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authorAkshay Chipkar2016-04-22 18:12:44 +0530
committerAkshay Chipkar2016-04-22 18:12:44 +0530
commit88dfbfa8a9ea63b72c5d185e1678c98b7585e8b3 (patch)
tree646a6cbb5e381cafd656a1dc0b4418f4102060a9 /ldmicro/draw_outputdev.cpp
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added all relevant files for ldmicro
Diffstat (limited to 'ldmicro/draw_outputdev.cpp')
-rw-r--r--ldmicro/draw_outputdev.cpp607
1 files changed, 607 insertions, 0 deletions
diff --git a/ldmicro/draw_outputdev.cpp b/ldmicro/draw_outputdev.cpp
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+//-----------------------------------------------------------------------------
+// Copyright 2007 Jonathan Westhues
+//
+// This file is part of LDmicro.
+//
+// LDmicro is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// LDmicro is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with LDmicro. If not, see <http://www.gnu.org/licenses/>.
+//------
+//
+// The two `output devices' for the drawing code: either the export as text
+// stuff to write to a file, or all the routines concerned with drawing to
+// the screen.
+// Jonathan Westhues, Dec 2004
+//-----------------------------------------------------------------------------
+#include <windows.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "ldmicro.h"
+
+void (*DrawChars)(int, int, char *);
+
+// After an undo all the memory addresses change but make an effort to put
+// the cursor roughly where it should be.
+int SelectedGxAfterNextPaint = -1;
+int SelectedGyAfterNextPaint = -1;
+
+// After pushing a rung up or down the position of that rung in the table
+// changes, but the cursor should stay where it was.
+BOOL ScrollSelectedIntoViewAfterNextPaint;
+
+// Buffer that we write to when exporting (drawing) diagram to a text file.
+// Dynamically allocated so that we're at least slightly efficient.
+static char **ExportBuffer;
+
+// The fonts that we will use to draw the ladder diagram: fixed width, one
+// normal-weight, one bold.
+HFONT FixedWidthFont;
+HFONT FixedWidthFontBold;
+
+// Different colour brushes for right and left buses in simulation, but same
+// colour for both in edit mode; also for the backgrounds in simulation and
+// edit modes.
+static HBRUSH BusRightBus;
+static HBRUSH BusLeftBrush;
+static HBRUSH BusBrush;
+static HBRUSH BgBrush;
+static HBRUSH SimBgBrush;
+
+// Parameters that determine our offset if we are scrolled
+int ScrollXOffset;
+int ScrollYOffset;
+int ScrollXOffsetMax;
+int ScrollYOffsetMax;
+
+// Is the cursor currently drawn? We XOR it so this gets toggled.
+static BOOL CursorDrawn;
+
+// Colours with which to do syntax highlighting, configurable
+SyntaxHighlightingColours HighlightColours;
+
+#define X_RIGHT_PADDING 30
+
+//-----------------------------------------------------------------------------
+// Blink the cursor on the schematic; called by a Windows timer. We XOR
+// draw it so just draw the same rectangle every time to show/erase the
+// cursor. Cursor may be in one of four places in the selected leaf (top,
+// bottom, left, right) but we don't care; just go from the coordinates
+// computed when we drew the schematic in the paint procedure.
+//-----------------------------------------------------------------------------
+void CALLBACK BlinkCursor(HWND hwnd, UINT msg, UINT_PTR id, DWORD time)
+{
+ if(GetFocus() != MainWindow && !CursorDrawn) return;
+ if(Cursor.left == 0) return;
+
+ PlcCursor c;
+ memcpy(&c, &Cursor, sizeof(c));
+
+ c.top -= ScrollYOffset*POS_HEIGHT*FONT_HEIGHT;
+ c.left -= ScrollXOffset;
+
+ if(c.top >= IoListTop) return;
+
+ if(c.top + c.height >= IoListTop) {
+ c.height = IoListTop - c.top - 3;
+ }
+
+ Hdc = GetDC(MainWindow);
+ SelectObject(Hdc, GetStockObject(WHITE_BRUSH));
+ PatBlt(Hdc, c.left, c.top, c.width, c.height, PATINVERT);
+ CursorDrawn = !CursorDrawn;
+ ReleaseDC(MainWindow, Hdc);
+}
+
+//-----------------------------------------------------------------------------
+// Output a string to the screen at a particular location, in character-
+// sized units.
