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+Document: API Specification
+
+Overview:
+
+ This JavaScript library is divided into 8 packages. The top-level <mxClient>
+ class includes (or dynamically imports) everything else. The current version
+ is stored in <mxClient.VERSION>.
+
+ The *editor* package provides the classes required to implement a diagram
+ editor. The main class in this package is <mxEditor>.
+
+ The *view* and *model* packages implement the graph component, represented
+ by <mxGraph>. It refers to a <mxGraphModel> which contains <mxCell>s and
+ caches the state of the cells in a <mxGraphView>. The cells are painted
+ using a <mxCellRenderer> based on the appearance defined in <mxStylesheet>.
+ Undo history is implemented in <mxUndoManager>. To display an icon on the
+ graph, <mxCellOverlay> may be used. Validation rules are defined with
+ <mxMultiplicity>.
+
+ The *handler*, *layout* and *shape* packages contain event listeners,
+ layout algorithms and shapes, respectively. The graph event listeners
+ include <mxRubberband> for rubberband selection, <mxTooltipHandler>
+ for tooltips and <mxGraphHandler> for basic cell modifications.
+ <mxCompactTreeLayout> implements a tree layout algorithm, and the
+ shape package provides various shapes, which are subclasses of
+ <mxShape>.
+
+ The *util* package provides utility classes including <mxClipboard> for
+ copy-paste, <mxDatatransfer> for drag-and-drop, <mxConstants> for keys and
+ values of stylesheets, <mxEvent> and <mxUtils> for cross-browser
+ event-handling and general purpose functions, <mxResources> for
+ internationalization and <mxLog> for console output.
+
+ The *io* package implements a generic <mxObjectCodec> for turning
+ JavaScript objects into XML. The main class is <mxCodec>.
+ <mxCodecRegistry> is the global registry for custom codecs.
+
+Events:
+
+ There are three different types of events, namely native DOM events,
+ <mxEventObjects> which are fired in an <mxEventSource>, and <mxMouseEvents>
+ which are fired in <mxGraph>.
+
+ Some helper methods for handling native events are provided in <mxEvent>. It
+ also takes care of resolving cycles between DOM nodes and JavaScript event
+ handlers, which can lead to memory leaks in IE6.
+
+ Most custom events in mxGraph are implemented using <mxEventSource>. Its
+ listeners are functions that take a sender and <mxEventObject>. Additionally,
+ the <mxGraph> class fires special <mxMouseEvents> which are handled using
+ mouse listeners, which are objects that provide a mousedown, mousemove and
+ mouseup method.
+
+ Events in <mxEventSource> are fired using <mxEventSource.fireEvent>.
+ Listeners are added and removed using <mxEventSource.addListener> and
+ <mxEventSource.removeListener>. <mxMouseEvents> in <mxGraph> are fired using
+ <mxGraph.fireMouseEvent>. Listeners are added and removed using
+ <mxGraph.addMouseListener> and <mxGraph.removeMouseListener>, respectively.
+
+Key bindings:
+
+ The following key bindings are defined for mouse events in the client across
+ all browsers and platforms:
+
+ - Control-Drag: Duplicates (clones) selected cells
+ - Shift-Rightlick: Shows the context menu
+ - Alt-Click: Forces rubberband (aka. marquee)
+ - Control-Select: Toggles the selection state
+ - Shift-Drag: Constrains the offset to one direction
+ - Shift-Control-Drag: Panning (also Shift-Rightdrag)
+
+Configuration:
+
+ The following global variables may be defined before the client is loaded to
+ specify its language or base path, respectively.
+
+ - mxBasePath: Specifies the path in <mxClient.basePath>.
+ - mxImageBasePath: Specifies the path in <mxClient.imageBasePath>.
+ - mxLanguage: Specifies the language for resources in <mxClient.language>.
+ - mxDefaultLanguage: Specifies the default language in <mxClient.defaultLanguage>.
+ - mxLoadResources: Specifies if any resources should be loaded. Default is true.
+ - mxLoadStylesheets: Specifies if any stylesheets should be loaded. Default is true.
