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+/**
+ * $Id: mxConnectionHandler.js,v 1.216 2012-12-07 15:17:37 gaudenz Exp $
+ * Copyright (c) 2006-2010, JGraph Ltd
+ */
+/**
+ * Class: mxConnectionHandler
+ *
+ * Graph event handler that creates new connections. Uses <mxTerminalMarker>
+ * for finding and highlighting the source and target vertices and
+ * <factoryMethod> to create the edge instance. This handler is built-into
+ * <mxGraph.connectionHandler> and enabled using <mxGraph.setConnectable>.
+ *
+ * Example:
+ *
+ * (code)
+ * new mxConnectionHandler(graph, function(source, target, style)
+ * {
+ * edge = new mxCell('', new mxGeometry());
+ * edge.setEdge(true);
+ * edge.setStyle(style);
+ * edge.geometry.relative = true;
+ * return edge;
+ * });
+ * (end)
+ *
+ * Here is an alternative solution that just sets a specific user object for
+ * new edges by overriding <insertEdge>.
+ *
+ * (code)
+ * mxConnectionHandlerInsertEdge = mxConnectionHandler.prototype.insertEdge;
+ * mxConnectionHandler.prototype.insertEdge = function(parent, id, value, source, target, style)
+ * {
+ * value = 'Test';
+ *
+ * return mxConnectionHandlerInsertEdge.apply(this, arguments);
+ * };
+ * (end)
+ *
+ * Using images to trigger connections:
+ *
+ * This handler uses mxTerminalMarker to find the source and target cell for
+ * the new connection and creates a new edge using <connect>. The new edge is
+ * created using <createEdge> which in turn uses <factoryMethod> or creates a
+ * new default edge.
+ *
+ * The handler uses a "highlight-paradigm" for indicating if a cell is being
+ * used as a source or target terminal, as seen in MS Visio and other products.
+ * In order to allow both, moving and connecting cells at the same time,
+ * <mxConstants.DEFAULT_HOTSPOT> is used in the handler to determine the hotspot
+ * of a cell, that is, the region of the cell which is used to trigger a new
+ * connection. The constant is a value between 0 and 1 that specifies the
+ * amount of the width and height around the center to be used for the hotspot
+ * of a cell and its default value is 0.5. In addition,
+ * <mxConstants.MIN_HOTSPOT_SIZE> defines the minimum number of pixels for the
+ * width and height of the hotspot.
+ *
+ * This solution, while standards compliant, may be somewhat confusing because
+ * there is no visual indicator for the hotspot and the highlight is seen to
+ * switch on and off while the mouse is being moved in and out. Furthermore,
+ * this paradigm does not allow to create different connections depending on
+ * the highlighted hotspot as there is only one hotspot per cell and it
+ * normally does not allow cells to be moved and connected at the same time as
+ * there is no clear indication of the connectable area of the cell.
+ *
+ * To come across these issues, the handle has an additional <createIcons> hook
+ * with a default implementation that allows to create one icon to be used to
+ * trigger new connections. If this icon is specified, then new connections can
+ * only be created if the image is clicked while the cell is being highlighted.
+ * The <createIcons> hook may be overridden to create more than one
+ * <mxImageShape> for creating new connections, but the default implementation
+ * supports one image and is used as follows:
+ *
+ * In order to display the "connect image" whenever the mouse is over the cell,
+ * an DEFAULT_HOTSPOT of 1 should be used:
+ *
+ * (code)
+ * mxConstants.DEFAULT_HOTSPOT = 1;
+ * (end)
+ *
+ * In order to avoid confusion with the highlighting, the highlight color
+ * should not be used with a connect image:
+ *
+ * (code)
+ * mxConstants.HIGHLIGHT_COLOR = null;
+ * (end)
+ *
+ * To install the image, the connectImage field of the mxConnectionHandler must
+ * be assigned a new <mxImage> instance:
+ *
+ * (code)
+ * mxConnectionHandler.prototype.connectImage = new mxImage('images/green-dot.gif', 14, 14);
+ * (end)
+ *
+ * This will use the green-dot.gif with a width and height of 14 pixels as the
+ * image to trigger new connections. In createIcons the icon field of the
+ * handler will be set in order to remember the icon that has been clicked for
+ * creating the new connection. This field will be available under selectedIcon
+ * in the connect method, which may be overridden to take the icon that
+ * triggered the new connection into account. This is useful if more than one
+ * icon may be used to create a connection.
+ *
+ * Group: Events
+ *
+ * Event: mxEvent.START
+ *
+ * Fires when a new connection is being created by the user. The <code>state</code>
+ * property contains the state of the source cell.
+ *
+ * Event: mxEvent.CONNECT
+ *
+ * Fires between begin- and endUpdate in <connect>. The <code>cell</code>
+ * property contains the inserted edge, the <code>event</code> and <code>target</code>
+ * properties contain the respective arguments that were passed to <connect> (where
+ * target corresponds to the dropTarget argument).
+ *
+ * Note that the target is the cell under the mouse where the mouse button was released.
+ * Depending on the logic in the handler, this doesn't necessarily have to be the target
+ * of the inserted edge. To print the source, target or any optional ports IDs that the
+ * edge is connected to, the following code can be used. To get more details about the
+ * actual connection point, <mxGraph.getConnectionConstraint> can be used. To resolve
+ * the port IDs, use <mxGraphModel.getCell>.
+ *
+ * (code)
+ * graph.connectionHandler.addListener(mxEvent.CONNECT, function(sender, evt)
+ * {
+ * var edge = evt.getProperty('cell');
+ * var source = graph.getModel().getTerminal(edge, true);
+ * var target = graph.getModel().getTerminal(edge, false);
+ *
+ * var style = graph.getCellStyle(edge);
+ * var sourcePortId = style[mxConstants.STYLE_SOURCE_PORT];
+ * var targetPortId = style[mxConstants.STYLE_TARGET_PORT];
+ *
+ * mxLog.show();
+ * mxLog.debug('connect', edge, source.id, target.id, sourcePortId, targetPortId);
+ * });
+ * (end)
+ *
+ * Event: mxEvent.RESET
+ *
+ * Fires when the <reset> method is invoked.
+ *
+ * Constructor: mxConnectionHandler
+ *
+ * Constructs an event handler that connects vertices using the specified
+ * factory method to create the new edges. Modify
+ * <mxConstants.ACTIVE_REGION> to setup the region on a cell which triggers
+ * the creation of a new connection or use connect icons as explained
+ * above.
+ *
+ * Parameters:
+ *
+ * graph - Reference to the enclosing <mxGraph>.
+ * factoryMethod - Optional function to create the edge. The function takes
+ * the source and target <mxCell> as the first and second argument and an
+ * optional cell style from the preview as the third argument. It returns
+ * the <mxCell> that represents the new edge.
+ */
+function mxConnectionHandler(graph, factoryMethod)
+{
+ if (graph != null)
+ {
+ this.graph = graph;
+ this.factoryMethod = factoryMethod;
+ this.init();
+ }
+};
+
+/**
+ * Extends mxEventSource.
+ */
+mxConnectionHandler.prototype = new mxEventSource();
+mxConnectionHandler.prototype.constructor = mxConnectionHandler;
+
+/**
+ * Variable: graph
+ *
+ * Reference to the enclosing <mxGraph>.
+ */
+mxConnectionHandler.prototype.graph = null;
+
+/**
+ * Variable: factoryMethod
+ *
+ * Function that is used for creating new edges. The function takes the
+ * source and target <mxCell> as the first and second argument and returns
+ * a new <mxCell> that represents the edge. This is used in <createEdge>.
