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-rw-r--r--gr-digital/include/digital_fll_band_edge_cc.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/gr-digital/include/digital_fll_band_edge_cc.h b/gr-digital/include/digital_fll_band_edge_cc.h
index f07d7ba42..c70bfc86d 100644
--- a/gr-digital/include/digital_fll_band_edge_cc.h
+++ b/gr-digital/include/digital_fll_band_edge_cc.h
@@ -65,8 +65,8 @@ DIGITAL_API digital_fll_band_edge_cc_sptr digital_make_fll_band_edge_cc (float s
* abs(x_l(t))^2 - abs(x_u(t))^2 = norm(x_l(t)) - norm(x_u(t)).
*
* In theory, the band-edge filter is the derivative of the matched
- * filter in frequency, (H_be(f) = \\frac{H(f)}{df}. In practice, this
- * comes down to a quarter sine wave at the point of the matched
+ * filter in frequency, (H_be(f) = frac{H(f)}{df}). In practice,
+ * this comes down to a quarter sine wave at the point of the matched
* filter's rolloff (if it's a raised-cosine, the derivative of a
* cosine is a sine). Extend this sine by another quarter wave to
* make a half wave around the band-edges is equivalent in time to the