diff options
Diffstat (limited to 'src/js/view/mxPerimeter.js')
-rw-r--r-- | src/js/view/mxPerimeter.js | 484 |
1 files changed, 484 insertions, 0 deletions
diff --git a/src/js/view/mxPerimeter.js b/src/js/view/mxPerimeter.js new file mode 100644 index 0000000..7aaa187 --- /dev/null +++ b/src/js/view/mxPerimeter.js @@ -0,0 +1,484 @@ +/** + * $Id: mxPerimeter.js,v 1.28 2012-01-11 09:06:56 gaudenz Exp $ + * Copyright (c) 2006-2010, JGraph Ltd + */ +var mxPerimeter = +{ + /** + * Class: mxPerimeter + * + * Provides various perimeter functions to be used in a style + * as the value of <mxConstants.STYLE_PERIMETER>. Perimeters for + * rectangle, circle, rhombus and triangle are available. + * + * Example: + * + * (code) + * <add as="perimeter">mxPerimeter.RightAngleRectanglePerimeter</add> + * (end) + * + * Or programmatically: + * + * (code) + * style[mxConstants.STYLE_PERIMETER] = mxPerimeter.RectanglePerimeter; + * (end) + * + * When adding new perimeter functions, it is recommended to use the + * mxPerimeter-namespace as follows: + * + * (code) + * mxPerimeter.CustomPerimeter = function (bounds, vertex, next, orthogonal) + * { + * var x = 0; // Calculate x-coordinate + * var y = 0; // Calculate y-coordainte + * + * return new mxPoint(x, y); + * } + * (end) + * + * The new perimeter should then be registered in the <mxStyleRegistry> as follows: + * (code) + * mxStyleRegistry.putValue('customPerimeter', mxPerimeter.CustomPerimeter); + * (end) + * + * The custom perimeter above can now be used in a specific vertex as follows: + * + * (code) + * model.setStyle(vertex, 'perimeter=customPerimeter'); + * (end) + * + * Note that the key of the <mxStyleRegistry> entry for the function should + * be used in string values, unless <mxGraphView.allowEval> is true, in + * which case you can also use mxPerimeter.CustomPerimeter for the value in + * the cell style above. + * + * Or it can be used for all vertices in the graph as follows: + * + * (code) + * var style = graph.getStylesheet().getDefaultVertexStyle(); + * style[mxConstants.STYLE_PERIMETER] = mxPerimeter.CustomPerimeter; + * (end) + * + * Note that the object can be used directly when programmatically setting + * the value, but the key in the <mxStyleRegistry> should be used when + * setting the value via a key, value pair in a cell style. + * + * The parameters are explained in <RectanglePerimeter>. + * + * Function: RectanglePerimeter + * + * Describes a rectangular perimeter for the given bounds. + * + * Parameters: + * + * bounds - <mxRectangle> that represents the absolute bounds of the + * vertex. + * vertex - <mxCellState> that represents the vertex. + * next - <mxPoint> that represents the nearest neighbour point on the + * given edge. + * orthogonal - Boolean that specifies if the orthogonal projection onto + * the perimeter should be returned. If this is false then the intersection + * of the perimeter and the line between the next and the center point is + * returned. + */ + RectanglePerimeter: function (bounds, vertex, next, orthogonal) + { + var cx = bounds.getCenterX(); + var cy = bounds.getCenterY(); + var dx = next.x - cx; + var dy = next.y - cy; + var alpha = Math.atan2(dy, dx); + var p = new mxPoint(0, 0); + var pi = Math.PI; + var pi2 = Math.PI/2; + var beta = pi2 - alpha; + var t = Math.atan2(bounds.height, bounds.width); + + if (alpha < -pi + t || alpha > pi - t) + { + // Left edge + p.x = bounds.x; + p.y = cy - bounds.width * Math.tan(alpha) / 2; + } + else if (alpha < -t) + { + // Top Edge + p.y = bounds.y; + p.x = cx - bounds.height * Math.tan(beta) / 2; + } + else