+
+Reserved Words:
+
+ The mx prefix is used for all classes and objects in mxGraph. The mx prefix
+ can be seen as the global namespace for all JavaScript code in mxGraph. The
+ following fieldnames should not be used in objects.
+
+ - *mxObjectId*: If the object is used with mxObjectIdentity
+ - *as*: If the object is a field of another object
+ - *id*: If the object is an idref in a codec
+ - *mxListenerList*: Added to DOM nodes when used with <mxEvent>
+ - *window._mxDynamicCode*: Temporarily used to load code in Safari and Chrome
+ (see <mxClient.include>).
+ - *_mxJavaScriptExpression*: Global variable that is temporarily used to
+ evaluate code in Safari, Opera, Firefox 3 and IE (see <mxUtils.eval>).
+
+Files:
+
+ The library contains these relative filenames. All filenames are relative
+ to <mxClient.basePath>.
+
+Built-in Images:
+
+ All images are loaded from the <mxClient.imageBasePath>,
+ which you can change to reflect your environment. The image variables can
+ also be changed individually.
+
+ - mxGraph.prototype.collapsedImage
+ - mxGraph.prototype.expandedImage
+ - mxGraph.prototype.warningImage
+ - mxWindow.prototype.closeImage
+ - mxWindow.prototype.minimizeImage
+ - mxWindow.prototype.normalizeImage
+ - mxWindow.prototype.maximizeImage
+ - mxWindow.prototype.resizeImage
+ - mxPopupMenu.prototype.submenuImage
+ - mxUtils.errorImage
+ - mxConstraintHandler.prototype.pointImage
+
+ The basename of the warning image (images/warning without extension) used in
+ <mxGraph.setCellWarning> is defined in <mxGraph.warningImage>.
+
+Resources:
+
+ The <mxEditor> and <mxGraph> classes add the following resources to
+ <mxResources> at class loading time:
+
+ - resources/editor*.properties
+ - resources/graph*.properties
+
+ By default, the library ships with English and German resource files.
+
+Images:
+
+ Recommendations for using images. Use GIF images (256 color palette) in HTML
+ elements (such as the toolbar and context menu), and PNG images (24 bit) for
+ all images which appear inside the graph component.
+
+ - For PNG images inside HTML elements, Internet Explorer will ignore any
+ transparency information.
+ - For GIF images inside the graph, Firefox on the Mac will display strange
+ colors. Furthermore, only the first image for animated GIFs is displayed
+ on the Mac.
+
+ For faster image rendering during application runtime, images can be
+ prefetched using the following code:
+
+ (code)
+ var image = new Image();
+ image.src = url_to_image;
+ (end)
+
+Deployment:
+
+ The client is added to the page using the following script tag inside the
+ head of a document:
+
+ (code)
+ <script type="text/javascript" src="js/mxClient.js"></script>
+ (end)
+
+ The deployment version of the mxClient.js file contains all required code
+ in a single file. For deployment, the complete javascript/src directory is
+ required.
+
+Source Code:
+
+ If you are a source code customer and you wish to develop using the
+ full source code, the commented source code is shipped in the
+ javascript/devel/source.zip file. It contains one file for each class
+ in mxGraph. To use the source code the source.zip file must be
+ uncompressed and the mxClient.js URL in the HTML page must be changed
+ to reference the uncompressed mxClient.js from the source.zip file.
+
+Compression:
+
+ When using Apache2 with mod_deflate, you can use the following directive
+ in src/js/.htaccess to speedup the loading of the JavaScript sources:
+
+ (code)
+ SetOutputFilter DEFLATE
+ (end)
+
+Classes:
+
+ There are two types of "classes" in mxGraph: classes and singletons (where
+ only one instance exists). Singletons are mapped to global objects where the
+ variable name equals the classname. For example mxConstants is an object with
+ all the constants defined as object fields. Normal classes are mapped to a
+ constructor function and a prototype which defines the instance fields and
+ methods. For example, <mxEditor> is a function and mxEditor.prototype is the
+ prototype for the object that the mxEditor function creates. The mx prefix is
+ a convention that is used for all classes in the mxGraph package to avoid
+ conflicts with other objects in the global namespace.
