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#ifndef WATERFALL_GLOBAL_DATA_CPP
#define WATERFALL_GLOBAL_DATA_CPP
#include <waterfallGlobalData.h>
#include <Waterfall3DDisplayPlot.h>
WaterfallData::WaterfallData(const double minimumFrequency, const double maximumFrequency, const uint64_t fftPoints, const unsigned int historyExtent):
QwtRasterData(QwtDoubleRect(minimumFrequency /* X START */, 0 /* Y START */, maximumFrequency - minimumFrequency /* WIDTH */, static_cast<double>(historyExtent)/* HEIGHT */))
{
_intensityRange = QwtDoubleInterval(-200.0, 0.0);
_fftPoints = fftPoints;
_historyLength = historyExtent;
_spectrumData = new double[_fftPoints * _historyLength];
Reset();
}
WaterfallData::~WaterfallData(){
delete[] _spectrumData;
}
void WaterfallData::Reset(){
memset(_spectrumData, 0x0, _fftPoints*_historyLength*sizeof(double));
_numLinesToUpdate = -1;
}
void WaterfallData::Copy(const WaterfallData* rhs){
if((_fftPoints != rhs->GetNumFFTPoints()) ||
(boundingRect() != rhs->boundingRect()) ){
_fftPoints = rhs->GetNumFFTPoints();
setBoundingRect(rhs->boundingRect());
delete[] _spectrumData;
_spectrumData = new double[_fftPoints * _historyLength];
}
Reset();
SetSpectrumDataBuffer(rhs->GetSpectrumDataBuffer());
SetNumLinesToUpdate(rhs->GetNumLinesToUpdate());
setRange(rhs->range());
}
void WaterfallData::ResizeData(const double startFreq, const double stopFreq, const uint64_t fftPoints){
if((fftPoints != GetNumFFTPoints()) ||
(boundingRect().width() != (stopFreq - startFreq)) ||
(boundingRect().left() != startFreq)){
setBoundingRect(QwtDoubleRect(startFreq, 0, stopFreq-startFreq, boundingRect().height()));
_fftPoints = fftPoints;
delete[] _spectrumData;
_spectrumData = new double[_fftPoints * _historyLength];
}
Reset();
}
QwtRasterData *WaterfallData::copy() const{
WaterfallData* returnData = new WaterfallData(boundingRect().left(), boundingRect().right(), _fftPoints, _historyLength);
returnData->Copy(this);
return returnData;
}
QwtDoubleInterval WaterfallData::range() const{
return _intensityRange;
}
void WaterfallData::setRange(const QwtDoubleInterval& newRange){
_intensityRange = newRange;
}
double WaterfallData::value(double x, double y) const{
double returnValue = 0.0;
const unsigned int intY = static_cast<unsigned int>((1.0 - (y/boundingRect().height())) *
static_cast<double>(_historyLength - 1));
const unsigned int intX = static_cast<unsigned int>((((x - boundingRect().left()) / boundingRect().width()) *
static_cast<double>(_fftPoints-1)) + 0.5);
const int location = (intY * _fftPoints) + intX;
if((location > -1) && (location < static_cast<int64_t>(_fftPoints * _historyLength))){
returnValue = _spectrumData[location];
}
return returnValue;
}
uint64_t WaterfallData::GetNumFFTPoints()const{
return _fftPoints;
}
void WaterfallData::addFFTData(const double* fftData, const uint64_t fftDataSize, const int droppedFrames){
if(fftDataSize == _fftPoints){
int64_t heightOffset = _historyLength - 1 - droppedFrames;
uint64_t drawingDroppedFrames = droppedFrames;
// Any valid data rolled off the display so just fill in zeros and write new data
if(heightOffset < 0){
heightOffset = 0;
drawingDroppedFrames = static_cast<uint64_t>(_historyLength-1);
}
// Copy the old data over if any available
if(heightOffset > 0){
memmove( _spectrumData, &_spectrumData[(drawingDroppedFrames+1) * _fftPoints], heightOffset * _fftPoints * sizeof(double)) ;
}
if(drawingDroppedFrames > 0){
// Fill in zeros data for dropped data
