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authorJosh Blum2011-03-09 16:27:43 -0800
committerJosh Blum2011-03-09 16:27:43 -0800
commit5f4976ea2701d6f3ebe35eef7cc939f98a28ec88 (patch)
treec340e276dff3226dc79a8b0b16a830ce30f83ed3 /gr-audio/lib/osx/audio_osx_source.cc
parentef276a8ba31f920ac469b84466338e8693e43a2e (diff)
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audio: added windows and osx audio source files
Diffstat (limited to 'gr-audio/lib/osx/audio_osx_source.cc')
-rw-r--r--gr-audio/lib/osx/audio_osx_source.cc1016
1 files changed, 1016 insertions, 0 deletions
diff --git a/gr-audio/lib/osx/audio_osx_source.cc b/gr-audio/lib/osx/audio_osx_source.cc
new file mode 100644
index 000000000..d4a377033
--- /dev/null
+++ b/gr-audio/lib/osx/audio_osx_source.cc
@@ -0,0 +1,1016 @@
+/* -*- c++ -*- */
+/*
+ * Copyright 2006-2011 Free Software Foundation, Inc.
+ *
+ * This file is part of GNU Radio.
+ *
+ * GNU Radio is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3, or (at your option)
+ * any later version.
+ *
+ * GNU Radio is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GNU Radio; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "gr_audio_registry.h"
+#include <audio_osx_source.h>
+#include <gr_io_signature.h>
+#include <stdexcept>
+#include <audio_osx.h>
+
+#define _OSX_AU_DEBUG_ 0
+#define _OSX_DO_LISTENERS_ 0
+
+AUDIO_REGISTER_SOURCE(REG_PRIO_MED, osx)(
+ int sampling_rate, const std::string &device_name, bool ok_to_block
+){
+ return audio_source::sptr(new audio_osx_source(sampling_rate, device_name, ok_to_block));
+}
+
+void PrintStreamDesc (AudioStreamBasicDescription *inDesc)
+{
+ if (inDesc == NULL) {
+ std::cerr << "PrintStreamDesc: Can't print a NULL desc!" << std::endl;
+ return;
+ }
+
+ std::cerr << " Sample Rate : " << inDesc->mSampleRate << std::endl;
+ char format_id[4];
+ strncpy (format_id, (char*)(&inDesc->mFormatID), 4);
+ std::cerr << " Format ID : " << format_id << std::endl;
+ std::cerr << " Format Flags : " << inDesc->mFormatFlags << std::endl;
+ std::cerr << " Bytes per Packet : " << inDesc->mBytesPerPacket << std::endl;
+ std::cerr << " Frames per Packet : " << inDesc->mFramesPerPacket << std::endl;
+ std::cerr << " Bytes per Frame : " << inDesc->mBytesPerFrame << std::endl;
+ std::cerr << " Channels per Frame : " << inDesc->mChannelsPerFrame << std::endl;
+ std::cerr << " Bits per Channel : " << inDesc->mBitsPerChannel << std::endl;
+}
+
+// FIXME these should query some kind of user preference
+
+audio_osx_source::audio_osx_source (int sample_rate,
+ const std::string device_name,
+ bool do_block,
+ int channel_config,
+ int max_sample_count)
+ : audio_source ("audio_osx_source",
+ gr_make_io_signature (0, 0, 0),
+ gr_make_io_signature (0, 0, 0)),
+ d_deviceSampleRate (0.0), d_outputSampleRate (0.0),
+ d_channel_config (0),
+ d_inputBufferSizeFrames (0), d_inputBufferSizeBytes (0),
+ d_outputBufferSizeFrames (0), d_outputBufferSizeBytes (0),
+ d_deviceBufferSizeFrames (0), d_deviceBufferSizeBytes (0),
+ d_leadSizeFrames (0), d_leadSizeBytes (0),
+ d_trailSizeFrames (0), d_trailSizeBytes (0),
+ d_extraBufferSizeFrames (0), d_extraBufferSizeBytes (0),
+ d_queueSampleCount (0), d_max_sample_count (0),
+ d_n_AvailableInputFrames (0), d_n_ActualInputFrames (0),
+ d_n_user_channels (0), d_n_max_channels (0), d_n_deviceChannels (0),
+ d_do_block (do_block), d_passThrough (false),
+ d_internal (0), d_cond_data (0),
+ d_buffers (0),
+ d_InputAU (0), d_InputBuffer (0), d_OutputBuffer (0),
+ d_AudioConverter (0)
+{
+ if (sample_rate <= 0) {
+ std::cerr << "Invalid Sample Rate: " << sample_rate << std::endl;
+ throw std::invalid_argument ("audio_osx_source::audio_osx_source");
+ } else
+ d_outputSampleRate = (Float64) sample_rate;
+
+ if (channel_config <= 0 & channel_config != -1) {
+ std::cerr << "Invalid Channel Config: " << channel_config << std::endl;