+ */
+mxConnectionHandler.prototype.factoryMethod = true;
+
+/**
+ * Variable: moveIconFront
+ *
+ * Specifies if icons should be displayed inside the graph container instead
+ * of the overlay pane. This is used for HTML labels on vertices which hide
+ * the connect icon. This has precendence over <moveIconBack> when set
+ * to true. Default is false.
+ */
+mxConnectionHandler.prototype.moveIconFront = false;
+
+/**
+ * Variable: moveIconBack
+ *
+ * Specifies if icons should be moved to the back of the overlay pane. This can
+ * be set to true if the icons of the connection handler conflict with other
+ * handles, such as the vertex label move handle. Default is false.
+ */
+mxConnectionHandler.prototype.moveIconBack = false;
+
+/**
+ * Variable: connectImage
+ *
+ * <mxImage> that is used to trigger the creation of a new connection. This
+ * is used in <createIcons>. Default is null.
+ */
+mxConnectionHandler.prototype.connectImage = null;
+
+/**
+ * Variable: targetConnectImage
+ *
+ * Specifies if the connect icon should be centered on the target state
+ * while connections are being previewed. Default is false.
+ */
+mxConnectionHandler.prototype.targetConnectImage = false;
+
+/**
+ * Variable: enabled
+ *
+ * Specifies if events are handled. Default is true.
+ */
+mxConnectionHandler.prototype.enabled = true;
+
+/**
+ * Variable: select
+ *
+ * Specifies if new edges should be selected. Default is true.
+ */
+mxConnectionHandler.prototype.select = true;
+
+/**
+ * Variable: createTarget
+ *
+ * Specifies if <createTargetVertex> should be called if no target was under the
+ * mouse for the new connection. Setting this to true means the connection
+ * will be drawn as valid if no target is under the mouse, and
+ * <createTargetVertex> will be called before the connection is created between
+ * the source cell and the newly created vertex in <createTargetVertex>, which
+ * can be overridden to create a new target. Default is false.
+ */
+mxConnectionHandler.prototype.createTarget = false;
+
+/**
+ * Variable: marker
+ *
+ * Holds the <mxTerminalMarker> used for finding source and target cells.
+ */
+mxConnectionHandler.prototype.marker = null;
+
+/**
+ * Variable: constraintHandler
+ *
+ * Holds the <mxConstraintHandler> used for drawing and highlighting
+ * constraints.
+ */
+mxConnectionHandler.prototype.constraintHandler = null;
+
+/**
+ * Variable: error
+ *
+ * Holds the current validation error while connections are being created.
+ */
+mxConnectionHandler.prototype.error = null;
+
+/**
+ * Variable: waypointsEnabled
+ *
+ * Specifies if single clicks should add waypoints on the new edge. Default is
+ * false.
+ */
+mxConnectionHandler.prototype.waypointsEnabled = false;
+
+/**
+ * Variable: tapAndHoldEnabled
+ *
+ * Specifies if tap and hold should be used for starting connections on touch-based
+ * devices. Default is true.
+ */
+mxConnectionHandler.prototype.tapAndHoldEnabled = true;
+
+/**
+ * Variable: tapAndHoldDelay
+ *
+ * Specifies the time for a tap and hold. Default is 500 ms.
+ */
+mxConnectionHandler.prototype.tapAndHoldDelay = 500;
+
+/**
+ * Variable: tapAndHoldInProgress
+ *
+ * True if the timer for tap and hold events is running.
+ */
+mxConnectionHandler.prototype.tapAndHoldInProgress = false;
+
+/**
+ * Variable: tapAndHoldValid
+ *
+ * True as long as the timer is running and the touch events
+ * stay within the given <tapAndHoldTolerance>.
+ */
+mxConnectionHandler.prototype.tapAndHoldValid = false;
+
+/**
+ * Variable: tapAndHoldTolerance
+ *
+ * Specifies the tolerance for a tap and hold. Default is 4 pixels.
+ */
+mxConnectionHandler.prototype.tapAndHoldTolerance = 4;
+
+/**
+ * Variable: initialTouchX
+ *
+ * Holds the x-coordinate of the intial touch event for tap and hold.
+ */
+mxConnectionHandler.prototype.initialTouchX = 0;
+
+/**
+ * Variable: initialTouchY
+ *
+ * Holds the y-coordinate of the intial touch event for tap and hold.
+ */
+mxConnectionHandler.prototype.initialTouchY = 0;
+
+/**
+ * Variable: ignoreMouseDown
+ *
+ * Specifies if the connection handler should ignore the state of the mouse
+ * button when highlighting the source. Default is false, that is, the
+ * handler only highlights the source if no button is being pressed.
+ */
+mxConnectionHandler.prototype.ignoreMouseDown = false;
+
+/**
+ * Variable: first
+ *
+ * Holds the <mxPoint> where the mouseDown took place while the handler is
+ * active.
+ */
+mxConnectionHandler.prototype.first = null;
+
+/**
+ * Variable: connectIconOffset
+ *
+ * Holds the offset for connect icons during connection preview.
+ * Default is mxPoint(0, <mxConstants.TOOLTIP_VERTICAL_OFFSET>).
+ * Note that placing the icon under the mouse pointer with an
+ * offset of (0,0) will affect hit detection.
+ */
+mxConnectionHandler.prototype.connectIconOffset = new mxPoint(0, mxConstants.TOOLTIP_VERTICAL_OFFSET);
+
+/**
+ * Variable: edgeState
+ *
+ * Optional <mxCellState> that represents the preview edge while the
+ * handler is active. This is created in <createEdgeState>.
+ */
+mxConnectionHandler.prototype.edgeState = null;
+
+/**
+ * Variable: changeHandler
+ *
+ * Holds the change event listener for later removal.
+ */
+mxConnectionHandler.prototype.changeHandler = null;
+
+/**
+ * Variable: drillHandler
+ *
+ * Holds the drill event listener for later removal.
+ */
+mxConnectionHandler.prototype.drillHandler = null;
+
+/**
+ * Variable: mouseDownCounter
+ *
+ * Counts the number of mouseDown events since the start. The initial mouse
+ * down event counts as 1.
+ */
+mxConnectionHandler.prototype.mouseDownCounter = 0;
+
+/**
+ * Variable: movePreviewAway
+ *
+ * Switch to enable moving the preview away from the mousepointer. This is required in browsers
+ * where the preview cannot be made transparent to events and if the built-in hit detection on
+ * the HTML elements in the page should be used. Default is the value of <mxClient.IS_VML>.
+ */
+mxConnectionHandler.prototype.movePreviewAway = mxClient.IS_VML;
+
+/**
+ * Function: isEnabled
+ *
+ * Returns true if events are handled. This implementation
+ * returns <enabled>.
+ */
+mxConnectionHandler.prototype.isEnabled = function()
+{
+ return this.enabled;
+};
+
+/**
+ * Function: setEnabled
+ *
+ * Enables or disables event handling. This implementation
+ * updates <enabled>.
+ *
+ * Parameters:
+ *
+ * enabled - Boolean that specifies the new enabled state.
+ */
+mxConnectionHandler.prototype.setEnabled = function(enabled)
+{
+ this.enabled = enabled;
+};
+
+/**
+ * Function: isCreateTarget
+ *
+ * Returns <createTarget>.
+ */
+mxConnectionHandler.prototype.isCreateTarget = function()
+{
+ return this.createTarget;
+};
+
+/**
+ * Function: setCreateTarget
+ *
+ * Sets <createTarget>.