+
+Subclassing:
+
+ For subclassing, the superclass must provide a constructor that is either
+ parameterless or handles an invocation with no arguments. Furthermore, the
+ special constructor field must be redefined after extending the prototype.
+ For example, the superclass of mxEditor is <mxEventSource>. This is
+ represented in JavaScript by first "inheriting" all fields and methods from
+ the superclass by assigning the prototype to an instance of the superclass,
+ eg. mxEditor.prototype = new mxEventSource() and redefining the constructor
+ field using mxEditor.prototype.constructor = mxEditor. The latter rule is
+ applied so that the type of an object can be retrieved via the name of it’s
+ constructor using mxUtils.getFunctionName(obj.constructor).
+
+Constructor:
+
+ For subclassing in mxGraph, the same scheme should be applied. For example,
+ for subclassing the <mxGraph> class, first a constructor must be defined for
+ the new class. The constructor calls the super constructor with any arguments
+ that it may have using the call function on the mxGraph function object,
+ passing along explitely each argument:
+
+ (code)
+ function MyGraph(container)
+ {
+ mxGraph.call(this, container);
+ }
+ (end)
+
+ The prototype of MyGraph inherits from mxGraph as follows. As usual, the
+ constructor is redefined after extending the superclass:
+
+ (code)
+ MyGraph.prototype = new mxGraph();
+ MyGraph.prototype.constructor = MyGraph;
+ (end)
+
+ You may want to define the codec associated for the class after the above
+ code. This code will be executed at class loading time and makes sure the
+ same codec is used to encode instances of mxGraph and MyGraph.
+
+ (code)
+ var codec = mxCodecRegistry.getCodec(mxGraph);
+ codec.template = new MyGraph();
+ mxCodecRegistry.register(codec);
+ (end)
+
+Functions:
+
+ In the prototype for MyGraph, functions of mxGraph can then be extended as
+ follows.
+
+ (code)
+ MyGraph.prototype.isCellSelectable = function(cell)
+ {
+ var selectable = mxGraph.prototype.isSelectable.apply(this, arguments);
+
+ var geo = this.model.getGeometry(cell);
+ return selectable && (geo == null || !geo.relative);
+ }
+ (end)
+
+ The supercall in the first line is optional. It is done using the apply
+ function on the isSelectable function object of the mxGraph prototype, using
+ the special this and arguments variables as parameters. Calls to the
+ superclass function are only possible if the function is not replaced in the
+ superclass as follows, which is another way of “subclassing” in JavaScript.
+
+ (code)
+ mxGraph.prototype.isCellSelectable = function(cell)
+ {
+ var geo = this.model.getGeometry(cell);
+ return selectable &&
+ (geo == null ||
+ !geo.relative);
+ }
+ (end)
+
+ The above scheme is useful if a function definition needs to be replaced
+ completely.
+
+ In order to add new functions and fields to the subclass, the following code
+ is used. The example below adds a new function to return the XML
+ representation of the graph model:
+
+ (code)
+ MyGraph.prototype.getXml = function()
+ {
+ var enc = new mxCodec();
+ return enc.encode(this.getModel());
+ }
+ (end)
+
+Variables:
+
+ Likewise, a new field is declared and defined as follows.
+
+ (code)
+ MyGraph.prototype.myField = 'Hello, World!';
+ (end)
+
+ Note that the value assigned to myField is created only once, that is, all
+ instances of MyGraph share the same value. If you require instance-specific
+ values, then the field must be defined in the constructor instead.
+
+ (code)
+ function MyGraph(container)
+ {
+ mxGraph.call(this, container);
+
+ this.myField = new Array();
+ }
+ (end)
+
+ Finally, a new instance of MyGraph is created using the following code, where
+ container is a DOM node that acts as a container for the graph view:
+
+ (code)
+ var graph = new MyGraph(container);
+ (end)