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/*
* Copyright (C) 2016 Dhiraj Salian
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/
#include "StelApp.hpp"
#include "StelCore.hpp"
#include "StelLocaleMgr.hpp"
#include "StelModuleMgr.hpp"
#include "StelGui.hpp"
#include "StelGuiItems.hpp"
#include "OpenSkyPlanetarium.hpp"
#include "OSPMainDialog.hpp"
#include <QAction>
#include <QString>
#include <QDebug>
#include <stdexcept>
/*************************************************************************
This method is the one called automatically by the StelModuleMgr just
after loading the dynamic library
*************************************************************************/
StelModule* OpenSkyPlanetariumPluginInterface::getStelModule() const
{
return new OpenSkyPlanetarium();
}
StelPluginInfo OpenSkyPlanetariumPluginInterface::getPluginInfo() const
{
qDebug() << "[OpenSkyPlanetarium] __debug__ getplugininfo";
Q_INIT_RESOURCE(OpenSkyPlanetarium);
StelPluginInfo info;
info.id = "OpenSkyPlanetarium";
info.displayedName = N_("OpenSkyPlanetarium");
info.authors = "IIT Bombay Interns";
info.contact = "openskyplanetarium@fossee.in";
info.description = N_("An open source initiative for Planetarium shows in Open Sky");
return info;
}
/*************************************************************************
Constructor
*************************************************************************/
OpenSkyPlanetarium::OpenSkyPlanetarium()
{
setObjectName("OpenSkyPlanetarium");
mainDialog = new OSPMainDialog();
}
/*************************************************************************
Destructor
*************************************************************************/
OpenSkyPlanetarium::~OpenSkyPlanetarium()
{
}
/*************************************************************************
Reimplementation of the getCallOrder method
*************************************************************************/
double OpenSkyPlanetarium::getCallOrder(StelModuleActionName actionName) const
{
if (actionName == StelModule::ActionDraw)
return StelApp::getInstance().getModuleMgr().getModule("LandscapeMgr")->getCallOrder(actionName) + 1.;
return 0.;
}
/*************************************************************************
Configure Gui
*************************************************************************/
bool OpenSkyPlanetarium::configureGui(bool show)
{
return false;
}
/*************************************************************************
Init our module
*************************************************************************/
void OpenSkyPlanetarium::init()
{
try{
addAction("actionShow_Main_Dialog", N_("OpenSkyPlanetarium"), N_("Show Open Sky Planetarium Window"), mainDialog, "visible", "Ctrl+Shift+P");
//Create toolbar button
StelGui* gui = dynamic_cast<StelGui*>(StelApp::getInstance().getGui());
if (gui!=NULL)
{
toolbarButton = new StelButton(NULL,
QPixmap(":/OpenSkyPlanetarium/bt_osp_on.png"),
QPixmap(":/OpenSkyPlanetarium/bt_osp_off.png"),
QPixmap(":/graphicGui/glow32x32.png"),
"actionShow_Main_Dialog");
gui->getButtonBar()->addButton(toolbarButton, "065-pluginsGroup");
}
}
catch (std::runtime_error &e)
{
qWarning() << "[OpemSkyPlanetarium] init() error: " << e.what();
return;
}
}
/*************************************************************************
Deinit our Module
*************************************************************************/
void OpenSkyPlanetarium::deinit()
{
//qDebug()<<"In OSP mainindow"<<endl;
delete mainDialog;
}
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