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#ifndef WATERFALL_3D_DISPLAY_PLOT_C
#define WATERFALL_3D_DISPLAY_PLOT_C
#include <Waterfall3DDisplayPlot.h>
#include <qwt3d_helper.h>
#include <qapplication.h>
Waterfall3DColorMap::Waterfall3DColorMap(): Qwt3D::Color(), QwtLinearColorMap(){
_interval.setInterval(0, 1.0);
}
Waterfall3DColorMap::~Waterfall3DColorMap(){
}
Qwt3D::RGBA Waterfall3DColorMap::operator()(double, double, double z)const{
return Qwt3D::RGBA(Qwt3D::Qt2GL(color(_interval, z)));
}
void Waterfall3DColorMap::SetInterval(const double minValue, const double maxValue){
_interval.setInterval(minValue, maxValue);
}
Qwt3D::ColorVector& Waterfall3DColorMap::createVector(Qwt3D::ColorVector& vec) {
// Generate 100 interval values and then return those
Qwt3D::ColorVector colorVec;
for(unsigned int number = 0; number < 100; number++){
double value = (_interval.width() * (static_cast<double>(number) / 100.0)) + _interval.minValue();
colorVec.push_back(operator()(0,0,value));
}
vec = colorVec;
return vec;
}
const int Waterfall3DDisplayPlot::INTENSITY_COLOR_MAP_TYPE_MULTI_COLOR;
const int Waterfall3DDisplayPlot::INTENSITY_COLOR_MAP_TYPE_WHITE_HOT;
const int Waterfall3DDisplayPlot::INTENSITY_COLOR_MAP_TYPE_BLACK_HOT;
const int Waterfall3DDisplayPlot::INTENSITY_COLOR_MAP_TYPE_INCANDESCENT;
const int Waterfall3DDisplayPlot::INTENSITY_COLOR_MAP_TYPE_USER_DEFINED;
Waterfall3DDisplayPlot::Waterfall3DDisplayPlot(QWidget* parent):Qwt3D::SurfacePlot(parent){
_startFrequency = 0;
_stopFrequency = 4000;
_createCoordinateSystemFlag = true;
_initialized = false;
_numPoints = 1024;
_displayIntervalTime = (1.0/5.0); // 1/5 of a second between updates
timespec_reset(&_lastReplot);
_useCenterFrequencyFlag = false;
_centerFrequency = 0.0;
_timePerFFT = 1.0;
timespec_reset(&_dataTimestamp);
coordinates()->setAutoScale(false);
_waterfallData = new Waterfall3DData(_startFrequency, _stopFrequency, _numPoints, 200);
_waterfallData->assign(this);
_waterfallData->create();
_intensityColorMapType = -1;
SetIntensityColorMapType(INTENSITY_COLOR_MAP_TYPE_MULTI_COLOR, Qt::white, Qt::black, true, true);
legend()->setScale(Qwt3D::LINEARSCALE);
legend()->setTitleString("Intensity");
enableMouse(true);
}
Waterfall3DDisplayPlot::~Waterfall3DDisplayPlot(){
delete _waterfallData;
}
void Waterfall3DDisplayPlot::Init(){
if(!_initialized && initializedGL()){
resize(parentWidget()->width(), parentWidget()->height());
// Attempting to prevent valgrind uninitialized variable errors in QwtPlot3d::Drawable class
glDisable(GL_POLYGON_OFFSET_FILL);
setPlotStyle(Qwt3D::FILLED);
setCoordinateStyle(Qwt3D::FRAME);
setFloorStyle(Qwt3D::FLOORDATA);
setOrtho(true);
_initialized = true;
}
}
void Waterfall3DDisplayPlot::Reset(){
_waterfallData->ResizeData(_startFrequency, _stopFrequency, _numPoints);
_waterfallData->Reset();
if(initializedGL()){
setScale(1, static_cast<int>(((_stopFrequency - _startFrequency) / 200) ), 10);
}
_createCoordinateSystemFlag = true;
timespec_reset(&_dataTimestamp);
_timePerFFT = 1.0;
}
void Waterfall3DDisplayPlot::SetFrequencyRange(const double startFreq, const double stopFreq, const double centerFreq, const bool useCenterFrequencyFlag){
if((stopFreq > 0) && (stopFreq > startFreq)){
_startFrequency = startFreq;
_stopFrequency = stopFreq;
_useCenterFrequencyFlag = useCenterFrequencyFlag;
_centerFrequency = centerFreq;
Reset();
// Only replot if screen is visible
if(isVisible()){
replot();
}
}
}
bool Waterfall3DDisplayPlot::loadFromData(double** data, unsigned int columns, unsigned int rows