+//-----------------------------------------------------------------------------
+static void DrawCharsToScreen(int cx, int cy, char *str)
+{
+ cy -= ScrollYOffset*POS_HEIGHT;
+ if(cy < -2) return;
+ if(cy*FONT_HEIGHT + Y_PADDING > IoListTop) return;
+
+ COLORREF prev;
+ BOOL firstTime = TRUE;
+ BOOL inNumber = FALSE;
+ BOOL inComment = FALSE;
+ int inBrace = 0;
+ for(; *str; str++, cx++) {
+ int x = cx*FONT_WIDTH + X_PADDING;
+ int y = cy*FONT_HEIGHT + Y_PADDING;
+
+ BOOL hiOk = !(InSimulationMode || ThisHighlighted);
+
+ if(strchr("{}[]", *str) && hiOk && !inComment) {
+ if(*str == '{' || *str == '[') inBrace++;
+ if(inBrace == 1) {
+ prev = GetTextColor(Hdc);
+ SetTextColor(Hdc, HighlightColours.punct);
+ TextOut(Hdc, x, y, str, 1);
+ SetTextColor(Hdc, prev);
+ } else {
+ TextOut(Hdc, x, y, str, 1);
+ }
+ if(*str == ']' || *str == '}') inBrace--;
+ } else if((
+ (isdigit(*str) && (firstTime || isspace(str[-1])
+ || str[-1] == ':' || str[-1] == '[')) ||
+ (*str == '-' && isdigit(str[1]))) && hiOk && !inComment)
+ {
+ prev = GetTextColor(Hdc);
+ SetTextColor(Hdc, HighlightColours.lit);
+ TextOut(Hdc, x, y, str, 1);
+ SetTextColor(Hdc, prev);
+ inNumber = TRUE;
+ } else if(*str == '\x01') {
+ cx--;
+ if(hiOk) {
+ prev = GetTextColor(Hdc);
+ SetTextColor(Hdc, HighlightColours.op);
+ }
+ } else if(*str == '\x02') {
+ cx--;
+ if(hiOk) {
+ SetTextColor(Hdc, prev);
+ inComment = FALSE;
+ }
+ } else if(*str == '\x03') {
+ cx--;
+ if(hiOk) {
+ prev = GetTextColor(Hdc);
+ SetTextColor(Hdc, HighlightColours.comment);
+ inComment = TRUE;
+ }
+ } else if(inNumber) {
+ if(isdigit(*str) || *str == '.') {
+ prev = GetTextColor(Hdc);
+ SetTextColor(Hdc, HighlightColours.lit);
+ TextOut(Hdc, x, y, str, 1);
+ SetTextColor(Hdc, prev);
+ } else {
+ TextOut(Hdc, x, y, str, 1);
+ inNumber = FALSE;
+ }
+ } else {
+ TextOut(Hdc, x, y, str, 1);
+ }
+
+ firstTime = FALSE;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Total number of columns that we can display in the given amount of
+// window area. Need to leave some slop on the right for the scrollbar, of
+// course.
+//-----------------------------------------------------------------------------
+int ScreenColsAvailable(void)
+{
+ RECT r;
+ GetClientRect(MainWindow, &r);
+
+ return (r.right - (X_PADDING + X_RIGHT_PADDING)) / (POS_WIDTH*FONT_WIDTH);
+}
+
+//-----------------------------------------------------------------------------
+// Total number of columns that we can display in the given amount of
+// window area. Need to leave some slop on the right for the scrollbar, of
+// course, and extra slop at the bottom for the horiz scrollbar if it is
+// shown.