+ throw std::invalid_argument ("audio_osx_source::audio_osx_source");
+ } else if (channel_config == -1) {
+// no user input; try "device name" instead
+ int l_n_channels = (int) strtol (device_name.data(), (char **)NULL, 10);
+ if (l_n_channels == 0 & errno) {
+ std::cerr << "Error Converting Device Name: " << errno << std::endl;
+ throw std::invalid_argument ("audio_osx_source::audio_osx_source");
+ }
+ if (l_n_channels <= 0)
+ channel_config = 2;
+ else
+ channel_config = l_n_channels;
+ }
+
+ d_channel_config = channel_config;
+
+// check that the max # of samples to store is valid
+
+ if (max_sample_count == -1)
+ max_sample_count = sample_rate;
+ else if (max_sample_count <= 0) {
+ std::cerr << "Invalid Max Sample Count: " << max_sample_count << std::endl;
+ throw std::invalid_argument ("audio_osx_source::audio_osx_source");
+ }
+
+ d_max_sample_count = max_sample_count;
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "source(): max # samples = " << d_max_sample_count << std::endl;
+#endif
+
+ OSStatus err = noErr;
+
+// create the default AudioUnit for input
+
+// Open the default input unit
+#ifndef GR_USE_OLD_AUDIO_UNIT
+ AudioComponentDescription InputDesc;
+#else
+ ComponentDescription InputDesc;
+#endif
+
+
+ InputDesc.componentType = kAudioUnitType_Output;
+ InputDesc.componentSubType = kAudioUnitSubType_HALOutput;
+ InputDesc.componentManufacturer = kAudioUnitManufacturer_Apple;
+ InputDesc.componentFlags = 0;
+ InputDesc.componentFlagsMask = 0;
+
+#ifndef GR_USE_OLD_AUDIO_UNIT
+ AudioComponent comp = AudioComponentFindNext (NULL, &InputDesc);
+#else
+ Component comp = FindNextComponent (NULL, &InputDesc);
+#endif
+
+ if (comp == NULL) {
+#ifndef GR_USE_OLD_AUDIO_UNIT
+ std::cerr << "AudioComponentFindNext Error" << std::endl;
+#else
+ std::cerr << "FindNextComponent Error" << std::endl;
+#endif
+ throw std::runtime_error ("audio_osx_source::audio_osx_source");
+ }
+
+#ifndef GR_USE_OLD_AUDIO_UNIT
+ err = AudioComponentInstanceNew (comp, &d_InputAU);
+ CheckErrorAndThrow (err, "AudioComponentInstanceNew",
+ "audio_osx_source::audio_osx_source");
+#else
+ err = OpenAComponent (comp, &d_InputAU);
+ CheckErrorAndThrow (err, "OpenAComponent",
+ "audio_osx_source::audio_osx_source");
+#endif
+
+
+ UInt32 enableIO;
+
+// must enable the AUHAL for input and disable output
+// before setting the AUHAL's current device
+
+// Enable input on the AUHAL
+ enableIO = 1;
+ err = AudioUnitSetProperty (d_InputAU,
+ kAudioOutputUnitProperty_EnableIO,
+ kAudioUnitScope_Input,
+ 1, // input element
+ &enableIO,
+ sizeof (UInt32));
+ CheckErrorAndThrow (err, "AudioUnitSetProperty Input Enable",
+ "audio_osx_source::audio_osx_source");
+
+// Disable output on the AUHAL
+ enableIO = 0;
+ err = AudioUnitSetProperty (d_InputAU,
+ kAudioOutputUnitProperty_EnableIO,
+ kAudioUnitScope_Output,
+ 0, // output element
+ &enableIO,
+ sizeof (UInt32));
+ CheckErrorAndThrow (err, "AudioUnitSetProperty Output Disable",
+ "audio_osx_source::audio_osx_source");
+
+// set the default input device for our input AU
+
+ SetDefaultInputDeviceAsCurrent ();
+
+#if _OSX_DO_LISTENERS_
+// set up a listener if default hardware input device changes
+
+ err = AudioHardwareAddPropertyListener
+ (kAudioHardwarePropertyDefaultInputDevice,
+ (AudioHardwarePropertyListenerProc) HardwareListener,
+ this);
+
+ CheckErrorAndThrow (err, "AudioHardwareAddPropertyListener",
+ "audio_osx_source::audio_osx_source");
+
+// Add a listener for any changes in the input AU's output stream
+// the function "UnitListener" will be called if the stream format
+// changes for whatever reason
+
+ err = AudioUnitAddPropertyListener
+ (d_InputAU,
+ kAudioUnitProperty_StreamFormat,
+ (AudioUnitPropertyListenerProc) UnitListener,
+ this);
+ CheckErrorAndThrow (err, "Adding Unit Property Listener",
+ "audio_osx_source::audio_osx_source");
+#endif
+
+// Now find out if it actually can do input.
