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authorTom Rondeau2011-09-26 14:59:01 -0400
committerTom Rondeau2011-09-26 15:00:12 -0400
commit461725e514dcf5e2f7fa3e83249467ef28766869 (patch)
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digital: moved header files from lib to include in gr-digital.
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+/* -*- c++ -*- */
+/*
+ * Copyright 2009,2011 Free Software Foundation, Inc.
+ *
+ * This file is part of GNU Radio
+ *
+ * GNU Radio is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3, or (at your option)
+ * any later version.
+ *
+ * GNU Radio is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GNU Radio; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street,
+ * Boston, MA 02110-1301, USA.
+ */
+
+
+#ifndef INCLUDED_DIGITAL_FLL_BAND_EDGE_CC_H
+#define INCLUDED_DIGITAL_FLL_BAND_EDGE_CC_H
+
+#include <gr_sync_block.h>
+#include <gri_control_loop.h>
+
+class digital_fll_band_edge_cc;
+typedef boost::shared_ptr<digital_fll_band_edge_cc> digital_fll_band_edge_cc_sptr;
+digital_fll_band_edge_cc_sptr digital_make_fll_band_edge_cc (float samps_per_sym,
+ float rolloff,
+ int filter_size,
+ float bandwidth);
+
+/*!
+ * \class digital_fll_band_edge_cc
+ * \brief Frequency Lock Loop using band-edge filters
+ *
+ * \ingroup general
+ *
+ * The frequency lock loop derives a band-edge filter that covers the
+ * upper and lower bandwidths of a digitally-modulated signal. The
+ * bandwidth range is determined by the excess bandwidth (e.g.,
+ * rolloff factor) of the modulated signal. The placement in frequency
+ * of the band-edges is determined by the oversampling ratio (number
+ * of samples per symbol) and the excess bandwidth. The size of the
+ * filters should be fairly large so as to average over a number of
+ * symbols.
+ *
+ * The FLL works by filtering the upper and lower band edges into
+ * x_u(t) and x_l(t), respectively. These are combined to form cc(t)
+ * = x_u(t) + x_l(t) and ss(t) = x_u(t) - x_l(t). Combining these to
+ * form the signal e(t) = Re{cc(t) \\times ss(t)^*} (where ^* is the
+ * complex conjugate) provides an error signal at the DC term that is
+ * directly proportional to the carrier frequency. We then make a
+ * second-order loop using the error signal that is the running
+ * average of e(t).
+ *
+ * In practice, the above equation can be simplified by just comparing
+ * the absolute value squared of the output of both filters:
+ * abs(x_l(t))^2 - abs(x_u(t))^2 = norm(x_l(t)) - norm(x_u(t)).
+ *
+ * In theory, the band-edge filter is the derivative of the matched
+ * filter in frequency, (H_be(f) = \\frac{H(f)}{df}. In practice, this
+ * comes down to a quarter sine wave at the point of the matched
+ * filter's rolloff (if it's a raised-cosine, the derivative of a
+ * cosine is a sine). Extend this sine by another quarter wave to
+ * make a half wave around the band-edges is equivalent in time to the
+ * sum of two sinc functions. The baseband filter fot the band edges
+ * is therefore derived from this sum of sincs. The band edge filters
+ * are then just the baseband signal modulated to the correct place in
+ * frequency. All of these calculations are done in the
+ * 'design_filter' function.
+ *
+ * Note: We use FIR filters here because the filters have to have a
+ * flat phase response over the entire frequency range to allow their
+ * comparisons to be valid.
+ *
+ * It is very important that the band edge filters be the derivatives
+ * of the pulse shaping filter, and that they be linear
+ * phase. Otherwise, the variance of the error will be very large.
+ *
+ */
+
+class digital_fll_band_edge_cc : public gr_sync_block, public gri_control_loop
+{
+ private:
+ /*!
