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+// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information.
+
+//Boost chrono has awesome high res timer!
+//But its only in very recent boosts,
+//so we have this little wrapper...
+//now/tps inspired by libnumanuma.
+
+#ifndef INCLUDED_GRAS_CHRONO_HPP
+#define INCLUDED_GRAS_CHRONO_HPP
+
+#include <gras/gras.hpp>
+
+namespace gras
+{
+ typedef long long time_ticks_t;
+
+ //! Get the time now in tick counts
+ time_ticks_t time_now(void);
+
+ //! Get the number of ticks per second
+ time_ticks_t time_tps(void);
+}
+
+//--------------------------------------------------------------------//
+//------------------ implementation details below --------------------//
+//--------------------------------------------------------------------//
+
+#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
+
+#include <windows.h>
+
+namespace gras
+{
+
+ GRAS_FORCE_INLINE time_ticks_t time_now(void)
+ {
+ LARGE_INTEGER counts;
+ QueryPerformanceCounter(&counts);
+ return counts.QuadPart;
+ }
+
+ GRAS_FORCE_INLINE time_ticks_t time_tps(void)
+ {
+ LARGE_INTEGER freq;
+ QueryPerformanceFrequency(&freq);
+ return freq.QuadPart;
+ }
+
+} //namespace gras
+
+#else
+
+#include <ctime>
+
+namespace gras
+{
+
+ GRAS_FORCE_INLINE time_ticks_t time_now(void)
+ {
+ struct timespec ts;
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ return ts.tv_sec*1000000000UL + ts.tv_nsec;
+ }
+
+ GRAS_FORCE_INLINE time_ticks_t time_tps(void)
+ {
+ return 1000000000UL;
+ }
+
+} //namespace gras
+
+#endif
+
+#endif /*INCLUDED_GRAS_CHRONO_HPP*/