+ */
+mxConnectionHandler.prototype.setCreateTarget = function(value)
+{
+ this.createTarget = value;
+};
+
+/**
+ * Function: createShape
+ *
+ * Creates the preview shape for new connections.
+ */
+mxConnectionHandler.prototype.createShape = function()
+{
+ // Creates the edge preview
+ var shape = new mxPolyline([], mxConstants.INVALID_COLOR);
+ shape.isDashed = true;
+ shape.dialect = (this.graph.dialect != mxConstants.DIALECT_SVG) ?
+ mxConstants.DIALECT_VML : mxConstants.DIALECT_SVG;
+ shape.init(this.graph.getView().getOverlayPane());
+
+ // Event-transparency
+ if (this.graph.dialect == mxConstants.DIALECT_SVG)
+ {
+ // Sets event transparency on the internal shapes that represent
+ // the actual dashed line on the screen
+ shape.pipe.setAttribute('style', 'pointer-events:none;');
+ shape.innerNode.setAttribute('style', 'pointer-events:none;');
+ }
+ else
+ {
+ // Workaround no event transparency for preview in IE
+ // FIXME: 3,3 pixel offset for custom hit detection in IE
+ var getState = mxUtils.bind(this, function(evt)
+ {
+ var pt = mxUtils.convertPoint(this.graph.container, mxEvent.getClientX(evt), mxEvent.getClientY(evt));
+
+ return this.graph.view.getState(this.graph.getCellAt(pt.x, pt.y));
+ });
+
+ // Redirects events on the shape to the graph
+ mxEvent.redirectMouseEvents(shape.node, this.graph, getState);
+ }
+
+ return shape;
+};
+
+/**
+ * Function: init
+ *
+ * Initializes the shapes required for this connection handler. This should
+ * be invoked if <mxGraph.container> is assigned after the connection
+ * handler has been created.
+ */
+mxConnectionHandler.prototype.init = function()
+{
+ this.graph.addMouseListener(this);
+ this.marker = this.createMarker();
+ this.constraintHandler = new mxConstraintHandler(this.graph);
+
+ // Redraws the icons if the graph changes
+ this.changeHandler = mxUtils.bind(this, function(sender)
+ {
+ if (this.iconState != null)
+ {
+ this.iconState = this.graph.getView().getState(this.iconState.cell);
+ }
+
+ if (this.iconState != null)
+ {
+ this.redrawIcons(this.icons, this.iconState);
+ }
+ else
+ {
+ this.destroyIcons(this.icons);
+ this.previous = null;
+ }
+
+ this.constraintHandler.reset();
+ });
+
+ this.graph.getModel().addListener(mxEvent.CHANGE, this.changeHandler);
+ this.graph.getView().addListener(mxEvent.SCALE, this.changeHandler);
+ this.graph.getView().addListener(mxEvent.TRANSLATE, this.changeHandler);
+ this.graph.getView().addListener(mxEvent.SCALE_AND_TRANSLATE, this.changeHandler);
+
+ // Removes the icon if we step into/up or start editing
+ this.drillHandler = mxUtils.bind(this, function(sender)
+ {
+ this.destroyIcons(this.icons);
+ });
+
+ this.graph.addListener(mxEvent.START_EDITING, this.drillHandler);
+ this.graph.getView().addListener(mxEvent.DOWN, this.drillHandler);
+ this.graph.getView().addListener(mxEvent.UP, this.drillHandler);
+};
+
+/**
+ * Function: isConnectableCell
+ *
+ * Returns true if the given cell is connectable. This is a hook to
+ * disable floating connections. This implementation returns true.
+ */
+mxConnectionHandler.prototype.isConnectableCell = function(cell)
+{
+ return true;
+};
+
+/**
+ * Function: createMarker
+ *
+ * Creates and returns the <mxCellMarker> used in <marker>.
+ */
+mxConnectionHandler.prototype.createMarker = function()
+{
+ var marker = new mxCellMarker(this.graph);
+ marker.hotspotEnabled = true;
+
+ // Overrides to return cell at location only if valid (so that
+ // there is no highlight for invalid cells)
+ marker.getCell = mxUtils.bind(this, function(evt, cell)
+ {
+ var cell = mxCellMarker.prototype.getCell.apply(marker, arguments);
+ this.error = null;
+
+ if (!this.isConnectableCell(cell))
+ {
+ return null;
+ }
+
+ if (cell != null)
+ {
+ if (this.isConnecting())
+ {
+ if (this.previous != null)
+ {
+ this.error = this.validateConnection(this.previous.cell, cell);
+
+ if (this.error != null && this.error.length == 0)
+ {
+ cell = null;
+
+ // Enables create target inside groups
+ if (this.isCreateTarget())
+ {
+ this.error = null;
+ }
+ }
+ }
+ }
+ else if (!this.isValidSource(cell))
+ {
+ cell = null;
+ }
+ }
+ else if (this.isConnecting() && !this.isCreateTarget() &&
+ !this.graph.allowDanglingEdges)
+ {
+ this.error = '';
+ }
+
+ return cell;
+ });
+
+ // Sets the highlight color according to validateConnection
+ marker.isValidState = mxUtils.bind(this, function(state)
+ {
+ if (this.isConnecting())
+ {
+ return this.error == null;
+ }
+ else
+ {
+ return mxCellMarker.prototype.isValidState.apply(marker, arguments);
+ }
+ });
+
+ // Overrides to use marker color only in highlight mode or for
+ // target selection
+ marker.getMarkerColor = mxUtils.bind(this, function(evt, state, isValid)
+ {
+ return (this.connectImage == null || this.isConnecting()) ?
+ mxCellMarker.prototype.getMarkerColor.apply(marker, arguments) :
+ null;
+ });
+
+ // Overrides to use hotspot only for source selection otherwise
+ // intersects always returns true when over a cell
+ marker.intersects = mxUtils.bind(this, function(state, evt)
+ {
+ if (this.connectImage != null || this.isConnecting())
+ {
+ return true;
+ }
+
+ return mxCellMarker.prototype.intersects.apply(marker, arguments);
+ });
+
+ return marker;
+};
+
+/**
+ * Function: start
+ *
+ * Starts a new connection for the given state and coordinates.
+ */
+mxConnectionHandler.prototype.start = function(state, x, y, edgeState)
+{
+ this.previous = state;
+ this.first = new mxPoint(x, y);
+ this.edgeState = (edgeState != null) ? edgeState : this.createEdgeState(null);
+
+ // Marks the source state
+ this.marker.currentColor = this.marker.validColor;
+ this.marker.markedState = state;
+ this.marker.mark();
+
+ this.fireEvent(new mxEventObject(mxEvent.START, 'state', this.previous));
+};
+
+/**
+ * Function: isConnecting
+ *
+ * Returns true if the source terminal has been clicked and a new
+ * connection is currently being previewed.
+ */
+mxConnectionHandler.prototype.isConnecting = function()
+{
+ return this.first != null && this.shape != null;
+};
+
+/**
+ * Function: isValidSource
+ *
+ * Returns <mxGraph.isValidSource> for the given source terminal.
+ *
+ * Parameters:
+ *
+ * cell - <mxCell> that represents the source terminal.
+ */
+mxConnectionHandler.prototype.isValidSource = function(cell)
+{
+ return this.graph.isValidSource(cell);
+};
+
+/**
+ * Function: isValidTarget
+ *
+ * Returns true. The call to <mxGraph.isValidTarget> is implicit by calling
+ * <mxGraph.getEdgeValidationError> in <validateConnection>. This is an
+ * additional hook for disabling certain targets in this specific handler.
+ *
+ * Parameters:
+ *
+ * cell - <mxCell> that represents the target terminal.