+ * Build the FLL
+ * \param samps_per_sym (float) Number of samples per symbol of signal
+ * \param rolloff (float) Rolloff factor of signal
+ * \param filter_size (int) Size (in taps) of the filter
+ * \param bandwidth (float) Loop bandwidth
+ */
+ friend digital_fll_band_edge_cc_sptr digital_make_fll_band_edge_cc (float samps_per_sym,
+ float rolloff,
+ int filter_size,
+ float bandwidth);
+
+ float d_sps;
+ float d_rolloff;
+ int d_filter_size;
+
+ std::vector<gr_complex> d_taps_lower;
+ std::vector<gr_complex> d_taps_upper;
+ bool d_updated;
+
+ /*!
+ * Build the FLL
+ * \param samps_per_sym (float) number of samples per symbol
+ * \param rolloff (float) Rolloff (excess bandwidth) of signal filter
+ * \param filter_size (int) number of filter taps to generate
+ * \param bandwidth (float) Loop bandwidth
+ */
+ digital_fll_band_edge_cc(float samps_per_sym, float rolloff,
+ int filter_size, float bandwidth);
+
+ /*!
+ * Design the band-edge filter based on the number of samples per symbol,
+ * filter rolloff factor, and the filter size
+ *
+ * \param samps_per_sym (float) Number of samples per symbol of signal
+ * \param rolloff (float) Rolloff factor of signal
+ * \param filter_size (int) Size (in taps) of the filter
+ */
+ void design_filter(float samps_per_sym, float rolloff, int filter_size);
+
+public:
+ ~digital_fll_band_edge_cc ();
+
+ /*******************************************************************
+ SET FUNCTIONS
+ *******************************************************************/
+
+ /*!
+ * \brief Set the number of samples per symbol
+ *
+ * Set's the number of samples per symbol the system should
+ * use. This value is uesd to calculate the filter taps and will
+ * force a recalculation.
+ *
+ * \param sps (float) new samples per symbol
+ *
+ */
+ void set_samples_per_symbol(float sps);
+
+ /*!
+ * \brief Set the rolloff factor of the shaping filter
+ *
+ * This sets the rolloff factor that is used in the pulse shaping
+ * filter and is used to calculate the filter taps. Changing this
+ * will force a recalculation of the filter taps.
+ *
+ * This should be the same value that is used in the transmitter's
+ * pulse shaping filter. It must be between 0 and 1 and is usually
+ * between 0.2 and 0.5 (where 0.22 and 0.35 are commonly used
+ * values).
+ *
+ * \param rolloff (float) new shaping filter rolloff factor [0,1]
+ *
+ */
+ void set_rolloff(float rolloff);
+
+ /*!
+ * \brief Set the number of taps in the filter
+ *
+ * This sets the number of taps in the band-edge filters. Setting
+ * this will force a recalculation of the filter taps.
+ *
+ * This should be about the same number of taps used in the
+ * transmitter's shaping filter and also not very large. A large
+ * number of taps will result in a large delay between input and
+ * frequency estimation, and so will not be as accurate. Between 30
+ * and 70 taps is usual.
+ *
+ * \param filter_size (float) number of taps in the filters
+ *
+ */
+ void set_filter_size(int filter_size);
+
+ /*******************************************************************
+ GET FUNCTIONS
+ *******************************************************************/
+
+ /*!
+ * \brief Returns the number of sampler per symbol used for the filter
+ */
+ float get_samples_per_symbol() const;
+
+ /*!
+ * \brief Returns the rolloff factor used for the filter
+ */
+ float get_rolloff() const;
+
+ /*!
+ * \brief Returns the number of taps of the filter
+ */
+ int get_filter_size() const;
+
+ /*!
+ * Print the taps to screen.
+ */
+ void print_taps();
+
+ int work (int noutput_items,
+ gr_vector_const_void_star &input_items,
+ gr_vector_void_star &output_items);
+};
+
+#endif