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+/*M///////////////////////////////////////////////////////////////////////////////////////
+//
+// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
+//
+// By downloading, copying, installing or using the software you agree to this license.
+// If you do not agree to this license, do not download, install,
+// copy or use the software.
+//
+//
+// License Agreement
+// For Open Source Computer Vision Library
+//
+// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
+// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
+// Third party copyrights are property of their respective owners.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// * Redistribution's of source code must retain the above copyright notice,
+// this list of conditions and the following disclaimer.
+//
+// * Redistribution's in binary form must reproduce the above copyright notice,
+// this list of conditions and the following disclaimer in the documentation
+// and/or other materials provided with the distribution.
+//
+// * The name of the copyright holders may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// This software is provided by the copyright holders and contributors "as is" and
+// any express or implied warranties, including, but not limited to, the implied
+// warranties of merchantability and fitness for a particular purpose are disclaimed.
+// In no event shall the Intel Corporation or contributors be liable for any direct,
+// indirect, incidental, special, exemplary, or consequential damages
+// (including, but not limited to, procurement of substitute goods or services;
+// loss of use, data, or profits; or business interruption) however caused
+// and on any theory of liability, whether in contract, strict liability,
+// or tort (including negligence or otherwise) arising in any way out of
+// the use of this software, even if advised of the possibility of such damage.
+//
+//M*/
+
+#ifndef __OPENCV_GPU_LIMITS_GPU_HPP__
+#define __OPENCV_GPU_LIMITS_GPU_HPP__
+
+#include <limits.h>
+#include <float.h>
+#include "common.hpp"
+
+namespace cv { namespace gpu { namespace device
+{
+
+template <class T> struct numeric_limits;
+
+template <> struct numeric_limits<bool>
+{
+ __device__ __forceinline__ static bool min() { return false; }
+ __device__ __forceinline__ static bool max() { return true; }
+ static const bool is_signed = false;
+};
+
+template <> struct numeric_limits<signed char>
+{
+ __device__ __forceinline__ static signed char min() { return SCHAR_MIN; }
+ __device__ __forceinline__ static signed char max() { return SCHAR_MAX; }
+ static const bool is_signed = true;
+};
+
+template <> struct numeric_limits<unsigned char>
+{
+ __device__ __forceinline__ static unsigned char min() { return 0; }
+ __device__ __forceinline__ static unsigned char max() { return UCHAR_MAX; }
+ static const bool is_signed = false;
+};
+
+template <> struct numeric_limits<short>
+{
+ __device__ __forceinline__ static short min() { return SHRT_MIN; }
+ __device__ __forceinline__ static short max() { return SHRT_MAX; }
+ static const bool is_signed = true;
+};
+
+template <> struct numeric_limits<unsigned short>
+{
+ __device__ __forceinline__ static unsigned short min() { return 0; }
+ __device__ __forceinline__ static unsigned short max() { return USHRT_MAX; }
+ static const bool is_signed = false;
+};
+
+template <> struct numeric_limits<int>
+{
+ __device__ __forceinline__ static int min() { return INT_MIN; }
+ __device__ __forceinline__ static int max() { return INT_MAX; }
+ static const bool is_signed = true;
+};
+
+template <> struct numeric_limits<unsigned int>
+{
+ __device__ __forceinline__ static unsigned int min() { return 0; }
+ __device__ __forceinline__ static unsigned int max() { return UINT_MAX; }
+ static const bool is_signed = false;
+};
+
+template <> struct numeric_limits<float>
+{
+ __device__ __forceinline__ static float min() { return FLT_MIN; }
+ __device__ __forceinline__ static float max() { return FLT_MAX; }
+ __device__ __forceinline__ static float epsilon() { return FLT_EPSILON; }
+ static const bool is_signed = true;
+};
+
+template <> struct numeric_limits<double>
+{
+ __device__ __forceinline__ static double min() { return DBL_MIN; }
+ __device__ __forceinline__ static double max() { return DBL_MAX; }
+ __device__ __forceinline__ static double epsilon() { return DBL_EPSILON; }
+ static const bool is_signed = true;
+};
+
+}}} // namespace cv { namespace gpu { namespace device {
+
+#endif // __OPENCV_GPU_LIMITS_GPU_HPP__