+
+ UInt32 hasInput = 0;
+ UInt32 dataSize = sizeof (hasInput);
+ err = AudioUnitGetProperty (d_InputAU,
+ kAudioOutputUnitProperty_HasIO,
+ kAudioUnitScope_Input,
+ 1,
+ &hasInput,
+ &dataSize);
+ CheckErrorAndThrow (err, "AudioUnitGetProperty HasIO",
+ "audio_osx_source::audio_osx_source");
+ if (hasInput == 0) {
+ std::cerr << "Selected Audio Device does not support Input." << std::endl;
+ throw std::runtime_error ("audio_osx_source::audio_osx_source");
+ }
+
+// Set up a callback function to retrieve input from the Audio Device
+
+ AURenderCallbackStruct AUCallBack;
+
+ AUCallBack.inputProc = (AURenderCallback)(audio_osx_source::AUInputCallback);
+ AUCallBack.inputProcRefCon = this;
+
+ err = AudioUnitSetProperty (d_InputAU,
+ kAudioOutputUnitProperty_SetInputCallback,
+ kAudioUnitScope_Global,
+ 0,
+ &AUCallBack,
+ sizeof (AURenderCallbackStruct));
+ CheckErrorAndThrow (err, "AudioUnitSetProperty Input Callback",
+ "audio_osx_source::audio_osx_source");
+
+ UInt32 propertySize;
+ AudioStreamBasicDescription asbd_device, asbd_client, asbd_user;
+
+// asbd_device: ASBD of the device that is creating the input data stream
+// asbd_client: ASBD of the client size (output) of the hardware device
+// asbd_user: ASBD of the user's arguments
+
+// Get the Stream Format (device side)
+
+ propertySize = sizeof (asbd_device);
+ err = AudioUnitGetProperty (d_InputAU,
+ kAudioUnitProperty_StreamFormat,
+ kAudioUnitScope_Input,
+ 1,
+ &asbd_device,
+ &propertySize);
+ CheckErrorAndThrow (err, "AudioUnitGetProperty Device Input Stream Format",
+ "audio_osx_source::audio_osx_source");
+
+#if _OSX_AU_DEBUG_
+ std::cerr << std::endl << "---- Device Stream Format ----" << std::endl;
+ PrintStreamDesc (&asbd_device);
+#endif
+
+// Get the Stream Format (client side)
+ propertySize = sizeof (asbd_client);
+ err = AudioUnitGetProperty (d_InputAU,
+ kAudioUnitProperty_StreamFormat,
+ kAudioUnitScope_Output,
+ 1,
+ &asbd_client,
+ &propertySize);
+ CheckErrorAndThrow (err, "AudioUnitGetProperty Device Ouput Stream Format",
+ "audio_osx_source::audio_osx_source");
+
+#if _OSX_AU_DEBUG_
+ std::cerr << std::endl << "---- Client Stream Format ----" << std::endl;
+ PrintStreamDesc (&asbd_client);
+#endif
+
+// Set the format of all the AUs to the input/output devices channel count
+
+// get the max number of input (& thus output) channels supported by
+// this device
+ d_n_max_channels = asbd_client.mChannelsPerFrame;
+
+// create the output io signature;
+// no input siganture to set (source is hardware)
+ set_output_signature (gr_make_io_signature (1,
+ d_n_max_channels,
+ sizeof (float)));
+
+// allocate the output circular buffer(s), one per channel
+ d_buffers = (circular_buffer<float>**) new
+ circular_buffer<float>* [d_n_max_channels];
+ UInt32 n_alloc = (UInt32) ceil ((double) d_max_sample_count);
+ for (UInt32 n = 0; n < d_n_max_channels; n++) {
+ d_buffers[n] = new circular_buffer<float> (n_alloc, false, false);
+ }
+
+ d_deviceSampleRate = asbd_device.mSampleRate;
+ d_n_deviceChannels = asbd_device.mChannelsPerFrame;
+
+// create an ASBD for the user's wants
+
+ asbd_user.mSampleRate = d_outputSampleRate;
+ asbd_user.mFormatID = kAudioFormatLinearPCM;
+ asbd_user.mFormatFlags = (kLinearPCMFormatFlagIsFloat |
+ GR_PCM_ENDIANNESS |
+ kLinearPCMFormatFlagIsPacked |
+ kAudioFormatFlagIsNonInterleaved);
+ asbd_user.mBytesPerPacket = 4;
+ asbd_user.mFramesPerPacket = 1;
+ asbd_user.mBytesPerFrame = 4;
+ asbd_user.mChannelsPerFrame = d_n_max_channels;
+ asbd_user.mBitsPerChannel = 32;
+
+ if (d_deviceSampleRate == d_outputSampleRate) {
+// no need to do conversion if asbd_client matches user wants
+ d_passThrough = true;
+ d_leadSizeFrames = d_trailSizeFrames = 0L;
+ } else {
+ d_passThrough = false;
+// Create the audio converter
+
+ err = AudioConverterNew (&asbd_client, &asbd_user, &d_AudioConverter);
+ CheckErrorAndThrow (err, "AudioConverterNew",
+ "audio_osx_source::audio_osx_source");
+
+// Set the audio converter sample rate quality to "max" ...
+// requires more samples, but should sound nicer
+
+ UInt32 ACQuality = kAudioConverterQuality_Max;
+ propertySize = sizeof (ACQuality);
+ err = AudioConverterSetProperty (d_AudioConverter,
+ kAudioConverterSampleRateConverterQuality,
+ propertySize,
+ &ACQuality);
+ CheckErrorAndThrow (err, "AudioConverterSetProperty "
+ "SampleRateConverterQuality",
+ "audio_osx_source::audio_osx_source");
+
+// set the audio converter's prime method to "pre",
+// which uses both leading and trailing frames
+// from the "current input". All of this is handled
+// internally by the AudioConverter; we just supply
+// the frames for conversion.
