summaryrefslogtreecommitdiff
path: root/src/js/shape/mxActor.js
diff options
context:
space:
mode:
Diffstat (limited to 'src/js/shape/mxActor.js')
-rw-r--r--src/js/shape/mxActor.js183
1 files changed, 0 insertions, 183 deletions
diff --git a/src/js/shape/mxActor.js b/src/js/shape/mxActor.js
deleted file mode 100644
index e6a0765..0000000
--- a/src/js/shape/mxActor.js
+++ /dev/null
@@ -1,183 +0,0 @@
-/**
- * $Id: mxActor.js,v 1.35 2012-07-31 11:46:53 gaudenz Exp $
- * Copyright (c) 2006-2010, JGraph Ltd
- */
-/**
- * Class: mxActor
- *
- * Extends <mxShape> to implement an actor shape. If a custom shape with one
- * filled area is needed, then this shape's <redrawPath> should be overridden.
- *
- * Example:
- *
- * (code)
- * function SampleShape() { }
- *
- * SampleShape.prototype = new mxActor();
- * SampleShape.prototype.constructor = vsAseShape;
- *
- * mxCellRenderer.prototype.defaultShapes['sample'] = SampleShape;
- * SampleShape.prototype.redrawPath = function(path, x, y, w, h)
- * {
- * path.moveTo(0, 0);
- * path.lineTo(w, h);
- * // ...
- * path.close();
- * }
- * (end)
- *
- * This shape is registered under <mxConstants.SHAPE_ACTOR> in
- * <mxCellRenderer>.
- *
- * Constructor: mxActor
- *
- * Constructs a new actor shape.
- *
- * Parameters:
- *
- * bounds - <mxRectangle> that defines the bounds. This is stored in
- * <mxShape.bounds>.
- * fill - String that defines the fill color. This is stored in <fill>.
- * stroke - String that defines the stroke color. This is stored in <stroke>.
- * strokewidth - Optional integer that defines the stroke width. Default is
- * 1. This is stored in <strokewidth>.
- */
-function mxActor(bounds, fill, stroke, strokewidth)
-{
- this.bounds = bounds;
- this.fill = fill;
- this.stroke = stroke;
- this.strokewidth = (strokewidth != null) ? strokewidth : 1;
-};
-
-/**
- * Extends mxShape.
- */
-mxActor.prototype = new mxShape();
-mxActor.prototype.constructor = mxActor;
-
-/**
- * Variable: mixedModeHtml
- *
- * Overrides the parent value with false, meaning it will
- * draw in VML in mixed Html mode.
- */
-mxActor.prototype.mixedModeHtml = false;
-
-/**
- * Variable: preferModeHtml
- *
- * Overrides the parent value with false, meaning it will
- * draw as VML in prefer Html mode.
- */
-mxActor.prototype.preferModeHtml = false;
-
-/**
- * Variable: vmlScale
- *
- * Renders VML with a scale of 2.
- */
-mxActor.prototype.vmlScale = 2;
-
-/**
- * Function: createVml
- *
- * Creates and returns the VML node(s) to represent this shape.
- */
-mxActor.prototype.createVml = function()
-{
- var node = document.createElement('v:shape');
- node.style.position = 'absolute';
- this.configureVmlShape(node);
-
- return node;
-};
-
-/**
- * Function: redrawVml
- *
- * Updates the VML node(s) to reflect the latest bounds and scale.
- */
-mxActor.prototype.redrawVml = function()
-{
- this.updateVmlShape(this.node);
- this.node.path = this.createPath();
-};
-
-/**
- * Function: createSvg
- *
- * Creates and returns the SVG node(s) to represent this shape.
- */
-mxActor.prototype.createSvg = function()
-{
- return this.createSvgGroup('path');
-};
-
-/**
- * Function: redrawSvg
- *
- * Updates the SVG node(s) to reflect the latest bounds and scale.
- */
-mxActor.prototype.redrawSvg = function()
-{
- var strokeWidth = Math.round(Math.max(1, this.strokewidth * this.scale));
- this.innerNode.setAttribute('stroke-width', strokeWidth);
- this.innerNode.setAttribute('stroke-linejoin', 'round');
-
- if (this.crisp && (this.rotation == null || this.rotation == 0))
- {
- this.innerNode.setAttribute('shape-rendering', 'crispEdges');
- }
- else
- {
- this.innerNode.removeAttribute('shape-rendering');
- }
-
- var d = this.createPath();
-
- if (d.length > 0)
- {
- this.innerNode.setAttribute('d', d);
-
- if (this.shadowNode != null)
- {
- this.shadowNode.setAttribute('transform', this.getSvgShadowTransform() +
- (this.innerNode.getAttribute('transform') || ''));
- this.shadowNode.setAttribute('stroke-width', strokeWidth);
- this.shadowNode.setAttribute('d', d);
- }
- }
- else
- {
- this.innerNode.removeAttribute('d');
-
- if (this.shadowNode != null)
- {
- this.shadowNode.removeAttribute('d');
- }
- }
-
- if (this.isDashed)
- {
- var phase = Math.max(1, Math.round(3 * this.scale * this.strokewidth));
- this.innerNode.setAttribute('stroke-dasharray', phase + ' ' + phase);
- }
-};
-
-/**
- * Function: redrawPath
- *
- * Draws the path for this shape. This method uses the <mxPath>
- * abstraction to paint the shape for VML and SVG.
- */
-mxActor.prototype.redrawPath = function(path, x, y, w, h)
-{
- var width = w/3;
- path.moveTo(0, h);
- path.curveTo(0, 3 * h / 5, 0, 2 * h / 5, w / 2, 2 * h / 5);
- path.curveTo(w / 2 - width, 2 * h / 5, w / 2 - width, 0, w / 2, 0);
- path.curveTo(w / 2 + width, 0, w / 2 + width, 2 * h / 5, w / 2, 2 * h / 5);
- path.curveTo(w, 2 * h / 5, w, 3 * h / 5, w, h);
- path.close();
-};