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// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information.
//Boost chrono has awesome high res timer!
//But its only in very recent boosts,
//so we have this little wrapper...
//now/tps inspired by libnumanuma.
#ifndef INCLUDED_GRAS_CHRONO_HPP
#define INCLUDED_GRAS_CHRONO_HPP
#include <gras/gras.hpp>
namespace gras
{
typedef long long time_ticks_t;
//! Get the time now in tick counts
time_ticks_t time_now(void);
//! Get the number of ticks per second
time_ticks_t time_tps(void);
/*!
* Timer Accumulate creates a scoped timer object,
* which adds the time elapsed into the accumulator.
* Typically, the time elapsed is the absolute
* destructor time - absolute constructor time.
* However, the user may call done() to accumulate
* the time elapsed before the destructor is called.
*/
struct TimerAccumulate
{
//! Create a new timer object given the accumulator
TimerAccumulate(time_ticks_t &accum);
//! Destructor accumulates the elapsed time
~TimerAccumulate(void);
//! Accumulate elapsed time before destructor
void done(void);
time_ticks_t &accum;
time_ticks_t start;
bool is_done;
};
}
#include <gras/detail/chrono.hpp>
#endif /*INCLUDED_GRAS_CHRONO_HPP*/
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