+ */
+mxConnectionHandler.prototype.isValidTarget = function(cell)
+{
+ return true;
+};
+
+/**
+ * Function: validateConnection
+ *
+ * Returns the error message or an empty string if the connection for the
+ * given source target pair is not valid. Otherwise it returns null. This
+ * implementation uses <mxGraph.getEdgeValidationError>.
+ *
+ * Parameters:
+ *
+ * source - <mxCell> that represents the source terminal.
+ * target - <mxCell> that represents the target terminal.
+ */
+mxConnectionHandler.prototype.validateConnection = function(source, target)
+{
+ if (!this.isValidTarget(target))
+ {
+ return '';
+ }
+
+ return this.graph.getEdgeValidationError(null, source, target);
+};
+
+/**
+ * Function: getConnectImage
+ *
+ * Hook to return the <mxImage> used for the connection icon of the given
+ * <mxCellState>. This implementation returns <connectImage>.
+ *
+ * Parameters:
+ *
+ * state - <mxCellState> whose connect image should be returned.
+ */
+mxConnectionHandler.prototype.getConnectImage = function(state)
+{
+ return this.connectImage;
+};
+
+/**
+ * Function: isMoveIconToFrontForState
+ *
+ * Returns true if the state has a HTML label in the graph's container, otherwise
+ * it returns <moveIconFront>.
+ *
+ * Parameters:
+ *
+ * state - <mxCellState> whose connect icons should be returned.
+ */
+mxConnectionHandler.prototype.isMoveIconToFrontForState = function(state)
+{
+ if (state.text != null && state.text.node.parentNode == this.graph.container)
+ {
+ return true;
+ }
+
+ return this.moveIconFront;
+};
+
+/**
+ * Function: createIcons
+ *
+ * Creates the array <mxImageShapes> that represent the connect icons for
+ * the given <mxCellState>.
+ *
+ * Parameters:
+ *
+ * state - <mxCellState> whose connect icons should be returned.
+ */
+mxConnectionHandler.prototype.createIcons = function(state)
+{
+ var image = this.getConnectImage(state);
+
+ if (image != null && state != null)
+ {
+ this.iconState = state;
+ var icons = [];
+
+ // Cannot use HTML for the connect icons because the icon receives all
+ // mouse move events in IE, must use VML and SVG instead even if the
+ // connect-icon appears behind the selection border and the selection
+ // border consumes the events before the icon gets a chance
+ var bounds = new mxRectangle(0, 0, image.width, image.height);
+ var icon = new mxImageShape(bounds, image.src, null, null, 0);
+ icon.preserveImageAspect = false;
+
+ if (this.isMoveIconToFrontForState(state))
+ {
+ icon.dialect = mxConstants.DIALECT_STRICTHTML;
+ icon.init(this.graph.container);
+ }
+ else
+ {
+ icon.dialect = (this.graph.dialect == mxConstants.DIALECT_SVG) ?
+ mxConstants.DIALECT_SVG :
+ mxConstants.DIALECT_VML;
+ icon.init(this.graph.getView().getOverlayPane());
+
+ // Move the icon back in the overlay pane
+ if (this.moveIconBack && icon.node.previousSibling != null)
+ {
+ icon.node.parentNode.insertBefore(icon.node, icon.node.parentNode.firstChild);
+ }
+ }
+
+ icon.node.style.cursor = mxConstants.CURSOR_CONNECT;
+
+ // Events transparency
+ var getState = mxUtils.bind(this, function()
+ {
+ return (this.currentState != null) ? this.currentState : state;
+ });
+
+ // Updates the local icon before firing the mouse down event.
+ var mouseDown = mxUtils.bind(this, function(evt)
+ {
+ if (!mxEvent.isConsumed(evt))
+ {
+ this.icon = icon;
+ this.graph.fireMouseEvent(mxEvent.MOUSE_DOWN,
+ new mxMouseEvent(evt, getState()));
+ }
+ });
+
+ mxEvent.redirectMouseEvents(icon.node, this.graph, getState, mouseDown);
+
+ icons.push(icon);
+ this.redrawIcons(icons, this.iconState);
+
+ return icons;
+ }
+
+ return null;
+};
+
+/**
+ * Function: redrawIcons
+ *
+ * Redraws the given array of <mxImageShapes>.
+ *
+ * Parameters:
+ *
+ * icons - Optional array of <mxImageShapes> to be redrawn.
+ */
+mxConnectionHandler.prototype.redrawIcons = function(icons, state)
+{
+ if (icons != null && icons[0] != null && state != null)
+ {
+ var pos = this.getIconPosition(icons[0], state);
+ icons[0].bounds.x = pos.x;
+ icons[0].bounds.y = pos.y;
+ icons[0].redraw();
+ }
+};
+
+/**
+ * Function: redrawIcons
+ *
+ * Redraws the given array of <mxImageShapes>.
+ *
+ * Parameters:
+ *
+ * icons - Optional array of <mxImageShapes> to be redrawn.
+ */
+mxConnectionHandler.prototype.getIconPosition = function(icon, state)
+{
+ var scale = this.graph.getView().scale;
+ var cx = state.getCenterX();
+ var cy = state.getCenterY();
+
+ if (this.graph.isSwimlane(state.cell))
+ {
+ var size = this.graph.getStartSize(state.cell);
+
+ cx = (size.width != 0) ? state.x + size.width * scale / 2 : cx;
+ cy = (size.height != 0) ? state.y + size.height * scale / 2 : cy;
+ }
+
+ return new mxPoint(cx - icon.bounds.width / 2,
+ cy - icon.bounds.height / 2);
+};
+
+/**
+ * Function: destroyIcons
+ *
+ * Destroys the given array of <mxImageShapes>.
+ *
+ * Parameters:
+ *
+ * icons - Optional array of <mxImageShapes> to be destroyed.
+ */
+mxConnectionHandler.prototype.destroyIcons = function(icons)
+{
+ if (icons != null)
+ {
+ this.iconState = null;
+
+ for (var i = 0; i < icons.length; i++)
+ {
+ icons[i].destroy();
+ }
+ }
+};
+
+/**
+ * Function: isStartEvent
+ *
+ * Returns true if the given mouse down event should start this handler. The
+ * This implementation returns true if the event does not force marquee
+ * selection, and the currentConstraint and currentFocus of the
+ * <constraintHandler> are not null, or <previous> and <error> are not null and
+ * <icons> is null or <icons> and <icon> are not null.
+ */
+mxConnectionHandler.prototype.isStartEvent = function(me)
+{
+ return !this.graph.isForceMarqueeEvent(me.getEvent()) &&
+ ((this.constraintHandler.currentFocus != null &&
+ this.constraintHandler.currentConstraint != null) ||
+ (this.previous != null && this.error == null &&
+ (this.icons == null || (this.icons != null && this.icon != null))));
+};
+
+/**
+ * Function: mouseDown
+ *
+ * Handles the event by initiating a new connection.