+
+// UInt32 ACPrimeMethod = kConverterPrimeMethod_None;
+ UInt32 ACPrimeMethod = kConverterPrimeMethod_Pre;
+ propertySize = sizeof (ACPrimeMethod);
+ err = AudioConverterSetProperty (d_AudioConverter,
+ kAudioConverterPrimeMethod,
+ propertySize,
+ &ACPrimeMethod);
+ CheckErrorAndThrow (err, "AudioConverterSetProperty PrimeMethod",
+ "audio_osx_source::audio_osx_source");
+
+// Get the size of the I/O buffer(s) to allow for pre-allocated buffers
+
+// lead frame info (trail frame info is ignored)
+
+ AudioConverterPrimeInfo ACPrimeInfo = {0, 0};
+ propertySize = sizeof (ACPrimeInfo);
+ err = AudioConverterGetProperty (d_AudioConverter,
+ kAudioConverterPrimeInfo,
+ &propertySize,
+ &ACPrimeInfo);
+ CheckErrorAndThrow (err, "AudioConverterGetProperty PrimeInfo",
+ "audio_osx_source::audio_osx_source");
+
+ switch (ACPrimeMethod) {
+ case (kConverterPrimeMethod_None):
+ d_leadSizeFrames =
+ d_trailSizeFrames = 0L;
+ break;
+ case (kConverterPrimeMethod_Normal):
+ d_leadSizeFrames = 0L;
+ d_trailSizeFrames = ACPrimeInfo.trailingFrames;
+ break;
+ default:
+ d_leadSizeFrames = ACPrimeInfo.leadingFrames;
+ d_trailSizeFrames = ACPrimeInfo.trailingFrames;
+ }
+ }
+ d_leadSizeBytes = d_leadSizeFrames * sizeof (Float32);
+ d_trailSizeBytes = d_trailSizeFrames * sizeof (Float32);
+
+ propertySize = sizeof (d_deviceBufferSizeFrames);
+ err = AudioUnitGetProperty (d_InputAU,
+ kAudioDevicePropertyBufferFrameSize,
+ kAudioUnitScope_Global,
+ 0,
+ &d_deviceBufferSizeFrames,
+ &propertySize);
+ CheckErrorAndThrow (err, "AudioUnitGetProperty Buffer Frame Size",
+ "audio_osx_source::audio_osx_source");
+
+ d_deviceBufferSizeBytes = d_deviceBufferSizeFrames * sizeof (Float32);
+ d_inputBufferSizeBytes = d_deviceBufferSizeBytes + d_leadSizeBytes;
+ d_inputBufferSizeFrames = d_deviceBufferSizeFrames + d_leadSizeFrames;
+
+// outBufSizeBytes = floor (inBufSizeBytes * rate_out / rate_in)
+// since this is rarely exact, we need another buffer to hold
+// "extra" samples not processed at any given sampling period
+// this buffer must be at least 4 floats in size, but generally
+// follows the rule that
+// extraBufSize = ceil (rate_in / rate_out)*sizeof(float)
+
+ d_extraBufferSizeFrames = ((UInt32) ceil (d_deviceSampleRate
+ / d_outputSampleRate)
+ * sizeof (float));
+ if (d_extraBufferSizeFrames < 4)
+ d_extraBufferSizeFrames = 4;
+ d_extraBufferSizeBytes = d_extraBufferSizeFrames * sizeof (float);
+
+ d_outputBufferSizeFrames = (UInt32) ceil (((Float64) d_inputBufferSizeFrames)
+ * d_outputSampleRate
+ / d_deviceSampleRate);
+ d_outputBufferSizeBytes = d_outputBufferSizeFrames * sizeof (float);
+ d_inputBufferSizeFrames += d_extraBufferSizeFrames;
+
+// pre-alloc all buffers
+
+ AllocAudioBufferList (&d_InputBuffer, d_n_deviceChannels,
+ d_inputBufferSizeBytes);
+ if (d_passThrough == false) {
+ AllocAudioBufferList (&d_OutputBuffer, d_n_max_channels,
+ d_outputBufferSizeBytes);
+ } else {
+ d_OutputBuffer = d_InputBuffer;
+ }
+
+// create the stuff to regulate I/O
+
+ d_cond_data = new gruel::condition_variable ();
+ if (d_cond_data == NULL)
+ CheckErrorAndThrow (errno, "new condition (data)",
+ "audio_osx_source::audio_osx_source");
+
+ d_internal = new gruel::mutex ();
+ if (d_internal == NULL)
+ CheckErrorAndThrow (errno, "new mutex (internal)",
+ "audio_osx_source::audio_osx_source");
+
+// initialize the AU for input
+
+ err = AudioUnitInitialize (d_InputAU);
+ CheckErrorAndThrow (err, "AudioUnitInitialize",
+ "audio_osx_source::audio_osx_source");
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "audio_osx_source Parameters:" << std::endl;
+ std::cerr << " Device Sample Rate is " << d_deviceSampleRate << std::endl;
+ std::cerr << " User Sample Rate is " << d_outputSampleRate << std::endl;
+ std::cerr << " Max Sample Count is " << d_max_sample_count << std::endl;
+ std::cerr << " # Device Channels is " << d_n_deviceChannels << std::endl;
+ std::cerr << " # Max Channels is " << d_n_max_channels << std::endl;
+ std::cerr << " Device Buffer Size is Frames = " << d_deviceBufferSizeFrames << std::endl;
+ std::cerr << " Lead Size is Frames = " << d_leadSizeFrames << std::endl;
+ std::cerr << " Trail Size is Frames = " << d_trailSizeFrames << std::endl;