+//-----------------------------------------------------------------------------
+int ScreenRowsAvailable(void)
+{
+ int adj;
+ if(ScrollXOffsetMax == 0) {
+ adj = 0;
+ } else {
+ adj = 18;
+ }
+ return (IoListTop - Y_PADDING - adj) / (POS_HEIGHT*FONT_HEIGHT);
+}
+
+//-----------------------------------------------------------------------------
+// Paint the ladder logic program to the screen. Also figure out where the
+// cursor should go and fill in coordinates for BlinkCursor. Not allowed to
+// draw deeper than IoListTop, as we would run in to the I/O listbox.
+//-----------------------------------------------------------------------------
+void PaintWindow(void)
+{
+ static HBITMAP BackBitmap;
+ static HDC BackDc;
+ static int BitmapWidth;
+
+ ok();
+
+ RECT r;
+ GetClientRect(MainWindow, &r);
+ int bw = r.right;
+ int bh = IoListTop;
+
+ HDC paintDc;
+ if(!BackDc) {
+ HWND desktop = GetDesktopWindow();
+ RECT dk;
+ GetClientRect(desktop, &dk);
+
+ BitmapWidth = max(2000, dk.right + 300);
+ BackBitmap = CreateCompatibleBitmap(Hdc, BitmapWidth, dk.bottom + 300);
+ BackDc = CreateCompatibleDC(Hdc);
+ SelectObject(BackDc, BackBitmap);
+ }
+ paintDc = Hdc;
+ Hdc = BackDc;
+
+ RECT fi;
+ fi.left = 0; fi.top = 0;
+ fi.right = BitmapWidth; fi.bottom = bh;
+ FillRect(Hdc, &fi, InSimulationMode ? SimBgBrush : BgBrush);
+
+ // now figure out how we should draw the ladder logic
+ ColsAvailable = ProgCountWidestRow();
+ if(ColsAvailable < ScreenColsAvailable()) {
+ ColsAvailable = ScreenColsAvailable();
+ }
+ memset(DisplayMatrix, 0, sizeof(DisplayMatrix));
+ SelectionActive = FALSE;
+ memset(&Cursor, 0, sizeof(Cursor));
+
+ DrawChars = DrawCharsToScreen;
+
+ int i;
+ int cy = 0;
+ int rowsAvailable = ScreenRowsAvailable();
+ for(i = 0; i < Prog.numRungs; i++) {
+ int thisHeight = POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT,
+ Prog.rungs[i]);
+
+ // For speed, there is no need to draw everything all the time, but
+ // we still must draw a bit above and below so that the DisplayMatrix
+ // is filled in enough to make it possible to reselect using the
+ // cursor keys.
+ if(((cy + thisHeight) >= (ScrollYOffset - 8)*POS_HEIGHT) &&
+ (cy < (ScrollYOffset + rowsAvailable + 8)*POS_HEIGHT))
+ {
+ SetBkColor(Hdc, InSimulationMode ? HighlightColours.simBg :
+ HighlightColours.bg);
+ SetTextColor(Hdc, InSimulationMode ? HighlightColours.simRungNum :
+ HighlightColours.rungNum);
+ SelectObject(Hdc, FixedWidthFont);
+ int rung = i + 1;
+ int y = Y_PADDING + FONT_HEIGHT*cy;
+ int yp = y + FONT_HEIGHT*(POS_HEIGHT/2) -
+ POS_HEIGHT*FONT_HEIGHT*ScrollYOffset;
+
+ if(rung < 10) {
+ char r[1] = { rung + '0' };
+ TextOut(Hdc, 8 + FONT_WIDTH, yp, r, 1);
+ } else {