+ */
+mxConnectionHandler.prototype.mouseDown = function(sender, me)
+{
+ this.mouseDownCounter++;
+
+ if (this.isEnabled() && this.graph.isEnabled() && !me.isConsumed() &&
+ !this.isConnecting() && this.isStartEvent(me))
+ {
+ if (this.constraintHandler.currentConstraint != null &&
+ this.constraintHandler.currentFocus != null &&
+ this.constraintHandler.currentPoint != null)
+ {
+ this.sourceConstraint = this.constraintHandler.currentConstraint;
+ this.previous = this.constraintHandler.currentFocus;
+ this.first = this.constraintHandler.currentPoint.clone();
+ }
+ else
+ {
+ // Stores the location of the initial mousedown
+ this.first = new mxPoint(me.getGraphX(), me.getGraphY());
+ }
+
+ this.edgeState = this.createEdgeState(me);
+ this.mouseDownCounter = 1;
+
+ if (this.waypointsEnabled && this.shape == null)
+ {
+ this.waypoints = null;
+ this.shape = this.createShape();
+ }
+
+ // Stores the starting point in the geometry of the preview
+ if (this.previous == null && this.edgeState != null)
+ {
+ var pt = this.graph.getPointForEvent(me.getEvent());
+ this.edgeState.cell.geometry.setTerminalPoint(pt, true);
+ }
+
+ this.fireEvent(new mxEventObject(mxEvent.START, 'state', this.previous));
+
+ me.consume();
+ }
+ // Handles connecting via tap and hold
+ else if (mxClient.IS_TOUCH && this.tapAndHoldEnabled && !this.tapAndHoldInProgress &&
+ this.isEnabled() && this.graph.isEnabled() && !this.isConnecting())
+ {
+ this.tapAndHoldInProgress = true;
+ this.initialTouchX = me.getX();
+ this.initialTouchY = me.getY();
+ var state = this.graph.view.getState(this.marker.getCell(me));
+
+ var handler = function()
+ {
+ if (this.tapAndHoldValid)
+ {
+ this.tapAndHold(me, state);
+ }
+
+ this.tapAndHoldInProgress = false;
+ this.tapAndHoldValid = false;
+ };
+
+ if (this.tapAndHoldThread)
+ {
+ window.clearTimeout(this.tapAndHoldThread);
+ }
+
+ this.tapAndHoldThread = window.setTimeout(mxUtils.bind(this, handler), this.tapAndHoldDelay);
+ this.tapAndHoldValid = true;
+ }
+
+ this.selectedIcon = this.icon;
+ this.icon = null;
+};
+
+/**
+ * Function: tapAndHold
+ *
+ * Handles the <mxMouseEvent> by highlighting the <mxCellState>.
+ *
+ * Parameters:
+ *
+ * me - <mxMouseEvent> that represents the touch event.
+ * state - Optional <mxCellState> that is associated with the event.
+ */
+mxConnectionHandler.prototype.tapAndHold = function(me, state)
+{
+ if (state != null)
+ {
+ this.marker.currentColor = this.marker.validColor;
+ this.marker.markedState = state;
+ this.marker.mark();
+
+ this.first = new mxPoint(me.getGraphX(), me.getGraphY());
+ this.edgeState = this.createEdgeState(me);
+ this.previous = state;
+ this.fireEvent(new mxEventObject(mxEvent.START, 'state', this.previous));
+ }
+};
+
+/**
+ * Function: isImmediateConnectSource
+ *
+ * Returns true if a tap on the given source state should immediately start
+ * connecting. This implementation returns true if the state is not movable
+ * in the graph.
+ */
+mxConnectionHandler.prototype.isImmediateConnectSource = function(state)
+{
+ return !this.graph.isCellMovable(state.cell);
+};
+
+/**
+ * Function: createEdgeState
+ *
+ * Hook to return an <mxCellState> which may be used during the preview.
+ * This implementation returns null.
+ *
+ * Use the following code to create a preview for an existing edge style:
+ *
+ * [code]
+ * graph.connectionHandler.createEdgeState = function(me)
+ * {
+ * var edge = graph.createEdge(null, null, null, null, null, 'edgeStyle=elbowEdgeStyle');
+ *
+ * return new mxCellState(this.graph.view, edge, this.graph.getCellStyle(edge));
+ * };
+ * [/code]
+ */
+mxConnectionHandler.prototype.createEdgeState = function(me)
+{
+ return null;
+};
+
+/**
+ * Function: updateCurrentState
+ *
+ * Updates the current state for a given mouse move event by using
+ * the <marker>.
+ */
+mxConnectionHandler.prototype.updateCurrentState = function(me)
+{
+ var state = this.marker.process(me);
+ this.constraintHandler.update(me, this.first == null);
+ this.currentState = state;
+};
+
+/**
+ * Function: convertWaypoint
+ *
+ * Converts the given point from screen coordinates to model coordinates.
+ */
+mxConnectionHandler.prototype.convertWaypoint = function(point)
+{
+ var scale = this.graph.getView().getScale();
+ var tr = this.graph.getView().getTranslate();
+
+ point.x = point.x / scale - tr.x;
+ point.y = point.y / scale - tr.y;
+};
+
+/**
+ * Function: mouseMove
+ *
+ * Handles the event by updating the preview edge or by highlighting
+ * a possible source or target terminal.
+ */
+mxConnectionHandler.prototype.mouseMove = function(sender, me)
+{
+ if (this.tapAndHoldValid)
+ {
+ this.tapAndHoldValid =
+ Math.abs(this.initialTouchX - me.getX()) < this.tapAndHoldTolerance &&
+ Math.abs(this.initialTouchY - me.getY()) < this.tapAndHoldTolerance;
+ }
+
+ if (!me.isConsumed() && (this.ignoreMouseDown || this.first != null || !this.graph.isMouseDown))
+ {
+ // Handles special case when handler is disabled during highlight
+ if (!this.isEnabled() && this.currentState != null)
+ {
+ this.destroyIcons(this.icons);
+ this.currentState = null;
+ }
+
+ if (this.first != null || (this.isEnabled() && this.graph.isEnabled()))
+ {
+ this.updateCurrentState(me);
+ }
+
+ if (this.first != null)
+ {
+ var view = this.graph.getView();
+ var scale = view.scale;
+ var point = new mxPoint(this.graph.snap(me.getGraphX() / scale) * scale,
+ this.graph.snap(me.getGraphY() / scale) * scale);
+ var constraint = null;
+ var current = point;
+
+ // Uses the current point from the constraint handler if available
+ if (this.constraintHandler.currentConstraint != null &&
+ this.constraintHandler.currentFocus != null &&
+ this.constraintHandler.currentPoint != null)
+ {
+ constraint = this.constraintHandler.currentConstraint;
+ current = this.constraintHandler.currentPoint.clone();
+ }
+
+ var pt2 = this.first;
+
+ // Moves the connect icon with the mouse
+ if (this.selectedIcon != null)
+ {
+ var w = this.selectedIcon.bounds.width;
+ var h = this.selectedIcon.bounds.height;
+
+ if (this.currentState != null && this.targetConnectImage)
+ {
+ var pos = this.getIconPosition(this.selectedIcon, this.currentState);
+ this.selectedIcon.bounds.x = pos.x;
+ this.selectedIcon.bounds.y = pos.y;
+ }
+ else
+ {
+ var bounds = new mxRectangle(me.getGraphX() + this.connectIconOffset.x,
+ me.getGraphY() + this.connectIconOffset.y, w, h);
+ this.selectedIcon.bounds = bounds;
+ }
+
+ this.selectedIcon.redraw();
+ }
+
+ // Uses edge state to compute the terminal points
+ if (this.edgeState != null)
+ {
+ this.edgeState.absolutePoints = [null, (this.currentState != null) ? null : current];
+ this.graph.view.updateFixedTerminalPoint(this.edgeState, this.previous, true, this.sourceConstraint);
+
+ if (this.currentState != null)
+ {
+ if (constraint == null)
+ {
+ constraint = this.graph.getConnectionConstraint(this.edgeState, this.previous, false);
+ }
+
+ this.edgeState.setAbsoluteTerminalPoint(null, false);
+ this.graph.view.updateFixedTerminalPoint(this.edgeState, this.currentState, false, constraint);
+ }
+
+ // Scales and translates the waypoints to the model
+ var realPoints = null;
+
+ if (this.waypoints != null)
+ {
+ realPoints = [];
+
+ for (var i = 0; i < this.waypoints.length; i++)
+ {
+ var pt = this.waypoints[i].clone();
+ this.convertWaypoint(pt);
+ realPoints[i] = pt;
+ }
+ }
+
+ this.graph.view.updatePoints(this.edgeState, realPoints, this.previous, this.currentState);
+ this.graph.view.updateFloatingTerminalPoints(this.edgeState, this.previous, this.currentState);
+ current = this.edgeState.absolutePoints[this.edgeState.absolutePoints.length - 1];
+ pt2 = this.edgeState.absolutePoints[0];
+ }
+ else
+ {
+ if (this.currentState != null)
+ {
+ if (this.constraintHandler.currentConstraint == null)
+ {
+ var tmp = this.getTargetPerimeterPoint(this.currentState, me);
+
+ if (tmp != null)
+ {
+ current = tmp;
+ }
+ }
+ }
+
+ // Computes the source perimeter point
+ if (this.sourceConstraint == null && this.previous != null)
+ {
+ var next = (this.waypoints != null && this.waypoints.length > 0) ?
