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-rw-r--r--volk/include/volk/volk_32f_s32f_convert_8i_u.h157
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diff --git a/volk/include/volk/volk_32f_s32f_convert_8i_u.h b/volk/include/volk/volk_32f_s32f_convert_8i_u.h
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+++ b/volk/include/volk/volk_32f_s32f_convert_8i_u.h
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+#ifndef INCLUDED_volk_32f_s32f_convert_8i_u_H
+#define INCLUDED_volk_32f_s32f_convert_8i_u_H
+
+#include <inttypes.h>
+#include <stdio.h>
+
+#ifdef LV_HAVE_SSE2
+#include <emmintrin.h>
+ /*!
+ \brief Multiplies each point in the input buffer by the scalar value, then converts the result into a 8 bit integer value
+ \param inputVector The floating point input data buffer
+ \param outputVector The 8 bit output data buffer
+ \param scalar The value multiplied against each point in the input buffer
+ \param num_points The number of data values to be converted
+ \note Input buffer does NOT need to be properly aligned
+ */
+static inline void volk_32f_s32f_convert_8i_u_sse2(int8_t* outputVector, const float* inputVector, const float scalar, unsigned int num_points){
+ unsigned int number = 0;
+
+ const unsigned int sixteenthPoints = num_points / 16;
+
+ const float* inputVectorPtr = (const float*)inputVector;
+ int8_t* outputVectorPtr = outputVector;
+
+ float min_val = -128;
+ float max_val = 127;
+ float r;
+
+ __m128 vScalar = _mm_set_ps1(scalar);
+ __m128 inputVal1, inputVal2, inputVal3, inputVal4;
+ __m128i intInputVal1, intInputVal2, intInputVal3, intInputVal4;
+ __m128 vmin_val = _mm_set_ps1(min_val);
+ __m128 vmax_val = _mm_set_ps1(max_val);
+
+ for(;number < sixteenthPoints; number++){
+ inputVal1 = _mm_loadu_ps(inputVectorPtr); inputVectorPtr += 4;
+ inputVal2 = _mm_loadu_ps(inputVectorPtr); inputVectorPtr += 4;
+ inputVal3 = _mm_loadu_ps(inputVectorPtr); inputVectorPtr += 4;
+ inputVal4 = _mm_loadu_ps(inputVectorPtr); inputVectorPtr += 4;
+
+ inputVal1 = _mm_max_ps(_mm_min_ps(_mm_mul_ps(inputVal1, vScalar), vmax_val), vmin_val);
+ inputVal2 = _mm_max_ps(_mm_min_ps(_mm_mul_ps(inputVal2, vScalar), vmax_val), vmin_val);
+ inputVal3 = _mm_max_ps(_mm_min_ps(_mm_mul_ps(inputVal3, vScalar), vmax_val), vmin_val);
+ inputVal4 = _mm_max_ps(_mm_min_ps(_mm_mul_ps(inputVal4, vScalar), vmax_val), vmin_val);
+
+ intInputVal1 = _mm_cvtps_epi32(inputVal1);
+ intInputVal2 = _mm_cvtps_epi32(inputVal2);
+ intInputVal3 = _mm_cvtps_epi32(inputVal3);
+ intInputVal4 = _mm_cvtps_epi32(inputVal4);
+
+ intInputVal1 = _mm_packs_epi32(intInputVal1, intInputVal2);
+ intInputVal3 = _mm_packs_epi32(intInputVal3, intInputVal4);
+
+ intInputVal1 = _mm_packs_epi16(intInputVal1, intInputVal3);
+
+ _mm_storeu_si128((__m128i*)outputVectorPtr, intInputVal1);
+ outputVectorPtr += 16;
+ }
+
+ number = sixteenthPoints * 16;
+ for(; number < num_points; number++){
+ r = inputVector[number] * scalar;
+ if(r > max_val)
+ r = max_val;
+ else if(r < min_val)
+ r = min_val;
+ outputVector[number] = (int16_t)(r);
+ }
+}
+#endif /* LV_HAVE_SSE2 */
+
+#ifdef LV_HAVE_SSE
+#include <xmmintrin.h>
+ /*!
+ \brief Multiplies each point in the input buffer by the scalar value, then converts the result into a 8 bit integer value
+ \param inputVector The floating point input data buffer
+ \param outputVector The 8 bit output data buffer
+ \param scalar The value multiplied against each point in the input buffer
+ \param num_points The number of data values to be converted
+ \note Input buffer does NOT need to be properly aligned
+ */
+static inline void volk_32f_s32f_convert_8i_u_sse(int8_t* outputVector, const float* inputVector, const float scalar, unsigned int num_points){
+ unsigned int number = 0;
+
+ const unsigned int quarterPoints = num_points / 4;
+
+ const float* inputVectorPtr = (const float*)inputVector;
+ int8_t* outputVectorPtr = outputVector;
+
+ float min_val = -128;
+ float max_val = 127;
+ float r;
+
+ __m128 vScalar = _mm_set_ps1(scalar);
+ __m128 ret;
+ __m128 vmin_val = _mm_set_ps1(min_val);
+ __m128 vmax_val = _mm_set_ps1(max_val);
+
+ __VOLK_ATTR_ALIGNED(16) float outputFloatBuffer[4];
+
+ for(;number < quarterPoints; number++){
+ ret = _mm_loadu_ps(inputVectorPtr);
+ inputVectorPtr += 4;
+
+ ret = _mm_max_ps(_mm_min_ps(_mm_mul_ps(ret, vScalar), vmax_val), vmin_val);
+
+ _mm_store_ps(outputFloatBuffer, ret);
+ *outputVectorPtr++ = (int8_t)(outputFloatBuffer[0]);
+ *outputVectorPtr++ = (int8_t)(outputFloatBuffer[1]);
+ *outputVectorPtr++ = (int8_t)(outputFloatBuffer[2]);
+ *outputVectorPtr++ = (int8_t)(outputFloatBuffer[3]);
+ }
+
+ number = quarterPoints * 4;
+ for(; number < num_points; number++){
+ r = inputVector[number] * scalar;
+ if(r > max_val)
+ r = max_val;
+ else if(r < min_val)
+ r = min_val;
+ outputVector[number] = (int16_t)(r);
+ }
+}
+#endif /* LV_HAVE_SSE */
+
+#ifdef LV_HAVE_GENERIC
+ /*!
+ \brief Multiplies each point in the input buffer by the scalar value, then converts the result into a 8 bit integer value
+ \param inputVector The floating point input data buffer
+ \param outputVector The 8 bit output data buffer
+ \param scalar The value multiplied against each point in the input buffer
+ \param num_points The number of data values to be converted
+ \note Input buffer does NOT need to be properly aligned
+ */
+static inline void volk_32f_s32f_convert_8i_u_generic(int8_t* outputVector, const float* inputVector, const float scalar, unsigned int num_points){
+ int8_t* outputVectorPtr = outputVector;
+ const float* inputVectorPtr = inputVector;
+ unsigned int number = 0;
+ float min_val = -128;
+ float max_val = 127;
+ float r;
+
+ for(number = 0; number < num_points; number++){
+ r = *inputVectorPtr++ * scalar;
+ if(r > max_val)
+ r = max_val;
+ else if(r < min_val)
+ r = min_val;
+ *outputVectorPtr++ = (int16_t)(r);
+ }
+}
+#endif /* LV_HAVE_GENERIC */
+
+
+
+
+#endif /* INCLUDED_volk_32f_s32f_convert_8i_u_H */