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author | Josh Blum | 2011-03-09 16:27:43 -0800 |
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committer | Josh Blum | 2011-03-09 16:27:43 -0800 |
commit | 5f4976ea2701d6f3ebe35eef7cc939f98a28ec88 (patch) | |
tree | c340e276dff3226dc79a8b0b16a830ce30f83ed3 /gr-audio/lib/osx/audio_osx_source.cc | |
parent | ef276a8ba31f920ac469b84466338e8693e43a2e (diff) | |
download | gnuradio-5f4976ea2701d6f3ebe35eef7cc939f98a28ec88.tar.gz gnuradio-5f4976ea2701d6f3ebe35eef7cc939f98a28ec88.tar.bz2 gnuradio-5f4976ea2701d6f3ebe35eef7cc939f98a28ec88.zip |
audio: added windows and osx audio source files
Diffstat (limited to 'gr-audio/lib/osx/audio_osx_source.cc')
-rw-r--r-- | gr-audio/lib/osx/audio_osx_source.cc | 1016 |
1 files changed, 1016 insertions, 0 deletions
diff --git a/gr-audio/lib/osx/audio_osx_source.cc b/gr-audio/lib/osx/audio_osx_source.cc new file mode 100644 index 000000000..d4a377033 --- /dev/null +++ b/gr-audio/lib/osx/audio_osx_source.cc @@ -0,0 +1,1016 @@ +/* -*- c++ -*- */ +/* + * Copyright 2006-2011 Free Software Foundation, Inc. + * + * This file is part of GNU Radio. + * + * GNU Radio is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3, or (at your option) + * any later version. + * + * GNU Radio is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with GNU Radio; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, + * Boston, MA 02110-1301, USA. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "gr_audio_registry.h" +#include <audio_osx_source.h> +#include <gr_io_signature.h> +#include <stdexcept> +#include <audio_osx.h> + +#define _OSX_AU_DEBUG_ 0 +#define _OSX_DO_LISTENERS_ 0 + +AUDIO_REGISTER_SOURCE(REG_PRIO_MED, osx)( + int sampling_rate, const std::string &device_name, bool ok_to_block +){ + return audio_source::sptr(new audio_osx_source(sampling_rate, device_name, ok_to_block)); +} + +void PrintStreamDesc (AudioStreamBasicDescription *inDesc) +{ + if (inDesc == NULL) { + std::cerr << "PrintStreamDesc: Can't print a NULL desc!" << std::endl; + return; + } + + std::cerr << " Sample Rate : " << inDesc->mSampleRate << std::endl; + char format_id[4]; + strncpy (format_id, (char*)(&inDesc->mFormatID), 4); + std::cerr << " Format ID : " << format_id << std::endl; + std::cerr << " Format Flags : " << inDesc->mFormatFlags << std::endl; + std::cerr << " Bytes per Packet : " << inDesc->mBytesPerPacket << std::endl; + std::cerr << " Frames per Packet : " << inDesc->mFramesPerPacket << std::endl; + std::cerr << " Bytes per Frame : " << inDesc->mBytesPerFrame << std::endl; + std::cerr << " Channels per Frame : " << inDesc->mChannelsPerFrame << std::endl; + std::cerr << " Bits per Channel : " << inDesc->mBitsPerChannel << std::endl; +} + +// FIXME these should query some kind of user preference + +audio_osx_source::audio_osx_source (int sample_rate, + const std::string device_name, + bool do_block, + int channel_config, + int max_sample_count) + : audio_source ("audio_osx_source", + gr_make_io_signature (0, 0, 0), + gr_make_io_signature (0, 0, 0)), + d_deviceSampleRate (0.0), d_outputSampleRate (0.0), + d_channel_config (0), + d_inputBufferSizeFrames (0), d_inputBufferSizeBytes (0), + d_outputBufferSizeFrames (0), d_outputBufferSizeBytes (0), + d_deviceBufferSizeFrames (0), d_deviceBufferSizeBytes (0), + d_leadSizeFrames (0), d_leadSizeBytes (0), + d_trailSizeFrames (0), d_trailSizeBytes (0), + d_extraBufferSizeFrames (0), d_extraBufferSizeBytes (0), + d_queueSampleCount (0), d_max_sample_count (0), + d_n_AvailableInputFrames (0), d_n_ActualInputFrames (0), + d_n_user_channels (0), d_n_max_channels (0), d_n_deviceChannels (0), + d_do_block (do_block), d_passThrough (false), + d_internal (0), d_cond_data (0), + d_buffers (0), + d_InputAU (0), d_InputBuffer (0), d_OutputBuffer (0), + d_AudioConverter (0) +{ + if (sample_rate <= 0) { + std::cerr << "Invalid Sample Rate: " << sample_rate << std::endl; + throw std::invalid_argument ("audio_osx_source::audio_osx_source"); + } else + d_outputSampleRate = (Float64) sample_rate; + + if (channel_config <= 0 & channel_config != -1) { + std::cerr << "Invalid Channel Config: " << channel_config << std::endl; + throw std::invalid_argument ("audio_osx_source::audio_osx_source"); + } else if (channel_config == -1) { +// no user input; try "device name" instead + int l_n_channels = (int) strtol (device_name.data(), (char **)NULL, 10); + if (l_n_channels == 0 & errno) { + std::cerr << "Error Converting Device Name: " << errno << std::endl; + throw std::invalid_argument ("audio_osx_source::audio_osx_source"); + } + if (l_n_channels <= 0) + channel_config = 2; + else + channel_config = l_n_channels; + } + + d_channel_config = channel_config; + +// check that the max # of samples to store is valid + + if (max_sample_count == -1) + max_sample_count = sample_rate; + else if (max_sample_count <= 0) { + std::cerr << "Invalid Max Sample Count: " << max_sample_count << std::endl; + throw std::invalid_argument ("audio_osx_source::audio_osx_source"); + } + + d_max_sample_count = max_sample_count; + +#if _OSX_AU_DEBUG_ + std::cerr << "source(): max # samples = " << d_max_sample_count << std::endl; +#endif + + OSStatus err = noErr; + +// create the default AudioUnit for input + +// Open the default input unit +#ifndef GR_USE_OLD_AUDIO_UNIT + AudioComponentDescription InputDesc; +#else + ComponentDescription InputDesc; +#endif + + + InputDesc.componentType = kAudioUnitType_Output; + InputDesc.componentSubType = kAudioUnitSubType_HALOutput; + InputDesc.componentManufacturer = kAudioUnitManufacturer_Apple; + InputDesc.componentFlags = 0; + InputDesc.componentFlagsMask = 0; + +#ifndef GR_USE_OLD_AUDIO_UNIT + AudioComponent comp = AudioComponentFindNext (NULL, &InputDesc); +#else + Component comp = FindNextComponent (NULL, &InputDesc); +#endif + + if (comp == NULL) { +#ifndef GR_USE_OLD_AUDIO_UNIT + std::cerr << "AudioComponentFindNext Error" << std::endl; +#else + std::cerr << "FindNextComponent Error" << std::endl; +#endif + throw std::runtime_error ("audio_osx_source::audio_osx_source"); + } + +#ifndef GR_USE_OLD_AUDIO_UNIT + err = AudioComponentInstanceNew (comp, &d_InputAU); + CheckErrorAndThrow (err, "AudioComponentInstanceNew", + "audio_osx_source::audio_osx_source"); +#else + err = OpenAComponent (comp, &d_InputAU); + CheckErrorAndThrow (err, "OpenAComponent", + "audio_osx_source::audio_osx_source"); +#endif + + + UInt32 enableIO; + +// must enable the AUHAL for input and disable output +// before setting the AUHAL's current device + +// Enable input on the AUHAL + enableIO = 1; + err = AudioUnitSetProperty (d_InputAU, + kAudioOutputUnitProperty_EnableIO, + kAudioUnitScope_Input, + 1, // input element + &enableIO, + sizeof (UInt32)); + CheckErrorAndThrow (err, "AudioUnitSetProperty Input Enable", + "audio_osx_source::audio_osx_source"); + +// Disable output on the AUHAL + enableIO = 0; + err = AudioUnitSetProperty (d_InputAU, + kAudioOutputUnitProperty_EnableIO, + kAudioUnitScope_Output, + 0, // output element + &enableIO, + sizeof (UInt32)); + CheckErrorAndThrow (err, "AudioUnitSetProperty Output Disable", + "audio_osx_source::audio_osx_source"); + +// set the default input device for our input AU + + SetDefaultInputDeviceAsCurrent (); + +#if _OSX_DO_LISTENERS_ +// set up a listener if default hardware input device changes + + err = AudioHardwareAddPropertyListener + (kAudioHardwarePropertyDefaultInputDevice, + (AudioHardwarePropertyListenerProc) HardwareListener, + this); + + CheckErrorAndThrow (err, "AudioHardwareAddPropertyListener", + "audio_osx_source::audio_osx_source"); + +// Add a listener for any changes in the input AU's output stream +// the function "UnitListener" will be called if the stream format +// changes for whatever reason + + err = AudioUnitAddPropertyListener + (d_InputAU, + kAudioUnitProperty_StreamFormat, + (AudioUnitPropertyListenerProc) UnitListener, + this); + CheckErrorAndThrow (err, "Adding Unit Property Listener", + "audio_osx_source::audio_osx_source"); +#endif + +// Now find out if it actually can do input. + + UInt32 hasInput = 0; + UInt32 dataSize = sizeof (hasInput); + err = AudioUnitGetProperty (d_InputAU, + kAudioOutputUnitProperty_HasIO, + kAudioUnitScope_Input, + 1, + &hasInput, + &dataSize); + CheckErrorAndThrow (err, "AudioUnitGetProperty HasIO", + "audio_osx_source::audio_osx_source"); + if (hasInput == 0) { + std::cerr << "Selected Audio Device does not support Input." << std::endl; + throw std::runtime_error ("audio_osx_source::audio_osx_source"); + } + +// Set up a callback function to retrieve input from the Audio Device + + AURenderCallbackStruct AUCallBack; + + AUCallBack.inputProc = (AURenderCallback)(audio_osx_source::AUInputCallback); + AUCallBack.inputProcRefCon = this; + + err = AudioUnitSetProperty (d_InputAU, + kAudioOutputUnitProperty_SetInputCallback, + kAudioUnitScope_Global, + 0, + &AUCallBack, + sizeof (AURenderCallbackStruct)); + CheckErrorAndThrow (err, "AudioUnitSetProperty Input Callback", + "audio_osx_source::audio_osx_source"); + + UInt32 propertySize; + AudioStreamBasicDescription asbd_device, asbd_client, asbd_user; + +// asbd_device: ASBD of the device that is creating the input data stream +// asbd_client: ASBD of the client size (output) of the hardware device +// asbd_user: ASBD of the user's arguments + +// Get the Stream Format (device side) + + propertySize = sizeof (asbd_device); + err = AudioUnitGetProperty (d_InputAU, + kAudioUnitProperty_StreamFormat, + kAudioUnitScope_Input, + 1, + &asbd_device, + &propertySize); + CheckErrorAndThrow (err, "AudioUnitGetProperty Device Input Stream Format", + "audio_osx_source::audio_osx_source"); + +#if _OSX_AU_DEBUG_ + std::cerr << std::endl << "---- Device Stream Format ----" << std::endl; + PrintStreamDesc (&asbd_device); +#endif + +// Get the Stream Format (client side) + propertySize = sizeof (asbd_client); + err = AudioUnitGetProperty (d_InputAU, + kAudioUnitProperty_StreamFormat, + kAudioUnitScope_Output, + 1, + &asbd_client, + &propertySize); + CheckErrorAndThrow (err, "AudioUnitGetProperty Device Ouput Stream Format", + "audio_osx_source::audio_osx_source"); + +#if _OSX_AU_DEBUG_ + std::cerr << std::endl << "---- Client Stream Format ----" << std::endl; + PrintStreamDesc (&asbd_client); +#endif + +// Set the format of all the AUs to the input/output devices channel count + +// get the max number of input (& thus output) channels supported by +// this device + d_n_max_channels = asbd_client.mChannelsPerFrame; + +// create the output io signature; +// no input siganture to set (source is hardware) + set_output_signature (gr_make_io_signature (1, + d_n_max_channels, + sizeof (float))); + +// allocate the output circular buffer(s), one per channel + d_buffers = (circular_buffer<float>**) new + circular_buffer<float>* [d_n_max_channels]; + UInt32 n_alloc = (UInt32) ceil ((double) d_max_sample_count); + for (UInt32 n = 0; n < d_n_max_channels; n++) { + d_buffers[n] = new circular_buffer<float> (n_alloc, false, false); + } + + d_deviceSampleRate = asbd_device.mSampleRate; + d_n_deviceChannels = asbd_device.mChannelsPerFrame; + +// create an ASBD for the user's wants + + asbd_user.mSampleRate = d_outputSampleRate; + asbd_user.mFormatID = kAudioFormatLinearPCM; + asbd_user.mFormatFlags = (kLinearPCMFormatFlagIsFloat | + GR_PCM_ENDIANNESS | + kLinearPCMFormatFlagIsPacked | + kAudioFormatFlagIsNonInterleaved); + asbd_user.mBytesPerPacket = 4; + asbd_user.mFramesPerPacket = 1; + asbd_user.mBytesPerFrame = 4; + asbd_user.mChannelsPerFrame = d_n_max_channels; + asbd_user.mBitsPerChannel = 32; + + if (d_deviceSampleRate == d_outputSampleRate) { +// no need to do conversion if asbd_client matches user wants + d_passThrough = true; + d_leadSizeFrames = d_trailSizeFrames = 0L; + } else { + d_passThrough = false; +// Create the audio converter + + err = AudioConverterNew (&asbd_client, &asbd_user, &d_AudioConverter); + CheckErrorAndThrow (err, "AudioConverterNew", + "audio_osx_source::audio_osx_source"); + +// Set the audio converter sample rate quality to "max" ... +// requires more samples, but should sound nicer + + UInt32 ACQuality = kAudioConverterQuality_Max; + propertySize = sizeof (ACQuality); + err = AudioConverterSetProperty (d_AudioConverter, + kAudioConverterSampleRateConverterQuality, + propertySize, + &ACQuality); + CheckErrorAndThrow (err, "AudioConverterSetProperty " + "SampleRateConverterQuality", + "audio_osx_source::audio_osx_source"); + +// set the audio converter's prime method to "pre", +// which uses both leading and trailing frames +// from the "current input". All of this is handled +// internally by the AudioConverter; we just supply +// the frames for conversion. + +// UInt32 ACPrimeMethod = kConverterPrimeMethod_None; + UInt32 ACPrimeMethod = kConverterPrimeMethod_Pre; + propertySize = sizeof (ACPrimeMethod); + err = AudioConverterSetProperty (d_AudioConverter, + kAudioConverterPrimeMethod, + propertySize, + &ACPrimeMethod); + CheckErrorAndThrow (err, "AudioConverterSetProperty PrimeMethod", + "audio_osx_source::audio_osx_source"); + +// Get the size of the I/O buffer(s) to allow for pre-allocated buffers + +// lead frame info (trail frame info is ignored) + + AudioConverterPrimeInfo ACPrimeInfo = {0, 0}; + propertySize = sizeof (ACPrimeInfo); + err = AudioConverterGetProperty (d_AudioConverter, + kAudioConverterPrimeInfo, + &propertySize, + &ACPrimeInfo); + CheckErrorAndThrow (err, "AudioConverterGetProperty PrimeInfo", + "audio_osx_source::audio_osx_source"); + + switch (ACPrimeMethod) { + case (kConverterPrimeMethod_None): + d_leadSizeFrames = + d_trailSizeFrames = 0L; + break; + case (kConverterPrimeMethod_Normal): + d_leadSizeFrames = 0L; + d_trailSizeFrames = ACPrimeInfo.trailingFrames; + break; + default: + d_leadSizeFrames = ACPrimeInfo.leadingFrames; + d_trailSizeFrames = ACPrimeInfo.trailingFrames; + } + } + d_leadSizeBytes = d_leadSizeFrames * sizeof (Float32); + d_trailSizeBytes = d_trailSizeFrames * sizeof (Float32); + + propertySize = sizeof (d_deviceBufferSizeFrames); + err = AudioUnitGetProperty (d_InputAU, + kAudioDevicePropertyBufferFrameSize, + kAudioUnitScope_Global, + 0, + &d_deviceBufferSizeFrames, + &propertySize); + CheckErrorAndThrow (err, "AudioUnitGetProperty Buffer Frame Size", + "audio_osx_source::audio_osx_source"); + + d_deviceBufferSizeBytes = d_deviceBufferSizeFrames * sizeof (Float32); + d_inputBufferSizeBytes = d_deviceBufferSizeBytes + d_leadSizeBytes; + d_inputBufferSizeFrames = d_deviceBufferSizeFrames + d_leadSizeFrames; + +// outBufSizeBytes = floor (inBufSizeBytes * rate_out / rate_in) +// since this is rarely exact, we need another buffer to hold +// "extra" samples not processed at any given sampling period +// this buffer must be at least 4 floats in size, but generally +// follows the rule that +// extraBufSize = ceil (rate_in / rate_out)*sizeof(float) + + d_extraBufferSizeFrames = ((UInt32) ceil (d_deviceSampleRate + / d_outputSampleRate) + * sizeof (float)); + if (d_extraBufferSizeFrames < 4) + d_extraBufferSizeFrames = 4; + d_extraBufferSizeBytes = d_extraBufferSizeFrames * sizeof (float); + + d_outputBufferSizeFrames = (UInt32) ceil (((Float64) d_inputBufferSizeFrames) + * d_outputSampleRate + / d_deviceSampleRate); + d_outputBufferSizeBytes = d_outputBufferSizeFrames * sizeof (float); + d_inputBufferSizeFrames += d_extraBufferSizeFrames; + +// pre-alloc all buffers + + AllocAudioBufferList (&d_InputBuffer, d_n_deviceChannels, + d_inputBufferSizeBytes); + if (d_passThrough == false) { + AllocAudioBufferList (&d_OutputBuffer, d_n_max_channels, + d_outputBufferSizeBytes); + } else { + d_OutputBuffer = d_InputBuffer; + } + +// create the stuff to regulate I/O + + d_cond_data = new gruel::condition_variable (); + if (d_cond_data == NULL) + CheckErrorAndThrow (errno, "new condition (data)", + "audio_osx_source::audio_osx_source"); + + d_internal = new gruel::mutex (); + if (d_internal == NULL) + CheckErrorAndThrow (errno, "new mutex (internal)", + "audio_osx_source::audio_osx_source"); + +// initialize the AU for input + + err = AudioUnitInitialize (d_InputAU); + CheckErrorAndThrow (err, "AudioUnitInitialize", + "audio_osx_source::audio_osx_source"); + +#if _OSX_AU_DEBUG_ + std::cerr << "audio_osx_source Parameters:" << std::endl; + std::cerr << " Device Sample Rate is " << d_deviceSampleRate << std::endl; + std::cerr << " User Sample