+ this.waypoints[0] : current;
+ var tmp = this.getSourcePerimeterPoint(this.previous, next, me);
+
+ if (tmp != null)
+ {
+ pt2 = tmp;
+ }
+ }
+ }
+
+ // Makes sure the cell under the mousepointer can be detected
+ // by moving the preview shape away from the mouse. This
+ // makes sure the preview shape does not prevent the detection
+ // of the cell under the mousepointer even for slow gestures.
+ if (this.currentState == null && this.movePreviewAway)
+ {
+ var tmp = pt2;
+
+ if (this.edgeState != null && this.edgeState.absolutePoints.length > 2)
+ {
+ var tmp2 = this.edgeState.absolutePoints[this.edgeState.absolutePoints.length - 2];
+
+ if (tmp2 != null)
+ {
+ tmp = tmp2;
+ }
+ }
+
+ var dx = current.x - tmp.x;
+ var dy = current.y - tmp.y;
+
+ var len = Math.sqrt(dx * dx + dy * dy);
+
+ if (len == 0)
+ {
+ return;
+ }
+
+ current.x -= dx * 4 / len;
+ current.y -= dy * 4 / len;
+ }
+
+ // Creates the preview shape (lazy)
+ if (this.shape == null)
+ {
+ var dx = Math.abs(point.x - this.first.x);
+ var dy = Math.abs(point.y - this.first.y);
+
+ if (dx > this.graph.tolerance || dy > this.graph.tolerance)
+ {
+ this.shape = this.createShape();
+
+ // Revalidates current connection
+ this.updateCurrentState(me);
+ }
+ }
+
+ // Updates the points in the preview edge
+ if (this.shape != null)
+ {
+ if (this.edgeState != null)
+ {
+ this.shape.points = this.edgeState.absolutePoints;
+ }
+ else
+ {
+ var pts = [pt2];
+
+ if (this.waypoints != null)
+ {
+ pts = pts.concat(this.waypoints);
+ }
+
+ pts.push(current);
+ this.shape.points = pts;
+ }
+
+ this.drawPreview();
+ }
+
+ mxEvent.consume(me.getEvent());
+ me.consume();
+ }
+ else if(!this.isEnabled() || !this.graph.isEnabled())
+ {
+ this.constraintHandler.reset();
+ }
+ else if (this.previous != this.currentState && this.edgeState == null)
+ {
+ this.destroyIcons(this.icons);
+ this.icons = null;
+
+ // Sets the cursor on the current shape
+ if (this.currentState != null && this.error == null)
+ {
+ this.icons = this.createIcons(this.currentState);
+
+ if (this.icons == null)
+ {
+ this.currentState.setCursor(mxConstants.CURSOR_CONNECT);
+ me.consume();
+ }
+ }
+
+ this.previous = this.currentState;
+ }
+ else if (this.previous == this.currentState && this.currentState != null && this.icons == null &&
+ !this.graph.isMouseDown)
+ {
+ // Makes sure that no cursors are changed
+ me.consume();
+ }
+
+ if (this.constraintHandler.currentConstraint != null)
+ {
+ this.marker.reset();
+ }
+
+ if (!this.graph.isMouseDown && this.currentState != null && this.icons != null)
+ {
+ var hitsIcon = false;
+ var target = me.getSource();
+
+ for (var i = 0; i < this.icons.length && !hitsIcon; i++)
+ {
+ hitsIcon = target == this.icons[i].node || target.parentNode == this.icons[i].node;
+ }
+
+ if (!hitsIcon)
+ {
+ this.updateIcons(this.currentState, this.icons, me);
+ }
+ }
+ }
+ else
+ {
+ this.constraintHandler.reset();
+ }
+};
+
+/**
+ * Function: getTargetPerimeterPoint
+ *
+ * Returns the perimeter point for the given target state.
+ *
+ * Parameters:
+ *
+ * state - <mxCellState> that represents the target cell state.
+ * me - <mxMouseEvent> that represents the mouse move.
+ */
+mxConnectionHandler.prototype.getTargetPerimeterPoint = function(state, me)
+{
+ var result = null;
+ var view = state.view;
+ var targetPerimeter = view.getPerimeterFunction(state);
+
+ if (targetPerimeter != null)
+ {
+ var next = (this.waypoints != null && this.waypoints.length > 0) ?
+ this.waypoints[this.waypoints.length - 1] :
+ new mxPoint(this.previous.getCenterX(), this.previous.getCenterY());
+ var tmp = targetPerimeter(view.getPerimeterBounds(state),
+ this.edgeState, next, false);
+
+ if (tmp != null)
+ {
+ result = tmp;
+ }
+ }
+ else
+ {
+ result = new mxPoint(state.getCenterX(), state.getCenterY());
+ }
+
+ return result;
+};
+
+/**
+ * Function: getSourcePerimeterPoint
+ *
+ * Hook to update the icon position(s) based on a mouseOver event. This is
+ * an empty implementation.
+ *
+ * Parameters:
+ *
+ * state - <mxCellState> that represents the target cell state.
+ * next - <mxPoint> that represents the next point along the previewed edge.
+ * me - <mxMouseEvent> that represents the mouse move.
+ */
+mxConnectionHandler.prototype.getSourcePerimeterPoint = function(state, next, me)
+{
+ var result = null;
+ var view = state.view;
+ var sourcePerimeter = view.getPerimeterFunction(state);
+
+ if (sourcePerimeter != null)
+ {
+ var tmp = sourcePerimeter(view.getPerimeterBounds(state), state, next, false);
+
+ if (tmp != null)
+ {
+ result = tmp;
+ }
+ }
+ else
+ {
+ result = new mxPoint(state.getCenterX(), state.getCenterY());
+ }
+
+ return result;
+};
+
+
+/**
+ * Function: updateIcons
+ *
+ * Hook to update the icon position(s) based on a mouseOver event. This is
+ * an empty implementation.
+ *
+ * Parameters:
+ *
+ * state - <mxCellState> under the mouse.
+ * icons - Array of currently displayed icons.
+ * me - <mxMouseEvent> that contains the mouse event.
+ */
+mxConnectionHandler.prototype.updateIcons = function(state, icons, me)
+{
+ // empty
+};
+
+/**
+ * Function: isStopEvent
+ *
+ * Returns true if the given mouse up event should stop this handler. The
+ * connection will be created if <error> is null. Note that this is only
+ * called if <waypointsEnabled> is true. This implemtation returns true
+ * if there is a cell state in the given event.
