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#ifndef INCLUDED_VOLK_32fc_MAGNITUDE_16s_ALIGNED16_H
#define INCLUDED_VOLK_32fc_MAGNITUDE_16s_ALIGNED16_H

#include <inttypes.h>
#include <stdio.h>
#include <math.h>

#if LV_HAVE_SSE3
#include <pmmintrin.h>
/*!
  \brief Calculates the magnitude of the complexVector, scales the resulting value and stores the results in the magnitudeVector
  \param complexVector The vector containing the complex input values
  \param scalar The scale value multiplied to the magnitude of each complex vector
  \param magnitudeVector The vector containing the real output values
  \param num_points The number of complex values in complexVector to be calculated and stored into cVector
*/
static inline void volk_32fc_magnitude_16s_aligned16_sse3(int16_t* magnitudeVector, const lv_32fc_t* complexVector, const float scalar, unsigned int num_points){
  unsigned int number = 0;
  const unsigned int quarterPoints = num_points / 4;

  const float* complexVectorPtr = (const float*)complexVector;
  int16_t* magnitudeVectorPtr = magnitudeVector;

  __m128 vScalar = _mm_set_ps1(scalar);

  __m128 cplxValue1, cplxValue2, result;

  float floatBuffer[4] __attribute__((aligned(128)));

  for(;number < quarterPoints; number++){
    cplxValue1 = _mm_load_ps(complexVectorPtr);
    complexVectorPtr += 4;

    cplxValue2 = _mm_load_ps(complexVectorPtr);
    complexVectorPtr += 4;

    cplxValue1 = _mm_mul_ps(cplxValue1, cplxValue1); // Square the values
    cplxValue2 = _mm_mul_ps(cplxValue2, cplxValue2); // Square the Values

    result = _mm_hadd_ps(cplxValue1, cplxValue2); // Add the I2 and Q2 values

    result = _mm_sqrt_ps(result);

    result = _mm_mul_ps(result, vScalar);

    _mm_store_ps(floatBuffer, result);
    *magnitudeVectorPtr++ = (int16_t)(floatBuffer[0]);
    *magnitudeVectorPtr++ = (int16_t)(floatBuffer[1]);
    *magnitudeVectorPtr++ = (int16_t)(floatBuffer[2]);
    *magnitudeVectorPtr++ = (int16_t)(floatBuffer[3]);
  }

  number = quarterPoints * 4;
  magnitudeVectorPtr = &magnitudeVector[number];
  for(; number < num_points; number++){
    float val1Real = *complexVectorPtr++;
    float val1Imag = *complexVectorPtr++;
    *magnitudeVectorPtr++ = (int16_t)(sqrtf((val1Real * val1Real) + (val1Imag * val1Imag)) * scalar);
  }
}
#endif /* LV_HAVE_SSE3 */

#if LV_HAVE_SSE
#include <xmmintrin.h>
/*!
  \brief Calculates the magnitude of the complexVector, scales the resulting value and stores the results in the magnitudeVector
  \param complexVector The vector containing the complex input values
  \param scalar The scale value multiplied to the magnitude of each complex vector
  \param magnitudeVector The vector containing the real output values
  \param num_points The number of complex values in complexVector to be calculated and stored into cVector
*/
static inline void volk_32fc_magnitude_16s_aligned16_sse(int16_t* magnitudeVector, const lv_32fc_t* complexVector, const float scalar, unsigned int num_points){
  unsigned int number = 0;
  const unsigned int quarterPoints = num_points / 4;

  const float* complexVectorPtr = (const float*)complexVector;
  int16_t* magnitudeVectorPtr = magnitudeVector;

  __m128 vScalar = _mm_set_ps1(scalar);

  __m128 cplxValue1, cplxValue2, iValue, qValue, result;

  float floatBuffer[4] __attribute__((aligned(128)));

  for(;number < quarterPoints; number++){
    cplxValue1 = _mm_load_ps(complexVectorPtr);
    complexVectorPtr += 4;

    cplxValue2 = _mm_load_ps(complexVectorPtr);
    complexVectorPtr += 4;

    // Arrange in i1i2i3i4 format
    iValue = _mm_shuffle_ps(cplxValue1, cplxValue2, _MM_SHUFFLE(2,0,2,0));
    // Arrange in q1q2q3q4 format
    qValue = _mm_shuffle_ps(cplxValue1, cplxValue2, _MM_SHUFFLE(3,1,3,1));

    iValue = _mm_mul_ps(iValue, iValue); // Square the I values
    qValue = _mm_mul_ps(qValue, qValue); // Square the Q Values

    result = _mm_add_ps(iValue, qValue); // Add the I2 and Q2 values

    result = _mm_sqrt_ps(result);

    result = _mm_mul_ps(result, vScalar);

    _mm_store_ps(floatBuffer, result);
    *magnitudeVectorPtr++ = (int16_t)(floatBuffer[0]);
    *magnitudeVectorPtr++ = (int16_t)(floatBuffer[1]);
    *magnitudeVectorPtr++ = (int16_t)(floatBuffer[2]);
    *magnitudeVectorPtr++ = (int16_t)(floatBuffer[3]);
  }

  number = quarterPoints * 4;
  magnitudeVectorPtr = &magnitudeVector[number];
  for(; number < num_points; number++){
    float val1Real = *complexVectorPtr++;
    float val1Imag = *complexVectorPtr++;
    *magnitudeVectorPtr++ = (int16_t)(sqrtf((val1Real * val1Real) + (val1Imag * val1Imag)) * scalar);
  }
}
#endif /* LV_HAVE_SSE */

#if LV_HAVE_GENERIC
/*!
  \brief Calculates the magnitude of the complexVector, scales the resulting value and stores the results in the magnitudeVector
  \param complexVector The vector containing the complex input values
  \param scalar The scale value multiplied to the magnitude of each complex vector
  \param magnitudeVector The vector containing the real output values
  \param num_points The number of complex values in complexVector to be calculated and stored into cVector
*/
static inline void volk_32fc_magnitude_16s_aligned16_generic(int16_t* magnitudeVector, const lv_32fc_t* complexVector, const float scalar, unsigned int num_points){
  const float* complexVectorPtr = (float*)complexVector;
  int16_t* magnitudeVectorPtr = magnitudeVector;
  unsigned int number = 0;
  for(number = 0; number < num_points; number++){
    const float real = *complexVectorPtr++;
    const float imag = *complexVectorPtr++;
    *magnitudeVectorPtr++ = (int16_t)(sqrtf((real*real) + (imag*imag)) * scalar);
  }
}
#endif /* LV_HAVE_GENERIC */




#endif /* INCLUDED_VOLK_32fc_MAGNITUDE_16s_ALIGNED16_H */