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// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information.
#include "element_impl.hpp"
#include <gras/block.hpp>
using namespace gras;
PropertyRegistry::PropertyRegistry(void){}
PropertyRegistry::~PropertyRegistry(void){}
/***********************************************************************
* The actual thread-safe implementation of property handling
**********************************************************************/
void BlockActor::handle_prop_access(
const PropAccessMessage &message,
const Theron::Address from
)
{
//setup reply
PropAccessMessage reply;
reply.set = not message.set;
reply.key = message.key;
//call into the handler overload to do the property access
try
{
reply.value = block_ptr->_handle_prop_access(message.key, message.value, message.set);
}
catch (const std::exception &e)
{
reply.error = e.what();
}
catch (...)
{
reply.error = "unknown error";
}
//send the reply
this->Send(reply, from); //ACK
//work could have been skipped by a high prio msg
//forcefully kick the task to recheck in a new call
this->Send(SelfKickMessage(), this->GetAddress());
}
PMCC Block::_handle_prop_access(const std::string &key, const PMCC &value, const bool set)
{
PropertyRegistrySptr pr = (set)?
(*this)->block->setter_registry[key] :
(*this)->block->getter_registry[key]
;
if (not pr) throw std::invalid_argument("no property registered for key: " + key);
if (set)
{
pr->set(value);
return PMCC();
}
return pr->get();
}
/***********************************************************************
* A special receiver to handle the property access result
**********************************************************************/
struct PropAccessReceiver : Theron::Receiver
{
PropAccessReceiver(void)
{
this->RegisterHandler(this, &PropAccessReceiver::handle_prop_access);
}
void handle_prop_access(const PropAccessMessage &msg, const Theron::Address)
{
this->message = msg;
}
PropAccessMessage message;
};
/***********************************************************************
* Handle the get and set calls from the user's call-stack
**********************************************************************/
template <typename ActorType>
static PMCC prop_access_dispatcher(ActorType &actor, const std::string &key, const PMCC &value, const bool set)
{
PropAccessReceiver receiver;
PropAccessMessage message;
message.prio_token = actor->prio_token;
message.set = set;
message.key = key;
message.value = value;
actor->Push(message, receiver.GetAddress());
receiver.Wait();
if (not receiver.message.error.empty())
{
throw std::runtime_error(receiver.message.error);
}
return receiver.message.value;
}
void Block::_register_getter(const std::string &key, PMCC pr)
{
(*this)->block->getter_registry[key] = pr.as<PropertyRegistrySptr>();
}
void Block::_register_setter(const std::string &key, PMCC pr)
{
(*this)->block->setter_registry[key] = pr.as<PropertyRegistrySptr>();
}
void Block::_set_property(const std::string &key, const PMCC &value)
{
prop_access_dispatcher((*this)->block, key, value, true);
}
PMCC Block::_get_property(const std::string &key)
{
return prop_access_dispatcher((*this)->block, key, PMCC(), false);
}
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