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-rw-r--r--volk/include/volk/volk_16s_convert_32f_aligned16.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/volk/include/volk/volk_16s_convert_32f_aligned16.h b/volk/include/volk/volk_16s_convert_32f_aligned16.h
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+++ b/volk/include/volk/volk_16s_convert_32f_aligned16.h
@@ -0,0 +1,119 @@
+#ifndef INCLUDED_VOLK_16s_CONVERT_32f_ALIGNED16_H
+#define INCLUDED_VOLK_16s_CONVERT_32f_ALIGNED16_H
+
+#include <inttypes.h>
+#include <stdio.h>
+
+#if LV_HAVE_SSE4_1
+#include <smmintrin.h>
+
+ /*!
+ \brief Converts the input 16 bit integer data into floating point data, and divides the each floating point output data point by the scalar value
+ \param inputVector The 16 bit input data buffer
+ \param outputVector The floating point output data buffer
+ \param scalar The value divided against each point in the output buffer
+ \param num_points The number of data values to be converted
+ */
+static inline void volk_16s_convert_32f_aligned16_sse4_1(float* outputVector, const int16_t* inputVector, const float scalar, unsigned int num_points){
+ unsigned int number = 0;
+ const unsigned int eighthPoints = num_points / 8;
+
+ float* outputVectorPtr = outputVector;
+ __m128 invScalar = _mm_set_ps1(1.0/scalar);
+ int16_t* inputPtr = (int16_t*)inputVector;
+ __m128i inputVal;
+ __m128i inputVal2;
+ __m128 ret;
+
+ for(;number < eighthPoints; number++){
+
+ // Load the 8 values
+ inputVal = _mm_loadu_si128((__m128i*)inputPtr);
+
+ // Shift the input data to the right by 64 bits ( 8 bytes )
+ inputVal2 = _mm_srli_si128(inputVal, 8);
+
+ // Convert the lower 4 values into 32 bit words
+ inputVal = _mm_cvtepi16_epi32(inputVal);
+ inputVal2 = _mm_cvtepi16_epi32(inputVal2);
+
+ ret = _mm_cvtepi32_ps(inputVal);
+ ret = _mm_mul_ps(ret, invScalar);
+ _mm_storeu_ps(outputVectorPtr, ret);
+ outputVectorPtr += 4;
+
+ ret = _mm_cvtepi32_ps(inputVal2);
+ ret = _mm_mul_ps(ret, invScalar);
+ _mm_storeu_ps(outputVectorPtr, ret);
+
+ outputVectorPtr += 4;
+
+ inputPtr += 8;
+ }
+
+ number = eighthPoints * 8;
+ for(; number < num_points; number++){
+ outputVector[number] =((float)(inputVector[number])) / scalar;
+ }
+}
+#endif /* LV_HAVE_SSE4_1 */
+
+#if LV_HAVE_SSE
+#include <xmmintrin.h>
+
+ /*!
+ \brief Converts the input 16 bit integer data into floating point data, and divides the each floating point output data point by the scalar value
+ \param inputVector The 16 bit input data buffer
+ \param outputVector The floating point output data buffer
+ \param scalar The value divided against each point in the output buffer
+ \param num_points The number of data values to be converted
+ */
+static inline void volk_16s_convert_32f_aligned16_sse(float* outputVector, const int16_t* inputVector, const float scalar, unsigned int num_points){
+ unsigned int number = 0;
+ const unsigned int quarterPoints = num_points / 4;
+
+ float* outputVectorPtr = outputVector;
+ __m128 invScalar = _mm_set_ps1(1.0/scalar);
+ int16_t* inputPtr = (int16_t*)inputVector;
+ __m128 ret;
+
+ for(;number < quarterPoints; number++){
+ ret = _mm_set_ps((float)(inputPtr[3]), (float)(inputPtr[2]), (float)(inputPtr[1]), (float)(inputPtr[0]));
+
+ ret = _mm_mul_ps(ret, invScalar);
+ _mm_storeu_ps(outputVectorPtr, ret);
+
+ inputPtr += 4;
+ outputVectorPtr += 4;
+ }
+
+ number = quarterPoints * 4;
+ for(; number < num_points; number++){
+ outputVector[number] = (float)(inputVector[number]) / scalar;
+ }
+}
+#endif /* LV_HAVE_SSE */
+
+#if LV_HAVE_GENERIC
+ /*!
+ \brief Converts the input 16 bit integer data into floating point data, and divides the each floating point output data point by the scalar value
+ \param inputVector The 16 bit input data buffer
+ \param outputVector The floating point output data buffer
+ \param scalar The value divided against each point in the output buffer
+ \param num_points The number of data values to be converted
+ */
+static inline void volk_16s_convert_32f_aligned16_generic(float* outputVector, const int16_t* inputVector, const float scalar, unsigned int num_points){
+ float* outputVectorPtr = outputVector;
+ const int16_t* inputVectorPtr = inputVector;
+ unsigned int number = 0;
+
+ for(number = 0; number < num_points; number++){
+ *outputVectorPtr++ = ((float)(*inputVectorPtr++)) / scalar;
+ }
+}
+#endif /* LV_HAVE_GENERIC */
+
+
+
+
+#endif /* INCLUDED_VOLK_16s_CONVERT_32f_ALIGNED16_H */