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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef __OPENCV_GPU_UTILITY_HPP__
#define __OPENCV_GPU_UTILITY_HPP__
#include "saturate_cast.hpp"
#include "datamov_utils.hpp"
namespace cv { namespace gpu { namespace device
{
#define OPENCV_GPU_LOG_WARP_SIZE (5)
#define OPENCV_GPU_WARP_SIZE (1 << OPENCV_GPU_LOG_WARP_SIZE)
#define OPENCV_GPU_LOG_MEM_BANKS ((__CUDA_ARCH__ >= 200) ? 5 : 4) // 32 banks on fermi, 16 on tesla
#define OPENCV_GPU_MEM_BANKS (1 << OPENCV_GPU_LOG_MEM_BANKS)
///////////////////////////////////////////////////////////////////////////////
// swap
template <typename T> void __device__ __host__ __forceinline__ swap(T& a, T& b)
{
const T temp = a;
a = b;
b = temp;
}
///////////////////////////////////////////////////////////////////////////////
// Mask Reader
struct SingleMask
{
explicit __host__ __device__ __forceinline__ SingleMask(PtrStepb mask_) : mask(mask_) {}
__host__ __device__ __forceinline__ SingleMask(const SingleMask& mask_): mask(mask_.mask){}
__device__ __forceinline__ bool operator()(int y, int x) const
{
return mask.ptr(y)[x] != 0;
}
PtrStepb mask;
};
struct SingleMaskChannels
{
__host__ __device__ __forceinline__ SingleMaskChannels(PtrStepb mask_, int channels_)
: mask(mask_), channels(channels_) {}
__host__ __device__ __forceinline__ SingleMaskChannels(const SingleMaskChannels& mask_)
:mask(mask_.mask), channels(mask_.channels){}
__device__ __forceinline__ bool operator()(int y, int x) const
{
return mask.ptr(y)[x / channels] != 0;
}
PtrStepb mask;
int channels;
};
struct MaskCollection
{
explicit __host__ __device__ __forceinline__ MaskCollection(PtrStepb* maskCollection_)
: maskCollection(maskCollection_) {}
__device__ __forceinline__ MaskCollection(const MaskCollection& masks_)
: maskCollection(masks_.maskCollection), curMask(masks_.curMask){}
__device__ __forceinline__ void next()
{
curMask = *maskCollection++;
}
__device__ __forceinline__ void setMask(int z)
{
curMask = maskCollection[z];
}
__device__ __forceinline__ bool operator()(int y, int x) const
{
uchar val;
return curMask.data == 0 || (ForceGlob<uchar>::Load(curMask.ptr(y), x, val), (val != 0));
}
const PtrStepb* maskCollection;
PtrStepb curMask;
};
struct WithOutMask
{
__host__ __device__ __forceinline__ WithOutMask(){}
__host__ __device__ __forceinline__ WithOutMask(const WithOutMask&){}
__device__ __forceinline__ void next() const
{
}
__device__ __forceinline__ void setMask(int) const
{
}
__device__ __forceinline__ bool operator()(int, int) const
{
return true;
}
__device__ __forceinline__ bool operator()(int, int, int) const
{
return true;
}
static __device__ __forceinline__ bool check(int, int)
{
return true;
}
static __device__ __forceinline__ bool check(int, int, int)
{
return true;
}
};
///////////////////////////////////////////////////////////////////////////////
// Solve linear system
// solve 2x2 linear system Ax=b
template <typename T> __device__ __forceinline__ bool solve2x2(const T A[2][2], const T b[2], T x[2])
{
T det = A[0][0] * A[1][1] - A[1][0] * A[0][1];
if (det != 0)
{
double invdet = 1.0 / det;
x[0] = saturate_cast<T>(invdet * (b[0] * A[1][1] - b[1] * A[0][1]));
x[1] = saturate_cast<T>(invdet * (A[0][0] * b[1] - A[1][0] * b[0]));
return true;
}
return false;
}
// solve 3x3 linear system Ax=b
template <typename T> __device__ __forceinline__ bool solve3x3(const T A[3][3], const T b[3], T x[3])
{
T det = A[0][0] * (A[1][1] * A[2][2] - A[1][2] * A[2][1])
- A[0][1] * (A[1][0] * A[2][2] - A[1][2] * A[2][0])
+ A[0][2] * (A[1][0] * A[2][1] - A[1][1] * A[2][0]);
if (det != 0)
{
double invdet = 1.0 / det;
x[0] = saturate_cast<T>(invdet *
(b[0] * (A[1][1] * A[2][2] - A[1][2] * A[2][1]) -
A[0][1] * (b[1] * A[2][2] - A[1][2] * b[2] ) +
A[0][2] * (b[1] * A[2][1] - A[1][1] * b[2] )));
x[1] = saturate_cast<T>(invdet *
(A[0][0] * (b[1] * A[2][2] - A[1][2] * b[2] ) -
b[0] * (A[1][0] * A[2][2] - A[1][2] * A[2][0]) +
A[0][2] * (A[1][0] * b[2] - b[1] * A[2][0])));
x[2] = saturate_cast<T>(invdet *
(A[0][0] * (A[1][1] * b[2] - b[1] * A[2][1]) -
A[0][1] * (A[1][0] * b[2] - b[1] * A[2][0]) +
b[0] * (A[1][0] * A[2][1] - A[1][1] * A[2][0])));
return true;
}
return false;
}
}}} // namespace cv { namespace gpu { namespace device
#endif // __OPENCV_GPU_UTILITY_HPP__
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