+ std::cerr << " Input Buffer Size is Frames = " << d_inputBufferSizeFrames << std::endl;
+ std::cerr << " Output Buffer Size is Frames = " << d_outputBufferSizeFrames << std::endl;
+#endif
+}
+
+void
+audio_osx_source::AllocAudioBufferList (AudioBufferList** t_ABL,
+ UInt32 n_channels,
+ UInt32 bufferSizeBytes)
+{
+ FreeAudioBufferList (t_ABL);
+ UInt32 propertySize = (offsetof (AudioBufferList, mBuffers[0]) +
+ (sizeof (AudioBuffer) * n_channels));
+ *t_ABL = (AudioBufferList*) calloc (1, propertySize);
+ (*t_ABL)->mNumberBuffers = n_channels;
+
+ int counter = n_channels;
+
+ while (--counter >= 0) {
+ (*t_ABL)->mBuffers[counter].mNumberChannels = 1;
+ (*t_ABL)->mBuffers[counter].mDataByteSize = bufferSizeBytes;
+ (*t_ABL)->mBuffers[counter].mData = calloc (1, bufferSizeBytes);
+ }
+}
+
+void
+audio_osx_source::FreeAudioBufferList (AudioBufferList** t_ABL)
+{
+// free pre-allocated audio buffer, if it exists
+ if (*t_ABL != NULL) {
+ int counter = (*t_ABL)->mNumberBuffers;
+ while (--counter >= 0)
+ free ((*t_ABL)->mBuffers[counter].mData);
+ free (*t_ABL);
+ (*t_ABL) = 0;
+ }
+}
+
+bool audio_osx_source::IsRunning ()
+{
+ UInt32 AURunning = 0, AUSize = sizeof (UInt32);
+
+ OSStatus err = AudioUnitGetProperty (d_InputAU,
+ kAudioOutputUnitProperty_IsRunning,
+ kAudioUnitScope_Global,
+ 0,
+ &AURunning,
+ &AUSize);
+ CheckErrorAndThrow (err, "AudioUnitGetProperty IsRunning",
+ "audio_osx_source::IsRunning");
+
+ return (AURunning);
+}
+
+bool audio_osx_source::start ()
+{
+ if (! IsRunning ()) {
+ OSStatus err = AudioOutputUnitStart (d_InputAU);
+ CheckErrorAndThrow (err, "AudioOutputUnitStart",
+ "audio_osx_source::start");
+ }
+
+ return (true);
+}
+
+bool audio_osx_source::stop ()
+{
+ if (IsRunning ()) {
+ OSStatus err = AudioOutputUnitStop (d_InputAU);
+ CheckErrorAndThrow (err, "AudioOutputUnitStart",
+ "audio_osx_source::stop");
+ for (UInt32 n = 0; n < d_n_user_channels; n++) {
+ d_buffers[n]->abort ();
+ }
+ }
+
+ return (true);
+}
+
+audio_osx_source::~audio_osx_source ()
+{
+ OSStatus err = noErr;
+
+// stop the AudioUnit
+ stop();
+
+#if _OSX_DO_LISTENERS_
+// remove the listeners
+
+ err = AudioUnitRemovePropertyListener
+ (d_InputAU,
+ kAudioUnitProperty_StreamFormat,
+ (AudioUnitPropertyListenerProc) UnitListener);
+ CheckError (err, "~audio_osx_source: AudioUnitRemovePropertyListener");
+
+ err = AudioHardwareRemovePropertyListener
+ (kAudioHardwarePropertyDefaultInputDevice,
+ (AudioHardwarePropertyListenerProc) HardwareListener);
+ CheckError (err, "~audio_osx_source: AudioHardwareRemovePropertyListener");
+#endif
+
+// free pre-allocated audio buffers
+ FreeAudioBufferList (&d_InputBuffer);
+
+ if (d_passThrough == false) {
+ err = AudioConverterDispose (d_AudioConverter);
+ CheckError (err, "~audio_osx_source: AudioConverterDispose");
+ FreeAudioBufferList (&d_OutputBuffer);
+ }
+
+// remove the audio unit
+ err = AudioUnitUninitialize (d_InputAU);
+ CheckError (err, "~audio_osx_source: AudioUnitUninitialize");
+
+#ifndef GR_USE_OLD_AUDIO_UNIT
+ err = AudioComponentInstanceDispose (d_InputAU);
+ CheckError (err, "~audio_osx_source: AudioComponentInstanceDispose");
+#else
+ err = CloseComponent (d_InputAU);
+ CheckError (err, "~audio_osx_source: CloseComponent");
+#endif
+
+// empty and delete the queues
+ for (UInt32 n = 0; n < d_n_max_channels; n++) {
+ delete d_buffers[n];
+ d_buffers[n] = 0;
+ }
+ delete [] d_buffers;
+ d_buffers = 0;
+
+// close and delete the control stuff
+ delete d_cond_data;
+ d_cond_data = 0;
+ delete d_internal;
+ d_internal = 0;
+}
+
+bool
+audio_osx_source::check_topology (int ninputs, int noutputs)
+{
+// check # inputs to make sure it's valid
+ if (ninputs != 0) {
+ std::cerr << "audio_osx_source::check_topology(): number of input "
+ << "streams provided (" << ninputs
+ << ") should be 0." << std::endl;
+ throw std::runtime_error ("audio_osx_source::check_topology()");
+ }
+
+// check # outputs to make sure it's valid
+ if ((noutputs < 1) | (noutputs > (int) d_n_max_channels)) {
+ std::cerr << "audio_osx_source::check_topology(): number of output "
+ << "streams provided (" << noutputs << ") should be in [1,"
+ << d_n_max_channels << "] for the selected audio device."
