1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
#
# Copyright 2005,2006 Free Software Foundation, Inc.
#
# This file is part of GNU Radio
#
# GNU Radio is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3, or (at your option)
# any later version.
#
# GNU Radio is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with GNU Radio; see the file COPYING. If not, write to
# the Free Software Foundation, Inc., 51 Franklin Street,
# Boston, MA 02110-1301, USA.
#
from math import pi, sqrt, log10
import math, cmath
# The following algorithm generates Gray coded constellations for M-PSK for M=[2,4,8]
def make_gray_constellation(m):
# number of bits/symbol (log2(M))
k = int(log10(m) / log10(2.0))
coeff = 1
const_map = []
bits = [0]*3
for i in range(m):
# get a vector of the k bits to use in this mapping
bits[3-k:3] = [((i&(0x01 << k-j-1)) >> k-j-1) for j in range(k)]
theta = -(2*bits[0]-1)*(2*pi/m)*(bits[0]+abs(bits[1]-bits[2])+2*bits[1])
re = math.cos(theta)
im = math.sin(theta)
const_map.append(complex(re, im)) # plug it into the constellation
# return the constellation; by default, it is normalized
return const_map
# This makes a constellation that increments around the unit circle
def make_constellation(m):
return [cmath.exp(i * 2 * pi / m * 1j) for i in range(m)]
# Common definition of constellations for Tx and Rx
constellation = {
2 : make_constellation(2), # BPSK
4 : make_constellation(4), # QPSK
8 : make_constellation(8) # 8PSK
}
gray_constellation = {
2 : make_gray_constellation(2), # BPSK
4 : make_gray_constellation(4), # QPSK
8 : make_gray_constellation(8) # 8PSK
}
# -----------------------
# Do Gray code
# -----------------------
# binary to gray coding -- constellation does Gray coding
binary_to_gray = {
2 : range(2),
4 : [0,1,3,2],
8 : [0, 1, 3, 2, 7, 6, 4, 5]
}
# gray to binary
gray_to_binary = {
2 : range(2),
4 : [0,1,3,2],
8 : [0, 1, 3, 2, 6, 7, 5, 4]
}
# -----------------------
# Don't Gray code
# -----------------------
# identity mapping
binary_to_ungray = {
2 : range(2),
4 : range(4),
8 : range(8)
}
# identity mapping
ungray_to_binary = {
2 : range(2),
4 : range(4),
8 : range(8)
}
|