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// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information.
#include <gras/block_config.hpp>
using namespace gras;
GlobalBlockConfig::GlobalBlockConfig(void)
{
maximum_output_items = 0;
buffer_affinity = -1;
interruptible_work = false;
}
void GlobalBlockConfig::merge(const GlobalBlockConfig &config)
{
//overwrite with config's max items only if maxium_items is not set (zero)
if (this->maximum_output_items == 0)
{
this->maximum_output_items = config.maximum_output_items;
}
//overwrite with config's node affinity setting for buffers if not set
if (this->buffer_affinity == -1)
{
this->buffer_affinity = config.buffer_affinity;
}
//overwrite with config's interruptable setting for work if not set
if (this->interruptible_work == false)
{
this->interruptible_work = config.interruptible_work;
}
//overwrite with config's thread pool for actor if not set
if (not this->thread_pool)
{
this->thread_pool = config.thread_pool;
}
}
InputPortConfig::InputPortConfig(void)
{
item_size = 1;
reserve_items = 1;
maximum_items = 0;
inline_buffer = false;
preload_items = 0;
}
OutputPortConfig::OutputPortConfig(void)
{
item_size = 1;
reserve_items = 1;
maximum_items = 0;
}
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