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// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information.
#include "element_impl.hpp"
#include <gras/block.hpp>
using namespace gras;
/***********************************************************************
* The actual thread-safe implementation of property handling
**********************************************************************/
void BlockActor::handle_callable(
const CallableMessage &message,
const Theron::Address from
)
{
//setup reply
CallableMessage reply;
reply.key = message.key;
reply.args = NULL;
//call into the handler overload to do the property access
try
{
reply.ret = data->block->_handle_call_ts(message.key, message.args);
}
catch (const std::exception &e)
{
reply.error = e.what();
}
catch (...)
{
reply.error = "unknown error";
}
//send the reply
this->Send(reply, from); //ACK
//work could have been skipped by a high prio msg
//forcefully kick the task to recheck in a new call
this->Send(SelfKickMessage(), this->GetAddress());
}
PMCC Block::_handle_call_ts(const std::string &key, const PMCC *args)
{
//got here, so we call the base class unless this got overloaded
return Callable::_handle_call(key, args);
}
/***********************************************************************
* A special receiver to handle the property access result
**********************************************************************/
struct CallableReceiver : Theron::Receiver
{
CallableReceiver(void)
{
this->RegisterHandler(this, &CallableReceiver::handle_callable);
}
void handle_callable(const CallableMessage &msg, const Theron::Address)
{
this->message = msg;
}
CallableMessage message;
};
/***********************************************************************
* Handle the get and set calls from the user's call-stack
**********************************************************************/
PMCC Block::_handle_call(const std::string &key, const PMCC *args)
{
CallableReceiver receiver;
CallableMessage message;
boost::shared_ptr<BlockActor> actor = (*this)->block_actor;
message.prio_token = actor->prio_token;
message.key = key;
message.args = (PMCC *)args;
actor->GetFramework().Send(message, receiver.GetAddress(), actor->GetAddress());
receiver.Wait();
if (not receiver.message.error.empty())
{
throw std::runtime_error(receiver.message.error);
}
return receiver.message.ret;
}
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