Rate is " << d_outputSampleRate << std::endl; + std::cerr << " Max Sample Count is " << d_max_sample_count << std::endl; + std::cerr << " # Device Channels is " << d_n_deviceChannels << std::endl; + std::cerr << " # Max Channels is " << d_n_max_channels << std::endl; + std::cerr << " Device Buffer Size is Frames = " << d_deviceBufferSizeFrames << std::endl; + std::cerr << " Lead Size is Frames = " << d_leadSizeFrames << std::endl; + std::cerr << " Trail Size is Frames = " << d_trailSizeFrames << std::endl; + std::cerr << " Input Buffer Size is Frames = " << d_inputBufferSizeFrames << std::endl; + std::cerr << " Output Buffer Size is Frames = " << d_outputBufferSizeFrames << std::endl; +#endif +} + +void +audio_osx_source::AllocAudioBufferList (AudioBufferList** t_ABL, + UInt32 n_channels, + UInt32 bufferSizeBytes) +{ + FreeAudioBufferList (t_ABL); + UInt32 propertySize = (offsetof (AudioBufferList, mBuffers[0]) + + (sizeof (AudioBuffer) * n_channels)); + *t_ABL = (AudioBufferList*) calloc (1, propertySize); + (*t_ABL)->mNumberBuffers = n_channels; + + int counter = n_channels; + + while (--counter >= 0) { + (*t_ABL)->mBuffers[counter].mNumberChannels = 1; + (*t_ABL)->mBuffers[counter].mDataByteSize = bufferSizeBytes; + (*t_ABL)->mBuffers[counter].mData = calloc (1, bufferSizeBytes); + } +} + +void +audio_osx_source::FreeAudioBufferList (AudioBufferList** t_ABL) +{ +// free pre-allocated audio buffer, if it exists + if (*t_ABL != NULL) { + int counter = (*t_ABL)->mNumberBuffers; + while (--counter >= 0) + free ((*t_ABL)->mBuffers[counter].mData); + free (*t_ABL); + (*t_ABL) = 0; + } +} + +bool audio_osx_source::IsRunning () +{ + UInt32 AURunning = 0, AUSize = sizeof (UInt32); + + OSStatus err = AudioUnitGetProperty (d_InputAU, + kAudioOutputUnitProperty_IsRunning, + kAudioUnitScope_Global, + 0, + &AURunning, + &AUSize); + CheckErrorAndThrow (err, "AudioUnitGetProperty IsRunning", + "audio_osx_source::IsRunning"); + + return (AURunning); +} + +bool audio_osx_source::start () +{ + if (! IsRunning ()) { + OSStatus err = AudioOutputUnitStart (d_InputAU); + CheckErrorAndThrow (err, "AudioOutputUnitStart", + "audio_osx_source::start"); + } + + return (true); +} + +bool audio_osx_source::stop () +{ + if (IsRunning ()) { + OSStatus err = AudioOutputUnitStop (d_InputAU); + CheckErrorAndThrow (err, "AudioOutputUnitStart", + "audio_osx_source::stop"); + for (UInt32 n = 0; n < d_n_user_channels; n++) { + d_buffers[n]->abort (); + } + } + + return (true); +} + +audio_osx_source::~audio_osx_source () +{ + OSStatus err = noErr; + +// stop the AudioUnit + stop(); + +#if _OSX_DO_LISTENERS_ +// remove the listeners + + err = AudioUnitRemovePropertyListener + (d_InputAU, + kAudioUnitProperty_StreamFormat, + (AudioUnitPropertyListenerProc) UnitListener); + CheckError (err, "~audio_osx_source: AudioUnitRemovePropertyListener"); + + err = AudioHardwareRemovePropertyListener + (kAudioHardwarePropertyDefaultInputDevice, + (AudioHardwarePropertyListenerProc) HardwareListener); + CheckError (err, "~audio_osx_source: AudioHardwareRemovePropertyListener"); +#endif + +// free pre-allocated audio buffers + FreeAudioBufferList (&d_InputBuffer); + + if (d_passThrough == false) { + err = AudioConverterDispose (d_AudioConverter); + CheckError (err, "~audio_osx_source: AudioConverterDispose"); + FreeAudioBufferList (&d_OutputBuffer); + } + +// remove the audio unit + err = AudioUnitUninitialize (d_InputAU); + CheckError (err, "~audio_osx_source: AudioUnitUninitialize"); + +#ifndef GR_USE_OLD_AUDIO_UNIT + err = AudioComponentInstanceDispose (d_InputAU); + CheckError (err, "~audio_osx_source: AudioComponentInstanceDispose"); +#else + err = CloseComponent (d_InputAU); + CheckError (err, "~audio_osx_source: CloseComponent"); +#endif + +// empty and delete the queues + for (UInt32 n = 0; n < d_n_max_channels; n++) { + delete d_buffers[n]; + d_buffers[n] = 0; + } + delete [] d_buffers; + d_buffers = 0; + +// close and delete the control stuff + delete d_cond_data; + d_cond_data = 0; + delete d_internal; + d_internal = 0; +} + +bool +audio_osx_source::check_topology (int