blob: 008cbbeaba7780031c9e7fd41cf590d2a6841dc1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
<?xml version="1.0" encoding="UTF-8"?>
<!--
* Scilab ( http://www.scilab.org/ ) - This file is part of Scilab
* Copyright (C) ????-2007 - INRIA - Scilab
*
* This file must be used under the terms of the CeCILL.
* This source file is licensed as described in the file COPYING, which
* you should have received as part of this distribution. The terms
* are also available at
* http://www.cecill.info/licences/Licence_CeCILL_V2.1-en.txt
*
-->
<refentry xmlns="http://docbook.org/ns/docbook" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:svg="http://www.w3.org/2000/svg" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:db="http://docbook.org/ns/docbook" xmlns:scilab="http://www.scilab.org" xml:lang="en" xml:id="sound">
<refnamediv>
<refname>sound</refname>
<refpurpose>sound player facility</refpurpose>
</refnamediv>
<refsynopsisdiv>
<title>Calling Sequence</title>
<synopsis>sound(y [,fs,bits,command)</synopsis>
</refsynopsisdiv>
<refsection>
<title>Arguments</title>
<variablelist>
<varlistentry>
<term>y</term>
<listitem>
<para>real vector</para>
</listitem>
</varlistentry>
<varlistentry>
<term>fs</term>
<listitem>
<para>real number, sampling frequency in sample per second (default value is 22050)</para>
</listitem>
</varlistentry>
<varlistentry>
<term>bits</term>
<listitem>
<para>real number, number of bits (unused)</para>
</listitem>
</varlistentry>
<varlistentry>
<term>command</term>
<listitem>
<para>Only used on Unix systems it gives the name of the command to use for playing sound
(wav) files. The default value is <literal>aplay</literal>. If set <literal>/dev/audio</literal> then
a 8 bits mu-law raw sound file is created and send to <literal>/dev/audio</literal>
</para>
</listitem>
</varlistentry>
</variablelist>
</refsection>
<refsection>
<title>Description</title>
<para>
<literal>sound(y,fs)</literal>plays the sound signal given by matrix <literal>y</literal> (with sample frequency
fs). In fact this function is just a wrapper for <literal>playsnd</literal>. Values in y are assumed to be in the
range -1.0 <= y <= 1.0. Values outside that range are truncated.
The number of rows of <literal>y</literal> gives the number of channels.
<literal>sound(y)</literal> plays the sound at the default sample rate of 22050 sample per second.
<literal>sound(y,fs,nbits)</literal> plays the sound using <literal>nbits</literal> bits/sample if
possible (it is in fact unused). Most platforms support bits=8 or 16.
</para>
</refsection>
<refsection>
<title>Examples</title>
<programlisting role="example"><![CDATA[
// a two channel signal
y=loadwave("SCI/modules/sound/demos/chimes.wav");
sound(y)
]]></programlisting>
</refsection>
<refsection role="see also">
<title>See Also</title>
<simplelist type="inline">
<member>
<link linkend="playsnd">playsnd</link>
</member>
</simplelist>
</refsection>
</refentry>
|