+ << std::endl;
+ throw std::runtime_error ("audio_osx_source::check_topology()");
+ }
+
+// save the actual number of output (user) channels
+ d_n_user_channels = noutputs;
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "chk_topo: Actual # user output channels = "
+ << noutputs << std::endl;
+#endif
+
+ return (true);
+}
+
+int
+audio_osx_source::work
+(int noutput_items,
+ gr_vector_const_void_star &input_items,
+ gr_vector_void_star &output_items)
+{
+ // acquire control to do processing here only
+ gruel::scoped_lock l (*d_internal);
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "work1: SC = " << d_queueSampleCount
+ << ", #OI = " << noutput_items
+ << ", #Chan = " << output_items.size() << std::endl;
+#endif
+
+ // set the actual # of output items to the 'desired' amount then
+ // verify that data is available; if not enough data is available,
+ // either wait until it is (is "do_block" is true), return (0) is no
+ // data is available and "do_block" is false, or process the actual
+ // amount of available data.
+
+ UInt32 actual_noutput_items = noutput_items;
+
+ if (d_queueSampleCount < actual_noutput_items) {
+ if (d_queueSampleCount == 0) {
+ // no data; do_block decides what to do
+ if (d_do_block == true) {
+ while (d_queueSampleCount == 0) {
+ // release control so-as to allow data to be retrieved;
+ // block until there is data to return
+ d_cond_data->wait (l);
+ // the condition's 'notify' was called; acquire control to
+ // keep thread safe
+ }
+ } else {
+ // no data & not blocking; return nothing
+ return (0);
+ }
+ }
+ // use the actual amount of available data
+ actual_noutput_items = d_queueSampleCount;
+ }
+
+ // number of channels
+ int l_counter = (int) output_items.size();
+
+ // copy the items from the circular buffer(s) to 'work's output buffers
+ // verify that the number copied out is as expected.
+
+ while (--l_counter >= 0) {
+ size_t t_n_output_items = actual_noutput_items;
+ d_buffers[l_counter]->dequeue ((float*) output_items[l_counter],
+ &t_n_output_items);
+ if (t_n_output_items != actual_noutput_items) {
+ std::cerr << "audio_osx_source::work(): ERROR: number of "
+ << "available items changing unexpectedly; expecting "
+ << actual_noutput_items << ", got "
+ << t_n_output_items << "." << std::endl;
+ throw std::runtime_error ("audio_osx_source::work()");
+ }
+ }
+
+ // subtract the actual number of items removed from the buffer(s)
+ // from the local accounting of the number of available samples
+
+ d_queueSampleCount -= actual_noutput_items;
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "work2: SC = " << d_queueSampleCount
+ << ", act#OI = " << actual_noutput_items << std::endl
+ << "Returning." << std::endl;
+#endif
+
+ return (actual_noutput_items);
+}
+
+OSStatus
+audio_osx_source::ConverterCallback
+(AudioConverterRef inAudioConverter,
+ UInt32* ioNumberDataPackets,
+ AudioBufferList* ioData,
+ AudioStreamPacketDescription** ioASPD,
+ void* inUserData)
+{
+ // take current device buffers and copy them to the tail of the
+ // input buffers the lead buffer is already there in the first
+ // d_leadSizeFrames slots
+
+ audio_osx_source* This = static_cast<audio_osx_source*>(inUserData);
+ AudioBufferList* l_inputABL = This->d_InputBuffer;
+ UInt32 totalInputBufferSizeBytes = ((*ioNumberDataPackets) * sizeof (float));
+ int counter = This->d_n_deviceChannels;
+ ioData->mNumberBuffers = This->d_n_deviceChannels;
+ This->d_n_ActualInputFrames = (*ioNumberDataPackets);
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "cc1: io#DP = " << (*ioNumberDataPackets)
+ << ", TIBSB = " << totalInputBufferSizeBytes
+ << ", #C = " << counter << std::endl;
+#endif
+
+ while (--counter >= 0) {
+ AudioBuffer* l_ioD_AB = &(ioData->mBuffers[counter]);
+ l_ioD_AB->mNumberChannels = 1;
+ l_ioD_AB->mData = (float*)(l_inputABL->mBuffers[counter].mData);
+ l_ioD_AB->mDataByteSize = totalInputBufferSizeBytes;
+ }