ninputs, int noutputs) +{ +// check # inputs to make sure it's valid + if (ninputs != 0) { + std::cerr << "audio_osx_source::check_topology(): number of input " + << "streams provided (" << ninputs + << ") should be 0." << std::endl; + throw std::runtime_error ("audio_osx_source::check_topology()"); + } + +// check # outputs to make sure it's valid + if ((noutputs < 1) | (noutputs > (int) d_n_max_channels)) { + std::cerr << "audio_osx_source::check_topology(): number of output " + << "streams provided (" << noutputs << ") should be in [1," + << d_n_max_channels << "] for the selected audio device." + << std::endl; + throw std::runtime_error ("audio_osx_source::check_topology()"); + } + +// save the actual number of output (user) channels + d_n_user_channels = noutputs; + +#if _OSX_AU_DEBUG_ + std::cerr << "chk_topo: Actual # user output channels = " + << noutputs << std::endl; +#endif + + return (true); +} + +int +audio_osx_source::work +(int noutput_items, + gr_vector_const_void_star &input_items, + gr_vector_void_star &output_items) +{ + // acquire control to do processing here only + gruel::scoped_lock l (*d_internal); + +#if _OSX_AU_DEBUG_ + std::cerr << "work1: SC = " << d_queueSampleCount + << ", #OI = " << noutput_items + << ", #Chan = " << output_items.size() << std::endl; +#endif + + // set the actual # of output items to the 'desired' amount then + // verify that data is available; if not enough data is available, + // either wait until it is (is "do_block" is true), return (0) is no + // data is available and "do_block" is false, or process the actual + // amount of available data. + + UInt32 actual_noutput_items = noutput_items; + + if (d_queueSampleCount < actual_noutput_items) { + if (d_queueSampleCount == 0) { + // no data; do_block decides what to do + if (d_do_block == true) { + while (d_queueSampleCount == 0) { + // release control so-as to allow data to be retrieved; + // block until there is data to return + d_cond_data->wait (l); + // the condition's 'notify' was called; acquire control to + // keep thread safe + } + } else { + // no data & not blocking; return nothing + return (0); + } + } + // use the actual amount of available data + actual_noutput_items = d_queueSampleCount; + } + + // number of channels + int l_counter = (int) output_items.size(); + + // copy the items from the circular buffer(s) to 'work's output buffers + // verify that the number copied out is as expected. + + while (--l_counter >= 0) { + size_t t_n_output_items = actual_noutput_items; + d_buffers[l_counter]->dequeue ((float*) output_items[l_counter], + &t_n_output_items); + if (t_n_output_items != actual_noutput_items) { + std::cerr << "audio_osx_source::work(): ERROR: number of " + << "available items changing unexpectedly; expecting " + << actual_noutput_items << ", got " + << t_n_output_items << "." << std::endl; + throw std::runtime_error ("audio_osx_source::work()"); + } + } + + // subtract the actual number of items removed from the buffer(s) + // from the local accounting of the number of available samples + + d_queueSampleCount -= actual_noutput_items; + +#if _OSX_AU_DEBUG_ + std::cerr << "work2: SC = " << d_queueSampleCount + << ", act#OI = " << actual_noutput_items << std::endl + << "Returning." << std::endl; +#endif + + return (actual_noutput_items); +} + +OSStatus +audio_osx_source::ConverterCallback +(AudioConverterRef inAudioConverter, + UInt32* ioNumberDataPackets, + AudioBufferList* ioData, + AudioStreamPacketDescription** ioASPD, + void* inUserData) +{ + // take current device buffers and copy them to the tail of the + // input buffers the lead buffer is already there in the first + // d_leadSizeFrames slots + + audio_osx_source* This = static_cast<audio_osx_source*>(inUserData); + AudioBufferList* l_inputABL = This->d_InputBuffer; + UInt32 totalInputBufferSizeBytes = ((*ioNumberDataPackets) * sizeof (float)); + int counter = This->d_n_deviceChannels; + ioData->mNumberBuffers = This->d_n_deviceChannels; + This->d_n_ActualInputFrames = (*ioNumberDataPackets); + +#if _OSX_AU_DEBUG_ + std::cerr << "cc1: io#DP = " << (*ioNumberDataPackets) + << ", TIBSB = " << totalInputBufferSizeBytes + << ", #C = " << counter << std::endl; +#endif + + while (--counter >= 0) { + AudioBuffer* l_ioD_AB = &(ioData->mBuffers[counter]); + l_ioD_AB->mNumberChannels = 1; + l_ioD_AB->mData = (float*)(l_inputABL->mBuffers[counter].mData); + l_ioD_AB->mDataByteSize = totalInputBufferSizeBytes; + } + +#if _OSX_AU_DEBUG_ + std::cerr << "cc2: Returning." << std::endl; +#endif + + return (noErr); +} + +OSStatus +audio_osx_source::AUInputCallback (void* inRefCon, + AudioUnitRenderActionFlags* ioActionFlags, + const AudioTimeStamp* inTimeStamp, + UInt32 inBusNumber, + UInt32 inNumberFrames, + AudioBufferList* ioData) +{ + OSStatus err = noErr; + audio_osx_source* This = static_cast<audio_osx_source*>(inRefCon); + + gruel::scoped_lock l (*This->d_internal); + +#if _OSX_AU_DEBUG_ + std::cerr << "cb0: in#F = " << inNumberFrames + << ", inBN = " << inBusNumber + << ", SC = " << This->d_queueSampleCount << std::endl; +#endif + +// Get the new audio data from the input device + + err = AudioUnitRender (This->d_InputAU, + ioActionFlags, + inTimeStamp, + 1, //inBusNumber, + inNumberFrames, + This->d_InputBuffer); + CheckErrorAndThrow (err, "AudioUnitRender", + "audio_osx_source::AUInputCallback"); + + UInt32 AvailableInputFrames = inNumberFrames; + This->d_n_AvailableInputFrames = inNumberFrames; + +// get the number of actual output frames, +// either via converting the buffer or not + + UInt32 ActualOutputFrames; + + if (This->d_passThrough == true) { + ActualOutputFrames = AvailableInputFrames; + } else { + UInt32 AvailableInputBytes = AvailableInputFrames * sizeof (float); + UInt32 AvailableOutputBytes = AvailableInputBytes; + UInt32 AvailableOutputFrames = AvailableOutputBytes / sizeof (float); + UInt32 propertySize = sizeof (AvailableOutputBytes); + err = AudioConverterGetProperty (This->d_AudioConverter, + kAudioConverterPropertyCalculateOutputBufferSize, + &propertySize, + &AvailableOutputBytes); + CheckErrorAndThrow (err, "AudioConverterGetProperty CalculateOutputBufferSize", "audio_osx_source::audio_osx_source"); + + AvailableOutputFrames = AvailableOutputBytes / sizeof (float); + +#if 0 +// when decimating too much, the output sounds warbly due to +// fluctuating # of output frames +// This should not be a surprise, but there's probably some +// clever programming that could lessed the effect ... +// like finding the "ideal" # of output frames, and keeping +// that number constant no matter the # of input frames + UInt32 l_InputBytes = AvailableOutputBytes; + propertySize = sizeof (AvailableOutputBytes); + err = AudioConverterGetProperty (This->d_AudioConverter, + kAudioConverterPropertyCalculateInputBufferSize, + &propertySize, + &l_InputBytes); + CheckErrorAndThrow (err, "AudioConverterGetProperty CalculateInputBufferSize", "audio_osx_source::audio_osx_source"); + + if (l_InputBytes < AvailableInputBytes) { +// OK to zero pad the input a little + AvailableOutputFrames += 1; + AvailableOutputBytes = AvailableOutputFrames * sizeof (float); + } +#endif + +#if _OSX_AU_DEBUG_ + std::cerr << "cb1: avail: #IF = " << AvailableInputFrames + << ", #OF = " << AvailableOutputFrames << std::endl; +#endif + ActualOutputFrames = AvailableOutputFrames; + +// convert the data to the correct rate +// on input, ActualOutputFrames is the number of available output frames + + err = AudioConverterFillComplexBuffer (This->d_AudioConverter, + (AudioConverterComplexInputDataProc)(This->ConverterCallback), + inRefCon, + &ActualOutputFrames, + This->d_OutputBuffer, + NULL); + CheckErrorAndThrow (err, "AudioConverterFillComplexBuffer", + "audio_osx_source::AUInputCallback"); + +// on output, ActualOutputFrames is the actual number of output frames + +#if _OSX_AU_DEBUG_ + std::cerr << "cb2: actual: #IF = " << This->d_n_ActualInputFrames + << ", #OF = " << AvailableOutputFrames << std::endl; + if (This->d_n_ActualInputFrames != AvailableInputFrames) + std::cerr << "cb2.1: avail#IF = " << AvailableInputFrames + << ", actual#IF = " << This->d_n_ActualInputFrames << std::endl; +#endif + } + +// add