcToCurves(this.lastMoveX, this.lastMoveY, r1, r2, angle, largeArcFlag, sweepFlag, x, y);
for (var i = 0; i < curves.length; i += 6)
{
canvas.curveTo(curves[i], curves[i + 1], curves[i + 2],
curves[i + 3], curves[i + 4], curves[i + 5]);
this.lastMoveX = curves[i + 4];
this.lastMoveY = curves[i + 5];
}
}
else if (name == 'rect')
{
canvas.rect(x0 + Number(node.getAttribute('x')) * sx,
y0 + Number(node.getAttribute('y')) * sy,
Number(node.getAttribute('w')) * sx,
Number(node.getAttribute('h')) * sy);
}
else if (name == 'roundrect')
{
var arcsize = node.getAttribute('arcsize');
if (arcsize == 0)
{
arcsize = mxConstants.RECTANGLE_ROUNDING_FACTOR * 100;
}
var w = Number(node.getAttribute('w')) * sx;
var h = Number(node.getAttribute('h')) * sy;
var factor = Number(arcsize) / 100;
var r = Math.min(w * factor, h * factor);
canvas.roundrect(x0 + Number(node.getAttribute('x')) * sx,
y0 + Number(node.getAttribute('y')) * sy,
w, h, r, r);
}
else if (name == 'ellipse')
{
canvas.ellipse(x0 + Number(node.getAttribute('x')) * sx,
y0 + Number(node.getAttribute('y')) * sy,
Number(node.getAttribute('w')) * sx,
Number(node.getAttribute('h')) * sy);
}
else if (name == 'image')
{
var src = this.evaluateAttribute(node, 'src', state);
canvas.image(x0 + Number(node.getAttribute('x')) * sx,
y0 + Number(node.getAttribute('y')) * sy,
Number(node.getAttribute('w')) * sx,
Number(node.getAttribute('h')) * sy,
src, false, node.getAttribute('flipH') == '1',
node.getAttribute('flipV') == '1');
}
else if (name == 'text')
{
var str = this.evaluateAttribute(node, 'str', state);
canvas.text(x0 + Number(node.getAttribute('x')) * sx,
y0 + Number(node.getAttribute('y')) * sy,
0, 0, str, node.getAttribute('align'),
node.getAttribute('valign'),
node.getAttribute('vertical'));
}
else if (name == 'include-shape')
{
var stencil = mxStencilRegistry.getStencil(node.getAttribute('name'));
if (stencil != null)
{
var x = x0 + Number(node.getAttribute('x')) * sx;
var y = y0 + Number(node.getAttribute('y')) * sy;
var w = Number(node.getAttribute('w')) * sx;
var h = Number(node.getAttribute('h')) * sy;
var tmp = new mxRectangle(x, y, w, h);
stencil.drawShape(canvas, state, tmp, true);
stencil.drawShape(canvas, state, tmp, false);
}
}
else if (name == 'fillstroke')
{
canvas.fillAndStroke();
}
else if (name == 'fill')
{
canvas.fill();
}
else if (name == 'stroke')
{
canvas.stroke();
}
else if (name == 'strokewidth')
{
canvas.setStrokeWidth(Number(node.getAttribute('width')) * minScale);
}
else if (name == 'dashed')
{
canvas.setDashed(node.getAttribute('dashed') == '1');
}
else if (name == 'dashpattern')
{
var value = node.getAttribute('pattern');
if (value != null)
{
var tmp = value.split(' ');
var pat = [];
for (var i = 0; i < tmp.length; i++)
{
if (tmp[i].length > 0)
{
pat.push(Number(tmp[i]) * minScale);
}
}
value = pat.join(' ');
canvas.setDashPattern(value);
}
}
else if (name == 'strokecolor')
{
canvas.setStrokeColor(node.getAttribute('color'));
}
else if (name == 'linecap')
{
canvas.setLineCap(node.getAttribute('cap'));
}
else if (name == 'linejoin')
{
canvas.setLineJoin(node.getAttribute('join'));
}
else if (name == 'miterlimit')
{
canvas.setMiterLimit(Number(node.getAttribute('limit')));
}
else if (name == 'fillcolor')
{
canvas.setFillColor(node.getAttribute('color'));
}
else if (name == 'fontcolor')
{
canvas.setFontColor(node.getAttribute('color'));
}
else if (name == 'fontstyle')
{
canvas.setFontStyle(node.getAttribute('style'));
}
else if (name == 'fontfamily')
{
canvas.setFontFamily(node.getAttribute('family'));
}
else if (name == 'fontsize')
{
canvas.setFontSize(Number(node.getAttribute('size')) * minScale);
}
};
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