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authorJosh Blum2013-03-15 23:29:11 -0700
committerJosh Blum2013-03-15 23:29:11 -0700
commitbef519421c345d99b29200d54f02cf0512b2c52e (patch)
tree793cdf0568b184c624b791554e2194238e8ef18c /lib/gras_impl/block_actor.hpp
parent9ded08b79b35fdfd67ad4968121d282e6c3dccda (diff)
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gras: address high prio message issue with atomic count
Both stats and inactive use the atomic count to tell the actor that there is a high prio message in the queue. This is intended to be a workaround; Hopefully Theron will gain API support for message priority stuff. See issue #56
Diffstat (limited to 'lib/gras_impl/block_actor.hpp')
-rw-r--r--lib/gras_impl/block_actor.hpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/lib/gras_impl/block_actor.hpp b/lib/gras_impl/block_actor.hpp
index ff285e0..5e08687 100644
--- a/lib/gras_impl/block_actor.hpp
+++ b/lib/gras_impl/block_actor.hpp
@@ -16,6 +16,7 @@
#include <gras_impl/output_buffer_queues.hpp>
#include <gras_impl/input_buffer_queues.hpp>
#include <gras_impl/interruptible_thread.hpp>
+#include <Theron/Detail/Threading/Atomic.h>
#include <vector>
#include <set>
@@ -30,6 +31,9 @@ struct BlockActor : Apology::Worker
std::string name; //for debug
ThreadPool thread_pool;
+ //! Priority count to hack in high-prio worker queue
+ Theron::Detail::Atomic::UInt32 prio_count;
+
//do it here so we can match w/ the handler declarations
void register_handlers(void)
{
@@ -115,7 +119,10 @@ struct BlockActor : Apology::Worker
GRAS_FORCE_INLINE bool is_work_allowed(void)
{
+ //high prio when the count is positive and there are enqueued messages (avoids race)
+ const bool has_high_prio_msg = this->prio_count.Load() and this->GetNumQueuedMessages();
return (
+ not has_high_prio_msg and
this->block_state == BLOCK_STATE_LIVE and
this->input_queues.all_ready() and
this->inputs_available.any() and
@@ -167,7 +174,6 @@ struct BlockActor : Apology::Worker
BLOCK_STATE_LIVE,
BLOCK_STATE_DONE,
} block_state;
- WeakToken active_token;
long buffer_affinity;
std::vector<std::vector<OutputHintMessage> > output_allocation_hints;