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// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information.
#include "element_impl.hpp"
#include <gras/element.hpp>
#include <boost/format.hpp>
#include <boost/detail/atomic_count.hpp>
static boost::detail::atomic_count unique_id_pool(0);
using namespace gras;
Element::Element(void)
{
//NOP
}
Element::Element(const std::string &name)
{
this->reset(new ElementImpl());
(*this)->name = name;
(*this)->unique_id = ++unique_id_pool;
(*this)->id = str(boost::format("%s(%d)") % this->name() % this->unique_id());
if (GENESIS) std::cerr << "New element: " << to_string() << std::endl;
//default io signature to something
IOSignature sig; sig.push_back(1);
this->set_input_signature(sig);
this->set_output_signature(sig);
}
ElementImpl::~ElementImpl(void)
{
if (this->executor) this->top_block_cleanup();
if (this->topology) this->hier_block_cleanup();
if (this->block) this->block_cleanup();
}
Element &Element::shared_to_element(void)
{
try
{
this->weak_self = this->shared_from_this();
}
catch(...){}
return *this;
}
long Element::unique_id(void) const
{
return (*this)->unique_id;
}
std::string Element::name(void) const
{
return (*this)->name;
}
std::string Element::to_string(void) const
{
return (*this)->id;
}
void Element::set_output_signature(const IOSignature &sig)
{
(*this)->output_signature = sig;
}
void Element::set_input_signature(const IOSignature &sig)
{
(*this)->input_signature = sig;
}
const IOSignature &Element::input_signature(void) const
{
return (*this)->input_signature;
}
const IOSignature &Element::output_signature(void) const
{
return (*this)->output_signature;
}
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