+ char r[2] = { (rung / 10) + '0', (rung % 10) + '0' };
+ TextOut(Hdc, 8, yp, r, 2);
+ }
+
+ int cx = 0;
+ DrawElement(ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy,
+ Prog.rungPowered[i]);
+ }
+
+ cy += thisHeight;
+ cy += POS_HEIGHT;
+ }
+ cy -= 2;
+ DrawEndRung(0, cy);
+
+ if(SelectedGxAfterNextPaint >= 0) {
+ MoveCursorNear(SelectedGxAfterNextPaint, SelectedGyAfterNextPaint);
+ InvalidateRect(MainWindow, NULL, FALSE);
+ SelectedGxAfterNextPaint = -1;
+ SelectedGyAfterNextPaint = -1;
+ } else if(ScrollSelectedIntoViewAfterNextPaint && Selected) {
+ SelectElement(-1, -1, Selected->selectedState);
+ ScrollSelectedIntoViewAfterNextPaint = FALSE;
+ InvalidateRect(MainWindow, NULL, FALSE);
+ } else {
+ if(!SelectionActive) {
+ if(Prog.numRungs > 0) {
+ if(MoveCursorTopLeft()) {
+ InvalidateRect(MainWindow, NULL, FALSE);
+ }
+ }
+ }
+ }
+
+ // draw the `buses' at either side of the screen
+ r.left = X_PADDING - FONT_WIDTH;
+ r.top = 0;
+ r.right = r.left + 4;
+ r.bottom = IoListTop;
+ FillRect(Hdc, &r, InSimulationMode ? BusLeftBrush : BusBrush);
+
+ r.left += POS_WIDTH*FONT_WIDTH*ColsAvailable + 2;
+ r.right += POS_WIDTH*FONT_WIDTH*ColsAvailable + 2;
+ FillRect(Hdc, &r, InSimulationMode ? BusRightBus : BusBrush);
+
+ CursorDrawn = FALSE;
+
+ BitBlt(paintDc, 0, 0, bw, bh, BackDc, ScrollXOffset, 0, SRCCOPY);
+
+ if(InSimulationMode) {
+ KillTimer(MainWindow, TIMER_BLINK_CURSOR);
+ } else {
+ KillTimer(MainWindow, TIMER_BLINK_CURSOR);
+ BlinkCursor(NULL, 0, NULL, 0);
+ SetTimer(MainWindow, TIMER_BLINK_CURSOR, 800, BlinkCursor);
+ }
+
+ Hdc = paintDc;
+ ok();
+}
+
+//-----------------------------------------------------------------------------
+// Set up the syntax highlighting colours, according to the currently selected
+// scheme.
+//-----------------------------------------------------------------------------
+static void SetSyntaxHighlightingColours(void)
+{
+ static const SyntaxHighlightingColours Schemes[] = {
+ {
+ RGB(0, 0, 0), // bg
+ RGB(255, 255, 225), // def
+ RGB(255, 110, 90), // selected
+ RGB(255, 150, 90), // op
+ RGB(255, 255, 100), // punct
+ RGB(255, 160, 160), // lit
+ RGB(120, 255, 130), // name
+ RGB(130, 130, 130), // rungNum
+ RGB(130, 130, 245), // comment
+
+ RGB(255, 255, 255), // bus
+
+ RGB(0, 0, 0), // simBg
+ RGB(130, 130, 130), // simRungNum
+ RGB(100, 130, 130), // simOff
+ RGB(255, 150, 150), // simOn
+
+ RGB(255, 150, 150), // simBusLeft
+ RGB(150, 150, 255), // simBusRight
+ },
+ };
+
+ memcpy(&HighlightColours, &Schemes[0], sizeof(Schemes[0]));
+}
+
+//-----------------------------------------------------------------------------
+// Set up the stuff we'll need to draw our schematic diagram. Fonts, brushes,
+// pens, etc.