if (alpha < t) + { + // Right Edge + p.x = bounds.x + bounds.width; + p.y = cy + bounds.width * Math.tan(alpha) / 2; + } + else + { + // Bottom Edge + p.y = bounds.y + bounds.height; + p.x = cx + bounds.height * Math.tan(beta) / 2; + } + + if (orthogonal) + { + if (next.x >= bounds.x && + next.x <= bounds.x + bounds.width) + { + p.x = next.x; + } + else if (next.y >= bounds.y && + next.y <= bounds.y + bounds.height) + { + p.y = next.y; + } + if (next.x < bounds.x) + { + p.x = bounds.x; + } + else if (next.x > bounds.x + bounds.width) + { + p.x = bounds.x + bounds.width; + } + if (next.y < bounds.y) + { + p.y = bounds.y; + } + else if (next.y > bounds.y + bounds.height) + { + p.y = bounds.y + bounds.height; + } + } + + return p; + }, + + /** + * Function: EllipsePerimeter + * + * Describes an elliptic perimeter. See <RectanglePerimeter> + * for a description of the parameters. + */ + EllipsePerimeter: function (bounds, vertex, next, orthogonal) + { + var x = bounds.x; + var y = bounds.y; + var a = bounds.width / 2; + var b = bounds.height / 2; + var cx = x + a; + var cy = y + b; + var px = next.x; + var py = next.y; + + // Calculates straight line equation through + // point and ellipse center y = d * x + h + var dx = parseInt(px - cx); + var dy = parseInt(py - cy); + + if (dx == 0 && dy != 0) + { + return new mxPoint(cx, cy + b * dy / Math.abs(dy)); + } + else if (dx == 0 && dy == 0) + { + return new mxPoint(px, py); + } + + if (orthogonal) + { + if (py >= y && py <= y + bounds.height) + { + var ty = py - cy; + var tx = Math.sqrt(a*a*(1-(ty*ty)/(b*b))) || 0; + + if (px <= x) + { + tx = -tx; + } + + return new mxPoint(cx+tx, py); + } + + if (px >= x && px <= x + bounds.width) + { + var tx = px - cx; + var ty = Math.sqrt(b*b*(1-(tx*tx)/(a*a))) || 0; + + if (py <= y) + { + ty = -ty; + } + + return new mxPoint(px, cy+ty); + } + } + + // Calculates intersection + var d = dy / dx; + var h = cy - d * cx; + var e = a * a * d * d + b * b; + var f = -2 * cx * e; + var g = a * a * d * d * cx * cx + + b * b * cx * cx - + a * a * b * b; + var det = Math.sqrt(f * f - 4 * e * g); + + // Two solutions (perimeter points) + var xout1 = (-f + det) / (2 * e); + var xout2 = (-f - det) / (2 * e); + var yout1 = d * xout1 + h; + var yout2 = d * xout2 + h; + var dist1 = Math.sqrt(Math.pow((xout1 - px), 2) + + Math.pow((yout1 - py), 2)); + var dist2 = Math.sqrt(Math.pow((xout2 - px), 2) + + Math.pow((yout2 - py), 2)); + + // Correct solution + var xout = 0; + var yout = 0; + + if (dist1 < dist2) + { + xout = xout1; + yout = yout1; + } + else + { + xout = xout2; + yout = yout2; + } + + return new mxPoint(xout, yout); + }, + + /** + * Function: RhombusPerimeter + * + * Describes a rhombus (aka diamond) perimeter. See <RectanglePerimeter> + * for a description of the parameters. + */ + RhombusPerimeter: function (bounds, vertex, next, orthogonal) + { + var x = bounds.x; + var y = bounds.y; + var w = bounds.width; + var h = bounds.height; + + var cx = x + w / 2; + var cy = y + h / 2; + + var px = next.x; + var py = next.y; + + // Special case for intersecting the diamond's corners + if (cx == px) + { + if (cy > py) + { + return new mxPoint(cx, y); // top + } + else + { + return new mxPoint(cx, y + h); // bottom + } + } + else if (cy == py) + { + if (cx > px) + { + return new mxPoint(x, cy); // left + } + else + { + return new mxPoint(x + w, cy); // right + } + } + + var tx = cx; + var ty = cy; + + if (orthogonal) + { + if (px >= x && px <= x + w) + { + tx = px; + } + else if (py >= y && py <= y + h) + { + ty = py; + } + } + + // In which quadrant will