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "cc2: Returning." << std::endl;
+#endif
+
+ return (noErr);
+}
+
+OSStatus
+audio_osx_source::AUInputCallback (void* inRefCon,
+ AudioUnitRenderActionFlags* ioActionFlags,
+ const AudioTimeStamp* inTimeStamp,
+ UInt32 inBusNumber,
+ UInt32 inNumberFrames,
+ AudioBufferList* ioData)
+{
+ OSStatus err = noErr;
+ audio_osx_source* This = static_cast<audio_osx_source*>(inRefCon);
+
+ gruel::scoped_lock l (*This->d_internal);
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "cb0: in#F = " << inNumberFrames
+ << ", inBN = " << inBusNumber
+ << ", SC = " << This->d_queueSampleCount << std::endl;
+#endif
+
+// Get the new audio data from the input device
+
+ err = AudioUnitRender (This->d_InputAU,
+ ioActionFlags,
+ inTimeStamp,
+ 1, //inBusNumber,
+ inNumberFrames,
+ This->d_InputBuffer);
+ CheckErrorAndThrow (err, "AudioUnitRender",
+ "audio_osx_source::AUInputCallback");
+
+ UInt32 AvailableInputFrames = inNumberFrames;
+ This->d_n_AvailableInputFrames = inNumberFrames;
+
+// get the number of actual output frames,
+// either via converting the buffer or not
+
+ UInt32 ActualOutputFrames;
+
+ if (This->d_passThrough == true) {
+ ActualOutputFrames = AvailableInputFrames;
+ } else {
+ UInt32 AvailableInputBytes = AvailableInputFrames * sizeof (float);
+ UInt32 AvailableOutputBytes = AvailableInputBytes;
+ UInt32 AvailableOutputFrames = AvailableOutputBytes / sizeof (float);
+ UInt32 propertySize = sizeof (AvailableOutputBytes);
+ err = AudioConverterGetProperty (This->d_AudioConverter,
+ kAudioConverterPropertyCalculateOutputBufferSize,
+ &propertySize,
+ &AvailableOutputBytes);
+ CheckErrorAndThrow (err, "AudioConverterGetProperty CalculateOutputBufferSize", "audio_osx_source::audio_osx_source");
+
+ AvailableOutputFrames = AvailableOutputBytes / sizeof (float);
+
+#if 0
+// when decimating too much, the output sounds warbly due to
+// fluctuating # of output frames
+// This should not be a surprise, but there's probably some
+// clever programming that could lessed the effect ...
+// like finding the "ideal" # of output frames, and keeping
+// that number constant no matter the # of input frames
+ UInt32 l_InputBytes = AvailableOutputBytes;
+ propertySize = sizeof (AvailableOutputBytes);
+ err = AudioConverterGetProperty (This->d_AudioConverter,
+ kAudioConverterPropertyCalculateInputBufferSize,
+ &propertySize,
+ &l_InputBytes);
+ CheckErrorAndThrow (err, "AudioConverterGetProperty CalculateInputBufferSize", "audio_osx_source::audio_osx_source");
+
+ if (l_InputBytes < AvailableInputBytes) {
+// OK to zero pad the input a little
+ AvailableOutputFrames += 1;
+ AvailableOutputBytes = AvailableOutputFrames * sizeof (float);
+ }
+#endif
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "cb1: avail: #IF = " << AvailableInputFrames
+ << ", #OF = " << AvailableOutputFrames << std::endl;
+#endif
+ ActualOutputFrames = AvailableOutputFrames;
+
+// convert the data to the correct rate
+// on input, ActualOutputFrames is the number of available output frames
+
+ err = AudioConverterFillComplexBuffer (This->d_AudioConverter,
+ (AudioConverterComplexInputDataProc)(This->ConverterCallback),
+ inRefCon,
+ &ActualOutputFrames,
+ This->d_OutputBuffer,
+ NULL);
+ CheckErrorAndThrow (err, "AudioConverterFillComplexBuffer",
+ "audio_osx_source::AUInputCallback");
+
+// on output, ActualOutputFrames is the actual number of output frames
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "cb2: actual: #IF = " << This->d_n_ActualInputFrames
+ << ", #OF = " << AvailableOutputFrames << std::endl;
+ if (This->d_n_ActualInputFrames != AvailableInputFrames)
+ std::cerr << "cb2.1: avail#IF = " << AvailableInputFrames
+ << ", actual#IF = " << This->d_n_ActualInputFrames << std::endl;
+#endif
+ }
+
+// add the output frames to the buffers' queue, checking for overflow
+
+ int l_counter = This->d_n_user_channels;
+ int res = 0;
+
+ while (--l_counter >= 0) {
