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diff --git a/advanced_python/oop_inheritance.tex b/advanced_python/oop_inheritance.tex
index d9f7558..183eff5 100644
--- a/advanced_python/oop_inheritance.tex
+++ b/advanced_python/oop_inheritance.tex
@@ -2,6 +2,8 @@
\input{macros.tex}
+\newcommand{\py}[1]{\lstinline{#1}}
+
\title[OOP Inheritance]{Advanced Python}
\subtitle{Object Oriented Programming: Inheritance}
@@ -216,6 +218,221 @@ In []: t.get_speaker_firstname())
\end{itemize}
\end{frame}
+\begin{frame}[fragile]
+ \frametitle{Exercise: \lstinline{Animal} class}
+ \begin{block}{}
+ Create an \lstinline{Animal} class that has a name attribute (str) and a
+ single method called \lstinline{greet} which takes no arguments but returns
+ a string about how the animal makes a greeting. By default let
+ \lstinline{greet} return \lstinline{'<name> says greet'}.
+ \end{block}
+\begin{lstlisting}
+In []: a = Animal('human')
+In []: a.greet()
+Out[]: 'human says greet'
+\end{lstlisting}
+\end{frame}
+
+\begin{frame}[plain, fragile]
+ \frametitle{Solution}
+\begin{lstlisting}
+class Animal:
+ def __init__(self, name):
+ self.name = name
+ def greet(self):
+ return self.name + ' says greet'
+\end{lstlisting}
+\end{frame}
+
+\begin{frame}[plain, fragile]
+ \frametitle{Solution}
+ \begin{itemize}
+ \item Note that this is the same as
+ \end{itemize}
+\begin{lstlisting}
+class Animal(object):
+ # ...
+\end{lstlisting}
+ \begin{itemize}
+ \item Otherwise \lstinline{object} is implicitly the base class
+ \end{itemize}
+
+\end{frame}
+
+\begin{frame}[fragile]
+ \frametitle{Exercise: \lstinline{Cat} class}
+ \begin{block}{}
+ Create \lstinline{Cat} class which derives from the \lstinline{Animal}
+ class \alert{override} \lstinline{greet} return
+ \lstinline{'<name> says meow'}.
+ \end{block}
+\begin{lstlisting}
+In []: a = Cat('Felix')
+In []: a.greet()
+Out[]: 'Felix says meow'
+\end{lstlisting}
+\end{frame}
+
+
+\begin{frame}[plain, fragile]
+ \frametitle{Solution}
+\begin{lstlisting}
+class Animal:
+ def __init__(self, name):
+ self.name = name
+ def greet(self):
+ return self.name + ' says greet'
+
+class Cat(Animal):
+ def greet(self):
+ return self.name + ' says meow'
+\end{lstlisting}
+ \begin{itemize}
+ \item Note, no need to override \lstinline{__init__}
+ \end{itemize}
+\end{frame}
+
+\begin{frame}[plain, fragile]
+ \frametitle{Exercise: \lstinline{Mammal} class}
+ \begin{block}{}
+ Create a \lstinline{Mammal} class that derives from \lstinline{Animal}
+ that takes an additional argument that takes an additional argument
+ specifying the number of legs (an integer) and stores it in the attribute
+ \lstinline{legs}.
+ \end{block}
+
+\begin{lstlisting}
+In []: m = Mammal('dog', 4)
+In []: m.legs
+Out[]: 4
+In []: m.greet()
+Out[]: 'dog says greet'
+\end{lstlisting}
+\end{frame}
+
+
+\begin{frame}[plain, fragile]
+ \frametitle{Solution}
+\begin{lstlisting}
+class Mammal(Animal):
+ def __init__(self, name, legs):
+ super().__init__(name)
+ self.legs = legs
+\end{lstlisting}
+\end{frame}
+
+\begin{frame}[plain, fragile]
+ \frametitle{Solution alternative}
+\begin{lstlisting}
+class Mammal(Animal):
+ def __init__(self, name, legs):
+ self.name = name
+ self.legs = legs
+\end{lstlisting}
+ \begin{itemize}
+ \item Will also work but a \alert{bad} idea
+ \item What if \lstinline{Animal.__init__} changes?
+ \end{itemize}
+\end{frame}
+
+\begin{frame}[plain, fragile]
+ \frametitle{Exercise: \lstinline{Human} class}
+ \begin{block}{}
+ Create a \lstinline{Human} class that derives from \lstinline{Mammal}
+ modify its \lstinline{greet} method to return
+ \lstinline{'<name> says hello'}. Also change the default number of legs
+ to 2.
+ \end{block}
+
+\begin{lstlisting}
+In []: h = Human('Ram')
+In []: h.legs
+Out[]: 2
+In []: h.greet()
+Out[]: 'Ram says hello'
+\end{lstlisting}
+\end{frame}
+
+\begin{frame}[plain, fragile]
+ \frametitle{Solution}
+\begin{lstlisting}
+class Human(Mammal):
+ def __init__(self, name, legs=2):
+ super().__init__(name, legs)
+ def greet(self):
+ return self.name + ' says hello'
+\end{lstlisting}
+\end{frame}
+
+\begin{frame}[plain, fragile]
+ \frametitle{Complete Solution}
+ \vspace*{-0.1in}
+ \small
+\begin{lstlisting}
+class Animal:
+ def __init__(self, name):
+ self.name = name
+ def greet(self):
+ return self.name + ' says greet'
+
+class Mammal(Animal):
+ def __init__(self, name, legs):
+ super().__init__(name)
+ self.legs = legs
+
+class Human(Mammal):
+ def __init__(self, name, legs=2):
+ super().__init__(name, legs)
+ def greet(self):
+ return self.name + ' says hello'
+\end{lstlisting}
+\end{frame}
+
+\begin{frame}
+ \frametitle{Observations}
+ \begin{itemize}
+ \item \py{Human} is a \py{Mammal}
+ \item \py{Human} is an \py{Animal}
+ \end{itemize}
+\end{frame}
+
+
+\begin{frame}[plain, fragile]
+ \frametitle{Exercise: Methods in subclass}
+ \begin{block}{}
+ Add a method to \py{Human} called \py{speak} which prints
+ \py{'My name is <name>'}.
+ \end{block}
+
+\begin{lstlisting}
+In []: h = Human('Ram')
+In []: h.speak()
+My name is Ram
+\end{lstlisting}
+\end{frame}
+
+
+\begin{frame}[plain, fragile]
+ \frametitle{Solution}
+\begin{lstlisting}
+class Human(Mammal):
+ def __init__(self, name, legs=2):
+ super().__init__(name, legs)
+ def greet(self):
+ return self.name + ' says hello'
+ def speak(self):
+ print('My name is', self.name)
+\end{lstlisting}
+\end{frame}
+
+\begin{frame}
+ \frametitle{Observations}
+ \begin{itemize}
+ \item \py{Human} is a \py{Mammal}
+ \item \py{Human} is an \py{Animal}
+ \item \py{Human} can speak but \py{Mammal, Animal} cannot
+ \end{itemize}
+\end{frame}
\end{document}