+ */
+mxConnectionHandler.prototype.isStopEvent = function(me)
+{
+ return me.getState() != null;
+};
+
+/**
+ * Function: addWaypoint
+ *
+ * Adds the waypoint for the given event to <waypoints>.
+ */
+mxConnectionHandler.prototype.addWaypointForEvent = function(me)
+{
+ var point = mxUtils.convertPoint(this.graph.container, me.getX(), me.getY());
+ var dx = Math.abs(point.x - this.first.x);
+ var dy = Math.abs(point.y - this.first.y);
+ var addPoint = this.waypoints != null || (this.mouseDownCounter > 1 &&
+ (dx > this.graph.tolerance || dy > this.graph.tolerance));
+
+ if (addPoint)
+ {
+ if (this.waypoints == null)
+ {
+ this.waypoints = [];
+ }
+
+ var scale = this.graph.view.scale;
+ var point = new mxPoint(this.graph.snap(me.getGraphX() / scale) * scale,
+ this.graph.snap(me.getGraphY() / scale) * scale);
+ this.waypoints.push(point);
+ }
+};
+
+/**
+ * Function: mouseUp
+ *
+ * Handles the event by inserting the new connection.
+ */
+mxConnectionHandler.prototype.mouseUp = function(sender, me)
+{
+ if (!me.isConsumed() && this.isConnecting())
+ {
+ if (this.waypointsEnabled && !this.isStopEvent(me))
+ {
+ this.addWaypointForEvent(me);
+ me.consume();
+
+ return;
+ }
+
+ // Inserts the edge if no validation error exists
+ if (this.error == null)
+ {
+ var source = (this.previous != null) ? this.previous.cell : null;
+ var target = null;
+
+ if (this.constraintHandler.currentConstraint != null &&
+ this.constraintHandler.currentFocus != null)
+ {
+ target = this.constraintHandler.currentFocus.cell;
+ }
+
+ if (target == null && this.marker.hasValidState())
+ {
+ target = this.marker.validState.cell;
+ }
+
+ this.connect(source, target, me.getEvent(), me.getCell());
+ }
+ else
+ {
+ // Selects the source terminal for self-references
+ if (this.previous != null && this.marker.validState != null &&
+ this.previous.cell == this.marker.validState.cell)
+ {
+ this.graph.selectCellForEvent(this.marker.source, evt);
+ }
+
+ // Displays the error message if it is not an empty string,
+ // for empty error messages, the event is silently dropped
+ if (this.error.length > 0)
+ {
+ this.graph.validationAlert(this.error);
+ }
+ }
+
+ // Redraws the connect icons and resets the handler state
+ this.destroyIcons(this.icons);
+ me.consume();
+ }
+
+ if (this.first != null)
+ {
+ this.reset();
+ }
+
+ this.tapAndHoldInProgress = false;
+ this.tapAndHoldValid = false;
+};
+
+/**
+ * Function: reset
+ *
+ * Resets the state of this handler.
+ */
+mxConnectionHandler.prototype.reset = function()
+{
+ if (this.shape != null)
+ {
+ this.shape.destroy();
+ this.shape = null;
+ }
+
+ this.destroyIcons(this.icons);
+ this.icons = null;
+ this.marker.reset();
+ this.constraintHandler.reset();
+ this.selectedIcon = null;
+ this.edgeState = null;
+ this.previous = null;
+ this.error = null;
+ this.sourceConstraint = null;
+ this.mouseDownCounter = 0;
+ this.first = null;
+ this.icon = null;
+
+ this.fireEvent(new mxEventObject(mxEvent.RESET));
+};
+
+/**
+ * Function: drawPreview
+ *
+ * Redraws the preview edge using the color and width returned by
+ * <getEdgeColor> and <getEdgeWidth>.
+ */
+mxConnectionHandler.prototype.drawPreview = function()
+{
+ var valid = this.error == null;
+ var color = this.getEdgeColor(valid);
+
+ if (this.shape.dialect == mxConstants.DIALECT_SVG)
+ {
+ this.shape.innerNode.setAttribute('stroke', color);
+ }
+ else
+ {
+ this.shape.node.strokecolor = color;
+ }
+
+ this.shape.strokewidth = this.getEdgeWidth(valid);
+ this.shape.redraw();
+
+ // Workaround to force a repaint in AppleWebKit
+ mxUtils.repaintGraph(this.graph, this.shape.points[1]);
+};
+
+/**
+ * Function: getEdgeColor
+ *
+ * Returns the color used to draw the preview edge. This returns green if
+ * there is no edge validation error and red otherwise.
+ *
+ * Parameters:
+ *
+ * valid - Boolean indicating if the color for a valid edge should be
+ * returned.
+ */
+mxConnectionHandler.prototype.getEdgeColor = function(valid)
+{
+ return (valid) ? mxConstants.VALID_COLOR : mxConstants.INVALID_COLOR;
+};
+
+/**
+ * Function: getEdgeWidth
+ *
+ * Returns the width used to draw the preview edge. This returns 3 if
+ * there is no edge validation error and 1 otherwise.
+ *
+ * Parameters:
+ *
+ * valid - Boolean indicating if the width for a valid edge should be
+ * returned.
+ */
+mxConnectionHandler.prototype.getEdgeWidth = function(valid)
+{
+ return (valid) ? 3 : 1;
+};
+
+/**
+ * Function: connect
+ *
+ * Connects the given source and target using a new edge. This
+ * implementation uses <createEdge> to create the edge.
+ *
+ * Parameters:
+ *
+ * source - <mxCell> that represents the source terminal.
+ * target - <mxCell> that represents the target terminal.
+ * evt - Mousedown event of the connect gesture.
+ * dropTarget - <mxCell> that represents the cell under the mouse when it was
+ * released.
