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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef __OPENCV_GPU_VEC_DISTANCE_DETAIL_HPP__
#define __OPENCV_GPU_VEC_DISTANCE_DETAIL_HPP__
#include "../datamov_utils.hpp"
namespace cv { namespace gpu { namespace device
{
namespace vec_distance_detail
{
template <int THREAD_DIM, int N> struct UnrollVecDiffCached
{
template <typename Dist, typename T1, typename T2>
static __device__ void calcCheck(const T1* vecCached, const T2* vecGlob, int len, Dist& dist, int ind)
{
if (ind < len)
{
T1 val1 = *vecCached++;
T2 val2;
ForceGlob<T2>::Load(vecGlob, ind, val2);
dist.reduceIter(val1, val2);
UnrollVecDiffCached<THREAD_DIM, N - 1>::calcCheck(vecCached, vecGlob, len, dist, ind + THREAD_DIM);
}
}
template <typename Dist, typename T1, typename T2>
static __device__ void calcWithoutCheck(const T1* vecCached, const T2* vecGlob, Dist& dist)
{
T1 val1 = *vecCached++;
T2 val2;
ForceGlob<T2>::Load(vecGlob, 0, val2);
vecGlob += THREAD_DIM;
dist.reduceIter(val1, val2);
UnrollVecDiffCached<THREAD_DIM, N - 1>::calcWithoutCheck(vecCached, vecGlob, dist);
}
};
template <int THREAD_DIM> struct UnrollVecDiffCached<THREAD_DIM, 0>
{
template <typename Dist, typename T1, typename T2>
static __device__ __forceinline__ void calcCheck(const T1*, const T2*, int, Dist&, int)
{
}
template <typename Dist, typename T1, typename T2>
static __device__ __forceinline__ void calcWithoutCheck(const T1*, const T2*, Dist&)
{
}
};
template <int THREAD_DIM, int MAX_LEN, bool LEN_EQ_MAX_LEN> struct VecDiffCachedCalculator;
template <int THREAD_DIM, int MAX_LEN> struct VecDiffCachedCalculator<THREAD_DIM, MAX_LEN, false>
{
template <typename Dist, typename T1, typename T2>
static __device__ __forceinline__ void calc(const T1* vecCached, const T2* vecGlob, int len, Dist& dist, int tid)
{
UnrollVecDiffCached<THREAD_DIM, MAX_LEN / THREAD_DIM>::calcCheck(vecCached, vecGlob, len, dist, tid);
}
};
template <int THREAD_DIM, int MAX_LEN> struct VecDiffCachedCalculator<THREAD_DIM, MAX_LEN, true>
{
template <typename Dist, typename T1, typename T2>
static __device__ __forceinline__ void calc(const T1* vecCached, const T2* vecGlob, int len, Dist& dist, int tid)
{
UnrollVecDiffCached<THREAD_DIM, MAX_LEN / THREAD_DIM>::calcWithoutCheck(vecCached, vecGlob + tid, dist);
}
};
} // namespace vec_distance_detail
}}} // namespace cv { namespace gpu { namespace device
#endif // __OPENCV_GPU_VEC_DISTANCE_DETAIL_HPP__
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