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+/*M///////////////////////////////////////////////////////////////////////////////////////
+//
+// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
+//
+// By downloading, copying, installing or using the software you agree to this license.
+// If you do not agree to this license, do not download, install,
+// copy or use the software.
+//
+//
+// License Agreement
+// For Open Source Computer Vision Library
+//
+// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
+// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
+// Third party copyrights are property of their respective owners.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// * Redistribution's of source code must retain the above copyright notice,
+// this list of conditions and the following disclaimer.
+//
+// * Redistribution's in binary form must reproduce the above copyright notice,
+// this list of conditions and the following disclaimer in the documentation
+// and/or other materials provided with the distribution.
+//
+// * The name of the copyright holders may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// This software is provided by the copyright holders and contributors "as is" and
+// any express or implied warranties, including, but not limited to, the implied
+// warranties of merchantability and fitness for a particular purpose are disclaimed.
+// In no event shall the Intel Corporation or contributors be liable for any direct,
+// indirect, incidental, special, exemplary, or consequential damages
+// (including, but not limited to, procurement of substitute goods or services;
+// loss of use, data, or profits; or business interruption) however caused
+// and on any theory of liability, whether in contract, strict liability,
+// or tort (including negligence or otherwise) arising in any way out of
+// the use of this software, even if advised of the possibility of such damage.
+//
+//M*/
+
+#ifndef __OPENCV_STITCHING_WARPER_CREATORS_HPP__
+#define __OPENCV_STITCHING_WARPER_CREATORS_HPP__
+
+#include "opencv2/stitching/detail/warpers.hpp"
+
+namespace cv {
+
+class WarperCreator
+{
+public:
+ virtual ~WarperCreator() {}
+ virtual Ptr<detail::RotationWarper> create(float scale) const = 0;
+};
+
+
+class PlaneWarper : public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::PlaneWarper(scale); }
+};
+
+
+class CylindricalWarper: public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::CylindricalWarper(scale); }
+};
+
+
+class SphericalWarper: public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::SphericalWarper(scale); }
+};
+
+class FisheyeWarper : public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::FisheyeWarper(scale); }
+};
+
+class StereographicWarper: public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::StereographicWarper(scale); }
+};
+
+class CompressedRectilinearWarper: public WarperCreator
+{
+ float a, b;
+public:
+ CompressedRectilinearWarper(float A = 1, float B = 1)
+ {
+ a = A; b = B;
+ }
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::CompressedRectilinearWarper(scale, a, b); }
+};
+
+class CompressedRectilinearPortraitWarper: public WarperCreator
+{
+ float a, b;
+public:
+ CompressedRectilinearPortraitWarper(float A = 1, float B = 1)
+ {
+ a = A; b = B;
+ }
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::CompressedRectilinearPortraitWarper(scale, a, b); }
+};
+
+class PaniniWarper: public WarperCreator
+{
+ float a, b;
+public:
+ PaniniWarper(float A = 1, float B = 1)
+ {
+ a = A; b = B;
+ }
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::PaniniWarper(scale, a, b); }
+};
+
+class PaniniPortraitWarper: public WarperCreator
+{
+ float a, b;
+public:
+ PaniniPortraitWarper(float A = 1, float B = 1)
+ {
+ a = A; b = B;
+ }
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::PaniniPortraitWarper(scale, a, b); }
+};
+
+class MercatorWarper: public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::MercatorWarper(scale); }
+};
+
+class TransverseMercatorWarper: public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::TransverseMercatorWarper(scale); }
+};
+
+
+
+class PlaneWarperGpu: public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::PlaneWarperGpu(scale); }
+};
+
+
+class CylindricalWarperGpu: public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::CylindricalWarperGpu(scale); }
+};
+
+
+class SphericalWarperGpu: public WarperCreator
+{
+public:
+ Ptr<detail::RotationWarper> create(float scale) const { return new detail::SphericalWarperGpu(scale); }
+};
+
+} // namespace cv
+
+#endif // __OPENCV_STITCHING_WARPER_CREATORS_HPP__