,double minx, double maxx, double miny, double maxy){
Qwt3D::GridData* gridPtr = (Qwt3D::GridData*)actualData_p;
gridPtr->setPeriodic(false,false);
gridPtr->setSize(columns,rows);
readIn(*gridPtr,data,columns,rows,minx,maxx,miny,maxy);
calcNormals(*gridPtr);
updateData();
updateNormals();
if( _createCoordinateSystemFlag ){
createCoordinateSystem();
for (unsigned i=0; i!=coordinates()->axes.size(); ++i)
{
coordinates()->axes[i].setMajors(5);
coordinates()->axes[i].setMinors(3);
}
coordinates()->axes[Qwt3D::Y1].setLabelString("Time");
coordinates()->axes[Qwt3D::Y2].setLabelString("Time");
coordinates()->axes[Qwt3D::Y3].setLabelString("Time");
coordinates()->axes[Qwt3D::Y4].setLabelString("Time");
coordinates()->axes[Qwt3D::Z1].setLabelString("Intensity (dB)");
coordinates()->axes[Qwt3D::Z2].setLabelString("Intensity (dB)");
coordinates()->axes[Qwt3D::Z3].setLabelString("Intensity (dB)");
coordinates()->axes[Qwt3D::Z4].setLabelString("Intensity (dB)");
coordinates()->axes[Qwt3D::X1].setLabelString((!_useCenterFrequencyFlag ? "Frequency (Hz)" : "Frequency (kHz)"));
coordinates()->axes[Qwt3D::X2].setLabelString((!_useCenterFrequencyFlag ? "Frequency (Hz)" : "Frequency (kHz)"));
coordinates()->axes[Qwt3D::X3].setLabelString((!_useCenterFrequencyFlag ? "Frequency (Hz)" : "Frequency (kHz)"));
coordinates()->axes[Qwt3D::X4].setLabelString((!_useCenterFrequencyFlag ? "Frequency (Hz)" : "Frequency (kHz)"));
// The QwtPlot3D Interface takes ownership of these items, so there is no need to delete them...
coordinates()->axes[Qwt3D::X1].setScale(new FrequencyScale(_useCenterFrequencyFlag, _centerFrequency));
coordinates()->axes[Qwt3D::X2].setScale(new FrequencyScale(_useCenterFrequencyFlag, _centerFrequency));
coordinates()->axes[Qwt3D::X3].setScale(new FrequencyScale(_useCenterFrequencyFlag, _centerFrequency));
coordinates()->axes[Qwt3D::X4].setScale(new FrequencyScale(_useCenterFrequencyFlag, _centerFrequency));
coordinates()->axes[Qwt3D::Y1].setScale(new TimeScale(this));
coordinates()->axes[Qwt3D::Y2].setScale(new TimeScale(this));
coordinates()->axes[Qwt3D::Y3].setScale(new TimeScale(this));
coordinates()->axes[Qwt3D::Y4].setScale(new TimeScale(this));
coordinates()->axes[Qwt3D::Z1].setScale(new IntensityScale(_waterfallData->GetFloorValue()));
coordinates()->axes[Qwt3D::Z2].setScale(new IntensityScale(_waterfallData->GetFloorValue()));
coordinates()->axes[Qwt3D::Z3].setScale(new IntensityScale(_waterfallData->GetFloorValue()));
coordinates()->axes[Qwt3D::Z4].setScale(new IntensityScale(_waterfallData->GetFloorValue()));
_createCoordinateSystemFlag = false;
}
return true;
}
double Waterfall3DDisplayPlot::GetStartFrequency()const{
return _startFrequency;
}
double Waterfall3DDisplayPlot::GetStopFrequency()const{
return _stopFrequency;
}
void Waterfall3DDisplayPlot::PlotNewData(const double* dataPoints, const int64_t numDataPoints, const double timePerFFT, const timespec timestamp, const int droppedFrames){
if(numDataPoints > 0){
if(numDataPoints != _numPoints){
_numPoints = numDataPoints;
Reset();
if(isVisible()){
replot();
}
_createCoordinateSystemFlag = true;
_lastReplot = get_highres_clock();
}
_dataTimestamp = timestamp;
_timePerFFT = timePerFFT;
_waterfallData->addFFTData(dataPoints, numDataPoints, droppedFrames);
_waterfallData->IncrementNumLinesToUpdate();
}
// Allow at least a 50% duty cycle
if(diff_timespec(get_highres_clock(), _lastReplot) > _displayIntervalTime){
// Only update when window is visible
if(isVisible()){
replot();
}
_lastReplot = get_highres_clock();