+ float* inBuffer = (float*) This->d_OutputBuffer->mBuffers[l_counter].mData;
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "cb3: enqueuing audio data." << std::endl;
+#endif
+
+ int l_res = This->d_buffers[l_counter]->enqueue (inBuffer, ActualOutputFrames);
+ if (l_res == -1)
+ res = -1;
+ }
+
+ if (res == -1) {
+// data coming in too fast
+// drop oldest buffer
+ fputs ("aO", stderr);
+ fflush (stderr);
+// set the local number of samples available to the max
+ This->d_queueSampleCount = This->d_buffers[0]->buffer_length_items ();
+ } else {
+// keep up the local sample count
+ This->d_queueSampleCount += ActualOutputFrames;
+ }
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "cb4: #OI = " << ActualOutputFrames
+ << ", #Cnt = " << This->d_queueSampleCount
+ << ", mSC = " << This->d_max_sample_count << std::endl;
+#endif
+
+// signal that data is available, if appropraite
+ This->d_cond_data->notify_one ();
+
+#if _OSX_AU_DEBUG_
+ std::cerr << "cb5: returning." << std::endl;
+#endif
+
+ return (err);
+}
+
+void
+audio_osx_source::SetDefaultInputDeviceAsCurrent
+()
+{
+// set the default input device
+ AudioDeviceID deviceID;
+ UInt32 dataSize = sizeof (AudioDeviceID);
+ AudioHardwareGetProperty (kAudioHardwarePropertyDefaultInputDevice,
+ &dataSize,
+ &deviceID);
+ OSStatus err = AudioUnitSetProperty (d_InputAU,
+ kAudioOutputUnitProperty_CurrentDevice,
+ kAudioUnitScope_Global,
+ 0,
+ &deviceID,
+ sizeof (AudioDeviceID));
+ CheckErrorAndThrow (err, "AudioUnitSetProperty Current Device",
+ "audio_osx_source::SetDefaultInputDeviceAsCurrent");
+}
+
+#if _OSX_DO_LISTENERS_
+OSStatus
+audio_osx_source::HardwareListener
+(AudioHardwarePropertyID inPropertyID,
+ void *inClientData)
+{
+ OSStatus err = noErr;
+ audio_osx_source* This = static_cast<audio_osx_source*>(inClientData);
+
+ std::cerr << "a_o_s::HardwareListener" << std::endl;
+
+// set the new default hardware input device for use by our AU
+
+ This->SetDefaultInputDeviceAsCurrent ();
+
+// reset the converter to tell it that the stream has changed
+
+ err = AudioConverterReset (This->d_AudioConverter);
+ CheckErrorAndThrow (err, "AudioConverterReset",
+ "audio_osx_source::UnitListener");
+
+ return (err);
+}
+
+OSStatus
+audio_osx_source::UnitListener
+(void *inRefCon,
+ AudioUnit ci,
+ AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement)
+{
+ OSStatus err = noErr;
+ audio_osx_source* This = static_cast<audio_osx_source*>(inRefCon);
+ AudioStreamBasicDescription asbd;
+
+ std::cerr << "a_o_s::UnitListener" << std::endl;
+
+// get the converter's input ASBD (for printing)
+
+ UInt32 propertySize = sizeof (asbd);
+ err = AudioConverterGetProperty (This->d_AudioConverter,
+ kAudioConverterCurrentInputStreamDescription,
+ &propertySize,
+ &asbd);
+ CheckErrorAndThrow (err, "AudioConverterGetProperty "
+ "CurrentInputStreamDescription",
+ "audio_osx_source::UnitListener");
+
+ std::cerr << "UnitListener: Input Source changed." << std::endl
+ << "Old Source Output Info:" << std::endl;
+ PrintStreamDesc (&asbd);
+
+// get the new input unit's output ASBD
+
+ propertySize = sizeof (asbd);
+ err = AudioUnitGetProperty (This->d_InputAU,
+ kAudioUnitProperty_StreamFormat,
+ kAudioUnitScope_Output, 1,
+ &asbd, &propertySize);
+ CheckErrorAndThrow (err, "AudioUnitGetProperty StreamFormat",
+ "audio_osx_source::UnitListener");
+
+ std::cerr << "New Source Output Info:" << std::endl;
+ PrintStreamDesc (&asbd);
+
+// set the converter's input ASBD to this
+
+ err = AudioConverterSetProperty (This->d_AudioConverter,
+ kAudioConverterCurrentInputStreamDescription,
+ propertySize,
+ &asbd);
+ CheckErrorAndThrow (err, "AudioConverterSetProperty "
+ "CurrentInputStreamDescription",
+ "audio_osx_source::UnitListener");
+
+// reset the converter to tell it that the stream has changed
+
+ err = AudioConverterReset (This->d_AudioConverter);
+ CheckErrorAndThrow (err, "AudioConverterReset",
+ "audio_osx_source::UnitListener");
+
+ return (err);
+}
+#endif