the intersection be? + // set the slope and offset of the border line accordingly + if (px < cx) + { + if (py < cy) + { + return mxUtils.intersection(px, py, tx, ty, cx, y, x, cy); + } + else + { + return mxUtils.intersection(px, py, tx, ty, cx, y + h, x, cy); + } + } + else if (py < cy) + { + return mxUtils.intersection(px, py, tx, ty, cx, y, x + w, cy); + } + else + { + return mxUtils.intersection(px, py, tx, ty, cx, y + h, x + w, cy); + } + }, + + /** + * Function: TrianglePerimeter + * + * Describes a triangle perimeter. See <RectanglePerimeter> + * for a description of the parameters. + */ + TrianglePerimeter: function (bounds, vertex, next, orthogonal) + { + var direction = (vertex != null) ? + vertex.style[mxConstants.STYLE_DIRECTION] : null; + var vertical = direction == mxConstants.DIRECTION_NORTH || + direction == mxConstants.DIRECTION_SOUTH; + + var x = bounds.x; + var y = bounds.y; + var w = bounds.width; + var h = bounds.height; + + var cx = x + w / 2; + var cy = y + h / 2; + + var start = new mxPoint(x, y); + var corner = new mxPoint(x + w, cy); + var end = new mxPoint(x, y + h); + + if (direction == mxConstants.DIRECTION_NORTH) + { + start = end; + corner = new mxPoint(cx, y); + end = new mxPoint(x + w, y + h); + } + else if (direction == mxConstants.DIRECTION_SOUTH) + { + corner = new mxPoint(cx, y + h); + end = new mxPoint(x + w, y); + } + else if (direction == mxConstants.DIRECTION_WEST) + { + start = new mxPoint(x + w, y); + corner = new mxPoint(x, cy); + end = new mxPoint(x + w, y + h); + } + + var dx = next.x - cx; + var dy = next.y - cy; + + var alpha = (vertical) ? Math.atan2(dx, dy) : Math.atan2(dy, dx); + var t = (vertical) ? Math.atan2(w, h) : Math.atan2(h, w); + + var base = false; + + if (direction == mxConstants.DIRECTION_NORTH || + direction == mxConstants.DIRECTION_WEST) + { + base = alpha > -t && alpha < t; + } + else + { + base = alpha < -Math.PI + t || alpha > Math.PI - t; + } + + var result = null; + + if (base) + { + if (orthogonal && ((vertical && next.x >= start.x && next.x <= end.x) || + (!vertical && next.y >= start.y && next.y <= end.y))) + { + if (vertical) + { + result = new mxPoint(next.x, start.y); + } + else + { + result = new mxPoint(start.x, next.y); + } + } + else + { + if (direction == mxConstants.DIRECTION_NORTH) + { + result = new mxPoint(x + w / 2 + h * Math.tan(alpha) / 2, + y + h); + } + else if (direction == mxConstants.DIRECTION_SOUTH) + { + result = new mxPoint(x + w / 2 - h * Math.tan(alpha) / 2, + y); + } + else if (direction == mxConstants.DIRECTION_WEST) + { + result = new mxPoint(x + w, y + h / 2 + + w * Math.tan(alpha) / 2); + } + else + { + result = new mxPoint(x, y + h / 2 - + w * Math.tan(alpha) / 2); + } + } + } + else + { + if (orthogonal) + { + var pt = new mxPoint(cx, cy); + + if (next.y >= y && next.y <= y + h) + { + pt.x = (vertical) ? cx : ( + (direction == mxConstants.DIRECTION_WEST) ? + x + w : x); + pt.y = next.y; + } + else if (next.x >= x && next.x <= x + w) + { + pt.x = next.x; + pt.y = (!vertical) ? cy : ( + (direction == mxConstants.DIRECTION_NORTH) ? + y + h : y); + } + + // Compute angle + dx = next.x - pt.x; + dy = next.y - pt.y; + + cx = pt.x; + cy = pt.y; + } + + if ((vertical && next.x <= x + w / 2) || + (!vertical && next.y <= y + h / 2)) + { + result = mxUtils.intersection(next.x, next.y, cx, cy, + start.x, start.y, corner.x, corner.y); + } + else + { + result = mxUtils.intersection(next.x, next.y, cx, cy, + corner.x, corner.y, end.x, end.y); + } + } + + if (result == null) + { + result = new mxPoint(cx, cy); + } + + return result; + } +}; |