memset(&_spectrumData[heightOffset * _fftPoints], 0x00, static_cast<int64_t>(drawingDroppedFrames) * _fftPoints * sizeof(double));
}
// add the new buffer
memcpy(&_spectrumData[(_historyLength - 1) * _fftPoints], fftData, _fftPoints*sizeof(double));
}
}
double* WaterfallData::GetSpectrumDataBuffer()const{
return _spectrumData;
}
void WaterfallData::SetSpectrumDataBuffer(const double* newData){
memcpy(_spectrumData, newData, _fftPoints * _historyLength * sizeof(double));
}
int WaterfallData::GetNumLinesToUpdate()const{
return _numLinesToUpdate;
}
void WaterfallData::SetNumLinesToUpdate(const int newNum){
_numLinesToUpdate = newNum;
}
void WaterfallData::IncrementNumLinesToUpdate(){
_numLinesToUpdate++;
}
Waterfall3DData::Waterfall3DData(const double minimumFrequency, const double maximumFrequency, const uint64_t fftPoints, const unsigned int historyExtent):
WaterfallData(minimumFrequency, maximumFrequency, fftPoints, historyExtent), Qwt3D::Function(){
_floorValue = 0.0;
setMinZ(0.0);
setMaxZ(200.0);
// Create the dummy mesh data until _ResizeMesh is called
data = new double*[1];
data[0] = new double[1];
Qwt3D::Function::setMesh(1,1);
_ResizeMesh();
}
Waterfall3DData::~Waterfall3DData(){
for ( unsigned i = 0; i < umesh_p; i++){
delete[] data[i];
}
delete[] data;
}
void Waterfall3DData::ResizeData(const double startFreq, const double stopFreq, const uint64_t fftPoints){
if((fftPoints != GetNumFFTPoints()) ||
(boundingRect().width() != (stopFreq - startFreq)) ||
(boundingRect().left() != startFreq)){
WaterfallData::ResizeData(startFreq, stopFreq, fftPoints);
_ResizeMesh();
}
Reset();
}
bool Waterfall3DData::create()
{
if ((umesh_p<=2) || (vmesh_p<=2) || !plotwidget_p)
return false;
// Almost the same as the old create, except that here we store our own data buffer in the class rather than re-creating it each time...
unsigned i,j;
/* get the data */
double dx = (maxu_p - minu_p) / (umesh_p - 1);
double dy = (maxv_p - minv_p) / (vmesh_p - 1);
for (i = 0; i < umesh_p; ++i)
{
for (j = 0; j < vmesh_p; ++j)
{
data[i][j] = operator()(minu_p + i*dx, minv_p + j*dy);
if (data[i][j] > range_p.maxVertex.z)
data[i][j] = range_p.maxVertex.z;
else if (data[i][j] < range_p.minVertex.z)
data[i][j] = range_p.minVertex.z;
}
}
Q_ASSERT(plotwidget_p);
if (!plotwidget_p)
{
fprintf(stderr,"Function: no valid Plot3D Widget assigned");
}
else
{
((Waterfall3DDisplayPlot*)plotwidget_p)->loadFromData(data, umesh_p, vmesh_p, minu_p, maxu_p, minv_p, maxv_p);
}
return true;
}
double Waterfall3DData::operator()(double x, double y){
return value(x,y) - _floorValue;
}
double Waterfall3DData::GetFloorValue()const{
return _floorValue;
}
void Waterfall3DData::SetFloorValue(const double newValue){
_floorValue = newValue;
}
double Waterfall3DData::minZ()const{
return range_p.minVertex.z;
}
double Waterfall3DData::maxZ()const{
return range_p.maxVertex.z;
}
void Waterfall3DData::setMesh(unsigned int, unsigned int){
// Do Nothing
printf("Should Not Reach this Function\n");
}
void Waterfall3DData::_ResizeMesh(){
// Clear out the old mesh
for ( unsigned i = 0; i < umesh_p; i++){
delete[] data[i];
}
delete[] data;
Qwt3D::Function::setMesh(static_cast<int>(boundingRect().width()/20.0), _historyLength);
setDomain( boundingRect().left(), static_cast<int>(boundingRect().right()), 0, _historyLength);
/* allocate some space for the mesh */
unsigned i;
data = new double* [umesh_p] ;
for ( i = 0; i < umesh_p; i++)
{
data[i] = new double [vmesh_p];
}
}
#endif /* WATERFALL_GLOBAL_DATA_CPP */
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