the output frames to the buffers' queue, checking for overflow + + int l_counter = This->d_n_user_channels; + int res = 0; + + while (--l_counter >= 0) { + float* inBuffer = (float*) This->d_OutputBuffer->mBuffers[l_counter].mData; + +#if _OSX_AU_DEBUG_ + std::cerr << "cb3: enqueuing audio data." << std::endl; +#endif + + int l_res = This->d_buffers[l_counter]->enqueue (inBuffer, ActualOutputFrames); + if (l_res == -1) + res = -1; + } + + if (res == -1) { +// data coming in too fast +// drop oldest buffer + fputs ("aO", stderr); + fflush (stderr); +// set the local number of samples available to the max + This->d_queueSampleCount = This->d_buffers[0]->buffer_length_items (); + } else { +// keep up the local sample count + This->d_queueSampleCount += ActualOutputFrames; + } + +#if _OSX_AU_DEBUG_ + std::cerr << "cb4: #OI = " << ActualOutputFrames + << ", #Cnt = " << This->d_queueSampleCount + << ", mSC = " << This->d_max_sample_count << std::endl; +#endif + +// signal that data is available, if appropraite + This->d_cond_data->notify_one (); + +#if _OSX_AU_DEBUG_ + std::cerr << "cb5: returning." << std::endl; +#endif + + return (err); +} + +void +audio_osx_source::SetDefaultInputDeviceAsCurrent +() +{ +// set the default input device + AudioDeviceID deviceID; + UInt32 dataSize = sizeof (AudioDeviceID); + AudioHardwareGetProperty (kAudioHardwarePropertyDefaultInputDevice, + &dataSize, + &deviceID); + OSStatus err = AudioUnitSetProperty (d_InputAU, + kAudioOutputUnitProperty_CurrentDevice, + kAudioUnitScope_Global, + 0, + &deviceID, + sizeof (AudioDeviceID)); + CheckErrorAndThrow (err, "AudioUnitSetProperty Current Device", + "audio_osx_source::SetDefaultInputDeviceAsCurrent"); +} + +#if _OSX_DO_LISTENERS_ +OSStatus +audio_osx_source::HardwareListener +(AudioHardwarePropertyID inPropertyID, + void *inClientData) +{ + OSStatus err = noErr; + audio_osx_source* This = static_cast<audio_osx_source*>(inClientData); + + std::cerr << "a_o_s::HardwareListener" << std::endl; + +// set the new default hardware input device for use by our AU + + This->SetDefaultInputDeviceAsCurrent (); + +// reset the converter to tell it that the stream has changed + + err = AudioConverterReset (This->d_AudioConverter); + CheckErrorAndThrow (err, "AudioConverterReset", + "audio_osx_source::UnitListener"); + + return (err); +} + +OSStatus +audio_osx_source::UnitListener +(void *inRefCon, + AudioUnit ci, + AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement) +{ + OSStatus err = noErr; + audio_osx_source* This = static_cast<audio_osx_source*>(inRefCon); + AudioStreamBasicDescription asbd; + + std::cerr << "a_o_s::UnitListener" << std::endl; + +// get the converter's input ASBD (for printing) + + UInt32 propertySize = sizeof (asbd); + err = AudioConverterGetProperty (This->d_AudioConverter, + kAudioConverterCurrentInputStreamDescription, + &propertySize, + &asbd); + CheckErrorAndThrow (err, "AudioConverterGetProperty " + "CurrentInputStreamDescription", + "audio_osx_source::UnitListener"); + + std::cerr << "UnitListener: Input Source changed." << std::endl + << "Old Source Output Info:" << std::endl; + PrintStreamDesc (&asbd); + +// get the new input unit's output ASBD + + propertySize = sizeof (asbd); + err = AudioUnitGetProperty (This->d_InputAU, + kAudioUnitProperty_StreamFormat, + kAudioUnitScope_Output, 1, + &asbd, &propertySize); + CheckErrorAndThrow (err, "AudioUnitGetProperty StreamFormat", + "audio_osx_source::UnitListener"); + + std::cerr << "New Source Output Info:" << std::endl; + PrintStreamDesc (&asbd); + +// set the converter's input ASBD to this + + err = AudioConverterSetProperty (This->d_AudioConverter, + kAudioConverterCurrentInputStreamDescription, + propertySize, + &asbd); + CheckErrorAndThrow (err, "AudioConverterSetProperty " + "CurrentInputStreamDescription", + "audio_osx_source::UnitListener"); + +// reset the converter to tell it that the stream has changed + + err = AudioConverterReset (This->d_AudioConverter); + CheckErrorAndThrow (err, "AudioConverterReset", + "audio_osx_source::UnitListener"); + + return (err); +} +#endif |