+//-----------------------------------------------------------------------------
+void InitForDrawing(void)
+{
+ SetSyntaxHighlightingColours();
+
+ FixedWidthFont = CreateFont(
+ FONT_HEIGHT, FONT_WIDTH,
+ 0, 0,
+ FW_REGULAR,
+ FALSE,
+ FALSE,
+ FALSE,
+ ANSI_CHARSET,
+ OUT_DEFAULT_PRECIS,
+ CLIP_DEFAULT_PRECIS,
+ DEFAULT_QUALITY,
+ FF_DONTCARE,
+ "Lucida Console");
+
+ FixedWidthFontBold = CreateFont(
+ FONT_HEIGHT, FONT_WIDTH,
+ 0, 0,
+ FW_REGULAR, // the bold text renders funny under Vista
+ FALSE,
+ FALSE,
+ FALSE,
+ ANSI_CHARSET,
+ OUT_DEFAULT_PRECIS,
+ CLIP_DEFAULT_PRECIS,
+ DEFAULT_QUALITY,
+ FF_DONTCARE,
+ "Lucida Console");
+
+ LOGBRUSH lb;
+ lb.lbStyle = BS_SOLID;
+ lb.lbColor = HighlightColours.simBusRight;
+ BusRightBus = CreateBrushIndirect(&lb);
+
+ lb.lbColor = HighlightColours.simBusLeft;
+ BusLeftBrush = CreateBrushIndirect(&lb);
+
+ lb.lbColor = HighlightColours.bus;
+ BusBrush = CreateBrushIndirect(&lb);
+
+ lb.lbColor = HighlightColours.bg;
+ BgBrush = CreateBrushIndirect(&lb);
+
+ lb.lbColor = HighlightColours.simBg;
+ SimBgBrush = CreateBrushIndirect(&lb);
+}
+
+//-----------------------------------------------------------------------------
+// DrawChars function, for drawing to the export buffer instead of to the
+// screen.
+//-----------------------------------------------------------------------------
+static void DrawCharsToExportBuffer(int cx, int cy, char *str)
+{
+ while(*str) {
+ if(*str >= 10) {
+ ExportBuffer[cy][cx] = *str;
+ cx++;
+ }
+ str++;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Export a text drawing of the ladder logic program to a file.
+//-----------------------------------------------------------------------------
+void ExportDrawingAsText(char *file)
+{
+ int maxWidth = ProgCountWidestRow();
+ ColsAvailable = maxWidth;
+
+ int totalHeight = 0;
+ int i;
+ for(i = 0; i < Prog.numRungs; i++) {
+ totalHeight += CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]);
+ totalHeight += 1;
+ }
+ totalHeight *= POS_HEIGHT;
+ totalHeight += 3;
+
+ ExportBuffer = (char **)CheckMalloc(totalHeight * sizeof(char *));
+
+ int l = maxWidth*POS_WIDTH + 8;
+ for(i = 0; i < totalHeight; i++) {
+ ExportBuffer[i] = (char *)CheckMalloc(l);
+ memset(ExportBuffer[i], ' ', l-1);
+ ExportBuffer[i][4] = '|';
+ ExportBuffer[i][3] = '|';
+ ExportBuffer[i][l-3] = '|';
+ ExportBuffer[i][l-2] = '|';
+ ExportBuffer[i][l-1] = '\0';
+ }
+
+ DrawChars = DrawCharsToExportBuffer;
+
+ int cy = 1;
+ for(i = 0; i < Prog.numRungs; i++) {
+ int cx = 5;
+ DrawElement(ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy,
+ Prog.rungPowered[i]);
+
+ if((i + 1) < 10) {
+ ExportBuffer[cy+1][1] = '0' + (i + 1);
+ } else {
+ ExportBuffer[cy+1][1] = '0' + ((i + 1) % 10);
+ ExportBuffer[cy+1][0] = '0' + ((i + 1) / 10);
+ }
+
+ cy += POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT,
+ Prog.rungs[i]);
+ cy += POS_HEIGHT;
+ }
+ cy -= 2;
+ DrawEndRung(5, cy);
+
