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authorjcorgan2006-08-03 04:51:51 +0000
committerjcorgan2006-08-03 04:51:51 +0000
commit5d69a524f81f234b3fbc41d49ba18d6f6886baba (patch)
treeb71312bf7f1e8d10fef0f3ac6f28784065e73e72 /gr-audio-windows/src/audio_windows_source.h
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Houston, we have a trunk.
git-svn-id: http://gnuradio.org/svn/gnuradio/trunk@3122 221aa14e-8319-0410-a670-987f0aec2ac5
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+/* -*- c++ -*- */
+/*
+ * Copyright 2004 Free Software Foundation, Inc.
+ *
+ * This file is part of GNU Radio
+ *
+ * GNU Radio is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * GNU Radio is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GNU Radio; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef INCLUDED_AUDIO_WINDOWS_SOURCE_H
+#define INCLUDED_AUDIO_WINDOWS_SOURCE_H
+
+#include <gr_sync_block.h>
+#include <string>
+
+
+class audio_windows_source;
+typedef boost::shared_ptr <audio_windows_source> audio_windows_source_sptr;
+
+audio_windows_source_sptr
+audio_windows_make_source (int sampling_freq, const std::string dev = "");
+
+/*!
+ * \brief audio source using winmm mmsystem (win32 only)
+ *
+ * Output signature is one or two streams of floats.
+ * Output samples will be in the range [-1,1].
+ */
+
+class audio_windows_source : public gr_sync_block
+{
+ friend
+ audio_windows_source_sptr
+ audio_windows_make_source (int sampling_freq,
+ const std::string device_name);
+
+ int d_sampling_freq;
+ std::string d_device_name;
+ int d_fd;
+ short *d_buffer;
+ int d_chunk_size;
+
+protected:
+ audio_windows_source (int sampling_freq, const std::string device_name = "");
+
+public:
+ ~audio_windows_source ();
+
+ int
+ work (int noutput_items,
+ gr_vector_const_void_star & input_items,
+ gr_vector_void_star & output_items);
+};
+
+#endif /* INCLUDED_AUDIO_WINDOWS_SOURCE_H */