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+/**
+ * $Id: mxArrow.js,v 1.31 2012-05-23 19:09:22 gaudenz Exp $
+ * Copyright (c) 2006-2010, JGraph Ltd
+ */
+/**
+ * Class: mxArrow
+ *
+ * Extends <mxShape> to implement an arrow shape. (The shape
+ * is used to represent edges, not vertices.)
+ * This shape is registered under <mxConstants.SHAPE_ARROW>
+ * in <mxCellRenderer>.
+ *
+ * Constructor: mxArrow
+ *
+ * Constructs a new arrow shape.
+ *
+ * Parameters:
+ *
+ * points - Array of <mxPoints> that define the points. This is stored in
+ * <mxShape.points>.
+ * fill - String that defines the fill color. This is stored in <fill>.
+ * stroke - String that defines the stroke color. This is stored in <stroke>.
+ * strokewidth - Optional integer that defines the stroke width. Default is
+ * 1. This is stored in <strokewidth>.
+ * arrowWidth - Optional integer that defines the arrow width. Default is
+ * <mxConstants.ARROW_WIDTH>. This is stored in <arrowWidth>.
+ * spacing - Optional integer that defines the spacing between the arrow shape
+ * and its endpoints. Default is <mxConstants.ARROW_SPACING>. This is stored in
+ * <spacing>.
+ * endSize - Optional integer that defines the size of the arrowhead. Default
+ * is <mxConstants.ARROW_SIZE>. This is stored in <endSize>.
+ */
+function mxArrow(points, fill, stroke, strokewidth, arrowWidth, spacing, endSize)
+{
+ this.points = points;
+ this.fill = fill;
+ this.stroke = stroke;
+ this.strokewidth = (strokewidth != null) ? strokewidth : 1;
+ this.arrowWidth = (arrowWidth != null) ? arrowWidth : mxConstants.ARROW_WIDTH;
+ this.spacing = (spacing != null) ? spacing : mxConstants.ARROW_SPACING;
+ this.endSize = (endSize != null) ? endSize : mxConstants.ARROW_SIZE;
+};
+
+/**
+ * Extends <mxActor>.
+ */
+mxArrow.prototype = new mxActor();
+mxArrow.prototype.constructor = mxArrow;
+
+/**
+ * Variable: addPipe
+ *
+ * Specifies if a SVG path should be created around any path to increase the
+ * tolerance for mouse events. Default is false since this shape is filled.
+ */
+mxArrow.prototype.addPipe = false;
+
+/**
+ * Variable: enableFill
+ *
+ * Specifies if fill colors should be ignored. This must be set to true for
+ * shapes that are stroked only. Default is true since this shape is filled.
+ */
+mxArrow.prototype.enableFill = true;
+
+/**
+ * Function: configureTransparentBackground
+ *
+ * Overidden to remove transparent background.
+ */
+mxArrow.prototype.configureTransparentBackground = function(node)
+{
+ // do nothing
+};
+
+/**
+ * Function: updateBoundingBox
+ *
+ * Updates the <boundingBox> for this shape.
+ */
+mxArrow.prototype.augmentBoundingBox = function(bbox)
+{
+ // FIXME: Fix precision, share math and cache results with painting code
+ bbox.grow(Math.max(this.arrowWidth / 2, this.endSize / 2) * this.scale);
+
+ mxShape.prototype.augmentBoundingBox.apply(this, arguments);
+};
+
+/**
+ * Function: createVml
+ *
+ * Extends <mxShape.createVml> to ignore fill if <enableFill> is false.
+ */
+mxArrow.prototype.createVml = function()
+{
+ if (!this.enableFill)
+ {
+ this.fill = null;
+ }
+
+ return mxActor.prototype.createVml.apply(this, arguments);
+};
+
+/**
+ * Function: createSvg
+ *
+ * Extends <mxActor.createSvg> to ignore fill if <enableFill> is false and
+ * create an event handling shape if <this.addPipe> is true.
+ */
+mxArrow.prototype.createSvg = function()
+{
+ if (!this.enableFill)
+ {
+ this.fill = null;
+ }
+
+ var g = mxActor.prototype.createSvg.apply(this, arguments);
+
+ // Creates an invisible shape around the path for easier
+ // selection with the mouse. Note: Firefox does not ignore
+ // the value of the stroke attribute for pointer-events: stroke,
+ // it does, however, ignore the visibility attribute.
+ if (this.addPipe)
+ {
+ this.pipe = this.createSvgPipe();
+ g.appendChild(this.pipe);
+ }
+
+ return g;
+};
+
+/**
+ * Function: reconfigure
+ *
+ * Extends <mxActor.reconfigure> to ignore fill if <enableFill> is false.
+ */
+mxArrow.prototype.reconfigure = function()
+{
+ if (!this.enableFill)
+ {
+ this.fill = null;
+ }
+
+ mxActor.prototype.reconfigure.apply(this, arguments);
+};
+
+/**
+ * Function: redrawSvg
+ *
+ * Extends <mxActor.redrawSvg> to update the event handling shape if one
+ * exists.
+ */
+mxArrow.prototype.redrawSvg = function()
+{
+ mxActor.prototype.redrawSvg.apply(this, arguments);
+
+ if (this.pipe != null)
+ {
+ var d = this.innerNode.getAttribute('d');
+
+ if (d != null)
+ {
+ this.pipe.setAttribute('d', this.innerNode.getAttribute('d'));
+ var strokeWidth = Math.round(this.strokewidth * this.scale);
+ this.pipe.setAttribute('stroke-width', strokeWidth + mxShape.prototype.SVG_STROKE_TOLERANCE);
+ }
+ }
+};
+
+/**
+ * Function: redrawPath
+ *
+ * Draws the path for this shape. This method uses the <mxPath>
+ * abstraction to paint the shape for VML and SVG.
+ */
+mxArrow.prototype.redrawPath = function(path, x, y, w, h)
+{
+ // All points are offset
+ path.translate.x -= x;
+ path.translate.y -= y;
+
+ // Geometry of arrow
+ var spacing = this.spacing * this.scale;
+ var width = this.arrowWidth * this.scale;
+ var arrow = this.endSize * this.scale;
+
+ // Base vector (between end points)
+ var p0 = this.points[0];
+ var pe = this.points[this.points.length - 1];
+
+ var dx = pe.x - p0.x;
+ var dy = pe.y - p0.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ var length = dist - 2 * spacing - arrow;
+
+ // Computes the norm and the inverse norm
+ var nx = dx / dist;
+ var ny = dy / dist;
+ var basex = length * nx;
+ var basey = length * ny;
+ var floorx = width * ny/3;
+ var floory = -width * nx/3;
+
+ // Computes points
+ var p0x = p0.x - floorx / 2 + spacing * nx;
+ var p0y = p0.y - floory / 2 + spacing * ny;
+ var p1x = p0x + floorx;
+ var p1y = p0y + floory;
+ var p2x = p1x + basex;
+ var p2y = p1y + basey;
+ var p3x = p2x + floorx;
+ var p3y = p2y + floory;
+ // p4 not necessary
+ var p5x = p3x - 3 * floorx;
+ var p5y = p3y - 3 * floory;
+
+ path.moveTo(p0x, p0y);
+ path.lineTo(p1x, p1y);
+ path.lineTo(p2x, p2y);
+ path.lineTo(p3x, p3y);
+ path.lineTo(pe.x - spacing * nx, pe.y - spacing * ny);
+ path.lineTo(p5x, p5y);
+ path.lineTo(p5x + floorx, p5y + floory);
+ path.lineTo(p0x, p0y);
+ path.close();
+};