+ FILE *f = fopen(file, "w");
+ if(!f) {
+ Error(_("Couldn't open '%s'\n"), f);
+ return;
+ }
+
+ fprintf(f, "LDmicro export text\n");
+
+ if(Prog.mcu) {
+ fprintf(f, "for '%s', %.6f MHz crystal, %.1f ms cycle time\n\n",
+ Prog.mcu->mcuName, Prog.mcuClock/1e6, Prog.cycleTime/1e3);
+ } else {
+ fprintf(f, "no MCU assigned, %.6f MHz crystal, %.1f ms cycle time\n\n",
+ Prog.mcuClock/1e6, Prog.cycleTime/1e3);
+ }
+
+ fprintf(f, "\nLADDER DIAGRAM:\n\n");
+
+ for(i = 0; i < totalHeight; i++) {
+ ExportBuffer[i][4] = '|';
+ fprintf(f, "%s\n", ExportBuffer[i]);
+ CheckFree(ExportBuffer[i]);
+ }
+ CheckFree(ExportBuffer);
+ ExportBuffer = NULL;
+
+ fprintf(f, _("\n\nI/O ASSIGNMENT:\n\n"));
+
+ fprintf(f, _(" Name | Type | Pin\n"));
+ fprintf(f, " ----------------------------+--------------------+------\n");
+ for(i = 0; i < Prog.io.count; i++) {
+ char b[1024];
+ memset(b, '\0', sizeof(b));
+
+ PlcProgramSingleIo *io = &Prog.io.assignment[i];
+ char *type = IoTypeToString(io->type);
+ char pin[MAX_NAME_LEN];
+
+ PinNumberForIo(pin, io);
+
+ sprintf(b, " | | %s\n",
+ pin);
+
+ memcpy(b+2, io->name, strlen(io->name));
+ memcpy(b+31, type, strlen(type));
+ fprintf(f, "%s", b);
+ }
+
+ fclose(f);
+
+ // we may have trashed the grid tables a bit; a repaint will fix that
+ InvalidateRect(MainWindow, NULL, FALSE);
+}
+
+//-----------------------------------------------------------------------------
+// Determine the settings of the vertical and (if needed) horizontal
+// scrollbars used to scroll our view of the program.
+//-----------------------------------------------------------------------------
+void SetUpScrollbars(BOOL *horizShown, SCROLLINFO *horiz, SCROLLINFO *vert)
+{
+ int totalHeight = 0;
+ int i;
+ for(i = 0; i < Prog.numRungs; i++) {
+ totalHeight += CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]);
+ totalHeight++;
+ }
+ totalHeight += 1; // for the end rung
+
+ int totalWidth = ProgCountWidestRow();
+
+ if(totalWidth <= ScreenColsAvailable()) {
+ *horizShown = FALSE;
+ ScrollXOffset = 0;
+ ScrollXOffsetMax = 0;
+ } else {
+ *horizShown = TRUE;
+ memset(horiz, 0, sizeof(*horiz));
+ horiz->cbSize = sizeof(*horiz);
+ horiz->fMask = SIF_DISABLENOSCROLL | SIF_ALL;
+ horiz->nMin = 0;
+ horiz->nMax = X_PADDING + totalWidth*POS_WIDTH*FONT_WIDTH;
+ RECT r;
+ GetClientRect(MainWindow, &r);
+ horiz->nPage = r.right - X_PADDING;
+ horiz->nPos = ScrollXOffset;
+
+ ScrollXOffsetMax = horiz->nMax - horiz->nPage + 1;
+ if(ScrollXOffset > ScrollXOffsetMax) ScrollXOffset = ScrollXOffsetMax;
+ if(ScrollXOffset < 0) ScrollXOffset = 0;
+ }
+
+ vert->cbSize = sizeof(*vert);
+ vert->fMask = SIF_DISABLENOSCROLL | SIF_ALL;
+ vert->nMin = 0;
+ vert->nMax = totalHeight - 1;
+ vert->nPos = ScrollYOffset;
+ vert->nPage = ScreenRowsAvailable();
+
+ ScrollYOffsetMax = vert->nMax - vert->nPage + 1;
+
+ if(ScrollYOffset > ScrollYOffsetMax) ScrollYOffset = ScrollYOffsetMax;
+ if(ScrollYOffset < 0) ScrollYOffset = 0;
+}