+ */
+mxConnectionHandler.prototype.connect = function(source, target, evt, dropTarget)
+{
+ if (target != null || this.isCreateTarget() || this.graph.allowDanglingEdges)
+ {
+ // Uses the common parent of source and target or
+ // the default parent to insert the edge
+ var model = this.graph.getModel();
+ var edge = null;
+
+ model.beginUpdate();
+ try
+ {
+ if (source != null && target == null && this.isCreateTarget())
+ {
+ target = this.createTargetVertex(evt, source);
+
+ if (target != null)
+ {
+ dropTarget = this.graph.getDropTarget([target], evt, dropTarget);
+
+ // Disables edges as drop targets if the target cell was created
+ // FIXME: Should not shift if vertex was aligned (same in Java)
+ if (dropTarget == null || !this.graph.getModel().isEdge(dropTarget))
+ {
+ var pstate = this.graph.getView().getState(dropTarget);
+
+ if (pstate != null)
+ {
+ var tmp = model.getGeometry(target);
+ tmp.x -= pstate.origin.x;
+ tmp.y -= pstate.origin.y;
+ }
+ }
+ else
+ {
+ dropTarget = this.graph.getDefaultParent();
+ }
+
+ this.graph.addCell(target, dropTarget);
+ }
+ }
+
+ var parent = this.graph.getDefaultParent();
+
+ if (source != null && target != null &&
+ model.getParent(source) == model.getParent(target) &&
+ model.getParent(model.getParent(source)) != model.getRoot())
+ {
+ parent = model.getParent(source);
+
+ if ((source.geometry != null && source.geometry.relative) &&
+ (target.geometry != null && target.geometry.relative))
+ {
+ parent = model.getParent(parent);
+ }
+ }
+
+ // Uses the value of the preview edge state for inserting
+ // the new edge into the graph
+ var value = null;
+ var style = null;
+
+ if (this.edgeState != null)
+ {
+ value = this.edgeState.cell.value;
+ style = this.edgeState.cell.style;
+ }
+
+ edge = this.insertEdge(parent, null, value, source, target, style);
+
+ if (edge != null)
+ {
+ // Updates the connection constraints
+ this.graph.setConnectionConstraint(edge, source, true, this.sourceConstraint);
+ this.graph.setConnectionConstraint(edge, target, false, this.constraintHandler.currentConstraint);
+
+ // Uses geometry of the preview edge state
+ if (this.edgeState != null)
+ {
+ model.setGeometry(edge, this.edgeState.cell.geometry);
+ }
+
+ // Makes sure the edge has a non-null, relative geometry
+ var geo = model.getGeometry(edge);
+
+ if (geo == null)
+ {
+ geo = new mxGeometry();
+ geo.relative = true;
+
+ model.setGeometry(edge, geo);
+ }
+
+ // Uses scaled waypoints in geometry
+ if (this.waypoints != null && this.waypoints.length > 0)
+ {
+ var s = this.graph.view.scale;
+ var tr = this.graph.view.translate;
+ geo.points = [];
+
+ for (var i = 0; i < this.waypoints.length; i++)
+ {
+ var pt = this.waypoints[i];
+ geo.points.push(new mxPoint(pt.x / s - tr.x, pt.y / s - tr.y));
+ }
+ }
+
+ if (target == null)
+ {
+ var pt = this.graph.getPointForEvent(evt, false);
+ pt.x -= this.graph.panDx / this.graph.view.scale;
+ pt.y -= this.graph.panDy / this.graph.view.scale;
+ geo.setTerminalPoint(pt, false);
+ }
+
+ this.fireEvent(new mxEventObject(mxEvent.CONNECT,
+ 'cell', edge, 'event', evt, 'target', dropTarget));
+ }
+ }
+ catch (e)
+ {
+ mxLog.show();
+ mxLog.debug(e.message);
+ }
+ finally
+ {
+ model.endUpdate();
+ }
+
+ if (this.select)
+ {
+ this.selectCells(edge, target);
+ }
+ }
+};
+
+/**
+ * Function: selectCells
+ *
+ * Selects the given edge after adding a new connection. The target argument
+ * contains the target vertex if one has been inserted.
+ */
+mxConnectionHandler.prototype.selectCells = function(edge, target)
+{
+ this.graph.setSelectionCell(edge);
+};
+
+/**
+ * Function: insertEdge
+ *
+ * Creates, inserts and returns the new edge for the given parameters. This
+ * implementation does only use <createEdge> if <factoryMethod> is defined,
+ * otherwise <mxGraph.insertEdge> will be used.
+ */
+mxConnectionHandler.prototype.insertEdge = function(parent, id, value, source, target, style)
+{
+ if (this.factoryMethod == null)
+ {
+ return this.graph.insertEdge(parent, id, value, source, target, style);
+ }
+ else
+ {
+ var edge = this.createEdge(value, source, target, style);
+ edge = this.graph.addEdge(edge, parent, source, target);
+
+ return edge;
+ }
+};
+
+/**
+ * Function: createTargetVertex
+ *
+ * Hook method for creating new vertices on the fly if no target was
+ * under the mouse. This is only called if <createTarget> is true and
+ * returns null.
+ *
+ * Parameters:
+ *
+ * evt - Mousedown event of the connect gesture.
+ * source - <mxCell> that represents the source terminal.
+ */
+mxConnectionHandler.prototype.createTargetVertex = function(evt, source)
+{
+ // Uses the first non-relative source
+ var geo = this.graph.getCellGeometry(source);
+
+ while (geo != null && geo.relative)
+ {
+ source = this.graph.getModel().getParent(source);
+ geo = this.graph.getCellGeometry(source);
+ }
+
+ var clone = this.graph.cloneCells([source])[0];
+ var geo = this.graph.getModel().getGeometry(clone);
+
+ if (geo != null)
+ {
+ var point = this.graph.getPointForEvent(evt);
+ geo.x = this.graph.snap(point.x - geo.width / 2) - this.graph.panDx / this.graph.view.scale;
+ geo.y = this.graph.snap(point.y - geo.height / 2) - this.graph.panDy / this.graph.view.scale;
+
+ // Aligns with source if within certain tolerance
+ if (this.first != null)
+ {
+ var sourceState = this.graph.view.getState(source);
+
+ if (sourceState != null)
+ {
+ var tol = this.getAlignmentTolerance();
+
+ if (Math.abs(this.graph.snap(this.first.x) -
+ this.graph.snap(point.x)) <= tol)
+ {
+ geo.x = sourceState.x;
+ }
+ else if (Math.abs(this.graph.snap(this.first.y) -
+ this.graph.snap(point.y)) <= tol)
+ {
+ geo.y = sourceState.y;
+ }
+ }
+ }
+ }
+
+ return clone;
+};
+
+/**
+ * Function: getAlignmentTolerance
+ *
+ * Returns the tolerance for aligning new targets to sources.
+ */
+mxConnectionHandler.prototype.getAlignmentTolerance = function()
+{
+ return (this.graph.isGridEnabled()) ?
+ this.graph.gridSize : this.graph.tolerance;
+};
+
+/**
+ * Function: createEdge
+ *
+ * Creates and returns a new edge using <factoryMethod> if one exists. If
+ * no factory method is defined, then a new default edge is returned. The
+ * source and target arguments are informal, the actual connection is
+ * setup later by the caller of this function.
+ *
+ * Parameters:
+ *
+ * value - Value to be used for creating the edge.
+ * source - <mxCell> that represents the source terminal.
+ * target - <mxCell> that represents the target terminal.
+ * style - Optional style from the preview edge.
+ */
+mxConnectionHandler.prototype.createEdge = function(value, source, target, style)
+{
+ var edge = null;
+
+ // Creates a new edge using the factoryMethod
+ if (this.factoryMethod != null)
+ {
+ edge = this.factoryMethod(source, target, style);
+ }
+
+ if (edge == null)
+ {
+ edge = new mxCell(value || '');
+ edge.setEdge(true);
+ edge.setStyle(style);
+
+ var geo = new mxGeometry();
+ geo.relative = true;
+ edge.setGeometry(geo);
+ }
+
+ return edge;
+};
+
+/**
+ * Function: destroy
+ *
+ * Destroys the handler and all its resources and DOM nodes. This should be
+ * called on all instances. It is called automatically for the built-in
+ * instance created for each <mxGraph>.
+ */
+mxConnectionHandler.prototype.destroy = function()
+{
+ this.graph.removeMouseListener(this);
+
+ if (this.shape != null)
+ {
+ this.shape.destroy();
+ this.shape = null;
+ }
+
+ if (this.marker != null)
+ {
+ this.marker.destroy();
+ this.marker = null;
+ }
+
+ if (this.constraintHandler != null)
+ {
+ this.constraintHandler.destroy();
+ this.constraintHandler = null;
+ }
+
+ if (this.changeHandler != null)
+ {
+ this.graph.getModel().removeListener(this.changeHandler);
+ this.graph.getView().removeListener(this.changeHandler);
+ this.changeHandler = null;
+ }
+
+ if (this.drillHandler != null)
+ {
+ this.graph.removeListener(this.drillHandler);
+ this.graph.getView().removeListener(this.drillHandler);
+ this.drillHandler = null;
+ }
+};