}
}
void Waterfall3DDisplayPlot::SetIntensityRange(const double minIntensity, const double maxIntensity){
_waterfallData->SetFloorValue(minIntensity);
_waterfallData->setMinZ(0);
_waterfallData->setMaxZ(maxIntensity-minIntensity);
_createCoordinateSystemFlag = true;
emit UpdatedLowerIntensityLevel(minIntensity);
emit UpdatedUpperIntensityLevel(maxIntensity);
SetIntensityColorMapType(_intensityColorMapType, _userDefinedLowIntensityColor, _userDefinedLowIntensityColor, true);
}
void Waterfall3DDisplayPlot::replot(){
if(!_initialized){
Init();
}
if(initializedGL()){
const timespec startTime = get_highres_clock();
_waterfallData->create();
legend()->setMajors(4);
legend()->setMinors(5);
double start, stop;
coordinates()->axes[Qwt3D::Z1].limits(start,stop);
legend()->setLimits( _waterfallData->GetFloorValue(), _waterfallData->GetFloorValue() + stop - start );
coordinates()->axes[Qwt3D::X1].limits(start,stop);
showColorLegend(true);
updateGL();
double differenceTime = (diff_timespec(get_highres_clock(), startTime));
// Require at least a 20% duty cycle
differenceTime *= 4.0;
if(differenceTime > (1.0/5.0)){
_displayIntervalTime = differenceTime;
}
}
}
int Waterfall3DDisplayPlot::GetIntensityColorMapType()const{
return _intensityColorMapType;
}
void Waterfall3DDisplayPlot::SetIntensityColorMapType(const int newType, const QColor lowColor, const QColor highColor, const bool forceFlag, const bool noReplotFlag){
if(((_intensityColorMapType != newType) || forceFlag) ||
((newType == INTENSITY_COLOR_MAP_TYPE_USER_DEFINED) &&
(lowColor.isValid() && highColor.isValid()))){
Waterfall3DColorMap* colorMap = new Waterfall3DColorMap();
colorMap->SetInterval(_waterfallData->minZ(), _waterfallData->maxZ());
switch(newType){
case INTENSITY_COLOR_MAP_TYPE_MULTI_COLOR:{
_intensityColorMapType = newType;
colorMap->setColorInterval(Qt::darkCyan, Qt::white);
colorMap->addColorStop(0.25, Qt::cyan);
colorMap->addColorStop(0.5, Qt::yellow);
colorMap->addColorStop(0.75, Qt::red);
setBackgroundColor(Qwt3D::Qt2GL(Qt::gray));
break;
}
case INTENSITY_COLOR_MAP_TYPE_WHITE_HOT:{
_intensityColorMapType = newType;
colorMap->setColorInterval(Qt::black, Qt::white);
setBackgroundColor(Qwt3D::Qt2GL(Qt::blue));
break;
}
case INTENSITY_COLOR_MAP_TYPE_BLACK_HOT:{
_intensityColorMapType = newType;
colorMap->setColorInterval(Qt::white, Qt::black);
setBackgroundColor(Qwt3D::Qt2GL(Qt::blue));
break;
}
case INTENSITY_COLOR_MAP_TYPE_INCANDESCENT:{
_intensityColorMapType = newType;
colorMap->setColorInterval(Qt::black, Qt::white);
colorMap->addColorStop(0.5, Qt::darkRed);
setBackgroundColor(Qwt3D::Qt2GL(Qt::gray));
break;
}
case INTENSITY_COLOR_MAP_TYPE_USER_DEFINED:{
_userDefinedLowIntensityColor = lowColor;
_userDefinedHighIntensityColor = highColor;
_intensityColorMapType = newType;
colorMap->setColorInterval(_userDefinedLowIntensityColor, _userDefinedHighIntensityColor);
setBackgroundColor(Qwt3D::Qt2GL(Qt::white));
break;
}
default:
colorMap->setColorInterval(Qt::black, Qt::white);
break;
}
// Qwt3D takes over destruction of this object...
setDataColor(colorMap);
if(!noReplotFlag){
// Draw again
replot();
// Update the last replot timer
_lastReplot = get_highres_clock();
}
}
}
const QColor Waterfall3DDisplayPlot::GetUserDefinedLowIntensityColor()const{
return _userDefinedLowIntensityColor;
}
const QColor Waterfall3DDisplayPlot::GetUserDefinedHighIntensityColor()const{
return _userDefinedHighIntensityColor;
}
#endif /* WATERFALL_3D_DISPLAY_PLOT_C */
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